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Nova Federation

Escape Velocity Nova Bureau Intro Missions Transcribed

Federation Resupply 1

Offer
As you wander around the outfitting area eyeing the selection you feel a tap on your shoulder and you turn to see a young man with an officious air about him standing behind you. He asks you if you are <PN>, Captain of the <PSN>. When you answer yes, he tells you that you have attracted the attention of Federation port authorities as a responsible and competent trader. He asks if you would be willing to be employed by the Federation to move cargoes to those parts of the Federation that need them?
Briefing
The Federation official sits down next to you and quietly tells you that the Aurorans have been getting more active along the Auroran/Federation border, and in doing so, they have actually caused a shortage of weapon stocks. Your mission is to carry <CQ> tons of IR Missiles to <RST> to help them replenish their stores.
Mission Log Entry
Take <CQ> tons of IR missiles to <RST> for the Federation.
Dropping Cargo
Dockworkers swarm over your craft unloading your cargo in a quick and efficient manner, making sure that the hand over of goods to the Federation Navy is a complete success.
Completion
A man wearing the shoulder pips of a Rear Admiral walks up to you and introduces himself as Rear Admiral Vessair of the Federation Navy. He formally thanks you on behalf of the Federation for your services. He says that there will be more missions made available to you in the area set aside for the purchase of ship outfits in the future.

Federation Resupply 2

Offer
A man in a Federation uniform wearing the shoulder pips of a Commander walks up to you and identifies himself as Commander Rabin, Spacedock III's Chief Supply Officer. He tells you that the Federation needs more war supplies along the Auroran Federation border to keep up with demand. Are you willing to help?
Briefing
"We have a shortage of Radar Missiles on <RST> in the <RSY> system. The Federation has a stockpile of everything we need on the Kane Band in the <DSY> system. We want you to go and pick up 20 tons of Radar Missiles and take it to <RST>. Be warned, the Aurorans may have some knowledge of your activities from their spy network, so you might have to deal with some interference. Good luck."
Mission Log Entry
Collect <CQ> tons of Radar Missiles from <DST> and then take them to <RST> for the Federation.
Loading Cargo
The dockworkers load your cargo in a highly organized and quick manner under the watchful eyes of a few Federation military observers.
Dropping Cargo
Dockworkers swarm over your craft unloading your cargo in a quick and efficient manner, making sure that the hand over of goods to the Federation Navy is a complete success.
Completion
You are greeted by the <RST> Chief Supply Officer, who introduces himself as Commander Ffierra. "Congratulations on making it through," he says, "we need every bit of help that we can get. After having a bit of R&R, come and meet me in the ship outfitting area if you want some more work."

Federation Resupply 3

Offer
You recognize Commander Ffierra as he walks into the outfitting area as you browse the selection. He locates you after a quick scan of the room, wanders over and shakes your hand.

"Greetings again <PN>, I have another shipment for you. Interested?"

Briefing
"This time we have a shortage of the gas used to power many of our laser systems," he says. "Simply put, all we want you to do is pick it up from the Kane Band, and then ferry it back here.

"However, once again, we believe that the Aurorans will be onto you, so I would watch yourself out there. Good luck."

Mission Log Entry
Collect <CQ> tons of Laser Gas from <DST> and then take them to <RST> for the Federation.
Loading Cargo
The dockworkers load your cargo in a highly organized and quick manner under the watchful eyes of a few Federation military observers.
Dropping Cargo
Dockworkers swarm over your craft unloading your cargo in a quick and efficient manner, making sure that the hand over of goods to the Federation Navy is a complete success.
Completion
Commander Ffierra waves as you emerge from your craft. "Glad you could make it," he says, "I hear it got a little hairy out there a few times. It's a good thing we've got people like you to ship this stuff around for us. We could be in a fair amount of trouble otherwise. Keep dropping by the outfitting area, if I've got something for you I'll get in contact with you there."

Federation Resupply 4

Offer
As you enter the outfitting area you are hailed by Commander Ffierra from his seat at a side table near the back. After he shakes your hand you both sit down.

