Nova Heraan.png

Escape Velocity Nova Heraan Storyline Main Story

Take Supplies to Dominance

Offer
You're sitting quietly enjoying your own company when a man-mountain approaches. He slides into a chair.

"So," he says, "You must be <PN>. Rumor has it that you're battle-handy, not up to my caliber, but you might be the pilot I'm looking for."

"And why would you be looking for me?" you reply with a wry smile.

"My House needs a blockade runner," he explains directly, and you immediately assume that he is an Auroran warrior, which arouses your caution. "It is too soon to bring the military might of the House to bear, so I'm asking if you will run cargo to the port of Dominance in the Heraan Cov system. Interested...?"

Briefing
"Good. I see you're not as spineless as you look. If you'll come with me now, I'll supervise the loading of your cargo ...to ensure its integrity."
Refusal
"What a spineless dog! If I had time I'd see you dead where you sit." His gaze chills your blood, as he turns and walks away.
Mission Log Entry
Get these supplies to Heraan Cov as soon as possible.
Loading Cargo
A group of huge men hastily load the crates on board your ship. The cargo is unmarked, and you wonder exactly what it is you're transporting.
Completion
The dockworkers offload the cargo, and ferry it to parts of the station unknown. For your speedy delivery you receive 20,000 credits, the thanks of House Heraan and an invite to go to Codec in the Codehaven system for another load.

The dockmaster says "Thanks. We are in your debt, perhaps more than you'll ever know."

Take Supplies to Dominance (second chance)

Offer
You're sitting quietly enjoying your own company when the man-mountain who accused you of being spineless all those months ago arrives. He slides into a chair opposite you.

"So," he says, "Have you discovered your courage?"

"And why would you still be looking for me?" you reply, a little nervously.

"My House remains under a blockade. Unfortunately, inter-house politics makes it impossible to bring the military might of the House to bear, so I'm asking if you will run cargo to the port of Dominance in the Heraan Cov system. Interested...?"

Briefing
"It is always good to see people who have grown a spine. If you'll come with me now, I'll supervise the loading of your cargo... to ensure its integrity."
Refusal
"Some people never come out from behind their mothers' skirts! If I had time I'd see you dead where you sit." His gaze chills your blood, as he turns and walks away.
Mission Log Entry
Get these supplies to Heraan Cov as soon as possible.
Loading Cargo
A group of huge men hastily load the crates on board your ship. The cargo is unmarked, and you wonder exactly what it is you're transporting.
Dropping Cargo
Template:Nova desc 8201
Completion
The dockworkers offload the cargo, and ferry it to parts of the station unknown. For your speedy delivery you receive 20,000 credits, the thanks of House Heraan and an invite to go to Codec in the Codehaven system for another load.

The dockmaster says "Thanks. We are in your debt, perhaps more than you'll ever know."

Pick Up Supplies from Codec

Offer
No desc reqd
Mission Log Entry
To get further blockade-running missions with the Heraan House, head to <RST> in the <RSY> system and meet Bazara in the bar there.

Take Supplies to Dominance

Offer
When you enter the bar on Codec, you are surprised to see the same giant who offered you the last cargo run is talking to a couple of spacers in the corner. When he sees you walk in, he heads over.

"So, <PN>, I see that this time you have sought me. On completing your last mission you must have been told where I am. Are you ready to return to Dominance?"

Briefing
"You know the deal by now. These are important supplies, riskier with the renewed Moashi forces. Good luck."
Refusal
He sneers. "Your safety is compromised. Beware!" You shudder as he walks away.
Mission Log Entry
Return to Dominance with more vital supplies.
Loading Cargo
Same silent, efficient loading crew. Are they simply dedicated, or driven?
Completion
The port is alive with activity as you dock. The dockmaster walks by. "So, <PN>, I'm glad that you dropped in. I have need of a favor. Please meet me in the bar an hour." He turns and walks away. What are you caught up in this time?

Take Plans to Bazara

Offer
Bariod, as the dockmaster introduces himself, asks if you can keep a secret.

"Why am I worthy of such trust?" you ask.

"Only a pilot of skill and honor would transport weapons enough to outfit a small system and not think about stealing them." (You don't have the heart to tell him that you had no idea what you were carrying.) "So, will you please deliver these sealed orders to Bazara, my brother? He's the man from whom you have been receiving your shipments. He's currently on Skye in the Murasaki system. However, he will not be there for long, so you must hurry. Will you carry them for me?"

Briefing
"Good. It is important that you are wary, as House Moashi dogs will try to intercept them. They are the cause of our predicament, but not for long. Oh no, not for much longer."
Refusal
"I see that my trust has been misplaced. Watch your back, filth, for I have marked you, and your coward's features, for my revenge."
Mission Log Entry
Deliver the plans to Bazara on <RST> in the <RSY> system, don't get killed, and above all, don't get caught!
Completion
You find Bazara in a spaceport bar in Skye. You walk over and pass him the orders. He looks at you with a new-found respect, and opens them. His face turns stony as he reads.

He looks at you, hands you a 25,000 credstick and says, "For your diligence. The day of our vengeance grows closer. With your help, our dreams will become reality.

"I will keep my eye on you, young pup," he notes inscrutably. "I have a feeling that you will one day be measured as a great warrior. Get out there and start to earn a name for yourself as a warrior, but keep dropping back here. When I think you are ready, I will have something more for you."

Take Bazara to Dominance

Offer
When you step into the bar you quickly spot the huge form of Bazara sitting in a table near the entrance. He waves you over.

"I have only one more shipment to make," he begins in his direct matter, "then I return to be the warrior that I am. If you will return with me and my team to Dominance, your reward will be handsome. Interested?"

Briefing
"It is a simple task. By using simple civilian ships, we have amassed enough weapons for our reserves at Dominance to break the Moashi blockade from the inside out. {b800"We have given you this mission out of our respect for your skills as a member of the Wild Geese, but it is also a test. Your efforts will be noted" "This, because of your runs. Thank you! Don't think that House Heraan hasn't noticed your fine service"}."
Refusal
"You know too much now. We cannot let you live. Some day soon ..." He turns and stalks from the bar.
Mission Log Entry
Return to Dominance with Bazara and his team.
Loading Cargo
The now familiar men load your cargo. Once inside your ship, they remove the simple dockworker garb that made their disguise, and stand before you in the cloth of Auroran warriors. Bazara cuts an impressive figure in his armor, decorated with many small frescoes of battles, recent and long past.
Completion
The cargo is unloaded amongst the fleet of warships preparing to do battle with House Moash and Bazara and his team head for debriefing.

"{B800"You have passed the test comfortably. You have honored the memory of all those who ever served with you in the Wild Geese,\" you feel your eyes prick with tears at the memory of Michaleen, and Bazara nods in respect for your feelings towards your former comrade before continuing on.

\"Now it" "It"} is time for you to enter House Heraan. You must travel to Heraan itself and find Kuron; an elder of the House, and the man my brother and I report to. He would have no trouble finding tasks for an enterprising pilot such as yourself," says a {b800"respectful" "grinning"} Bazara before heading off.

Find Kuron

Offer
No desc reqd
Mission Log Entry
Head to <RST> in the <RSY> system to talk to Kuron about becoming a Heraani warrior.
Completion
As soon as you finish your post-flight routine, you decide to head to the bar to see if you can find Kuron.

Defeat Fellow Initiates

Offer
You have barely walked into the bar when all conversation around you ceases. A man walks towards you, the weight of ages upon his withered shoulders.

He looks you up and down, and smiles broadly. "So, you must be <PN>, the pilot who so greatly impressed my two Kachi. You must be good, very good, for they are not easy to impress. I understand that you wish to serve House Heraan. Are you willing to face the trials required to enter it?"

Briefing
"Before you may take your place amongst us, you must prove yourself worthy of the honor of becoming a warrior. Go to the Laok system and battle the other would-be warriors that wait for you there. Before you return here you must defeat them all - don't worry, they all have escape pods, we want this to be non-lethal. They will try to disable you, it is the Auroran way."
Refusal
"So, you refuse the test. I deem you unfit ever to serve this House. You have insulted us at our own hearth. You will be lucky to leave this system alive."
Mission Log Entry
Travel to Laok, and defeat all other would-be warriors.
Completion
You land exhausted but elated. Your pulse quickens as you remember the heady feeling of battle. Kuron pushes through the throng of cheering warriors and instructs you to fly to Gungungun immediately, for the rites of warriorhood, and your new existence.

