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Nova Federation

Escape Velocity Nova Forced Bureau Storyline Transcribed

Infiltrate the Rebels

Offer
You sit down to enjoy your drink when you are overwhelmed by average looking men from all the surrounding tables.

"Working with the rebels were we?" asks one in a sneering tone.

Before you know it you are imprisoned and turned over to the tender graces of the Bureau.

What follows, you are not sure exactly for how long, maybe days, maybe months or even years, was nothing short of hell. Even decades later you will be incapable of even thinking about what was done to you without screaming in fear. Nothing could have prepared you; the human mind is just not designed to be capable of dealing with such things.

It finally ends when they implant an explosive device in your head. You cannot doubt its existence as you can feel the scar behind your ear, and the x-ray they bring out shows it clearly as a small, dark, egg-shaped mass. They make it very clear; you will be working for them now...


...welcome <PN> to the Bureau of Internal Investigation. Nobody ever escapes...

Briefing
You are shepherded back into the room with a single spotlight facing the door and you cringe waiting for that beautiful voice to tear you apart.

"It seems I was right to have doubts about you," begins that lovely female voice. "What's more you have already begun infiltrating the rebel organization for us. Aren't you a wonderful little drone?"

Her chair creaks as her weight shifts.

"What we want you to do," she continues, "is to continue with this infiltration. Do their bidding for a while and get their trust.

"If, during your travels," she shifts again, "you see a ship called the 'Prodigal Son', it'll be because we want to contact you. Finish your current mission then go to the bar on Earth and ask for Commander Krane, you will then be brought to me. Perhaps it would be best if you continually checked the Earth bar, in case you miss the 'Prodigal Son', or if we can't put it in your path.

"Now, you head back to <RST>, and continue as before," she finishes sweetly. "I look forward to seeing you again soon, my dear."

Mission Log Entry
Go to <RST> in the <RSY> system to begin infiltrating the Rebellion in some way.
Completion
You land on <RST> feeling completely miserable. You cannot help but feel distraught at your current circumstances. But, the images of what they did to you, and that heavy mass in your skull just behind your ear drive you onwards without mercy. Somehow you stop yourself from crying and compose yourself as you go out to begin your betrayal of these good people.

You have no choice.


Receive Instructions from Krane

Offer
You feel a tap on your shoulder as you sit down at the bar and you turn to see a young soldier who informs you in a clipped tone that you have to go to <DST> in the <DSY> system. Commander Krane will meet you there.

At the mention of her name you get cold sweats trying not to think about what was done to you, and the black explosive mass implanted in the side of your head starts to weigh you down.

Mission Log Entry
Go to <DST> in the <DSY> system to meet Commander Krane to find out what she wants, and then follow any instructions she gives.
Loading Cargo
You are taken into a darkened room by a dockworker who refuses to be drawn.

"Hello my pretty," comes that horrifically beautiful voice. "Report."

You make your report and she grills you about the extraction and the appearance of General Smart. Your conditioning means that you cannot resist her questioning. Not that you would with that small lump of explosive just behind your ear.

"Good!" the voice decides finally, "you have done well!. Now we must start using your position to best advantage.

"From here on," she commands, "I want you to bring any rebels you pick up here and we will do a quick body switch, so that we can start planting a few agents in amongst their network. Hopefully they will start getting you to place agents in future, and then we will be really getting somewhere.

"In the mean time," she continues meaningfully, "I want you to deliver this message pod to my man on Earth, you know who he is. Don't think for a moment that my finger has left your switch."

Dropping Cargo
As you exit your ship you see the soldier who has been your link to Krane sitting nearby in a seat that affords excellent visibility. You walk up and drop the message pod in front of him. Without a word he punches a long string of numbers into the encryption lock and reads the contents.

He looks up and in clipped tones says, "Commander Krane wants you to continue as planned with your infiltration and await the usual 'Prodigal Son' signal before returning here."

With that, he closes the message pod and returns to looking around ignoring you. Obviously, as far as he is concerned this conversation is over.

Completion
As you head back to your beloved <PSN>, you wonder how you can live with yourself doing what you are doing to these brave rebels. Nobody deserves to go through what was done to you, and you have no doubt that they will be subjected to it as well.

After you spend over an hour sitting at the controls sweating, shaking and weeping uncontrollably you recover and head out into space in the deepest despair of your life. You see only two paths ahead of you; death or damnation. Which will it be for you...

Regain your life

Offer
Your eyes mist over as you read that another rebel agent has reported in saying that he might have been compromised and needs extracting.
Briefing
You cannot stand it any longer. You head towards Jay's office with people staring at you because of the tears in your eyes.

