"With the rapid development of space flight, it was inevitable that sports (particularly racing) would come to fruition sooner rather than later. Power Sled Racing stood up to the challenge. A few intrepid hot-rodders noticed that one particular sled, the Viper, took very well to a bit of extra weight in the form of armor and armament. With a little engine tweaking, these modified Vipers, designated F-23, were selected by the Federation as the mainstay of their fighter wings." ― Buying a Federation Viper
"A few of these up your sleeve could greatly enhance your fighting strength. Dealing with hotshot Viper pilots will be the death of you, though." ― Hiring a Federation Viper
"What is there to say? It's one of several Viper variants in the game, but it's still a rather weak ship. Avoid being surrounded, and you'll have no problem with them." ― EVula Survival GuideThe Federation Viper can keep pace with the Pirate Viper and outruns the Rebel Viper with ease. However, it is not as durable as either of them, and its launch bay is a good deal heavier than its counterparts.
|Sub-factions: Bureau • Roughnecks • Wild Geese|
Federation Ships: Viper (v) (i) 100k, Anaconda (v) (i) 150k, Scout Ship (v) (i) 400k, Patrol Boat (v) (i) 500k, Destroyer (v) (i) 2M, RAGE Gunboat (v) (i) 2.5M, Carrier (v) (i) 12M
Bureau Storyline (Preamble • Intro Missions • Main Story • Forced • Merrol Missions)
Federation Outfits • Federation Weapons • Federation Licenses
Federation fauna: Knup-Knup • Monkdillo
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