Head to Gungungun to be Initiated

Offer
Midday. Awakening from too much ale, with heavy head but light heart, you bid your new-found friends adieu, and go for a brief jaunt to freshen up before your journey.

Along the promenades and balconies of the enormous Heraan family arcology, you feel a strange sense of destiny. Here are people {b800"at least as""far more"} decent and honorable than those you have left behind. Yet...

With only a little trepidation you continue on your way to your ship to begin your journey to Gungungun.

Mission Log Entry
The path of the warrior must start at Gungungun. Go there.
Completion
The monks welcome you, an initiate into the Auroran faith. An anonymous faithful robes you in the dark crimson of House Heraan, and the purple sash of the Auroran Empire. He takes you to a small cell and bids you to fast and consider the nature of death. When you emerge, a young monk bars your path, and demands to know what death is.

"Death is release. A breaking of the fiery chains of honor and duty." The words leap unbidden from your mouth, as if they have lived within you always and were merely awaiting this moment to reveal themselves. The monk beckons. You follow him to a central chamber where, in a private ceremony, the abbot tattoos two chains of blazing fire from shoulder to shoulder, and the insignia of House Heraan on your favored arm. He intones softly, "Once the chains are broken, warrior, and the wars are lost and won, you will enter the hall of heroes and rejoice with them for eternity."

Head to Heraan

Offer
No desc reqd
Mission Log Entry
Head back to <RST> in the <RSY> system to find out if the Heraan House requires you.

Receive Training from Karlaekaar

Offer
Upon touching down on Heraan, you are welcomed with open arms by Kuron, who confirms your place amongst the warriors of the House.

"Albeit the least, as yet!" he smiles. "There is work to be done, even for the youngest. Come, this will require your skill, ingenuity, more than a little patience, and discipline."

Briefing
Kuron leads you along the higher paths of the arcology, and you talk as you walk.

"<PN>," he begins, "all warriors of the House must be capable of holding their own, and no warrior can do so with poor equipment. As a fully-fledged warrior, you are now allowed, and expected, to arm yourself with as much equipment as you believe you need to make yourself into a deadly weapon for the Heraan cause. Some things will still be denied from you until you prove yourself worthy, but most of our ships are now yours to buy.

"On the subject of re-making yourself into a deadly weapon," he continues quietly, "all Heraani warriors are expected to be at least familiar with the martial arts. I know that you can punch and kick without causing yourself permanent damage{b7880 ", and even though you are a Cunjo Hunter," ", but"} I'm afraid that the clumsy flailing that you call fighting will not do. You must go to an old friend of mine. He might seem a little grumpy, but he's a decent soul. Just don't upset him or he may send me back your body parts to inform me that I should not have wasted his time. You have potential, so you shall see him. He chooses not to live amongst us but is an honored Heraan warrior. Go to <RST> in <RSY> system; I shall send word. He will be expecting you. Once he is satisfied with your progress, return here, for we will need your skills..."

Mission Log Entry
Go to <RST> in <RSY> system.
Dropping Cargo
On a windswept plateau overlooking a huge canyon, the only structure your sensors could detect is the ramshackle hut off to your left. An elderly Auroran warrior walks out of the door. "You must be <PN>," he rasps, walking back inside without further word. Hesitantly you follow, into an incongruously technological interior. The man turns and begins to poke and prod at you.

"I am Karlaekaar," he says as he lifts your arm and bends it back and forth, "former Heraan martial arts instructor, of the Heron Style.

"Kuron must think highly of you, {G"boy" "girl"}, or you wouldn't be here." He continues to scrutinize you. "Don't think that your time here will be easily spent."

He escorts you to a lift. "It may be some time before you ever see daylight again. I have spent years developing a form of training that will harden your body and expand your mind, allowing you to begin your journey as a warrior. Not all of my past students have survived."

Karlaekaar teaches you how to cope with the privations of each of the five subterranean levels, as well as training you in the martial arts, until he is satisfied that you could survive in each subterranean world without help. In a world without days or nights, your training seems to take forever...

Completion
After six months underground, it is strange to have a sky above your head again. The stars seem long lost friends.

Karlaekaar speaks. "You are the first to master the caverns in under a year. Your Warrior Spirit has grown to encompass more than the mere flesh of existence. You have experienced the darkest parts of the path, but also the lightest joys of battle. You will be my last student in the arts of the Heron Style of combat. I am too old to wait for another who will learn as well as you have. Now only experience and the Spirit can teach you. Listen. It will give you insight, revealing how to overcome all. You are my protege, my greatest gift to the house Heraan, and to you I leave all of my studies."

He hands you a stack of data cubes. You realize you have grown to love this man in your time in the caves. Through the mental, physical and spiritual hardships, he was the beacon to enlightenment. You feel your spirits merge in a final act of companionship; a final sharing. In that instant you know that the data cubes are not needed, for Karlaekaar has gifted you with the very workings of his spirit. You know all of his dreams, his nightmares, and the sum total of his days. He turns and walks back into the hut. You doubt that you will ever see him again. With a heavy heart, you prepare your ship for your journey back to Heraan.

Head to Heraan

Offer
No desc reqd
Mission Log Entry
Head back to <RST> in the <RSY> system to find out if the Heraan House requires you.
Completion
As soon as you land, you decide that you had better head to the bar to find out if anything is going on.

Find and Return with Bazara

Offer
You are enjoying the feeling of Esprit de Corps that comes from being with the warriors in the bar. Kuron comes in and pulls you aside.

"I am afraid I am going to have to send you on a mission right away, rather than allowing you time to recover from your training and kill off a few more brain cells. Tactically, you are the best candidate for this mission. It involves much travel and a face unknown to our enemies. I am going to use you while you are fresh, to confound our enemies in their plans to hinder us."

Outside the bar, Kuron pulls you towards the dock. "Bazara has disappeared. His last report said that the Federation was onto him, and that his effectiveness as a spy may well be gone. He told us that if he didn't send a report by today, we were to consider him compromised and send someone to rescue him."

Briefing
"Let me guess," you say. "I'm the 'someone' to pick him up?"

"If only it were that simple, <PN>. I can't tell you where Bazara is other than in the galactic north of Federation space," Kuron smiles wryly. "I have given you what once would have been called a 'doozy' of a first mission, but you'll do fine. So, go get him!"

You about-face and double-time it to your ship, which has been cleared for immediate launch by Kuron himself. Your first mission feels good, and you hope that you can live up to the trust that Kuron and House Heraan have in you.

Mission Log Entry
Find Bazara somewhere in Federation space. Return with him to Heraan with all possible speed.

Rumor mission

Offer
As you sit sipping your drink, your ears prick up when a couple of Federation soldiers sit at a table near you.

"I hate this spy crap," one mutters, "why can't these bloody Aurorans just come out in the open and fight like real men?"

"Oh, come off it," laughs the other as your blood begins to burn, "it's not like our side doesn't try to do the same. Come on, Syracuse isn't that bad, just a bit polluted. Chances are that there is no spy up there, even if there was, he'll probably be gone by the time we get there, and we'll just patrol around for a few weeks looking for him and have a holiday from the front. The girls up there aren't half bad looking either."

As both of them grin and get down to some serious drinking, your thoughts turn to your mission. So far, this is the only lead you have that might be related to Bazara. It might be a wild goose chase, but you decide to check it out nonetheless and head over to Syracuse in the Galvan system.

Find and Return with Bazara (Part 2)

Loading Cargo
As you walk down the ramp to continue your search, you see a group of Federation ground troops patrolling nearby, obviously searching for something or someone. Becoming instantly alert, you eye them warily, and you are surprised when an old beggar approaches from behind you.

"Spare a few credits, kind {G "master" "mistress"}, for a hungry beggar?" He looks somehow familiar, but beggars such as he are not uncommon sights along the Federation's northern borders. You've started reaching for your credits when the beggar whispers "And a bunk on your vessel to get me back home?"

You are stunned to discover that the 'beggar' is Bazara. His disguise is perfect, even down to the smell of rank clothing and bad wine. Bazara slips past you and hobbles up the ramp of your ship. You smile to yourself, and follow him.

Dropping Cargo
By the time you reach Heraan, you and Bazara have become fast friends. The trip back has been a vast learning experience for you, as Bazara has told you much of what it means to be a warrior. Bazara's father was a Thurokiir - 'Obsidian Heart, Arbiter of Reckoning', one of the awesome beings who act as judge, jury and executioner for all of the House's affairs.

