Viper | Pirate | Rebellion | Federation | Anaconda |
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This page is for comparing the stats of the Anaconda's variants.
Comparison of variant statistics
Green/red numbers compare the variant's stat to the stats of the basic model. The basic model is Viper #167.
ID | 145 | 225 | 226 |
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Title | Heavy Fighter Class | Light Missile Variant | Auroran Outfits Detected |
Buy%/Cost | 95%/150k (+70k) | 0%/220k (+120k) | 0%/150k (+70k) |
Hire%/Cost | 30%/15k | 0%/22k | 0%/15k |
Upgrade/Cost | 255/70k | N/A | N/A |
Speed | 450 (-75) | 450 (-75) | 525 (-25) |
Acceleration | 650 (-250) | 675 (-225) | 700(-200) |
Turning | 70 (-10) | 63 (-17) | 72 (-8) |
Shields/Regen | 90/25 (+45/+14) | 95/30 (+50/+19) | 90/30 (+45/+19) |
Armor/Regen | 45/0 (+20) | 45/0 (+20) | 40/0 (+15) |
Disabled at Armor % | 10% (-23%) | 33% | 10% (-23%) |
Max Ion/Deionize | 50/8 (+15/0) | 55/10 (+20/+2) | 50/8 (+15/0) |
Total Outfits | 33t (+17) | 38t (+22) | 49t (+33) |
Cargo Space | 10t (+5) | 10t (+5) | 10t (+5) |
Guns | 3 (+1) | 3 (+1) | 3 (+1) |
Turrets | 0 | 0 | 0 |
Armament | 2 Light Blasters, 2 IR Missile Launchers (6 ammo) | 3 Light Cannons, 2 Raven Rocket Pods (18 ammo) | 3 Fusion Pulse Cannons, 2 Radar Missile Launchers (12 ammo) |
Outfits | 1 Military IR Jammer | 1 Military IR Jammer | 1 Military IR Jammer |
Fuel | 300 (3 jumps) (+100) | 300 (3 jumps) (+100) | 300 (3 jumps) (+100) |
Mass | 15t (1 day jump) (+5) | 15t (1 day jump) (+5) | 15t (1 day jump) (+5) |
Length | 9m (+2) | 9m (+2) | 9m (+2) |
Crew | 1 | 1 | 1 |
Targetable by PD? | Yes | Yes | Yes |
Usable as Escape Ship? | Yes | Yes | Yes |
Displays Shields/Armor? | Shows % Armor | Shows % Armor | Shows % Armor |
Strength | 75 (+45) | 80 (+50) | 85 (+55) |
AI Type | 3 - Warship | 3 - Warship | 3 - Warship |
AI Tactics | Ship Swarms | Ship Swarms | Ship Swarms |
AI Afterburner? | With High CR | With High CR | With High CR |
Flees when out of ammo? | Yes | Yes | Yes |
AvailBits | b68 |
Sub-factions: Bureau • Roughnecks • Wild Geese Federation Ships: Viper (v) (i) 100k, Anaconda (v) (i) 150k, Scout Ship (v) (i) 400k, Patrol Boat (v) (i) 500k, Destroyer (v) (i) 2M, RAGE Gunboat (v) (i) 2.5M, Carrier (v) (i) 12M Bureau Storyline (Preamble • Intro Missions • Main Story • Forced • Merrol Missions) Federation Outfits • Federation Weapons • Federation Licenses Federation fauna: Knup-Knup • Monkdillo
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