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Flët (abbreviated form of fleet) is a type of data resource in EV Nova. These flets contain groups of generic ship spawns.

The flët resource[]

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EV Bible text

The following information was transcribed from the Nova Bible, ©1995-2006 by Matt Burch. The original document can be viewed here.

A flet resource defines the parameters for a fleet, which is a collection of ships that can be made to appear randomly throughout the galaxy.

LeadShipType[]

ID of the fleet's flagship's ship class.

EscortType[]

There are four fields.

IDs of the flagships escorts' ship classes. If you don't want to use four different escort types, you should still set the unused fields to a valid ship class ID. (you can set the min & max fields to 0 and just have the extra ships not appear).

Min[]

There are four fields.

The minimum number of each type of escort to put in the fleet.

Govt[]

ID of the fleet's government, or -1 for none.

Which systems the fleet can be created in:

  • -1: Any system
  • 128-2175: ID of a specific system
  • 10000-10255: Any system belonging to this specific government
  • 15000-15255: Any system belonging to an ally of this govt
  • 20000-20255: Any system belonging to any but this govt
  • 25000-25255: Any system belonging to an enemy of this govt

AppearOn[]

A control bit test field that will cause a given fleet to appear only when the expression evaluates to true. If this field is left blank it will be ignored.

Quote[]

Show a random string from the STR# resource with this ID when the fleet enters from hyperspace. Any occurrences of the character '#' in this string will be replaced with a random digit (0-9).

Flags[]

0x0001: Freighters (InherentAI <= 2) in this fleet will have random cargo when boarded.

See also[]

Nova Bible
Technical MissionsSpace ObjectsSpace Object TypesOutfitsWallpapersTech LevelsRanksSoundsPersonsDudesShipsFleetsScan Masks
Resource Types spïnshänböömchärcölrcröndëscdüdeflëtgövtjünkïntfmïsnnëbuöopsoütfpërsränkröidshïpspöbsÿstwëap
Appendixes Combat RatingLegal statusStrings
Sorted
User Interface cölrïntf • DITL • DLOG
Graphics spïnshänbööm • pict • rleD • rle8 • cicn
Sound snd
Text dëscStrings • vers
Ship spawns düdeflëtpërs
Setting gövtspöbsÿstnëbu
Commodities jünköopsröid
Gameplay chärcrönmïsnshïpoütfwëapränk