Bureau Summary | Preamble | Intro Missions | Merrol Filler | Main Story | Final Missions |
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In the Bureau intro missions, you begin by running 'highly needed' weapons to Federation border outposts, allegedly due to an Auroran build-up but actually to facilitate a future invasion. You're then invited to work for the Bureau, whereupon you retrieve several enemy spies and terrorists. Finally, you're sent to apprehend a politician who wished to meet with the Rebellion.
Federation Resupply 1[]
mission #428
Offer[]
Random system |
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Outfitter: 50% Legal status: 2 Combat rating: 150 (Fair Ability+150%) |
AvailBits: !(b511 | b515) & !((b50 | 467) | b6666)
|
20 tons of military stores, illegal to Auroran Empire |
"As you wander around the outfitting area eyeing the selection you feel a tap on your shoulder and you turn to see a young man with an officious air about him standing behind you."
Offer |
---|
He asks you if you are <PN>, Captain of the <PSN>. When you answer yes, he tells you that you have attracted the attention of Federation port authorities as a responsible and competent trader. He asks if you would be willing to be employed by the Federation to move cargoes to those parts of the Federation that need them? |
Refusal[]
b6666
|
Briefing[]
b511
|
"The Federation official sits down next to you and quietly tells you that the Aurorans have been getting more active along the Auroran/Federation border,"
Briefing |
---|
and in doing so, they have actually caused a shortage of weapon stocks. Your mission is to carry 20 tons of IR Missiles to Spacedock III to help them replenish their stores. |
While active[]
b467 !b511
|
Mission Log Entry |
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Take 20 tons of IR Missiles to Spacedock III for the Federation. |
Completion[]
Alphara |
---|
Spacedock III |
2 ships of type Auroran (Fed chapter 1) in Alphara that jump in and attack the player
| |
|
Dropping Cargo |
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Dockworkers swarm over your craft unloading your cargo in a quick and efficient manner, making sure that the hand over of goods to the Federation Navy is a complete success. |
"A man wearing the shoulder pips of a Rear Admiral walks up to you and introduces himself as Rear Admiral Vessair of the Federation Navy."
Completion |
---|
He formally thanks you on behalf of the Federation for your services. He says that there will be more missions made available to you in the area set aside for the purchase of ship outfits in the future. |
b50 b512 b515 b518
| |
30,000 credits | |
+5 with Federation |
Federation Resupply 2[]
mission #429
Offer[]
Alphara |
---|
Spacedock III |
Outfitter: 100% |
AvailBits: b50 & !b51
|
"A man in a Federation uniform wearing the shoulder pips of a Commander walks up to you and identifies himself as Commander Rabin, Spacedock III's Chief Supply Officer."
Offer |
---|
He tells you that the Federation needs more war supplies along the Auroran Federation border to keep up with demand. Are you willing to help? |
Briefing[]
""We have a shortage of Radar Missiles on Spacedock II in the Tichel system. The Federation has a stockpile of everything we need on the Kane Band in the Sol system."
Briefing |
---|
We want you to go and pick up 20 tons of Radar Missiles and take it to Spacedock II. Be warned, the Aurorans may have some knowledge of your activities from their spy network, so you might have to deal with some interference. Good luck." |
While active[]
Mission Log Entry |
---|
Collect 20 tons of Radar Missiles from Earth and then take them to Spacedock II for the Federation. |
Loading Cargo[]
Sol |
---|
Earth |
20 tons of Military Stores, illegal to Aurora Empire (mission fails if scanned) |
Loading Cargo |
---|
The dockworkers load your cargo in a highly organized and quick manner under the watchful eyes of a few Federation military observers. |
Completion[]
Tichel |
---|
Spacedock II |
Dropping Cargo |
---|
Dockworkers swarm over your craft unloading your cargo in a quick and efficient manner, making sure that the hand over of goods to the Federation Navy is a complete success. |
"You are greeted by the Spacedock II Chief Supply Officer, who introduces himself as Commander Ffierra."