You walk in and he looks up in alarm. He immediately gets up and closes the door behind you.

"What's wrong?" he asks as he puts a hand on your shoulder.

You collapse on the floor as you realize that you CANNOT tell him. Your conditioning prevents you.

"I... I don't understand," Jay stumbles, unsure of himself.

You reach up and part your hair just above your ear revealing the surgical scar from your implant. He understands immediately.

He reaches down and with surprising strength lifts you to your feet.

"We have people who can help you," he tells you urgently, "but you have to go to <DST> in the <DSY> system, you will be taken care of there. Don't worry, I'll send two ships with you for protection."

You stare at him dumbfounded.

"Hurry!" he roars at you suddenly angry. "How much time do you think you have before they discover you've been turned and set off the device?"

Mission Log Entry
Hurry and travel to <DST> in the <DSY> system to get Rebel surgical experts to remove the device in your head before the Bureau realizes you have been turned.
Loading Cargo
As soon as you land you are whisked away to a hospital. Some sort of breathing apparatus placed over your face and everything goes black.

For the next few days you float in and out of consciousness, never truly awakening. One time you recognize the voice of General Smart.

"...things they do," he growls angrily, "and you still want to play your damn spy games?"

"Always was like Melissa to use a club instead of a knife," replies another voice impassively, "she never did have much finesse, and look where..."

Any further talk was cut off as you slipped further into the darkness.

You awake sometime later to see General Smart sitting at your bedside.

"Good to see you're awake," he greets you. "I wanted to be here to tell you that I no longer have any doubts about you. I doubt that I would've had the strength to do what you did, very few would. I would be honored to work with you in the future.

"Now get back to Merrol. Tell Jay to stop pestering me about you."

Dropping Cargo
Jay greets you as soon as you open your hatch.

"Damn, it is good to see you again," he says with a grin and a hint of a tear in his eye. "I was more than a little worried, I can tell you. I was sending messages to HQ every few hours don't you know. I hear that General Smart got pretty irritated about it," he chuckles, "but what are friends for?

"You're famous!" he exclaims suddenly after shaking your hand. "Everybody's talking about you. The man who somehow overcame the infamous, never before defeated conditioning of the Bureau! You have given hope to thousands of rebels that even if you are taken, it isn't impossible to make it back, only inexpressively difficult. You're a hero."

You almost collapse with the weight of it all. You don't feel like a hero, after all didn't you work for the other side until a few weeks ago? The shame of your actions still burns away inside of you.

Completion
Jay sees your distress and puts his arm over your shoulders and whispers in your ear, "Don't worry, all this is mainly because the head-sheds decided to send out the details of your exploits in order to boost morale amongst the troops. Don't worry, no names were mentioned, although I don't doubt that a few people will start putting two and two together, but for now your secret is fairly safe.

"General Smart wants you to get back to doing what you were doing before all this came up," he continues supportively, "which was working with me!

"So I hope you like extractions, because I've programmed the mission BBS to allow you access to them," he tells you cheerfully. "Whenever they come up I'll post them, and if you're around you can pick them up if you want to. In the mean time I suggest you get a few drinks into you. After what you went through I would be getting plastered and staying that way!

"Damn, it's good to have you back <PN>."


Rescue Rebel

Offer
Another rebel agent has reported in that he might have been compromised and needs extracting.
Briefing
Message to: Captain <PN>

Message from: Jay

I have been informed that another agent needs extracting. He is located on <DST> in the <DSY> system. Return him to Merrol.

Good luck!

Mission Log Entry
Go to <DST> in the <DSY> system, extract a rebel agent and take them to <RST> in the <RSY> system.
Loading Cargo
You land and with shaking hands you go through your normal post-flight checklist knowing that you have no choice but to condemn the brave man you are about to meet. When you are finally finished you take a deep breath and head outside to await the arrival of your passenger.

Within five minutes he arrives and you bring him on board, only staying with him long enough to make sure he is settled. Then you head back up to your cockpit with only a horrible feeling of self-loathing you begin preparing to take him off to <RST> in the <RSY> so he can be taken apart by the Bureau just like you were.

Completion
Your passenger exits straight into the arms of the waiting Bureau 'investigators'. He looks confused for a second before going red and turning on you, enraged. He lunges only to be forcefully restrained by the pick up team.

"You're going to pay for this!" the rebel agent yells with impotent fury.

Once again you are overwhelmed by a sense of self-loathing and when the former rebel agent spits in your face it takes you a few long seconds to find the strength to wipe it away.

One of the men restraining the rebel club him over the head with a short baton and he slumps unconscious.

