Variants

Fed Carrier Shipyard.png

This page is for comparing the stats of the Federation Carrier's variants.

Comparison of variant statistics

Green/red numbers compare the variant's stat to the stats of the basic model. The basic model is xxx #xxx.

ID 143 218 219 220 221 222
Title Flagship Class Non-Missile Variant Heavy Missile Variant Heavy Fighter Variant Light Missile Variant Auroran Outfits Detected
Buy%/Cost 60%/12M 0%/15M (+3M) 0%/20M (+8M) 0%/15M (+3M) 0%/17M (+5M) 0%/12M
Hire%/Cost 15%/1.2M 0%/1.5M 0%/2M 0%/1.5M 0%/1.7M 0%/1.2M
Upgrade/Cost 220/3M 221/2M N/A N/A 219/3M 220/3M
Speed 130 115 (-15) 200 (+70) 130 130 175 (+45)
Acceleration 150 175 (+25) 225 (+75) 150 150 200 (+50)
Turning 20 30 (+10) 30 (+10) 20 20 20
Shields/Regen 1400/50 1400/50 1400/60 (+0/+10) 1500/50 (+100)/+0) 1400/40 (+0/-10) 1400/45 (+0/-5)
Armor/Regen 1000/0 1000/0 1000/0 1000/0 1000/0 1250/0 (+250)
Disabled at Armor % 33% 33% 33% 33% 33% 10% (-23%)
Max Ion/Deionize 300/15 300/15 300/15 300/15 300/15 300/15
Total Outfits 463t 589t (+126) 489t (+26) 659t (+196) 629t (+166) 686t (+223)
Cargo Space 100t 100t 100t 100t 100t 100t
Guns 6 6 6 6 6 6
Turrets 4 6 (+2) 4 4 4 4
Armament (Guns) 2 Radar Missile Launchers (90 ammo) 2 Ionic Particle Cannons 2 EMP Torpedo Tubes (20 ammo), 2 Hellhound Missile Launcher (40 ammo) 2 Hellhound Missile Launchers (20 ammo) N/A 2 Fusion Pulse Cannons
Armament (Turrets) 2 Heavy Blaster Turrets, 2 Quad Light Blaster Turrets 4 Heavy Blaster Turrets, 2 Quad Light Blaster Turrets 2 Heavy Blaster Turrets, 2 Quad Light Blaster Turrets 2 Heavy Blaster Turrets, 2 Quad Light Blaster Turrets 2 Heavy Blaster Turrets, 2 Quad Light Blaster Turrets, 2 Raven Rocket Turrets (? ammo) 2 Heavy Blaster Turrets, 2 Quad Light Blaster Turrets
Blind Rear Turrets? Yes Yes Yes Yes Yes Yes
Armament (Fighters) 1 Viper Bay (4 fighters), 1 Anaconda Bay (2 fighters) 1 Viper Bay (4 fighters), 1 Anaconda Bay (2 fighters) 1 Viper Bay (4 fighters), 1 Anaconda Bay (2 fighters) 1 Thunderhead Bay (2 fighters), 1 Viper Bay (3 fighters), 1 Variant Anaconda Bay (1 fighter), 1 Variant Viper Bay (1 fighter), 1 Variant Anaconda Bay (1 fighter) 2 Viper Bays (4 fighters), 2 Anaconda Bays (2 fighters) 1 Viper Bay (2 fighters), 1 Anaconda Bay (1 fighter), 1 Variant Viper Bay (1 fighter), 1 Variant Anaconda Bay (1 fighter), 1 Variant Viper Bay (1 fighter)
Outfits 1 Thorium Reactor, 1 Afterburner, 1 Military IR Jammer, 1 Military Radar Jammer 1 Thorium Reactor, 1 Afterburner, 1 Military IR Jammer, 1 Military Radar Jammer 1 Thorium Reactor, 1 Afterburner, 1 Military IR Jammer, 1 Military Radar Jammer 1 Thorium Reactor, 1 Afterburner, 1 Military IR Jammer, 1 Military Radar Jammer 1 Thorium Reactor, 1 Afterburner, 1 Military IR Jammer, 1 Military Radar Jammer 1 Thorium Reactor, 1 Afterburner, 1 Military IR Jammer, 1 Military Radar Jammer
Fuel 500 (5 jumps) 500 (5 jumps) 500 (5 jumps) 500 (5 jumps) 500 (5 jumps) 500 (5 jumps)
Mass 2000t 2000t 2000t 2000t 2000t 2000t
Length 500m 500m 500m 500m 500m 500m
Crew 200 200 200 200 200 200
Displays Shields/Armor? Shows % armor Shows % armor Shows % armor Shows % armor Shows % armor Shows % armor
Strength 500 500 500 500 500 500
AI Type 3 - Warship 3 - Warship 3 - Warship 3 - Warship 3 - Warship 3 - Warship
AI Tactics Standoff Tactics Standoff Tactics Standoff Tactics Standoff Tactics Standoff Tactics
AI Afterburner? With high CR Always Always Always Always Always
Flees when out of ammo? Yes Yes Yes Yes Yes Yes
AvailBits b80 & P30
Appear On !b333 !b333 !b333 !b333 !b333 !b333
OnPurchase b8888 b8888 b8888 b8888 b8888 b8888
OnCapture b8888 b8888 b8888 b8888 b8888 b8888
Nova Federation
Sub-factions: BureauRoughnecksWild Geese
Federation Ships: Viper (v) (i) 100k, Anaconda (v) (i) 150k, Scout Ship (v) (i) 400k, Patrol Boat (v) (i) 500k, Destroyer (v) (i) 2M, RAGE Gunboat (v) (i) 2.5M, Carrier (v) (i) 12M
Bureau Storyline (PreambleIntro MissionsMain StoryForcedMerrol Missions)
Federation OutfitsFederation WeaponsFederation Licenses
Federation fauna: Knup-KnupMonkdillo

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