Completion |
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"Congratulations on making it through," he says, "we need every bit of help that we can get. After having a bit of R&R, come and meet me in the ship outfitting area if you want some more work." |
b51
| |
30,000 credits | |
+2 with Federation |
Federation Resupply 3[]
mission #430
Offer[]
Tichel |
---|
Spacedock II |
Outfitter: 55% |
AvailBits: b51 & !b52
|
"You recognize Commander Ffierra as he walks into the outfitting area as you browse the selection."
Offer |
---|
He locates you after a quick scan of the room, wanders over and shakes your hand.
|
Briefing[]
""This time we have a shortage of the gas used to power many of our laser systems," he says."
Briefing |
---|
"Simply put, all we want you to do is pick it up from the Kane Band, and then ferry it back here.
|
While active[]
Mission Log Entry |
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Collect 20 tons of Laser Gas from Earth and then take them to Spacedock II for the Federation. |
3 ships of type Auroran (Fed chapter 1) that follow and attack the player
| |||
2 ships of type Auroran (Fed chapter 1)
| |||
|
Loading Cargo[]
Sol |
---|
Earth |
20 tons of military stores, illegal to Aurora Empire |
Loading Cargo |
---|
The dockworkers load your cargo in a highly organized and quick manner under the watchful eyes of a few Federation military observers. |
Dropping Cargo[]
Tichel |
---|
Spacedock II |
Dropping Cargo |
---|
Dockworkers swarm over your craft unloading your cargo in a quick and efficient manner, making sure that the hand over of goods to the Federation Navy is a complete success. |
"Commander Ffierra waves as you emerge from your craft."
Completion |
---|
"Glad you could make it," he says, "I hear it got a little hairy out there a few times. It's a good thing we've got people like you to ship this stuff around for us. We could be in a fair amount of trouble otherwise. Keep dropping by the outfitting area, if I've got something for you I'll get in contact with you there." |
b52
| |
30,000 credits | |
+2 with Federation |
Federation Resupply 4[]
mission #431
Offer[]
Tichel |
---|
Spacedock II |
Outfitter: 45% |
AvailBits: b52 & !b53
|
"As you enter the outfitting area you are hailed by Commander Ffierra from his seat at a side table near the back."
Offer |
---|
After he shakes your hand you both sit down.
|
Briefing[]
""It seems that Spacedock III needs another shipment of IR missiles," he confides."
Briefing |
---|
"I don't know how they are managing to go through so many so quickly, but they need another load, and they need it as soon as possible. You know the drill, pick it up on the Kane Band, and deliver it to Spacedock III. Watch out for Aurorans, they seem to be popping up everywhere at the moment. Oh, and give my regards to Rabin." |
While active[]
Mission Log Entry |
---|
Collect 20 tons of IR Missiles from Earth and then take them to Spacedock III for the Federation. |
4 ships of type Auroran (Fed chapter 1) that follow and attack the player
| |||
2 ship of type Auroran (Fed chapter 1)
| |||
|
Loading Cargo[]
Sol |
---|
Earth |
20 tons of military stores, illegal to Aurora Empire |
Loading Cargo |
---|
The dockworkers load your cargo in a highly organized and quick manner under the watchful eyes of a few Federation military observers. |
Dropping Cargo[]
Spacedock III |
---|
Spacedock III |
Dropping Cargo |
---|
Dockworkers swarm over your craft unloading your cargo in a quick and efficient manner, making sure that the hand over of goods to the Federation Navy is a complete success. |
"As you leave your ship, you get a nod of acknowledgment from Commander Rabin. You wander over."
Completion |
---|
"I hear things are getting a little rough with all the Aurorans and whatnot," he states rather tiredly. "Oh well, it's good that you got through. How's Ffierra doing?"
