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Variants
Scout Ship Shipyard
This page is for comparing the stats of the Federation Scout Ship's variants.

Comparison of variant statistics

Green/red numbers compare the variant's stat to the stats of the basic model. The basic model is Scout Ship #187.

ID 187 351
Title Heavy Fighter Class Fighter Class
Buy%/Cost 95%/400k 0%/400k
Hire%/Cost 50%/40k 0%/40k
Upgrade/Cost N/A N/A
Speed 475 500 (+25)
Acceleration 600 650 (+50)
Turning 60 65 (+5)
Shields/Regen 250/25 250/35 (+0/+10)
Armor/Regen 200/0 200/0
Disabled at Armor % 10% 10%
Max Ion/Deionize 70/8 70/8
Total Outfits 46t 48t (+2)
Cargo Space 25t 25t
Guns 5 5
Turrets 1 1
Armament 2 Light Cannons, 1 Raven Rocket Pod (20 ammo) 3 Light Cannons, 1 Raven Rocket Pod (10 ammo)
Outfits 1 Afterburner, 1 Military IR Jammer 1 Afterburner, 1 Military IR Jammer
Fuel 1000 (10 jumps) 900 (9 jumps) (-100)
Mass 75t 75t
Length 20m 20m
Crew 4 4
Targetable by PD? Yes Yes
Displays Shields/Armor? Shows % Armor Shows % Armor
Strength 180 180
AI Type 3 - Warship 3 - Warship
AI Afterburner? With High CR With High CR
Flees when out of ammo? Yes Yes
AvailBits b61


Nova Federation
Sub-factions: BureauRoughnecksWild Geese
Federation Ships: Viper (v) (i) 100k, Anaconda (v) (i) 150k, Scout Ship (v) (i) 400k, Patrol Boat (v) (i) 500k, Destroyer (v) (i) 2M, RAGE Gunboat (v) (i) 2.5M, Carrier (v) (i) 12M
Bureau Storyline (PreambleIntro MissionsMain StoryForcedMerrol Missions)
Federation OutfitsFederation WeaponsFederation Licenses
Federation fauna: Knup-KnupMonkdillo

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