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Cölr (abbreviated form of color) is a type of data resource in EV Nova. These colrs tell the game about buttons.

The cölr resource[]

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EV Bible text

The following information was transcribed from the Nova Bible, ©1995-2006 by Matt Burch. The original document can be viewed here.

The cölr resource allows you to customize some game-wide interface options.

  • ButtonUp: Normal button text color
  • ButtonDown: Pressed button text color
  • ButtonGrey: Greyed-out button text color
  • MenuFont: Main menu font name
  • MenuFontSize: Size of main menu font
  • MenuColor1 & 2: Bright & dim colors for main menu
  • GridDim: Shipyard/outfit dialog grid color
  • GridBright: Shipyard/outfit dialog selection square color
  • ProgressBar: Position and shape of the loading progress bar, relative to the center of the window
  • ProgBright: Bright progress bar color
  • ProgDim: Dim progress bar color
  • ProgOutline: Progress bar outline color
  • Button 1 x&y through Button 6 x&y: Position of the six main menu buttons, relative to the top left corner of a 1024x768 main menu background
  • FloatingMap: Floating hyperspace map / escort menu border color
  • ListText: List text color
  • ListBkgnd: List background color
  • ListHilite: List hilite color
  • EscortHilite: Escort menu item hilite color
  • ButtonFont: Button font name
  • ButtonFontSz: Size of button font
  • Logo X&Y: Logo animation x/y position
  • Rollover X&Y: Rollover animation x/y position
  • Slide 1 x&y through Slide 3 x&y:Sliding button x/y positions

The various interface buttons that appear are drawn on the fly. Nova uses PICT resources 7500-7502 for the left, center, and right pieces of the "up" buttons, PICT resources 7503-7505 for the "down" button pieces, and PICT resources 7506-7508 for the greyed-out button pieces. Corresponding mask images are stored in PICTs 7600-7608. STR# resource 150 is used to store the text that appears on each button type.

Note that all color fields in the cölr resource are encoded the same as HTML colors, and that only the first cölr resource is loaded.

See also[]

Nova Bible
Technical MissionsSpace ObjectsSpace Object TypesOutfitsWallpapersTech LevelsRanksSoundsPersonsDudesShipsFleetsScan Masks
Resource Types spïnshänböömchärcölrcröndëscdüdeflëtgövtjünkïntfmïsnnëbuöopsoütfpërsränkröidshïpspöbsÿstwëap
Appendixes Combat RatingLegal statusStrings
Sorted
User Interface cölrïntf • DITL • DLOG
Graphics spïnshänbööm • pict • rleD • rle8 • cicn
Sound snd
Text dëscStrings • vers
Ship spawns düdeflëtpërs
Setting gövtspöbsÿstnëbu
Commodities jünköopsröid
Gameplay chärcrönmïsnshïpoütfwëapränk