Summary | Minor Storyline | Repeatables | Heraan Link | Rebel Link | Forced Bureau |
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Bounty Hunter Rebel link
Rebel Information (Bounty Hunter 9)[]
mission #279
Offer[]
Random system |
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Bar: 40% Combat rating: 1000 (Competent+25%) |
AvailBits: (b7 & !b424) & !(b8 | b511)
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"After ordering your usual drink you sit down to put your feet up for a few hours. You are quietly enjoying the music of the band playing in the corner until Jack comes through the door."
Offer |
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You sigh, take your feet off the chair and wave to get his attention.
He chuckles as you roll your eyes in mock surprise. "In a roundabout way the rebels have gotten in touch with me," he continues in a hushed voice, "they went to extraordinary lengths to do so and to maintain their security. Apparently they have some information they want to pass on and the trouble they went to just to get in contact tells me that it might be serious. "Interested in a courier job?" |
Briefing[]
""Obviously they didn't pass on a lot," continues Folstam, "if there's one thing the rebels do well, it's security."
Briefing |
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If you believe their propaganda one of their leaders is the former head of Federation Intel. Regardless, whoever taught them how to run a tight ship did a good job; the Bureau would love to bust them up but thus far have been unable to.
"Be wary of Federation patrols. You can be sure that whatever the motivation, the Federation won't like it that we've been working with their enemies. People tend to disappear into the clutches of the Bureau when they get caught doing things like that. "Anything you get, bring back to Corrin as soon as you get it," insists Jack. "I have a feeling that what they've got will be fairly important. "Good luck <PN>, and watch your back." |
b511
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While active[]
b8 b61
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!b511
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Mission Log Entry |
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Travel to Rebel I in the Koria system to meet with the rebels and obtain whatever information they wanted to pass on. Return to the Guild offices on Earth to hand it on to Corrin. |
1 ship of type Lone Small Federation Ship in Nesre Primus
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Ship is titled UFS Dauntless, UFS Winston, UFS Eisenhower, UFS Ohio, UFS Excalibur, UFS Bismarck, UFS Vengeance, UFS Enterprise, UFS Excelsior or UFS Razorback.
Loading Cargo[]
Koria |
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![]() Rebel II |
1 ton of Information, illegal to Federation and Bureau (mission fails if scanned) |
"On arrival you are greeted by two men. You recognize one as being Dr. Oriallo Pentecost, a former Federation Councillor, and the only honest one in recent years!"
Loading Cargo |
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If he is alive you wonder what other 'rebel myths' are true. The other man you don't recognize, but he wears the robes of a high ranking member of the Church of Krim-Hwa.
"Our agents have uncovered evidence that the Bureau is harboring people with prices on their heads," begins Dr. Pentecost without delay. "We think that they are being coerced into working for the Bureau in exchange for protection from your organization. "The information is all contained in here," he hands you a data crystal, "we hope it helps you in some way. "I apologize if this seems rude," he continues, "but we must be on our way as we do not want the Bureau getting any solid leads on our whereabouts. "Good luck with whatever you decide to do, Captain." |
Being scanned now will lead to the Forced Bureau string with a 100% chance.
Completion[]
Sol |
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![]() Earth |
"You quickly make your way to the Guild offices keeping clear of all Federation personnel on your way there."
Dropping Cargo |
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As soon as you walk in the door Corrin shuts up shop and Folstam walks out from the back room.
"Dr. Oriallo Pentecost is alive?" exclaims Corrin, a look of utter surprise on her face. "He did so much for Port Kane when he was representing them. More Councillors should be like him. Hasn't the Bureau officially declared him dead?" "Yes," replies Jack absent-mindedly as she scans the information in the crystal, "the Bureau have been using that to discredit the rebels for years now. Interesting, isn't it?" Folstam drags himself away from the data and turns to you. "It's going to take a while to analyze all this," he explains. "I'll probably need your help when I figure it all out. When I do I'll find you. In the mean time I have to find somebody to help me decrypt this damn thing!" |
"After Jack says his goodbyes you and Corrin are left alone."
Completion |
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"Well that got him interested" she says cryptically. You give her a questioning look.
