Ïntf is a type of data resource in EV Nova. These intfs tell the game about unique status bars.
The ïntf resource[]
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EV Bible text
The following information was transcribed from the Nova Bible, ©1995-2006 by Matt Burch. The original document can be viewed here.
The ïntf resource controls the appearance of the status bar by modifying the position and color of the various status bar elements, as well as changing the status bar background image. Additionally, the use of multiple ïntf resources, along with proper values in the various gövt resources' Interface fields, allows the appearance of status bar to change based on what type of ship the player is piloting - this is a useless but fairly neat effect.
- BrightText: Bright text color
- DimText: Dim text color
- RadarArea: Rectangular bounds of the radar display
- BrightRadar: Bright radar pixel color
- DimRadar: Dim radar pixel color (note that having an IFF outfit will override these colors)
- ShieldArea: Rectangular bounds of the shield indicator
- ShieldColor: Shield bar color
- ArmorArea: Rectangular bounds of the armor indicator
- ArmorColor: Armor bar color
- FuelArea: Rectangular bounds of the fuel indicator
- FuelFull: Color of the "full jumps" portion of the fuel indicator
- FuelPartial: Color of the "partial fuel" portion of the fuel indicator
- NavArea: Rectangular bounds of the navigation display
- WeapArea: Rectangular bounds of the weapon display
- TargArea: Rectangular bounds of the target display
- CargoArea: Rectangular bounds of the cargo display
- StatusFont: Font to use for the status bar
- StatFontSize: Normal font size to use
- SubtitleSize: Font size for ship subtitles
- StatusBkgnd: ID of PICT resource to use as backdrop for status display. Values less than 128 are interpreted as 128.
Note that all colors in the ïntf resource are encoded the same as HTML colors, and that vertical shield/armor/fuel bars are properly handled by the game engine - to make an indicator bar vertical, set its height to be greater than its width. Also note that setting any of the above rectangles to have zero area (right=left, top=bottom) will cause the corresponding status indicator to not be drawn.
See also[]
Technical | Missions • Space Objects • Space Object Types • Outfits • Wallpapers • Tech Levels • Ranks • Sounds • Persons • Dudes • Ships • Fleets • Scan Masks | |
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Resource Types | spïn • shän • bööm • chär • cölr • crön • dësc • düde • flët • gövt • jünk • ïntf • mïsn • nëbu • öops • oütf • përs • ränk • röid • shïp • spöb • sÿst • wëap | |
Appendixes | Combat Rating • Legal status • Strings | |
User Interface | cölr • ïntf • DITL • DLOG | |
Graphics | spïn • shän • bööm • pict • rleD • rle8 • cicn | |
Sound | snd | |
Text | dësc • Strings • vers | |
Ship spawns | düde • flët • përs | |
Setting | gövt • spöb • sÿst• nëbu | |
Commodities | jünk • öops • röid | |
Gameplay | chär • crön • mïsn • shïp • oütf • wëap • ränk |