"Good thinking," nods the leader and the man is dragged away. She turns to you, "Commander Krane isn't around at the moment, but I'll make sure she hears about this. We will have a replacement for you to take back to the rebels in a few hours. Meet us in the bar."

Insert Bureau Agent

Offer
As you sit in the bar trying to drown your sorrows you are startled to see a man who appears to be the rebel agent you just brought in casually walk into the bar. You quickly realize that he is just a Bureau agent surgically modified to look like the person you captured. He spots you and comes over.

"You are <PN>, Captain of the <PSN>?" he asks and you nod miserably. "I believe that you are supposed to take me to <RST> in the <RSY> system. I'm ready to go when you are."

You throw down the remnants of your drink and after a few moments of hell you slowly lever yourself to your feet and you start making your way towards your ship.

Mission Log Entry
Take the Bureau agent to <RST> in the <RSY> system.
Dropping Cargo
Your passenger politely thanks you for helping him out as he leaves, but the small gesture only serves to deepen your helpless mood. You find yourself wishing once more that you had never gotten involved in this stupid conflict in the first place. In your despair you begin to imagine all the havoc that will be wrought on the brave Rebels who are caught because of your actions, and you are only just able to stop the tears from pricking your eyes.

You look over to see the muscular figure of Jay walking towards you.

"Good work," he states cheerfully. "Come to my office, I have a credit chip with your name on it."

Completion
When you get into his office you watch miserably as he goes over and starts rummaging through his desk drawers.

"Here it is," he says at last pulling out a credit chip. "This should keep you eating for a few more days.

"I'll see to it that the General Smarts of this universe hear about this," he promises more seriously as he hands you the chip, "it never hurts to get in a little good PR."

You turn to leave after he claps you on the shoulder and with the self-loathing only another broken man would understand, you head back out into the spaceport.


Rebel Insertion

Offer
You see a waving hand as you step into the bar and with a sinking feeling in your heart you recognize Jay sitting in his normal place with a young slightly overweight woman next to him.

You sit down and he grins at you.

"The guys at HQ want to move you another link up the chain," he says in earnest, "it looks like you're on your way."

He gives you a wink.

"Realistically though," he continues sardonically, "your next step isn't any different from your last step. But think of it as another rung passed to make it to the top. Are you in, or do you need a little more time to settle yourself in?"

Briefing
"We're talking now about insertion missions," Jay continues quietly, "where you take an agent from here and plant them wherever they need to go to start their new lives as informants.

"Allow me to introduce Fiona," he indicates the woman next to him and you can barely bring yourself to look at her knowing that you will end up betraying her. "She needs to get to Dunroamin in the Journey's End system. The usual deal applies in keeping away from the Federation and the Bureau. Good luck to the both of you."

You manage to keep the anguish off your face and you carry on acting normally despite the loathing you feel for yourself. You find yourself automatically plotting in a course to take her straight to <RST>.

Mission Log Entry
Take the rebel mole on <RST> in the <RSY> system, to be replaced by an agent for the Bureau.
Completion
Fiona looks a little confused when she sees the Bureau strongarms when she steps out of your hatch. Comprehension comes slowly as she turns to you in despair. You cannot bring yourself to look into her eyes as she is quickly overpowered.

"Thanks," says one of them casually as another smashes her over the head a few times with the short batons they all seem to carry.

"Commander Krane left a message that she will make contact with you soon and that you are being temporarily relieved from active duty," says the attractive team leader as her team drags away the unconscious rebel. "We will take care of the rest of the operation to replace her with one of our own."

It takes you a few moments to summon the strength to work yourself free of the misery to nod in acknowledgment.

Regain your life

Offer
Your eyes mist over as you read that another rebel agent has reported in saying that he might have been compromised and needs extracting.
Briefing
You cannot stand it any longer. You head towards Jay's office with people staring at you because of the tears in your eyes.

You walk in and he looks up in alarm. He immediately gets up and closes the door behind you.

"What's wrong?" he asks as he puts a hand on your shoulder.

You collapse on the floor as you realize that you CANNOT tell him. Your conditioning prevents you.

"I... I don't understand," Jay stumbles, unsure of himself.

You reach up and part your hair just above your ear revealing the surgical scar from your implant. He understands immediately.

He reaches down and with surprising strength lifts you to your feet.

"We have people who can help you," he tells you urgently, "but you have to go to <DST> in the <DSY> system, you will be taken care of there. Don't worry, I'll send two ships with you for protection."

You stare at him dumbfounded.

"Hurry!" he roars at you suddenly angry. "How much time do you think you have before they discover you've been turned and set off the device?"