"That's good to hear," he reminisces. "Keep an eye out in the outfitting area. It won't be long before we have more work for you." |
b53
| |
30,000 credits | |
+2 with Federation |
Federation Resupply 5[]
mission #432
Offer[]
Alphara |
---|
Spacedock III |
Outfitter: 55% |
AvailBits: b53 & !b54
|
"When you enter the outfitting area you see Commander Rabin in a seat at a side table near the back amongst various pieces of machinery."
Offer |
---|
He raises his hand in greeting and you make your way over to him.
|
Briefing[]
""This time we have a shortage of the IR missiles on Spacedock V in the Nesre Secundus system," he says."
Briefing |
---|
"Simply put, all we want you to do is pick it up from the stores depot on the Kane Band, and then ferry it over there.
Rabin looks over his shoulder and leans a little closer. "I should warn you about Spacedock V's Chief Supply Officer," he cautions. "His name is Calvert-Smythe; hyphenated name, very good family. He affects some sort of superiority complex that includes a bizarre turn of phrase and a ridiculous accent. Watch yourself around him, he's an odd one." |
While active[]
Mission Log Entry |
---|
Collect 20 tons of IR missiles from Earth and take them to Spacedock V for the Federation. |
5 ships of type Auroran (Fed chapter 1) that follow and attack the player
| |||
3 ship of type Auroran (Fed chapter 1)
| |||
|
Loading Cargo[]
Sol |
---|
Earth |
20 tons of military stores, illegal to Aurora Empire |
Loading Cargo |
---|
The dockworkers load your cargo in a highly organized and quick manner under the watchful eyes of a few Federation military observers. |
Dropping Cargo[]
Nesre Secundus |
---|
Spacedock V |
Dropping Cargo |
---|
Dockworkers swarm over your craft unloading your cargo in a quick and efficient manner, making sure that the hand over of goods to the Federation Navy is a complete success. |
""Over here, old {G"boy" "girl"}," shrills a short, gaunt-looking older man with a huge moustache. "Allow me to introduce myself. I am Calvert-Smythe III, and you are <PN>, I presume?""
Completion |
---|
You nod your head realizing that 'odd' isn't quite the word to describe this man; annoying would be closer.
You begin to wonder how anyone could be quite this irritating. "I cannot tell you, {G"old chap" "dear girl"}," he whines, "how glad we were when you came through. Things were getting pretty grim around here, but, with a little derring-do, you made it. "Anyway, here's your payment," he hands you a credit chip as you try not to wince at his offensive pitch. "I might have some more work for you soon, keep looking in the ship outfitting area. Jolly good show!" It occurs to you that the cleaners would probably get annoyed if you left a trail of his remains lying around so you decide not to attack him today. |
b54
| |
30,000 credits | |
+2 with Federation |
Federation Resupply 6[]
mission #433
Offer[]
Nesre Secundus |
---|
Spacedock V |
Outfitter: 60% |
AvailBits: b54 & !b55
|
"As soon as you see the irritating Calvert-Smythe enter you start desperately looking for a back way out of the outfitter. No such luck for you this day."
Offer |
---|
"There you are {G"old boy" "my dear"}!" he exclaims in his nasal whine. "It looks as though we have a spot of work for you carrying a few more things over to my old chap Ffierra. Interested in a bit more stirring adventure and derring-do?" |
Briefing[]
""That's the spirit!" he shrills offensively. "It seems old Ffierra is running out of radar missiles, the poor blighter, and it is up to you to save the day, what-ho!""
Briefing |
---|
You are starting to feel a little bit like a cornered rat.