"It's a good thing you dropped in," he states quietly, "because we have another load of cargo that needs moving, and the sooner we get it moved, the better."

Briefing
"It seems that <RST> needs another shipment of IR missiles," he confides. "I don't know how they are managing to go through so many so quickly, but they need another load, and they need it as soon as possible. You know the drill, pick it up on the Kane Band, and deliver it to <RST>. Watch out for Aurorans, they seem to be popping up everywhere at the moment. Oh, and give my regards to Rabin."
Mission Log Entry
Collect <CQ> tons of IR Missiles from <DST> and then take them to <RST> for the Federation.
Loading Cargo
The dockworkers load your cargo in a highly organized and quick manner under the watchful eyes of a few Federation military observers.
Dropping Cargo
Dockworkers swarm over your craft unloading your cargo in a quick and efficient manner, making sure that the hand over of goods to the Federation Navy is a complete success.
Completion
As you leave your ship, you get a nod of acknowledgment from Commander Rabin. You wander over.

"I hear things are getting a little rough with all the Aurorans and whatnot," he states rather tiredly. "Oh well, it's good that you got through. How's Ffierra doing?"

You tell him that he is doing okay and that he sends his regards.

"That's good to hear," he reminisces. "Keep an eye out in the outfitting area. It won't be long before we have more work for you."

Federation Resupply 5

Offer
When you enter the outfitting area you see Commander Rabin in a seat at a side table near the back amongst various pieces of machinery. He raises his hand in greeting and you make your way over to him.

"I'm pretty happy to see that you've come by," he states quietly after waiting for a few people to wander away, "because we are still short on the front line and we have another load of cargo that needs moving, and the sooner we get it moved, the better. Can I count on you?"

Briefing
"This time we have a shortage of the IR missiles on <RST> in the <RSY> system," he says. "Simply put, all we want you to do is pick it up from the stores depot on the Kane Band, and then ferry it over there.

"However, once again, we believe that the Aurorans will be onto you, so I would watch yourself out there."

Rabin looks over his shoulder and leans a little closer.

"I should warn you about <RST>'s Chief Supply Officer," he cautions. "His name is Calvert-Smythe; hyphenated name, very good family. He affects some sort of superiority complex that includes a bizarre turn of phrase and a ridiculous accent. Watch yourself around him, he's an odd one."

Mission Log Entry
Collect <CQ> tons of IR missiles from <DST> and take them to <RST> for the Federation.
Loading Cargo
The dockworkers load your cargo in a highly organized and quick manner under the watchful eyes of a few Federation military observers.
Dropping Cargo
Dockworkers swarm over your craft unloading your cargo in a quick and efficient manner, making sure that the hand over of goods to the Federation Navy is a complete success.
Completion
"Over here, old {G"boy" "girl"}," shrills a short, gaunt-looking older man with a huge moustache. "Allow me to introduce myself. I am Calvert-Smythe III, and you are <PN>, I presume?"

You nod your head realizing that 'odd' isn't quite the word to describe this man; annoying would be closer.

"A bit of excitement out there I hear," Calvert-Smythe continues in his shrill voice, "but a bit of dashing gusto and what-ho, here you are."

You begin to wonder how anyone could be quite this irritating.

"I cannot tell you, {G"old chap" "dear girl"}," he whines, "how glad we were when you came through. Things were getting pretty grim around here, but, with a little derring-do, you made it.

"Anyway, here's your payment," he hands you a credit chip as you try not to wince at his offensive pitch. "I might have some more work for you soon, keep looking in the ship outfitting area. Jolly good show!"

It occurs to you that the cleaners would probably get annoyed if you left a trail of his remains lying around so you decide not to attack him today.

Federation Resupply 6

Offer
As soon as you see the irritating Calvert-Smythe enter you start desperately looking for a back way out of the outfitter. No such luck for you this day.

"There you are {G"old boy" "my dear"}!" he exclaims in his nasal whine. "It looks as though we have a spot of work for you carrying a few more things over to my old chap Ffierra. Interested in a bit more stirring adventure and derring-do?"