Bazara confides, "The role of Arbiter is way above me, but we warriors continually strive for the impossible: perfection."

The time you've spent with Bazara has been as enjoyable as any you can remember. As you walk down the ramp together, he turns and clasps your hand warmly.

"Well, Little Wolf," he smiles, "you've delivered me from a desperate situation, and have followed my trail as unerringly as the cunning hunter whose name I give you. You're still a pup, but you are well on your way to becoming a Wolf of some renown. Who knows? Perhaps one day I will be coming to you for arbitration."

He hugs you warmly, and goes to report on the latter part of his mission to the Heraan Council.

Completion
Kuron seeks you out some time later.

"Well done, my young hero," he congratulates you. "Your conduct has greatly impressed Bazara. His report was full of praise for you. You are a crafty warrior, wise beyond your years, with abilities amongst the greatest weapons that the House possesses."

You feel yourself blush deeply as Kuron continues.

"The council has invited you to the Great Hall tomorrow. You will have to wear this."

He hands you a small piece of cloth and you quail at the thought of wearing only this to cover yourself. Kuron smiles, as if reading your thoughts.

"Meet me in the bar tomorrow at noon."

Defend Heraan Space

Offer
From: Kuron

To: Little Wolf

The Moashi are trying to launch another raid on our space, and the Heraan House could use your help.

Briefing
The Moashi are trying to break through our defenses in the <RSY> system and lay waste to our facilities on <RST>. If you could head over there and help chase them off, it would help you on your way to greatness. Land on <RST> once you are finished to receive your payment.
Mission Log Entry
Drive off the Moashi ships from the <RSY> system before landing on <RST> in that system.
Completion
You and your fellow warriors greet each other with gleeful bear-hugs and a lot of shouting. After you all celebrate each others' kills, you head off to find the dockmaster to see if you are going to be recompensed for your services. He thanks you heartily when you enter his office, and pays you the sum of 25,000 credits for your efforts.

Defend Heraan Space

Offer
From: Kuron

To: Little Wolf

The Federation dogs are trying to launch another 'exploratory expedition' into our space, and the Heraan House could use your help repelling them.

Briefing
The Federation are trying to break through our defenses in the <RSY> system and will probably lay waste to our facilities on <RST> if they aren't driven off. If you could head over there and help chase them off, it would help you on your way to greatness. Land on <RST> once you are finished to receive your payment.
Mission Log Entry
Drive off the Federation ships from the <RSY> system before landing on <RST> in that system.
Completion
You and your fellow warriors greet each other with gleeful bear-hugs and a lot of shouting. After you all celebrate each others' kills, you head off to find the dockmaster to see if you are going to be recompensed for your services. He thanks you heartily when you enter his office, and pays you the sum of 25,000 credits for your efforts.

Hunt Down Traitor

Offer
You feel rather foolish standing at the bar in nothing but a {G"loincloth" "loincloth, worried that your uncovered chest will draw the wrong type of attention"}. The attention you attract, however, is polite respect and not the {G"ridicule" "licentiousness"} you expected. In the distance you see Kuron approaching. Fully clothed? Only when he gets closer do you realize most of his skin is covered in tattoos. Only now do you realize the significance of near-nakedness to an Auroran. The tattoos display a warrior's career. The more tattoos, the more honored the warrior.

You look down at your pitifully small collection, and understand why Kuron continually tattooed your kills on your arm. As you look at them, each one springs freshly to mind.

Briefing
The doors of the Great Hall of Heraan are made from ancient stone, as is the entire interior; contrasting with the steel and plastics of the rest of the Arcology. Huge bonfires are set in recessed fire-pits in the basalt floor. A rolling drumbeat introduces the Heraan Council as they enter the hall.

Kuron steps forward from their midst, and bangs his staff on the flagstones. Silence falls.

"Honored warriors! Hear me! The Council has heard the words of Bazara, stalwart and true warrior. We have counselled with the Arbiter. There is a traitor among us, to be rooted out, an honorless cur hidden among us too long, turning our affairs against us, and nearly succeeding in the capture of Bazara. Only the courage of our Little Wolf," he declares, his palm outstretched toward you, "allowed him to return with news of this foul business."

He turns to you.

"Little Wolf, you are amongst the youngest, it's true, but also the least well known. Our faces and ships can be recognized too easily to allow us to join in this hunt, which is yours alone. Find this traitor, and bring them before us. Search our borders, listen at our posts; leave no stone in Heraani space unturned, and if you find nothing look to the Moashi dogs, as they will be involved somehow. You leave this hall a cub," he smiles. "May you return in glory."

Mission Log Entry
Hunt down the traitors, and return them to Heraan.

Rumourmill - Moash Space

Offer
You are sitting in the bar observing the Moashi dogs, disguised as a humble worker, dirty from the days toils, listening in the hope that one of them will let slip something about the traitor.

"I strongly suggest you get out of our seat, {G"'friend'" "'miss'"}," hisses the leader of a small group of what you guess passes for warriors amongst the Moash, and, in keeping with your disguise, you slide off their seat, keeping your eyes down.

"Just like that scum that Am'Rosso sent those guys to meet," sneers the leader, and the others laugh and your ears pick up as Am'Rosso is the name of the Moash Thurokiir. "Apparently the Heraani weakling didn't want to be seen anywhere in Auroran space so he sent a message saying to meet him somewhere in Federation space. But then I suppose that it is fitting that it will be cowardice that will finally be the downfall of their supposed 'House'."

As you digest this information, you let your rage slowly dissipate away. You remind yourself that the yapping of dogs is meaningless, and no true warrior would react to it.

You slowly finish your drink and start making your way back to the spaceport to start searching through the Federation.

Rumourmill - Fed Space

Offer
As you sit sipping your drink a crusty old spacer sits next to you with his drink.

"You're one of those Auroran warriors, aren't you?' he asks rhetorically, not even waiting for an answer. "Don't see too many of your kind outside of your ships up here in the Federation. You would want to watch yourself, or the Bureau will drag you in to have a word to you.

"Mind you," he continues rambling on, "the last one of you guys I mentioned that to didn't pay too much attention, but then the last time I saw him, he was headed towards New England, and everybody knows that only the old retirees from the military or the Bureau live there, so maybe he knew someone who still had a little clout."

You listen quietly as a he rambles on, and you even buy him another drink. He tells you his life story, which bores you no end, but that first snippet of information was worth every long minute you spend in his company.

Finally you manage to disengage yourself politely and head off toward your ship, finally with a specific destination in mind.

Hunt Down Traitor (Part 2)

Loading Cargo
In a dingy alleyway in a distant spaceport, you enter a bar to listen to yet more rumor and hearsay. Unexpectedly, you glimpse Bariod, the Dominance dockmaster, talking animatedly to a group of men. As you approach, smiling widely, one of the men turns and beneath the swirl of his cape you notice the emblem of House Moash!

You shake Bariod's hand warmly, while your mind races. The Heron Style has changed your view of combat - by ships, fists, and wits. You realize now that Bariod is the traitor. You have been lucky to catch him at his game. You also know that Bariod will betray you as quickly as he betrayed House Heraan, so you must lull the man with guile and cunning.

You gesture to his companions and ask him to introduce you. "I'm always happy to meet fellow warriors."

Bariod hesitates but introduces you to the four men who are with him. You keep smiling and lock their names into your memory, and ask what it is they were discussing, exchanging hearty handshakes with them. You see confusion in his eyes. He must be wondering whether or not you know of his treachery. To survive, you must keep him confused.

Bariod says, "These men are undercover agents for House Heraan who have recently stolen the prototype of a new Federation assault weapon of incredible power. They were about to show it to me when we saw you approaching."

Bariod's blundering excuse tells you a number of things. He's not a master spy at all, which means he has only recently turned against House Heraan. Also, by openly mentioning that the men were undercover agents, he showed that he had little knowledge of such things. Bariod, it seems, is a fool and his capture will be relatively easy - once you dispose of the Moashi.

You accompany the four men toward their ship, ostensibly to 'view the prototype'. As you walk, you distract Bariod with talk of matters in Dominance, carefully avoiding anything of importance. Bariod may have sold out, but he might not have given away all his secrets yet. When the Moashi ship is in sight, you summon all your strength, and leap at Bariod. You snap your feet into his head, knocking him unconscious. While performing this attack, you pull out a pistol and fire over your shoulder into the Moashi leader's head. You feel blood and brains wash over your back. You hit the deck rolling, as two shots from the man behind you whistle over you. Continuing the roll, you piston upwards at the last possible second and smash your head under the chin of an assailant, snapping his neck with an audible crack.

