Öops (abbreviated form of disaster) is a type of data resource in EV Nova. These oops tell the game about images displayed on the game map.
The öops resource[]
ℹ️️
EV Bible text
The following information was transcribed from the Nova Bible, ©1995-2006 by Matt Burch. The original document can be viewed here.
Oops resources contain info on planetary disasters. Actually, the term “disasters” is a misnomer, as these occurrences simply affect the price of a single commodity at a planet or station, for good or bad. Nova uses the name of the resource in the commodity exchange dialog box to indicate that a disaster is currently going on at a planet. The fields of an oops resource are:
Stellar[]
The stellar object this disaster is linked to
- 128-2175: ID of a stellar object
- -1: Any planet or station (use sparingly)
Commodity[]
Which commodity to affect the price of (0 = food, 1 = industrial, etc.)
PriceDelta[]
How much to raise or lower the price. (negative numbers lower it)
Duration[]
How many days the disaster lasts.
Freq[]
Percent chance per day that the disaster will occur.
ActivateOn[]
Control bit test expression. Leave blank if unused.
See also[]
Technical | Missions • Space Objects • Space Object Types • Outfits • Wallpapers • Tech Levels • Ranks • Sounds • Persons • Dudes • Ships • Fleets • Scan Masks | |
---|---|---|
Resource Types | spïn • shän • bööm • chär • cölr • crön • dësc • düde • flët • gövt • jünk • ïntf • mïsn • nëbu • öops • oütf • përs • ränk • röid • shïp • spöb • sÿst • wëap | |
Appendixes | Combat Rating • Legal status • Strings | |
User Interface | cölr • ïntf • DITL • DLOG | |
Graphics | spïn • shän • bööm • pict • rleD • rle8 • cicn | |
Sound | snd | |
Text | dësc • Strings • vers | |
Ship spawns | düde • flët • përs | |
Setting | gövt • spöb • sÿst• nëbu | |
Commodities | jünk • öops • röid | |
Gameplay | chär • crön • mïsn • shïp • oütf • wëap • ränk |