Briefing
"That's the spirit!" he shrills offensively. "It seems old Ffierra is running out of radar missiles, the poor blighter, and it is up to you to save the day, what-ho!"

You are starting to feel a little bit like a cornered rat.

"Oh, and it seems that the Aurorans are getting on to you, old {G"chap" "girl"}," he continues painfully, "they seem to have assembled something resembling a small fleet to stop you. Not that you would let a few pesky savages stop you from prevailing, eh? Good work, {G"old boy" "lass"}. A bit of adventure wouldn't you say. Oh, what I would give to be out there, duelling with them, looking the savage in the eye and smelling the breath of the beast. I say! Smashing!"

He shifts slightly, refocusing his attention on you.

"Anyway," he continues, his voice returning to a mere dull ache, "must dash. Good luck, {G"old boy" "dear girl"}!"

Mission Log Entry
Collect <CQ> tons of Radar Missiles from <DST> and then take them to <RST> for the Federation.
Loading Cargo
The dockworkers load your cargo in a highly organized and quick manner under the watchful eyes of a few Federation military observers.
Dropping Cargo
Dockworkers swarm over your craft unloading your cargo in a quick and efficient manner, making sure that the hand over of goods to the Federation Navy is a complete success.
Completion
Commander Ffierra waves as you emerge from your craft. "You don't know how glad I am you made it," he says, "I hear it got more than a little hairy out there. I tell you what, I'm glad we've got guys out there like you who can deliver, come rain or shine. We would be in a fair amount of trouble otherwise," he smiles suddenly. "What did you think of Calvert-Smythe?"

You roll your eyes and he laughs.

"He can be a bit hard to take all right," he smiles, becoming more serious. "The Federation has a few more sensitive missions for you. Go to Sol and ask for 'Commander Krane' in the bar and they should take you from there."

He leans a little closer.

"Do yourself a favor," he explains in a warning tone, "if you have noticed in your travels that the Aurorans aren't building up along our border any more than usual, it would probably pay to keep it to yourself. You know what they say about loose lips..."

Bring in Terrorist

Offer
You go up to the bar and ask to see a 'Commander Krane'. The barman calls over a young soldier who indicates that you should follow him. You are shepherded into a room that has a single spotlight facing the door.

"I'm sure you can appreciate the reasons behind our security precautions," begins a{G " lovely " " "}female voice. "It just wouldn't do for anyone to find out any more about the Bureau than they already have."

Her chair creaks as her weight shifts.

"As far as you are concerned I am Commander Krane," she continues. "You have proved your combat capabilities, and now we want to test your loyalty. Are you still with us?"

Briefing
"A military team has captured a terrorist red-handed," she shifts her weight again, her chair whining in protest, "as she attempted to plant an explosive device near a suburban shopping center.

"They are currently located in <DST> in the <DSY> system," she continues gently, "and I want you to pick them up and return them here. Nothing else."

You are slightly nonplussed, and you cannot help but think that this is almost seems too easy. She must have read your face as she continues pleasantly, "This one is easy, but don't make the mistake of thinking that any later ones will follow suit," she breathes. "This one is just to get you 'into the groove', so to speak. The real test will come later."

You hear a squeal of metal on metal as she swivels her chair away from you.

"But don't get distracted," she continues dismissively, "I don't want you losing your focus from the mission at hand."

Mission Log Entry
Go to <DST> in the <DSY> system to pick up a military team and their prisoner before returning to <RST>.
Loading Cargo
As soon as you land you see a team of four Federation soldiers leading a bedraggled apathetic prisoner. After stowing their charge in your cargo bay the leader of the team comes forward and in a polite tone tells you that they are ready to go any time you are.
Dropping Cargo
You look on as the prisoner is dragged away under heavy guard.

The leader of the team you ferried back here comes over and thanks you for your help. He tells you that Commander Krane would like to see you before you go.

Completion
After asking the dockmaster for directions, you are directed to what appears to be a deserted office. You enter somewhat self-consciously.