Pain flashes in your side as a knife from the man beside you cuts through your tunic and slices across your ribs. You grab his knife arm and pull his shoulder into the barrel of your pistol. His shoulder and half of his upper back mist out behind him as you pull the trigger. Shock kills him before he even hits the ground.

Spinning, you narrowly avoid being decapitated by the remaining Moashi dog, whose sword passes across your cheek and lodges in your shoulder. Twisting, you wrench it from his grasp, catch it in mid-air, and stab it neatly into his mouth, which is conveniently opened in surprise at the speed of your movements. Blood pumps from his shattered face as you let the sword go, allowing him to collapse on the floor.

After this, the task of dragging Bariod to your ship seems to take forever, especially seeing as the local guards are out looking for you. While it would be easy to establish your credentials, it would take time, time which the Council didn't give you.

Dropping Cargo
It is a long and weary journey back to Heraan, with only the attentions of your ship-based Med-Station to heal your wounds. Some scars will remain with you always, but at least you're not dead. You quickly grow weary of Bariod's tirades against House Heraan, and his wheedling promises of power and wealth if you would but release him. Paying him no heed, you deliver him to the Council before you are hurried to one of the arcology's hospitals.
Completion
It is some days before you are able to stand before the Council and learn of Bariod's fate. Kuron, whom you now know as the Mundokiir (the tactical leader) of House Heraan, tells you that Bariod has been taken to the Heraan Gulag system for interrogation and execution.

"A fitting fate for a traitor against House Heraan," says the stern-faced Kuron. Bazara walks forward to stand before you. "I have lost a brother this day," he says bleakly, "but I have found family to replace him and more. <PN>, Little Wolf, of House Heraan; will you honor me by joining my family? Will you sit at my table, teach my children, side with me in battle? What say you?" he asks, with a most serious but gentle look on his features and his hands upon your shoulders.

"I will, Bazara. With all my heart, I will!" you reply. The cheers are deafening as Bazara hugs you to him, and you feel as if you have not known pride until this day.

After allowing you a few minutes to savor the moment, Kuron pulls you aside.

"You have begun growing into a great warrior," he praises you seriously, "but for now you need experience the universe. Go out and start making a name for yourself by testing yourself against our enemies, I will make sure that any missions I think could benefit your growth as a warrior will be passed on to you via the mission BBS system. When I think you are ready, I may have something for you back here."

With that he walks away, and you are left with a determination to show Kuron and the other house leaders that you are strong enough for anything they require of you.

Find and Destroy Supply Fleet

Offer
You are summoned before the Council by a messenger. He stops you fetching your loincloth with a laugh.

"That is only worn on formal occasions. The clothes you have on will suffice for now."

In an annex of the great hall, Kuron indicates for you to sit at the table with Bazara, Nuada Skullsplitter, the head of the Family, and his adviser Tuatha Widowmaker. The Thurokiir, Techerakh the Bloody Hammer, imposes over the gathering. His tattoos are so closely packed that it is all but impossible to see his actual flesh color.

Kuron talks of the corruption and complacency of the Moash, leading the Auroran people down a dark path of little hope. He speaks of the ascendancy of the House of Heraan, and the work to topple the House Moash.

"It is our belief," he intones seriously, "that we only need to find their weaknesses in order to crush them utterly."

"Little Wolf," he says. "You will not be a typical Auroran warrior. You will be an integral part of House Heraan's war machine: a spy, a phantom of retribution, a thorn in the flesh of the Federation, a turner of tides. Yours will be a lonely path, and a dangerous one. I saw the potential in you, as did Karlaekaar. Your skill is great. If you fulfil your potential, you'll be a major worry for our enemies."

Briefing
Techerakh now turns to you and grins.

"I'm not goin' to blow smoke up your bum, {G"boyo" "lass"}. Kuron can do that. What I am goin' to say is that the destruction of the Moashi is the most important task that I could ever take on, 'tis me life's work." He gestures along the edges of Auroran space on a holographic map.

"There are rumors of a supply fleet moving from Federation space into Moashi space. You've just got the job to destroy it. Only problem is it has connections with the Bureau of Internal Investigations. This 'Bureau' is supposedly a department of officials dedicated to protecting the Federation from espionage, but, in reality, they basically run the Federation. These guys make the most bloodthirsty of killers look like my Aunt Daffodil. They have no honor whatsoever. If the Bureau is working with the Moashi, we know who to blame for the blockade of Dominance. Combine that with Bariod's treachery and you have a merry mix. But this is just conjecture. I need you to check out the ships in that convoy. I suggest that you disable one and board it. Capture some of the cargo, and then destroy the rest of the convoy. You may get lucky and find the escort light. If not, you will have a real fight on your hands. Get it? Good!"

You smile at Techerakh. Even though he is the toughest warrior in the ranks of House Heraan, he also has a sense of humor. Bidding farewell to all, you rise and decamp.

Mission Log Entry
Find a supply fleet running between Federation and Moash Space, disable the cargo runners first and board them...then annihilate the fleet!
Dropping Cargo
"The battle was remarkably brief," you tell Techerakh as you dock, "but they were very upset with me by the time I left." Techerakh chuckles, and nods knowingly. You get the impression he has done this before. Together you open the cargo container you captured, and are surprised to see it full of pile upon pile of credit chips.

Hunting through, you find a computer pad and quickly run a patch to break into the encoded information. It takes a while. You scan the contents. You are more than a little surprised by what you see!

The Bureau were exchanging the cash and containers of weapons and supplies for Moashi spies in return for accelerating operations against the Wild Geese of New Ireland. They felt that those mercenaries were a threat to the future balance of power in the galactic south, and might hamper operations between the Federation and the Moash Empire.

Completion
You feel the anger rise inside your chest, fiery as the furnace of hell itself. The Moashi were planning to liquidate the remaining families! If ever there was a piece of information that could bring down the First Family this was it.

Techerakh smiles at you wolfishly. "You picked the right container, didn't you! Keep this to yourself for the moment. I need to consider the best possible way to use this new-found information.

"In the mean time," he smiles proudly, "you should be out there making a name for yourself, Little Wolf. The road ahead of us is long and arduous, I need to know you are ready. If you can show me you are stronger than our enemies, I will look for you here."

Main Story/Side Story Split

Main Story Side Story 1
Main Story Side Story 1

Cause Havoc for Dani

Offer
Techerakh spies you sitting chatting to a few other warriors as soon as he walks in to the bar. He ushers you to a quiet corner.

"Swift action is required. Things are afoot here that even our combined minds could not have foreseen. The Dani have begun to sniff about the borders of Heraani space like the dogs that they are. It is necessary that they do not cause too much havoc. Our warriors are still smarting from the Moashi blockade. 'Twould also be politic at the moment if the other Houses knew little about the strengths or weaknesses of House Heraan. The Dani must withdraw without forcing our lads into a swirling battle across a multitude of systems. No doubt the Moashi have put them up to it from behind the scenes. Cunning curs, the Moashi, avoiding suspicion by bullying us by proxy."

"So! You will lead a raiding force into Dani space. I suggest hitting the Dani Himear system, as my intelligence tells me that they have an elite formation of warships patrolling there while their normal fleets are out harassing us. If you spot them, destroy them. But be warned. By the time you start to jump back to Heraani space, the Dani war fleets posturing on our borders will have turned around, heading for home. You'll have to come back through that way." Techerakh grins at you. You get the impression that if you were forced to give the Dani a bloody nose on your way home, Techerakh wouldn't mind...

Briefing
You meet a number of warriors in a briefing room at the spaceport. All of them are hardened looking men and women, and Techerakh knows all of them by name. You are surprised to be introduced to Karrod the Gifted. He smiles at you, showing a mouth full of chipped and broken teeth, and the plastic of his cybernetic hand feels cool to you as you shake. He notices your gaze, and chuckles to himself.

"{G"Never refuse your wife anything she asks for, and maybe she'll let YOU keep all yer limbs." "Don't you start! My wife already took one hand, I'm not looking to lose to another women. Imagine what she would do to me then!"}"

You laugh heartily. If Karrod can make jokes before a mission, he must be able to handle himself well. He is after all known as 'The Gifted' because of his ability to kill large numbers of enemies. Rumor has it that he lost his hand in battle against Techerakh to decide which of them should be Thurokiir. You do feel better knowing that Karrod is going with you.