Mission Log Entry
Hurry and travel to <DST> in the <DSY> system to get Rebel surgical experts to remove the device in your head before the Bureau realizes you have been turned.
Loading Cargo
As soon as you land you are whisked away to a hospital. Some sort of breathing apparatus placed over your face and everything goes black.

For the next few days you float in and out of consciousness, never truly awakening. One time you recognize the voice of General Smart.

"...things they do," he growls angrily, "and you still want to play your damn spy games?"

"Always was like Melissa to use a club instead of a knife," replies another voice impassively, "she never did have much finesse, and look where..."

Any further talk was cut off as you slipped further into the darkness.

You awake sometime later to see General Smart sitting at your bedside.

"Good to see you're awake," he greets you. "I wanted to be here to tell you that I no longer have any doubts about you. I doubt that I would've had the strength to do what you did, very few would. I would be honored to work with you in the future.

"Now get back to Merrol. Tell Jay to stop pestering me about you."

Dropping Cargo
Jay greets you as soon as you open your hatch.

"Damn, it is good to see you again," he says with a grin and a hint of a tear in his eye. "I was more than a little worried, I can tell you. I was sending messages to HQ every few hours don't you know. I hear that General Smart got pretty irritated about it," he chuckles, "but what are friends for?

"You're famous!" he exclaims suddenly after shaking your hand. "Everybody's talking about you. The man who somehow overcame the infamous, never before defeated conditioning of the Bureau! You have given hope to thousands of rebels that even if you are taken, it isn't impossible to make it back, only inexpressively difficult. You're a hero."

You almost collapse with the weight of it all. You don't feel like a hero, after all didn't you work for the other side until a few weeks ago? The shame of your actions still burns away inside of you.

Completion
Jay sees your distress and puts his arm over your shoulders and whispers in your ear, "Don't worry, all this is mainly because the head-sheds decided to send out the details of your exploits in order to boost morale amongst the troops. Don't worry, no names were mentioned, although I don't doubt that a few people will start putting two and two together, but for now your secret is fairly safe.

"General Smart wants you to get back to doing what you were doing before all this came up," he continues supportively, "which was working with me!

"So I'm just going to give you access to the same missions from the mission BBS as you had before," he tells you cheerfully. "When you're ready, and if you're around you can pick them up if you want to. In the mean time I suggest you get a few drinks into you. After what you went through I would be getting plastered and staying that way!

"Damn, it's good to have you back <PN>."

Pass on Message

Offer
"I have something for you," begins the {G"stunning" "disgustingly attractive"} Krane brusquely. "Something you are actually capable of doing."

She indicates that you should sit on the sidewalk bench beside her and you comply. She pulls out a standard message pod and hands it to you.

"Take this to <RST> in the <RSY> system," she tells you in a low tone, "and give it to Rear Admiral Vessair. Simple isn't it? Any questions?"

She takes a moment to chuckle at the expression of misery on your face.

"Don't worry my dear little toy," she laughs. "I'm nearly finished with you, after that I'll kill you and you won't have to worry about it any more..."

Mission Log Entry
Take an <CT> to <RST> in the <RSY> system and give it to Rear Admiral Vessair.
Completion
As soon as you land a squad of four marines grabs you and drags you into the station operations center to meet Rear Admiral Vessair.

"So this is Krane's new toy," he comments to nobody in particular. "Search {G"his" "her"} holds and bring the message pod to me!"

Moments later the message pod is brought in by a soldier and Admiral Vessair casually punches in a code and opens it. He quickly reads the contents before returning his gaze to you.

"Why is {G"he" "she"} still here?" He asks of the soldiers standing behind you.

"Sorry sir," replies the squad leader and you are bustled back to your ship almost faster than you arrived. Nothing in your life has ever made you feel so useless and helpless.

Pass on Message

Offer
"Seeing as you managed to do the last mission without screwing it up," begins the {G"stunning" "disgustingly attractive"} Krane brusquely startling you as you exit your ship, "I have another one for you."

She casually pulls out a standard message pod and hands it to you.

"Like last time, I want you to take this to <RST> in the <RSY> system," she tells you in a low tone, "and give it to Rear Admiral Vessair. Any questions?"

She takes a moment to chuckle at the expression of misery on your face.

"I have only a few more things for you now," she laughs. "Once I'm finished with you, I'll make sure you are put out of your misery."

Mission Log Entry
Take an <CT> to <RST> in the <RSY> system and give it to Rear Admiral Vessair.
Completion
This time as soon as you land a squad of four marines boards your ship, grabs you and drags you out into the spaceport and hold you down while they search your ship. Tears of misery and degradation start to mist your eyes, but with all the conditioning you've had you cannot even bring yourself to protest.