"Come in and shut the door," comes the{G" beautiful female " " "}voice of Commander Krane. You quickly comply, feeling a little awkward.

"No troubles I take it?" she asks and you shake your head, immediately feeling foolish for doing so in the dark.

"Don't worry," she chuckles, "I can see you clearly.

"Nonetheless you did good work," she continues more seriously. "You will find your bank account a little healthier for your little jaunt, and I am willing to continue your test. If I want your services I will send someone to wait for you in the bar. Until then your time is yours. Good day, Captain <PN>."

Bring in Spy

Offer
You feel a tap on your shoulder and you turn to see a young soldier who indicates that you should follow him. You are shepherded into the room with the single spotlight facing the door.

"Ah, there you are," begins the{G" lovely female " " "}voice of Commander Krane. "As you have no doubt guessed, I have something more for you."

You hear the familiar creaks of her chair as her weight shifts.

"Are you still with me?"

Briefing
"By now you should have guessed that you are working for the Bureau of Internal Investigation," she shifts her weight again, her chair whining in protest. "The reason I tell you this is to explain the reasoning behind your mission.

"We are a large organization, and consequently security is a problem," she continues gently. "We are continually looking to plug leaks and we believe we have found one.

"Apparently a counter-intelligence team has apprehended someone hacking into high-security information," she breathes. "They are currently holding this alleged spy on <DST> in the <DSY> system. Same as last time, I want you to retrieve them.

"Another thing," she warns, "we believe that the pirate organization that calls themselves the Rebels have been sniffing around the planet, so watch yourself out there; I wouldn't want to lose you so early in the testing."

Mission Log Entry
Go to <DST> in the <DSY> system to pick up a counter-intel team and their prisoner before returning to <RST>.
Loading Cargo
As soon as you land you see a team of three uniformed men and one woman leading a bedraggled and apathetic female prisoner. As she draws closer you begin to doubt whether this broken woman would have ever been capable of summoning the courage to try to hack her way into a protected system. You shrug, bemused.

After stowing their charge in your cargo bay the leader of the team comes forward and in a polite tone tells you that they are ready to go any time you are.

Dropping Cargo
You look on as the prisoner is dragged away under heavy guard. You cannot help wondering what was done to the woman to change her from a daring spy into a pathetic and spineless shadow.

You shake yourself out of your reverie as the leader of the team you ferried back here comes over and thanks you for your help. He tells you that Commander Krane would like to see you before you go.

Completion
You head to the same, seemingly deserted office and once again enter self-consciously.

"There you are," sighs the{G" wonderful " " "}voice of Commander Krane. "I was wondering when you would make it back.

"I guess that everything went relatively smoothly?" she asks and you shake your head, testing to find out if she can really see in the darkness.

"I can still see you," she confirms chuckling, "but it is good to see someone who has got good instincts."

Her chair creaks as she shifts slightly.

"Well it seems as though you have made it through part two of the test," she continues more seriously. "I have already transferred some money to your account for services rendered, and for now the testing will continue. You are doing well so far, but don't get overconfident.

"I will send someone to wait for you in the bar if I need you again," she states dismissively. "Until then your time is once again yours. Good day <PN>."

Bring in Dissident

Offer
You feel a familiar tap on your shoulder and you turn to see a young soldier who indicates that you should follow him. You are lead to the room with the single blinding spotlight facing the door.

"Ah, you dropped in," begins the{G" lovely female " " "}voice of Commander Krane. "Good! I have something that I could use your help on."

You hear the familiar creaks of her chair as her weight shifts.

"Do you still want to continue working with the Bureau?"

Briefing
"This mission is a little more delicate," she explains, shifting her weight. "But, as I am sure you can understand, we at the Bureau have to look beyond the little people to the people behind them.

"Occasionally we get lucky," she continues explaining, "and we manage, by hook or by crook, to track down somebody who is surreptitiously raising credits to pay for the activities of our various enemies.

"Apparently a team of computer financial analysts managed to track down one such person by looking over his accounts and transactions," she breathes. "So we sent in a counter-intel team to round him up and guess what? They need to be retrieved. Go to <DST> in the <DSY> system to pick them up.