Mission Log Entry
Head to Dani Himear and disrupt shipping and generally make a nuisance of yourself.
Completion
It is with some relief that you touch down on the landing pad. The battle against the Dani was hard fought, but you have given Techerakh more time to put his plans into action. You do feel somewhat disappointed that you couldn't just take a fleet into Dani space and crush them for attempting to harass House Heraan. But you realize that in doing so you would lack the grace required of a true warrior, and that it would be akin to entering a room by blasting a hole through the wall. Techerakh interrupts your train of thought by clapping your arm in greeting.

"I've been jabbering with Karrod," he smiles warmly, "an' he reckons that you're very good. 'Tis unfair, says he, that one as young as you is so calm and calculating in combat. But that's the way these things go, says I. We veterans like to think that we'll live forever, that there will never be anyone as good as we, but here you are, showing us a thing or two and making us feel as old as we look."

He throws his head back and laughs heartily, as he walks away to greet some of the others. You head for your bunk, but somehow the bar gets in the way, and it is with a very heavy head that you wake in the morning.

Start Dechtakars Service

Offer
Techerakh waves to you as soon as you enter. You get the feeling that he is well in his cups, but his mood is extremely jovial. As you sit down, Karrod proffers you a large stein. You take a long pull, and gasp, eyes watering, as the strength of the booze hits you. Techerakh and Karrod laugh so hard that they almost fall from their chairs.

Once they have calmed down (and you work out that you can see straight if you squint your right eye) Techerakh explains why you are feeling the effects more than normal.

"A great warrior I know introduced me to this drink. It's called an Irish Boilermaker. A fine fellow that Archindar..." Techerakh drifts into his memories for a moment, then continues. "...anyway, we are celebrating your latest honor."

"And what honor ish that?" you slur at Techerakh, much to Karrod's amusement.

"You are being sponsored to serve with the Rimertans, my young {G"hero" "heroine"}," Techerakh chuckles. "Only the greatest of warriors are allowed to do this, as it requires the sponsorship of the Thurokiir of a House. The Rimertans can always turn down the deal of course, but they have always accepted warriors from House Heraan." You are about to ask more about your upcoming assignment when Kuron and Bazara enter the bar. The night seems to blur away...

Briefing
The gathering in the council chamber is a much quieter one the next morning, as you gently sit down. Nuada and Tuatha are present, but having not joined in the celebrations of the night before, look many times better than anyone else there. Kuron clears his throat, and tells you about your next assignment.

"You are to fly to Rimerta in the Pimen system. Once there you are to speak with Lo Wang, a man of infinite wisdom and patience. He'll explain what will be required from you. Working with the Dechtakars is not easy, but you will learn much. So, good luck, and work hard. There may be some strange days ahead for you."

Mission Log Entry
Go to Rimerta in the Pimen system and meet Lo Wang to begin your Dechtakars service.
Dropping Cargo
As you walk down the gangplank you find yourself in the most clean and efficient looking spacedock in Auroran space. You are startled to see men actually polishing the floor with tiny pieces of cloth. You turn to find a heavily tattooed man before you. You notice that his tattoos are mostly for battles with the Federation, but there are many from inter-House fighting also. You notice that there are symbols from kills accredited to all five Houses, but before you can wonder about it too much the man addresses you.

"<PN> of House Heraan, I am Lo Wang, and I am your sponsor here. This means that if you do not adapt quickly, you may well find yourself heading home, perhaps breathing, perhaps not. I am the leader of the Dechtakars. We are warriors without a House, devoting our lives to serving the Auroran Empire, not just to one of its subsidiary Houses. It is we who defend the Auroran State from itself, and who act as guardians of Auroran Culture. We are the buffer between Houses, stopping any blood-letting from getting out of hand. Please follow me to your lodgings. Your work will begin tomorrow."

Completion
You are assigned a Rimertan partner called Hune, of the order of the Crimson Sword. Hune explains, "While most Rimertans have some leaning toward a particular House, they are all committed to the Auroran Cause first. My father, Lo Wang, leans towards House Heraan, and was the partner to Techerakh when he served with the Rimertans. It is the start of a strange time for you, patrolling the borders of Auroran Space, serving alongside warriors from other Houses and the ever-calm Dechtakars. You will catch yourself wondering why all of Auroran Space cannot be like this, and hoping that some day it will be.

"Have a look around for a bit," he says with a smile. "there'll be plenty of time to catch up later."

Destroy Pirate Menace

Offer
When you enter you see Hune and Lo Wang sitting at a table near the door.

"The Dechtakars have heard of raids by houseless warriors on the frontier settlement of <DST> in the <DSY> system," Lo Wang informs you quietly after you sit down. "The Auroran settlers have discovered a valuable deposit of palladium, but these honorless thieves have been plundering their shipments as they leave the planet. You and Hune are charged with sorting out the culprits."

Hune looks at you strangely, "Do you accept?"

Briefing
Hune grins, suddenly glad and slaps you on the shoulder. "You passed the first test! Now we need to go to this cursed planet and help these silly people out."

"Cursed planet?" you ask quietly.

"It has a giant artificial ring around it," replies Hune diffidently, "and every time the scientists try to have a look at it, they end up disappearing without a trace, taking everyone else in the system with them." You look over at him apprehensively. Dying in battle in the service of the Heraan or the Empire is one thing, being swallowed up by an unknown menace is another. Hune chuckles. "Don't worry yourself, we probably will not have to be on planet for too long."

Refusal
Hune looks at you with a disappointed expression in his face.

"I thought you were made of sterner stuff," he informs you quietly standing up.

With that he walks away, his entire attitude showing his disdain for you.

Mission Log Entry
Destroy any raiding houseless warriors in the <DSY> system to put an end to their palladium plundering.
Loading Cargo
After fighting your way through the heavier than expected pirate presence, you manage to touch down near the settlement camp to see many men and women, obviously with little martial experience, trying to hold out these treacherous dogs from their ramshackle homes.

As soon as you and Hune enter the fray the battle turns. You both hit them with everything you have and the honorless dogs quickly give ground, and not one survives to reach the relative safety of space.

"Thank you sirs," says the grateful leader of the colonists. "We thought that we were just about to die."

"At least you chose to go down fighting," grunts Hune gruffly, obviously uncomfortable with the praise, and you grin at his discomfort.

"But we would ask of you one favor," continues the settlement leader with some trepidation, "all our spacecraft have been destroyed by the Houseless pirates, and we need to pay our sponsors back on Dani by passing on some of the palladium we have managed to acquire. Could you help us?"

You are about to snap that you are not merchants to be carrying around produce, but Hune places a restraining hand on your arms as the man shrinks from your obvious rage.

"Of course we will," he intones quietly. "True warriors are tasked to protect all the citizens of the Empire from all dangers, be they combat or mercantile based."

You have the grace to look ashamed and you immediately head back to your ship to begin loading.

Dropping Cargo
The sponsors of the settlers are overgracious with their thanks. They entertain you with a breathtaking feast, and send the two of you off with a barrel of Nibos, an alcohol so strong it is forbidden on some colonies. However, Hune has been giving you some lessons in drinking...

He tells you of all the different positions within the various Houses, as despite having been a warrior for some time now, you have spent most of your time wandering the galaxy in service to your House and have not had these things explained to you.

"You have the elders of the Houses who act as a ruling body of advisers," he tells you, "and then you have the Thurokiir (obsidian heart, arbiter of reckoning) and the Mundokiir (heart of crushed garnet, the eye of fury). The easiest way to think of it is that the Mundokiir is the military head of the warriors of his or her house, in charge of protecting against any of the purely physical dangers. The Thurokiir on the other hand is the spiritual head of the warriors of his or her house, in charge of protecting against any of the more nefarious threats to their house, be they spiritual, threats to the house's honor, or even espionage and sabotage."

Completion
"Often the Mundokiir and Thurokiir will end up working together," Hune finishes, slightly slurring his words due to the copious quantities of Nibos beer you have both imbibed. "They do this to protect the House in every possible way. The warriors are their pawns to use to defend their House as best they can - some of them are more valuable than others, but ultimately they are just pieces of the house's defense."

Somehow the thought that you are just a block in the defensive wall of the Heraan house fills you with pride. Your role may or may not be large, but without you, that wall would be harder to keep strong, and that makes your whole life worthwhile.