He shifts slightly, refocusing his attention on you. "Anyway," he continues, his voice returning to a mere dull ache, "must dash. Good luck, {G"old boy" "dear girl"}!" |
While active[]
Mission Log Entry |
---|
Collect 20 tons of Radar Missiles from Earth and then take them to Spacedock II for the Federation. |
6 ships of type Auroran (Fed chapter 1) that follow and attack the player
| |||
3 ship of type Auroran (Fed chapter 1) that infinitely regenerate
| |||
|
Loading Cargo[]
Sol |
---|
Earth |
20 tons of military stores, illegal to Aurora Empire |
Loading Cargo |
---|
The dockworkers load your cargo in a highly organized and quick manner under the watchful eyes of a few Federation military observers. |
Dropping Cargo[]
Tichel |
---|
Spacedock II |
Dropping Cargo |
---|
Dockworkers swarm over your craft unloading your cargo in a quick and efficient manner, making sure that the hand over of goods to the Federation Navy is a complete success. |
"Commander Ffierra waves as you emerge from your craft. "You don't know how glad I am you made it," he says, "I hear it got more than a little hairy out there."
Completion |
---|
I tell you what, I'm glad we've got guys out there like you who can deliver, come rain or shine. We would be in a fair amount of trouble otherwise," he smiles suddenly. "What did you think of Calvert-Smythe?"
"He can be a bit hard to take all right," he smiles, becoming more serious. "The Federation has a few more sensitive missions for you. Go to Sol and ask for 'Commander Krane' in the bar and they should take you from there." He leans a little closer. "Do yourself a favor," he explains in a warning tone, "if you have noticed in your travels that the Aurorans aren't building up along our border any more than usual, it would probably pay to keep it to yourself. You know what they say about loose lips..." |
b55
| |
30,000 credits | |
+2 with Federation |
Bring in Terrorist (Fed 7)[]
mission #434
Offer[]
Sol |
---|
Earth |
Bar: 100% |
AvailBits: b55 & !b56
|
"You go up to the bar and ask to see a 'Commander Krane'. The barman calls over a young soldier who indicates that you should follow him."
Offer |
---|
You are shepherded into a room that has a single spotlight facing the door.
Her chair creaks as her weight shifts. "As far as you are concerned I am Commander Krane," she continues. "You have proved your combat capabilities, and now we want to test your loyalty. Are you still with us?" |
Briefing[]
""A military team has captured a terrorist red-handed," she shifts her weight again, her chair whining in protest, "as she attempted to plant an explosive device near a suburban shopping center."
Briefing |
---|
"They are currently located in <DST> in the <DSY> system," she continues gently, "and I want you to pick them up and return them here. Nothing else."
You hear a squeal of metal on metal as she swivels her chair away from you. "But don't get distracted," she continues dismissively, "I don't want you losing your focus from the mission at hand." |
While active[]
Mission Log Entry |
---|
Go to <DST> in the <DSY> system to pick up a military team and their prisoner before returning to Earth. |
Loading Cargo[]
Random system |
---|
4 tons of Military Team, illegal to Rebellion and Bounty Hunters |
"As soon as you land you see a team of four Federation soldiers leading a bedraggled apathetic prisoner."
Loading Cargo |
---|
After stowing their charge in your cargo bay the leader of the team comes forward and in a polite tone tells you that they are ready to go any time you are. |
Completion[]
Sol |
---|
Earth |
"You look on as the prisoner is dragged away under heavy guard."
Dropping Cargo |
---|
The leader of the team you ferried back here comes over and thanks you for your help. He tells you that Commander Krane would like to see you before you go. |
"After asking the dockmaster for directions, you are directed to what appears to be a deserted office. You enter somewhat self-consciously."
Completion |
---|
"Come in and shut the door," comes the{G" beautiful female " " "}voice of Commander Krane. You quickly comply, feeling a little awkward.
"Don't worry," she chuckles, "I can see you clearly. "Nonetheless you did good work," she continues more seriously. "You will find your bank account a little healthier for your little jaunt, and I am willing to continue your test. If I want your services I will send someone to wait for you in the bar. Until then your time is yours. Good day, Captain <PN>." |
b56
| |
35,000 credits | |
+3 with Bureau |
Bring in Spy (Fed 8)[]
mission #435
Offer[]
Sol |
---|
Earth |
Bar: 45% Legal status: 3 |
AvailBits: b56 & !b57
|
"You feel a tap on your shoulder and you turn to see a young soldier who indicates that you should follow him. You are shepherded into the room with the single spotlight facing the door."