With impersonal force the soldiers holding you down drag you back onboard your ship and leave, shutting the door behind you. In the sudden silence you are left with your pain.

Steal Wraith Technology

Offer
"I believe that you are now in the home stretch," begins the {G"stunning" "blond haired"} Krane brusquely, once again startling you as you exit your ship, "I have another mission for you."

She casually pulls out a datapad and calls up a picture of what appears to be a Polaris weapon firing.

"We know that the rebels have been using this weapon, and we want it off them," she tells you in a low tone. "Now, seeing as we have nobody around who is expendable enough to be sent into Polaris space lying around, you're it. Head over to <RST> in the <RSY> system and drop by the outfitting area there and take a few pictures of the weapon and its ammunition.

"Don't worry," she laughs and shrugs. "This might be it and then I'll have you killed."

Mission Log Entry
Go to <DST> in the <DSY> system and sneak a few photographs of a Wraith Cannon and the Wraithii it fires and return with them to <RST> in the <RSY> system.
Completion
With shaking hands you complete your post-flight routine before heading off your ship. Remembering Krane's instructions you head towards the ship outfitting area to see if you can find a Wraith Cannon and its ammunition.
Failure
Two Polaris officials meet you when you land, one garbed in all gray, one in black. In a blur of sudden motion the gray one attacks you, and the last thing you see is the light fading around the edges of your vision.

When you wake up, you are greeted by the same black-garbed Polaris.

"What they have done to you is terrible," she says. "We have done all we can, but some of the mental scars you have will remain with you forever. We will not allow you to stay on the off chance that the Federation attacks us using your presence here as a pretence, but we wish you well in your travels."

With that she helps you out of the bed and back to your ship.

For the first time in many months, you feel a little freedom now that the Polaris have removed the explosives from your brain.

Steal Wraith Technology

Offer
Trying to look like you know what you are doing you head into what appears to be the ship outfitting areas of this strange station. You get a few odd looks, but luckily nobody asks you any questions. You walk around and take a few surreptitious snaps of a Wraith Cannon as it is being re-attached to a large Polaris vessel, and take a few quick pictures of a series of the fluorescent purple packets of energy that are called the Wraithii as they are loaded on board as well.

Remaining casual you make your way back to your ship and stow away your pictures before heading out into space to try to slip through the Polaris defense net and make your way back to <RST> in the <RSY> system.

Mission Log Entry
Take the <CT> plans back to <RST> in the <RSY> system to give them to Commander Krane.
Completion
You are dragged out of your ship by a team of soldiers into the spaceport to where Commander Krane is waiting.

"Find the pictures," she snaps and several other soldiers immediately head into your ship returning moments later with the pictures you took of the Wraith cannon and the Wraithii.

"It seems I may have underestimated your capabilities," she murmurs quietly. "Meet me here sometime in the next few weeks, and then we will see what is to be done with you."

Failure
You are dragged out of your ship by a team of soldiers into the spaceport to where Commander Krane is waiting.

"Find the pictures," she snaps and several other soldiers immediately head into your ship returning moments later with the pictures you took of the Wraith cannon and the Wraithii. The leader of the searchers comes over and whispers something to Commander Krane and you can see her anger growing.

"You were scanned!" she hisses angrily, and your eyes burn in shame. She turns back to the soldiers with her, "We have to move now on the Polaris, head back to HQ and start getting the necessary people together."

The soldiers all nod and all head off at a jog while Commander Krane turns her gaze back on you.

"As for you," she murmurs in a deathly quiet voice, "I should have known better than to trust something like this to you. Meet me here sometime in the next few weeks, and then we will see what is to be done with you."

A Parting Gift

Offer
You see a smiling Commander Krane waiting for you when you land.

"You have done everything we've asked of you," she tells you sincerely, but with a hard glint in her eye. "I must admit that I didn't think that you would survive this long.

"Unfortunately," she continues with a mocking forlorn expression on her face, "your usefulness is nearly at an end. However, know that even your death will further our cause. You see we have commissioned the production of a new ship, the RAGE Gunboat thanks to the information we got from your little jaunt into Polaris space. You are obviously a competent pilot, so you will be the first to test them under combat conditions.

"Well done, Captain <PN>," mocks Krane almost gleefully, "you have been invaluable in helping the Bureau gain control over all of Known Space."

With that she laughs and walks away leaving you with nothing but despair and defeat for company.

Mission Log Entry
Now that they have achieved their aim of dominating Known Space, the Bureau no longer needs your services. So they have decided to kill you by sending their new ships against you to test them under combat conditions.
Nova Federation
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