"Anyway, " Hune mutters drunkenly, "we need to get back to Rimerta to receive any further missions that might be required of us.{b9666 "" " I'll see you back there.\"

With that he drunkenly staggers off towards his ship."}

Escort Moash Dignitary

Offer
Upon landing you are met by Lo Wang, who informs you that a Moashi dignitary named Duradar will soon be visiting his great nephew on <RST> in the <RSY> system. His rank is sufficiently high to require an escort to the strife-ridden border settlement. This time you will be sent without Hune to escort him from here to <RST>.

You struggle with your rage at being used in such a lowly manner, but after a moment you calm yourself and begin to realize that you are being tested, and that Lo Wang is waiting for your answer. What will it be?

Briefing
Lo Wang nods, satisfied with your response. He leads you over to an older man who has a disdainful expression on his face.

"You would leave me in the protection of this cur from that honorless house?" sneers Duradar. "I say that the Dechtakars are fools!"

Lo Wang, unperturbed, points out that if you should fail the Moash would have a case against the Heraan House, so who better to protect you than an ancient enemy? With a flash of insight, you realize that Lo Wang is right, and you vow to protect this scum from any harm while he is in your care.

"Very well," Duradar concedes in his condescending manner. "It might be entertaining to watch one of the barbaric Heraani working towards the good of a proper House for once."

You roll your eyes at Lo Wang after Duradar sweeps past, and he has a hard time keeping a straight face behind the pompous fool...

Refusal
Hune looks at you with a disappointed expression in his face.

"I thought you were made of sterner stuff," he informs you quietly standing up.

With that he walks away, his entire attitude showing his disdain for you.

Mission Log Entry
Escort Duradar to <RST> in the <RSY> system so that he can meet his nephew.
Completion
"Well, it seems that when put to use protecting those of us who are worthy of such security, even the Heraani are capable of performing to a level that is acceptable, if only barely," sneers Duradar. "Still, I fully expect you to run back to where you came from, where they will encourage you in the bad manners you have shown throughout the journey here. It would do you well, {G"boy" "girl"}, to remember that you should respect your betters!"

As he starts to walk away, all the many hours of snide and derogatory comments finally becomes too much, and now that you have discharged your service to this pompous windbag, you let fly with a single comment that stops him in his tracks.

"You can be assured, Duradar, that whenever I meet my betters, I will be more than ready to respect them. Until then, I will simply discharge my duty."

With that you turn away to head back to your ship for the journey back to Rimerta smiling at the indignant sputtering of the Moashi fool...

Battle with Wild Geese

Offer
As you sit in the bar, sipping the drink bought for you by Hune, Lo Wang walks in and comes over to you.

"The Wild Geese have made a strike against Auroran interests in the <RSY> system," he informs you. "We need you two to reinforce those Auroran interests in the system."

Once again there is that odd moment of silence as both Hune and Lo Wang await your answer to the implied question of whether or not you will do your duty.

Briefing
With a nod, Lo Wang accepts your affirmation of your honor and walks away. As the two of you get your stuff together for the upcoming battle, Hune tells you a little about the Wild Geese.

"They are a group of mercenaries with a long history of battle honors. Every now and again they are employed by various houses to help with their battle plans, and they never renege on any deal they ever make, and they fight like demons. Of course, they are often employed by the Federation as well, and they certainly make for worthy adversaries.

"I'm surprised you don't know more than I," Hune breathes quietly. "After all, the leader of the Wild Geese, a man named Eamon Flannigan, is a decorated warrior who served with the Heraani for many years - long enough to be given the battle name 'Archindar', which translates as 'he who refuses to die'. I understand he was given that name by a former Moash Mundokiir after he covered a Heraan withdrawal, dropping back again and again to forestall the Moash fleet's forward elements."

"Well then," you reply with a savage grin, "this should be a battle to remember then!"

With a laugh and a slap on the shoulder, Hune moves towards his own ship, and the two of you go to do battle with these worthy opponents.

Refusal
Hune looks at you with a disappointed expression in his face.

"I thought you were made of sterner stuff," he informs you quietly standing up.

With that he walks away, his entire attitude showing his disdain for you.

Mission Log Entry
Fight off the Wild Geese task force in the <RSY> system.
Dropping Cargo
The Wild Geese gaggle fought valiantly, as {b800 "as you expected" "can only be expected with such opponents"}, but you were finally {b800"able to defeat them" "triumphant"}. Hune saved your butt more than once with his fancy shooting, and you his. You celebrate with a little more of that Nibos. Throughout the night, the two of you{b800" solemnly " " "}salute the many, now departed, {b800"members of the Wild Geese" "valorous enemies"} you faced today, who fought with courage and skill. More than a few of the young warriors stationed here join the two of you, many openly praising the skill shown by the both of you. Even the young Moash warriors are complimentary.

"I cannot wait until I discharge my service to the Empire," says one of the young Moashi, "so that I might test myself against the Heraan. If all of them are as capable as you, it will be a great challenge!"

"I look forward to that day," you reply, surprised to find yourself thinking that not all the Moashi are that bad, and that you will be sorry to send this one to the Hall of Heroes.

Completion
The next day you wake up lying beneath your ship, soaking wet and freezing, with Hune standing over you grinning with a bucket in his hands. You immediately leap to your feet and begin struggling with him, quickly pinning him to the ground and slapping him around the face as he laughs uncontrollably. You eventually let him up, and he embraces you as a {G"brother" "sister"}.

"You have shown yourself worthy of being called a battle-{G"brother" "sister"} of the Dechtakars. You have discharged your duty, and it is time you returned to your House. I look forward to meeting you again in the future <PN>. I am sure your future will be filled with glory and honor. I have a feeling that we will meet again and do great things."

With that he embraces you again, and with a wave, heads towards his ship, and you know in your bones that he is right. One day the two of you will change the course of the Empire somehow...

Battle with Wild Geese

Offer
As you sit in the bar, sipping the drink bought for you by Hune, Lo Wang walks in and come over to you. "The Wild Geese have made a strike against Auroran interests in the <RSY> system," he informs you. "We need you two to reinforce the Auroran interests in the system."

Once again there is that odd moment of silence as both Hune and Lo Wang await your answer to the implied question of whether or not you will do your {b800"duty, even against those who were your comrades whom you still hold in high regard" "duty"}.

Briefing
With a nod, Lo Wang accepts your affirmation of your honor and walks away.

As the two of you get your stuff together for the upcoming battle, you tell Hune a little about the Wild Geese. "They are a group of mercenaries with a long history of battle honors. Every now and again they are employed by various houses to help with their battle plans, and they never renege on any deal they ever make, and they fight like demons. Of course, they are often employed by the Federation as well, and they certainly make for worthy adversaries.

"I'm surprised you know as much as you do," Hune breathes quietly. You smile sadly, and tell him of some of the woes suffered by the Wild Geese at the hands of the evil Bureau, of their struggle to regain their homeland, and of the deaths of some of your friends and fellow warriors.

"The Heraan house have done the honorable thing," Hune notes, his face expressing his understanding of the plight of the Wild Geese and respect for your feelings towards them. "They have protected a beautiful people and gained a strong ally at the same time. I expect these Wild Geese to be most troublesome to face in combat."

"I can guarantee you," you reply with a sad but proud grin, "this will be a battle to remember."

With a nod and a slap on the shoulder, Hune moves towards his own ship, and the two of you go to do battle with your former comrades.

Refusal
Hune looks at you with a disappointed expression in his face.

"I thought you were made of sterner stuff," he informs you quietly standing up.

With that he walks away, his entire attitude showing his disdain for you.

Mission Log Entry
Fight off the Wild Geese task force in the <RSY> system.
Dropping Cargo
The Wild Geese gaggle fought valiantly, as {b800 "as you expected" "can only be expected with such opponents"}, but you were finally {b800"able to defeat them" "triumphant"}. Hune saved your butt more than once with his fancy shooting, and you his. You celebrate with a little more of that Nibos. Throughout the night, the two of you{b800" solemnly " " "}salute the many, now departed, {b800"members of the Wild Geese" "valorous enemies"} you faced today, who fought with courage and skill. More than a few of the young warriors stationed here join the two of you, many openly praising the skill shown by the both of you. Even the young Moash warriors are complimentary.

"I cannot wait until I discharge my service to the Empire," says one of the young Moashi, "so that I might test myself against the Heraan. If all of them are as capable as you, it will be a great challenge!"

"I look forward to that day," you reply, surprised to find yourself thinking that not all the Moashi are that bad, and that you will be sorry to send this one to the Hall of Heroes.