"Once again," she warns, "I understand that the Rebels have been showing up in that area, so take care of yourself."

Mission Log Entry
Go to <DST> in the <DSY> system to pick up a counter-intel team and their prisoner before returning to <RST>.
Loading Cargo
As soon as you land you see a team of two uniformed men and two women leading a bedraggled and apathetic male prisoner. As they draw closer you notice the prisoner's hard callused hands. You start wondering about how a supposed financial whiz managed to get the hardened hands of a physical laborer. You feel a couple of suspicions starting to surface in the back of your mind as you head back into your cockpit.

After stowing their charge in your cargo bay the leader of the team comes forward and in a polite tone tells you that they are ready to go any time you are.

Dropping Cargo
You look on as the prisoner is dragged away under heavy guard. The suspicions about his true occupation remain, but you remain silent as he is marched off your ship.

You shake yourself out of your reverie as the leader of the team you ferried back here comes over and thanks you for your help. She politely passes on the message that Commander Krane would like to see you before you leave.

Completion
You make your way to the seemingly empty office. This time you manage to walk in with some self-assurance.

"Much better," comments Commander Krane on your entry. "It is good to see your confidence rising.

"By the look on your face I can see that this last mission is causing you to ask some questions regarding what is actually going on," she continues smoothly. "Good, that is exactly what I want. Just remember that the whole point of these missions is to test your loyalty, and you should do okay.

"The next few episodes should tell whether you are with us," she continues pleasantly after a slight pause, "or against us."

Her chair creaks as she shifts slightly as you mull over her last statement and its implications.

"Regardless, you are doing well so far," she praises sincerely, "and, as a result, you will find your account a little better off because of it. Keep it up.

"If I need you again, the usual deal will apply," she states dismissively. "Until then your time is once again yours. Good day."

Bring in Political Dissident

Offer
You feel a familiar tap on your shoulder and you turn to see a young soldier who indicates that you should follow him. You are lead to the room with the single blinding spotlight facing the door.

"It's about time you checked in," comes the{G" lovely " " "}voice of Commander Krane. "Obviously I have found something that I can use to further test how loyal you really are."

You hear the familiar creaks of her chair as her weight shifts.

"Are you still interested in working for the Bureau?"

Briefing
"Welcome to black-ops," she begins. "This operation is highly classified. It's only made legal because of our charter which gives us exceptional powers of arrest in times of emergency. As you are probably aware, the Third Auroran War has never been declared over, because, in reality, while the battles in space are over we are now warring in the fields of politics and intrigue.

"We have arrested someone who is deliberately undermining our efforts in these areas," she continues explaining. "His name is Faran Kurik, you may have heard of him."

You remember something about him being a political activist on the news vids.

"We can link him to any number of enemy intel agencies," she breathes, "and in the last few weeks he has been calling into question our very charter. We want to check him out thoroughly. Go to <DST> in the <DSY> system to pick him up.

"Be warned," she says seriously, "we believe that he has ties with the rebels, and you can expect them to try to stop us from talking to him."

Mission Log Entry
Go to <DST> in the <DSY> system to pick up a counter-intel team and their prisoner before returning to <RST>.
Loading Cargo
You barely recognize the hunched, sad-looking figure as the Faran Kurik from the news vids. As the counter-intel team brings him past you he looks at you out of the depths of his misery.

"I hope you're proud of yourself," he mumbles. You shrug.

While you remain unsure about the morality of the tactics used by the Bureau in this 'spy war,' you are worldly enough to know that in war no one is innocent, and sometimes certain actions which would normally be abhorrent are necessary. You are also beginning to realize that Krane is deliberately assigning these missions to you, and possibly even lying about their very nature to see how far you are willing to go. So far you are unsure as to whether or not this is your thing, but you get the feeling from the way the missions have been ramping up that you will have to make your decision soon.

After stowing Mr. Kurik in your cargo bay the leader of the team comes forward and in a respectful voice tells you that they are ready to go any time you are.