Offer |
---|
"Ah, there you are," begins the{G" lovely female " " "}voice of Commander Krane. "As you have no doubt guessed, I have something more for you."
"Are you still with me?" |
Briefing[]
""By now you should have guessed that you are working for the Bureau of Internal Investigation," she shifts her weight again, her chair whining in protest."
Briefing |
---|
"The reason I tell you this is to explain the reasoning behind your mission.
"Apparently a counter-intelligence team has apprehended someone hacking into high-security information," she breathes. "They are currently holding this alleged spy on <DST> in the <DSY> system. Same as last time, I want you to retrieve them. "Another thing," she warns, "we believe that the pirate organization that calls themselves the Rebels have been sniffing around the planet, so watch yourself out there; I wouldn't want to lose you so early in the testing." |
While active[]
Mission Log Entry |
---|
Go to <DST> in the <DSY> system to pick up a counter-intel team and their prisoner before returning to Earth. |
Loading Cargo[]
Random system |
---|
4 tons of Counter-intel team, illegal to Rebellion and Bounty Hunters |
1 ship of type Rebels in Travel stellar's system
| |||
|
Ship is titled Defiance, Dauntless, Courageous, Liberation, Vengeance, Endurance, Forbearance, Forgotten Honor, Lone Spark or Long Trail.
"As soon as you land you see a team of three uniformed men and one woman leading a bedraggled and apathetic female prisoner."
Loading Cargo |
---|
As she draws closer you begin to doubt whether this broken woman would have ever been capable of summoning the courage to try to hack her way into a protected system. You shrug, bemused.
|
Completion[]
Sol |
---|
Earth |
"You look on as the prisoner is dragged away under heavy guard."
Dropping Cargo |
---|
You cannot help wondering what was done to the woman to change her from a daring spy into a pathetic and spineless shadow.
|
"You head to the same, seemingly deserted office and once again enter self-consciously."
Completion |
---|
"There you are," sighs the{G" wonderful " " "}voice of Commander Krane. "I was wondering when you would make it back.
"I can still see you," she confirms chuckling, "but it is good to see someone who has got good instincts." Her chair creaks as she shifts slightly. "Well it seems as though you have made it through part two of the test," she continues more seriously. "I have already transferred some money to your account for services rendered, and for now the testing will continue. You are doing well so far, but don't get overconfident. "I will send someone to wait for you in the bar if I need you again," she states dismissively. "Until then your time is once again yours. Good day <PN>." |
b57
| |
35,000 credits | |
+3 with Bureau |
Bring in Dissident (Fed 9)[]
mission #436
Offer[]
Sol |
---|
Earth |
Bar: 45% Legal status: 4 |
AvailBits: b57 & !b58
|
"You feel a familiar tap on your shoulder and you turn to see a young soldier who indicates that you should follow him."
Offer |
---|
You are lead to the room with the single blinding spotlight facing the door.
You hear the familiar creaks of her chair as her weight shifts. "Do you still want to continue working with the Bureau?" |
Briefing[]
""This mission is a little more delicate," she explains, shifting her weight."
Briefing |
---|
"But, as I am sure you can understand, we at the Bureau have to look beyond the little people to the people behind them.
"Apparently a team of computer financial analysts managed to track down one such person by looking over his accounts and transactions," she breathes. "So we sent in a counter-intel team to round him up and guess what? They need to be retrieved. Go to <DST> in the <DSY> system to pick them up. "Once again," she warns, "I understand that the Rebels have been showing up in that area, so take care of yourself." |
While active[]
Mission Log Entry |
---|
Go to <DST> in the <DSY> system to pick up a counter-intel team and their prisoner before returning to Earth. |
Loading Cargo[]
Random system |
---|
4 tons of Counter-intel Team, illegal to Rebellion and Bounty Hunters |
Mission Log Entry |
---|
Go to <DST> in the <DSY> system to pick up a counter-intel team and their prisoner before returning to Earth. |
1 ship of type Rebels in Travel stellar's system that attacks the player
| |||
|
Ship is titled Defiance, Dauntless, Courageous, Liberation, Vengeance, Endurance, Forbearance, Forgotten Honor, Lone Spark or Long Trail.