Completion
The next day you wake up lying beneath your ship, soaking wet and freezing, with Hune standing over you grinning with a bucket in his hands. You immediately leap to your feet and begin struggling with him, quickly pinning him to the ground and slapping him around the face as he laughs uncontrollably. You eventually let him up, and he embraces you as a {G"brother" "sister"}.

"You have shown yourself worthy of being called a battle-{G"brother" "sister"} of the Dechtakars. You have discharged your duty, and it is time you returned to your House. I look forward to meeting you again in the future <PN>. I am sure your future will be filled with glory and honor. I have a feeling that we will meet again and do great things."

With that he embraces you again, and with a wave, heads towards his ship, and you know in your bones that he is right. One day the two of you will change the course of the Empire somehow...

Redeem Yourself

Offer
When you step out of your ship you are surprised to see Hune standing not far away.

"Are you ready to redeem yourself?" he asks directly.

Briefing
He nods, as if he expected such.

"Then we had better head to <RST> in the <RSY> system, hadn't we," he smiles.

Refusal
Hune looks at you with a disappointed expression in his face.

"I thought you were made of sterner stuff," he informs you quietly standing up.

With that he walks away, his entire attitude showing his disdain for you.

Mission Log Entry
Head to <RST> in the <RSY> system to continue your service with the Dechtakars.
Completion
"When you're ready to take the next step towards redemption," Hune smiles, "stop by the bar. I'm sure Lo Wang will have something for you."

Head to Heraan

Offer
No desc reqd
Mission Log Entry
Head back to <RST> in the <RSY> system to find out if the Heraan House requires you.
Completion
As soon as you land, you decide that you had better head to the bar to find out if anything is going on.

Fight Duel for House Honor

Offer
On returning to Heraan you are met with much rejoicing by your friends. It has been a long time between drinks! Techerakh tells you that he has need to speak to you tomorrow about the future direction of House Heraan, and that you are to play an important role in it, both behind the scenes and in the spotlight.

It is with a monstrous hangover that you make your way to Techerakh's quarters the next morning. You arrive to see him stripped to the waist, engaging a number of holographic opponents. Sweat shines on his bare body, making the images of death and destruction that adorn him writhe and take life. You politely wait for him to finish, and when he does so he sits down beside you and begins your briefing.

Briefing
"It is important that you become feared by our enemies, but that you are also known as an honorable warrior. The reports of you while you were with the Dechtakars were very favorable. This will do much to improve your standing in the eyes of your brothers - and our enemies.

"However," Techerakh continues, "there is going to be a duel in the Grip System. Kuron feels it will be important, and I always defer to him in matters of strategy. The man's a genius you know...and he feels that it is important that our enemies get to know just how good you are. Of course, it will be a fight to the death, and victory cannot be claimed until the winner shows that the other warriors are dead. It will be a bloody and fast encounter, as each House will only send one warrior. You have been chosen to represent House Heraan. You have a few weeks to get to Grip in order to cover yourself in glory again. So get cracking and good hunting. Hopefully I'll see you soon. By the time you get back, Kuron may well be ready to do some work and plans will be brought into action."

You quickly shake Techerakh's hand and head for battle.

Mission Log Entry
Go to Grip and defeat all the duellists before returning to Heraan.
Dropping Cargo
The most intense battle you have ever experienced still resonates within your soul as you enter the Great Hall. Your near-naked body is adorned with fresh kill tattoos, with the tattoo of Auroran Champion still smarting on your face. The hall is jammed full of proud warriors. Thousands of voices roar with approval as you step into the light of the huge bonfires, and you feel your heart almost burst with pride. Tears well in your eyes as Kuron raises his hands for silence.

"Little Wolf," he begins, "the days are brief since you stood before us for the first time, yet your achievements nearly cover you. I have watched you grow into a mighty warrior."

Completion
Nuada Skullsplitter, head of House Heraan, motions you to kneel before him. In a regal motion, he pulls a white hot brand from a nearby fire pit and touches it to the top of your favored hand. You grit your teeth as you feel the flesh sizzle against the hot metal.

"As by steel you live, by steel you are marked," Nuada intones. "This marks you as a weapon of this great House. Now stand and be recognized, KarHallarn - the wolf of House Heraan." Through the night's celebrations, all you can look at is the seal on your flesh - a heron gliding gracefully over a leaping wolf. It feels good on you.

Make a Name for 'The Pack'

Offer
The mood in the bar is one of quiet waiting. The Council has been planning a new battle group, and most predict that you will be leading them. Many warriors have challenged you of late, from wrestles to simulated combat in ships varying from fighter size to capital ships. You are exhausted most of the time, but you know why they are doing it; they wish to impress you with their prowess, trying to become part of the legend that is rising around you. Those who challenge you are paying you a great honor.

Most of the available warriors in the House have been recalled to Heraan, and the bars are all full of restless, loincloth-clad bodies, and the air is heady with the scent of tattoo ink. With anticipation you head for the Great Hall. A crowd gathers behind you, many of those present having duelled with you in the past few weeks. By the time you meet Bazara, the crowd has swelled further.

"Well," he glances behind you. "I see you must have on a new {G"aftershave" "perfume"}!"

Karrod steps from inside Bazara's quarters and continues, "Hmmm," he sniffs you loudly. "Smells like success to me."

You glower at the two of them as they laugh long and hard, but realize that there isn't much point. Bazara and Karrod are like most warriors. They take little seriously, unless it is war or death. The three of you head for the hall. Karrod tells you that after the Council meeting he wants you to meet his son, Jesura, just back from the Federation front. Karrod has spoken highly of him in the past, as have Techerakh and Bazara, and you are keen to meet him. You bring your focus back to the present as you enter the familiar dimness of the Hall.

The sounds of conversation dies away as Kuron steps into the firelight. He strikes the flagstones with his staff and begins.

"Fellow warriors, you have been called here to endorse a new battle group. Like the Auroran warriors of old, it will travel the universe battling with prowess and skill. There will be a reckoning in the land as House Heraan walks the warrior's 'Path of Strength'. It is the contention of the council that the Moash House has been First Family too long, and that House Heraan must take over that position if we Aurorans are to prosper."

The roar for the assembly deafens, and you roar with the others. As the cheering dies down, Kuron continues.

"This new battle group will be working directly with me and with Techerakh the Bloody Hammer. The Mundokiir and Thurokiir will guide them and use them to bring about the destruction of the Moash House."

Again more cheering, which forces Kuron to wait. It is during these few moments that Kuron makes eye contact with you, and you know for sure that you are to lead this new group. Your heart hammers in your chest.

"The new group will be known as 'The Pack' and their leader will be the mighty KarHallarn.

Briefing
Cheers of approval erupt as a multitude of hands slap you on the back and reach to be shaken. Kuron speaks again.

"The ranks of House Heraan have been scoured for the Seven best warriors to join the new group. They are...Horgar the Grim, Skultir Whose Weapons Spell Doom, Burch'ee of the Cold Death, Savard whom Death Knows Well, Syn'tax Never Fears, Jesura Iron Will and finally Bazara the Cunning."

You catch yourself thinking how nice it would be to have a much more personal knowledge of the {G"beautiful Savard" "handsome Jesura"}, but stop yourself when you realize you have been staring. {G"Savard is a fierce female warrior" "Jesura is a determined warrior"}, not much {G"younger" "older"} than you. In fact only Horgar looks to be older than you by very far. New tattoos are placed upon bodies wherever they will fit: a wolf, its muzzle dripping gore from a rotted skull. The symbolism doesn't fail to strike you, for the Skull is the symbol of House Moash.

"Stand my warriors and be recognized," Nuada says, and 'The Pack' stands as one and feels the approval of their fellows.

"KarHallarn, I charge you to lead this strike force deep into the heart of Federation space and attack the forces of Sol. Soon there will be a Federation shipping convoy passing through that system. I feel it is right that we warn them that 'The Pack' is fearless, and that their jaws will soon close around Moashi throats."

Mission Log Entry
Go to Sol and obliterate a few enemy ships - just to let yourself become known.
Completion
Your pack mauled the shipping lanes of Sol, and the Federation is well aware just how good you are. You think the Moashi must also know and smile grimly to yourself. The other Houses will be upset that the Heraani are able to perform such mammoth deeds with such small numbers, but the dishonor is theirs. Once the Heraan House becomes the first family, it will be time for all Aurorans to perform feats of valor.