"He's been moping about for a couple of years now," she explains, "going over the same old stuff day in and day out. He became the Night-Master because he always loved a challenge, and so the extraordinary nature of the job suited him down to the ground. But eventually he had seen and dealt with just about everything and he was getting bored. He looks as though he could get his teeth into this though." Corrin punches up a credit transfer. "I've transferred over 250000 credits," she continues, "I think it's worth it considering the dangerous political nature of the mission and the fact that you have done something that has brought Jack back into the fold. Enjoy!" |
b8
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250,000 credits | |
+5 with Rebellion |
Join the Rebels (Bounty Hunter → Rebel link)[]
mission #180
Offer[]
Random system |
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Bar: 60% Combat rating: 1000 (Competent+25%) |
AvailBits: (b8 & !b424) & !(b61 | b125)
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"It comes as no surprise to you when you see Jack Folstam stride purposefully into the bar. What does bother you is that your ever-confidant Night-Master is wearing a slightly worried frown."
Offer |
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"Am I glad I found you," he mutters. "We've got a problem."
You look a little skeptical. "I wouldn't be visiting the Earth offices very soon," he says noting your reaction, "they got Corrin and have impounded any number of young bounty hunters since. I hate to think of what they're doing to them now," he pales at the thought. You have never been in a Bureau interrogation cell before, but if half the stories you have heard are true, you are pretty glad that you haven't. Jack opens his mouth, but something over your shoulder draws his attention. You turn to see a group of Federation militia entering the bar via the back door. "We leave now," he hisses urgently and you both get up to leave quietly without looking in their direction. "Halt!" calls one, and you have no doubt who they mean. |
"Blaster bolts whine around you, and you and Jack roll to cover. Patrons rush the exits, and outside you can see more Feds trying to push their way through."
Briefing |
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"Jack, we gotta go," you yell, returning fire and trying not to hit any innocent people.
"Hurry it up Jack, I'm running out of ammo," you yell. Folstam bellows at you to get down, and as you hit the deck an explosion rocks the room. The bulk of the Federation Troopers fall to the ground as a concussions wave hurls bits of plascrete and flying debris at them. Jack leads the way as you burst out through the dust and smoke. Troopers are pouring in from all directions, but for the moment you are able to hide in the confusion. Suddenly, a trooper starts to open fire and Jack is caught in a hail of Lascannon rounds. You grab him, but can tell that its too late. His side is missing several large chunks, and the smell of cauterized flesh is strong in the air. "<PN>, you've got to get clear," he gasps as you pull him into cover "You know that I'm done for, so get out of here as fast as you can. Those Bureau bastards won't get me without a fight!" You share a look of understanding, and bolt off down the promenade stowing your blaster. "Long live the Rebellion!" You hear Jack yell, followed by an station rocking explosion. You don't look back, but decide to throw your lot in with the Rebels. |
While active[]
Mission Log Entry |
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Go to Rebel II in the Koria system to join the Rebellion to get some revenge for Folstam's death. |
Completion[]
Koria |
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![]() Rebel II |
"You are met by a slightly suspicious rebel dockmaster who inquires why you have returned. You explain the circumstances of the death of your friend, and what happened to the Guild."
Completion |
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You don't go into detail, your emotions won't allow you.
"We always have a need for freighter captains," he explains, you nod in agreement with the implied level of security, "and you can do that without actually gaining a lot of our secrets. If you were planning on doing something more dangerous, you are going to have to prove yourself first. "Go and see the dockmaster on Merrol in the Aldebaran system while he is off-duty in the bar and give him this," he hands you a data crystal. "He should be able to find something for you." |
b125 S783
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+5 with Rebellion |
Continuation[]
Rebellion Storyline | |
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Meet With Merrol DockMaster |
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Rebellion Ships: Viper 120k, Lightning 300k, Valkyrie 375k, Thunderhead 550k, Starbridge 650k, Destroyer 2M, Dragon 3M, IDA Frigate 5M Rebellion Storyline (Preamble • Intro Missions • Merrol Filler • Short Track • Long Track) Rebellion Outfits • Rebellion Weapons |