"As soon as you land you see a team of two uniformed men and two women leading a bedraggled and apathetic male prisoner."
Loading Cargo |
---|
As they draw closer you notice the prisoner's hard callused hands. You start wondering about how a supposed financial whiz managed to get the hardened hands of a physical laborer. You feel a couple of suspicions starting to surface in the back of your mind as you head back into your cockpit.
|
Completion[]
Sol |
---|
Earth |
"You look on as the prisoner is dragged away under heavy guard. The suspicions about his true occupation remain, but you remain silent as he is marched off your ship."
Dropping Cargo |
---|
You shake yourself out of your reverie as the leader of the team you ferried back here comes over and thanks you for your help. She politely passes on the message that Commander Krane would like to see you before you leave. |
"You make your way to the seemingly empty office. This time you manage to walk in with some self-assurance."
Completion |
---|
"Much better," comments Commander Krane on your entry. "It is good to see your confidence rising.
"The next few episodes should tell whether you are with us," she continues pleasantly after a slight pause, "or against us." Her chair creaks as she shifts slightly as you mull over her last statement and its implications. "Regardless, you are doing well so far," she praises sincerely, "and, as a result, you will find your account a little better off because of it. Keep it up. "If I need you again, the usual deal will apply," she states dismissively. "Until then your time is once again yours. Good day." |
b58
| |
35,000 credits | |
+3 with Bureau |
Bring in Political Dissident (Fed 10)[]
Sol |
---|
Earth |
Bar: 45% Legal status: 5 |
AvailBits: b58 & !b59
|
"You feel a familiar tap on your shoulder and you turn to see a young soldier who indicates that you should follow him."
Offer |
---|
You are lead to the room with the single blinding spotlight facing the door.
You hear the familiar creaks of her chair as her weight shifts. "Are you still interested in working for the Bureau?" |
Briefing[]
""Welcome to black-ops," she begins. "This operation is highly classified. It's only made legal because of our charter which gives us exceptional powers of arrest in times of emergency."
Briefing |
---|
As you are probably aware, the Third Auroran War has never been declared over, because, in reality, while the battles in space are over we are now warring in the fields of politics and intrigue.
You remember something about him being a political activist on the news vids. "We can link him to any number of enemy intel agencies," she breathes, "and in the last few weeks he has been calling into question our very charter. We want to check him out thoroughly. Go to <DST> in the <DSY> system to pick him up. "Be warned," she says seriously, "we believe that he has ties with the rebels, and you can expect them to try to stop us from talking to him." |
While active[]
Mission Log Entry |
---|
Go to <DST> in the <DSY> system to pick up a counter-intel team and their prisoner before returning to Earth. |
2 ships of type Rebels in Travel stellar's system that attack the player
| |||
|
Loading Cargo[]
Random system |
---|
4 tons of Military Team, illegal to Rebellion and Bounty Hunters |
"You barely recognize the hunched, sad-looking figure as the Faran Kurik from the news vids. As the counter-intel team brings him past you he looks at you out of the depths of his misery."
Loading Cargo |
---|
"I hope you're proud of yourself," he mumbles. You shrug.
After stowing Mr. Kurik in your cargo bay the leader of the team comes forward and in a respectful voice tells you that they are ready to go any time you are. |
Completion[]
Sol |
---|
Earth |
"You look on as Faran Kurik is dragged away under relatively light guard."
Dropping Cargo |
---|
Your questions regarding the tactics used by the Bureau in this 'war' remain, but for now you have continued to stay loyal to the Bureau, but you get the feeling that crunch time is not too far away.
|
"Once again you make your way to the seemingly empty office, this time walking in confidently."
