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The G-32 Fed Patrol Boat is a Federation ship in Escape Velocity Nova. In order to acquire a Patrol Boat, you either must have scouted Moash space for the Bureau, furthering their ambitions of controlling the Aurora Empire or disable and capture one.

"The concept of a fast boat with more firepower than a fighter and more speed than a capital ship has been around for the last millennium. The latest incarnation of this ideal is the Federation Patrol Boat. Named for the patrol boats that guarded Australia and the Pacific islands during World War II and beyond, the patrol boat is packed with anti-fighter weaponry. It's often used as a picket ship in fleet duty, or in its primary role as a patrol vessel in the outer territories." ― Buying a Patrol Boat

The Fed Patrol Boat is a corvette featuring expansive room for weaponry and balanced armor and shielding.

Stats[]

"Patrol Boats make excellent picket ships; good if you've got some weak cargo carriers in your fleet. Don't expect them to put up with too much punishment, though. The pilot seems eager to join a convoy, as a change from the normal patrol duties he performs." ― Hiring a Patrol Boat

Gunboat Class (#142)[]

Stats
  • Purchase/Hire Appearance %: 95%/25%
  • Purchase Cost: 500k
  • Hire Cost: 50k/upfront 5k/day
  • Upgrade: Heavily Armed Variant
  • Upgrade Cost: 70k
  • Nova pict 6070 thumb Speed: 400
  • Nova pict 6069 thumb Acceleration: 600
  • Nova pict 6072 thumb Turning: 55
  • Nova pict 6067 thumb Shields: 350
  • Nova pict 6065 thumb Shield Regen: 40
  • Nova pict 6065 thumb Shield Recharge per second: 1.2
  • Nova pict 6065 thumb Minutes to recharge Shields: 4.8
  • Nova pict 6052 thumb Armor: 300
  • Nova pict 6309 thumb Disabled at Armor %: 10%
  • Nova pict 6309 thumb Pre-disabled Armor: 270
  • Nova pict 6309 thumb Total Fighting HP: 620
  • Nova pict 6134 thumb Max Ion: 90
  • Nova pict 6134 thumb Deionize: 8
  • Nova pict 6062 thumb Total Outfits Space: 127t
  • Nova pict 6062 thumb Free Outfit Space: 60t
  • Nova pict 6061 thumb Cargo Space: 25t
  • Nova pict 6001 thumb Max Guns: 5
  • Nova pict 6001 thumb Guns: 5 Medium Blasters
  • Nova pict 6003 thumb Max Turrets: 2
  • Nova pict 6008 thumb Missiles: 4 Raven Rocket Pods (60 ammo)
  • Nova pict 6056 thumb Outfits: 1 Afterburner, 1 Military IR Jammer
  • Nova pict 6128 thumb Energy: 600 (6 jumps)
  • Nova pict 6074 thumb Jump Time: 1 day
  • Nova pict 6073 thumb Jump Speed: 100%
  • Targetable by PD?: Yes
  • Strength: 250
  • AI Type: Warship

The basic ship is a relative rarity in that it's almost the best variant available. It has a high amount of expansion space and a low disable threshold.

Despite having a jammer, the Patrol Boat does not require a Protective Technologies License. Neither does it require a Heavy Weapons License for its Medium Blasters. Instead, it requires a Missile Weapons License for the Rocket Pod that typically does not.

Wild Variants[]

Stat changes are relative to the stats of the basic model. The basic model is Gunboat Class. All Patrol Boat shipvariants feature an increased disable threshold, which impinges on the value of armor upgrades.

The following shipvariants are unavailable in the shipyard and must be captured in the field.

Auroran Outfits Detected (#215)[]

Stats

Close-Quarters Variant (#216)[]

Stats
  • Purchase Cost: 575k (+75k)
  • Hire Cost: 57.5k/upfront 5.75k/day
  • Nova pict 6069 thumb Acceleration: 650 (+50)
  • Nova pict 6072 thumb Turning: 60 (+5)
  • Nova pict 6067 thumb Shields: 420 (+70)
  • Nova pict 6065 thumb Minutes to recharge Shields: 5.8
  • Nova pict 6052 thumb Armor: 370 (+70)
  • Nova pict 6309 thumb Disabled at Armor %: 33% (+23%)
  • Nova pict 6309 thumb Pre-disabled Armor: 244
  • Nova pict 6309 thumb Total Fighting HP: 664
  • Nova pict 6062 thumb Total Outfits Space: 142t (+15)
  • Nova pict 6062 thumb Free Outfit Space: 10t
  • Nova pict 6001 thumb Guns: 2 Ionic Particle Cannons
  • Nova pict 6003 thumb Max Turrets: 3 (+1)
  • Nova pict 6003 thumb Turrets: 3 Medium Blaster Turrets
  • Nova pict 6056 thumb Outfits: 1 Afterburner, 1 Military IR Jammer

Heavily Armed Variant (#217)[]

Stats

Gameplay Analysis[]

Patrol Boat Shipyard

"The Patrol Boat is the heaviest of the Federation's fighters, with the exception of the RAGE Gunboat. It's a very powerful ship for it's size, and is quite powerful for it's role. While as a single ship it can be taken out easily, in packs of 3 (or supported by other fighter craft) the Patrol Boat can make quick work of enemies of the Federation." ― EVula Survival Guide

Up-armouring[]

This ship has a reasonable hull strength but it might be good to buy some Carbon Fiber or Titanium Lattice. The basic ship disables at 10%, so you'll get full effectiveness from it.

When the wild variants combine[]

A close-combat loadout uses an Ion Cannon, Hail Chainguns and Fusion Pulse Cannons to deal large amounts of damage at short or medium range.

The Town Inside Me[]

If you enjoy having fighters strip the standard weapons then buy a Thunderhead Bay, three Thunderheads and four Thunderhead Lances.

Images[]

The Fed Patrol Boat was made by Dave Williams, based off an initial sketch by Phil Chick. He misinterpreted the sketch and modeled the ship off-axis. Phil preferred it that way, which was a serendipitous result.

Appearance[]

<ship description>

Ship Spins[]

This ship has 36 frames per set and 3 sets for 108 frames in total. It banks when turning in one direction for a certain amount of time.

  • Ship: 56x56
  • Engine: 84x84

Representative Images[]

Additional Images[]

Nova Federation
Sub-factions: BureauRoughnecksWild Geese
Federation Ships: Viper (v) (i) 100k, Anaconda (v) (i) 150k, Scout Ship (v) (i) 400k, Patrol Boat (v) (i) 500k, Destroyer (v) (i) 2M, RAGE Gunboat (v) (i) 2.5M, Carrier (v) (i) 12M
Bureau Storyline (PreambleIntro MissionsMerrol FillerMain StoryFinal Missions)
Federation OutfitsFederation WeaponsFederation Licenses
Federation fauna: Knup-KnupMonkdillo

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