Dropping Cargo
You look on as Faran Kurik is dragged away under relatively light guard. Your questions regarding the tactics used by the Bureau in this 'war' remain, but for now you have continued to stay loyal to the Bureau, but you get the feeling that crunch time is not too far away.

You shake yourself our of your reverie as the leader of the team you ferried back here comes over and thanks you for your help. She politely passes on the message that Commander Krane would like to see you before you leave.

Completion
Once again you make your way to the seemingly empty office, this time walking in confidently.

"Welcome back," comes the{G" beautiful " " "}voice of Commander Krane. "Another successful mission. Things are looking good. It looks as though I might have to step up the timetable for someone as worldly as yourself.

"But so far you have performed admirably," she praises you smoothly, "I only really have one remaining question as to the level of your loyalty. Unfortunately I am going to have to wait until the right moment presents itself to test you for it. But for now, you are free to do your own thing. If I need you, I'll make contact with you in the bar as usual. You will find a significant sum of money has been transferred into your account. Enjoy yourself <PN>."

Bring in Political Dissident 2

Offer
You feel a familiar tap on your shoulder and you turn to see a young soldier who indicates that you should follow him. You are lead to the room with the single blinding spotlight facing the door.

"Excellent!" exclaims the{G" lovely " " "}voice of Commander Krane. "You are just in time. I was going to have to send someone else if you hadn't checked in when you did."

You hear the familiar creaks of her chair as her weight shifts.

"I warn you now, this one will be tough," you have never heard {G"the beautiful" "her"} voice sound so serious. "But you will probably find out exactly the way things stand around here as a result of this mission. Are you still interested?"

Briefing
"This is another black-op," she explains. "But I am going to be sending you in blind. I want to find out exactly where your loyalties are, and I can only do that by seeing how you react in the field.

"As usual, we want you to pick up a team and their prisoner," she continues calmly. "They are on <DST> in the <DSY> system. That is all I will tell you for now. If you return here it will either be because you have proved your loyalties or because our enemies have destroyed us. I know which one I am hoping for.

"Good luck, Captain <PN>."

Mission Log Entry
Go to Port Kane in the Kania system to pick up a counter-intel team and their prisoner before returning to Earth.
Completion
As you pilot your way into one of <DST>'s docks, your comm system lights up and you receive a message from the leader of the counter-intel team you are supposed to be picking up telling you to meet them in the bar, they need your help on the ground.

You wonder what help a single civilian could give, but as soon as you land you jump out of your ship leaving the engines hot in case you need to leave quickly and head off towards the bar.

Bring in Fed Councilor

Offer
You walk in to see the four members of the counter-intel team crouching behind the bar trying to drag an uncooperative man in a rumpled yet obviously expensive suit towards the door whilst exchanging fire with civilians similarly behind cover trying to pin them down.

"Help us out here!" yells the leader of the c-int team.

You are about to draw your blaster and lay down covering fire when the man being manhandled towards the door looks up and with a shock you recognize him as the elected Port Kane representative to the Federation Council.

"Please," he pleads between blows from his captors, "I was only trying to set up a meeting with rebel representatives so that they can present their side of the issue. The Bureau can't be allowed to kill freedom of speech as well."

"Shut up!" hisses one of the c-int soldiers, clubbing the politician with her blaster.

You realize that you must make your choice. Will you stay loyal to the Bureau even if it means violating one of the 'inalienable rights' of the Federation?

Bring him in Let him go
Federation Main Story Rebel Intro Missions




Nova Federation
Sub-factions: BureauRoughnecksWild Geese
Federation Ships: Viper (v) (i) 100k, Anaconda (v) (i) 150k, Scout Ship (v) (i) 400k, Patrol Boat (v) (i) 500k, Destroyer (v) (i) 2M, RAGE Gunboat (v) (i) 2.5M, Carrier (v) (i) 12M
Bureau Storyline (PreambleIntro MissionsMain StoryForcedMerrol Missions)
Federation OutfitsFederation WeaponsFederation Licenses
Federation fauna: Knup-KnupMonkdillo

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