Completion |
---|
"Welcome back," comes the{G" beautiful " " "}voice of Commander Krane. "Another successful mission. Things are looking good. It looks as though I might have to step up the timetable for someone as worldly as yourself.
|
b59
| |
45,000 credits | |
+4 with Bureau |
Bring in Political Dissident 2 (Fed 11)[]
mission #438
Offer[]
Sol |
---|
Earth Legal status: 10 |
Bar: 45% |
AvailBits: b59 & !b60
|
"You feel a familiar tap on your shoulder and you turn to see a young soldier who indicates that you should follow him."
Offer |
---|
You are lead to the room with the single blinding spotlight facing the door.
You hear the familiar creaks of her chair as her weight shifts. "I warn you now, this one will be tough," you have never heard {G"the beautiful" "her"} voice sound so serious. "But you will probably find out exactly the way things stand around here as a result of this mission. Are you still interested?" |
Refusal[]
G348
|
Refusing this mission grants a Bureau Bomb Outfit.
Briefing[]
""This is another black-op," she explains. "But I am going to be sending you in blind. I want to find out exactly where your loyalties are, and I can only do that by seeing how you react in the field."
Briefing |
---|
"As usual, we want you to pick up a team and their prisoner," she continues calmly. "They are on Port Kane in the Kania system. That is all I will tell you for now. If you return here it will either be because you have proved your loyalties or because our enemies have destroyed us. I know which one I am hoping for.
|
While active[]
Mission Log Entry |
---|
Go to Port Kane in the Kania system to pick up a counter-intel team and their prisoner before returning to Earth. |
Completion[]
Kania |
---|
Port Kane |
2 ships of type Rebels in Kania that attack the player
| |||
|
Ships are titled Defiance, Dauntless, Courageous, Liberation, Vengeance, Endurance, Forbearance, Forgotten Honor, Lone Spark or Long Trail.
"As you pilot your way into one of Port Kane's docks, your comm system lights up and you receive a message from the leader of the counter-intel team you are supposed to be picking up telling you to meet them in the bar, they need your help on the ground."
Completion |
---|
You wonder what help a single civilian could give, but as soon as you land you jump out of your ship leaving the engines hot in case you need to leave quickly and head off towards the bar. |
Bring in Fed Councilor (Fed 12)[]
mission #439
Offer[]
Kania |
---|
Port Kane |
Bar: 100% |
AvailBits: b60 & !b124
|
"You walk in to see the four members of the counter-intel team crouching behind the bar trying to drag an uncooperative man in a rumpled yet obviously expensive suit towards the door whilst exchanging fire with civilians similarly behind cover trying to pin them down."
Offer |
---|
"Help us out here!" yells the leader of the c-int team.
"Please," he pleads between blows from his captors, "I was only trying to set up a meeting with rebel representatives so that they can present their side of the issue. The Bureau can't be allowed to kill freedom of speech as well." "Shut up!" hisses one of the c-int soldiers, clubbing the politician with her blaster. You realize that you must make your choice. Will you stay loyal to the Bureau even if it means violating one of the 'inalienable rights' of the Federation? |
Bureau/Rebellion split[]
Bring him in | Let him go |
---|---|
Bureau Main Story | Rebel Intro Missions |
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Sub-factions: Bureau • Roughnecks • Wild Geese Federation Ships: Viper (v) (i) 100k, Anaconda (v) (i) 150k, Scout Ship (v) (i) 400k, Patrol Boat (v) (i) 500k, Destroyer (v) (i) 2M, RAGE Gunboat (v) (i) 2.5M, Carrier (v) (i) 12M Bureau Storyline (Preamble • Intro Missions • Merrol Filler • Main Story • Final Missions) Federation Outfits • Federation Weapons • Federation Licenses Federation fauna: Knup-Knup • Monkdillo
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