Meet With Eiric

Offer
Techerakh and Kuron allow you very little time to rest before sending you and your team on another mission.

Kuron grins. "The Pirates are being torn by internal strife, and the old balance of power among them has begun to shift. We must know what is going on up in the galactic north. My spies report there is a new player on the patch. I'm sending you to meet with him, and Bazara to meet with his immediate enemy, the notorious McGowan.

"It is important that you get a feel for this fellow called Eiric," he continues earnestly. {b809 "You rock back in your chair at the mention of the name. This Eiric is almost certainly the man you rescued before. " " "}"McGowan we can deal with because we know that he has very little honor and wants only for riches and power. His kind are easy to anticipate. This Eiric may be a different man altogether{b809 ", although by your reaction," he smiles, "I think this may be a man we count on." "."} Techerakh would be going himself but he has headed off on important business, so Nuada has requested that you go in his stead.

"I don't have to tell you how important this mission is," Kuron finishes off-handedly, "so don't muff it or I'll kick your backside till it's blue. Your pack won't be going with you, as they will be going on missions of their own. The game is afoot my friend, and soon it will be time to play for the entire box and dice."

Briefing
You are beginning to plan what you will do when you find this Eiric when Kuron continues.

"The Moashi have become just a little suspicious of the increase in activity on our behalf, and apparently there is much talk of you in their bars and stations.

"Be careful," he cautions. "You have become something of a marked {G"man" "woman"}. Many young warriors will try for you just to make a name for themselves. It is important that you remain alive. You are important for the future of this House and your dying would put a serious crimp in our plans. So play it smart and don't get dead. Karlaekaar said that you had a good head for battle, so use it and don't get suckered into any traps. Go to <RST> in the <RSY> system and meet this Eiric. Find his political leanings. {b809 "Use any influence you may have with him." ""} Probe him, but don't look too obvious. Report back to me when you are done."

Mission Log Entry
Go to <RST> in the <RSY> system and meet Eiric. Beware, there may be enemy everywhere.
Completion
{b809 "Your reunion with Eiric is a joyful one. You find yourself reminiscing of your times with the Wild Geese, and he notes your growth over the last while.

\"So, I see you joined House Heraan. Good for you; they're honourable people. Now, why are you looking up an old shipmate?\" You tell Eiric about the current situation of your house. He looks troubled.

\"I mistrust the Federation,\" he comments shrewdly, \"and would love to see their downfall. I have been running supplies for the Rebellion for months, and will continue to do so. Eventually, I will fight for them, when the war between the Auroran Empire and the Federation is over and the Federation has ceased to exist in its present form.\"

On the topic of McGowan, Eiric becomes pale. With controlled rage he tells you that one day he will kill McGowan, to avenge the death of his parents. You do not press him further. If there is one thing an Auroran warrior understands it is vengeance. Before too long the hours have passed, and you both head for your ships. Eiric tells you that he would like to forge better relations with the Aurorans, and if doing so begins with House Heraan, then so be it.

You leave with a deep feeling of promise for the future, glad to know that the man you rescued will be on your side." "You meet with Eiric in a small bar. You talk for many hours over ales, and find him to be an honorable man.

\"I mistrust the Federation,\" he comments shrewdly, \"and would love to see their downfall. I have been running supplies for the Rebellion for months, and will continue to do so. Eventually, I will fight for them, when the war between the Auroran Empire and the Federation is over and the Federation has ceased to exist in its present form.\"

On the topic of McGowan, Eiric becomes pale. With controlled rage he tells you that one day he will kill McGowan, to avenge the death of his parents. You do not press him further. If there is one thing an Auroran warrior understands it is vengeance. Before too long the hours have passed, and you both head for your ships. Eiric tells you that he would like to forge better relations with the Aurorans, and if doing so begins with House Heraan, then so be it.

You leave with a deep feeling of promise for the future."}

Return to Heraan

Offer
On entering the bridge of your ship, you notice the flashing message light. You quickly enter your voiceprint, and scan. Kuron informs you that the Moashi have begun a push against the outer systems of Heraani Space. There are distress messages flooding in from various points, and that you are required to head for Heraan with all possible speed.
Briefing
You blast away from the spaceport, breaking a number of outbound traffic laws as you do so, but you don't care. You have a lot of space to cover and not too much time to do it!
Mission Log Entry
Fly back to Heraan in the Heraan system as soon as possible!
Completion
You land amid a great amount of confusion. Warriors are openly weeping, and most stand with bowed heads. As you push through the crowd you hear muttering of disbelief and despair. You find Savard, Jesura and Bazara. Bazara turns to you and pulls you into an embrace.

"I have bad news, {G"brother" "sister"}," he pulls you closer. "Techerakh is dead."

You feel your heart skip a beat. Techerakh...dead. For a moment you cannot think. Then the cool, hard rage fills you.

"How?!" you force through clenched teeth.

"We aren't even sure ourselves," {G"Savard" "Jesura"} tells you "but Kuron will only speak to us when the pack is all here. You were the furthest away, and so have been the last to arrive. The others are waiting outside the bar."

{G"She" "He"} is {G"sobbing and steps into your arms" "clearly upset and you reach over to embrace him"}. You hold {G"her" "him"} for a moment and then push {G"her" "him"} away.

"Let's go," you say as you force the sadness down inside. "The sooner we talk to Kuron, the sooner we can find the scum who did this and have our revenge."

Fight to be Thurokiir

Offer
Kuron meets you all just inside the entrance of the hall. He looks both weary and strangely joyous. He meets your looks of pain and despair with a wry smile.

"Why all the long faces? Did he die a coward?" The shock of what Kuron says stops you in your tracks.

"I guess you don't yet know how, so I'll tell you and let you all decide for yourselves. The Moashi Fleet you all rushed to stop was only sent for him. And the fool knew it. So what does he do? He speeds to meet them. He gave an excellent account of himself, making a mockery of the Moashi's best. By the time he fell, the Moashi had lost 20 fighters, a cruiser and a carrier. All this he did, even while facing their Mundokiir. Yes my brothers, the Moashi sent the "Eye of Fury" to claim him. So tell me this, who has found peace in the Hall of Heroes, and who still have the lion's work cut out for them."

Kuron smiles sadly.

"Yes, I'll miss that man a great deal, and unfortunately all of our plans must wait until we find a new Thurokiir. That is why I waited for you all to return."

Briefing
"You know how Thurokiir are chosen. Tradition is tradition. I offer you the office of Thurokiir. If you desire it, do battle above the heart of our House. The winner will be the new Arbiter to avenge the death of Techerakh the Bloody Hammer. Those who have spirit for this fight, fly out, and may your wits be sharp. Your ships have been modified. You will be able to kill each other, but any who kills another can never be chosen, for this battle is about skill and honor, not death, though death may follow the victor soon enough after this day."

You turn and stare at your battle brothers and sister in surprise, when Burch'ee of the Cold Death pushes you out of the way as he heads for the door.

"C'mon," he calls over his shoulder. "I have waited a long time to see how good you are KarHallarn. You'll get a run for your money...Oh, by the way, good luck!" You chase after him and prepare for battle.

Mission Log Entry
Fight for the honor of becoming Thurokiir.
Completion
You land, feeling strange, wishing Techerakh were here to confer with. You are now Thurokiir of House Heraan. In so becoming you realize that you could have killed your closest friends. Once the impact of that hits you, you head into the throng of screaming warriors. You are carried shoulder high to the Great Hall, and proclaimed as the new Thurokiir by the Council of Elders. You are informed that everything the Heraan House has is now available to you, including every type of ship they produce. You are cheered at the thought of finally being able to purchase the capital ships you have always dreamed of.

However, your thoughts are quickly tempered when you realize the awesome responsibility of being the moral and ethical ruler of the House now sits squarely upon your shoulders. In the resulting celebrations it takes more than the usual number of boilermakers to leaven your heavy mood. You drink to the memory of Techerakh, and to the success of House Heraan. {G"Savard" "Jesura"} takes you home, and you are more than a little surprised that {G"she" "he"} doesn't leave. At some point in the night {G"she" "he"} tells you that {G"she" "he"} would have had you easily, if {G"she" "he"} didn't harbor feelings for you.

"That is why you are the Arbiter, for you can make your heart as black as Obsidian. I cannot, for it will always hold thoughts of you." You pull {G"her" "him"} closer to you.

"Not as black as you think," you whisper, "For long have I had feelings for you." You embrace and all too soon dawn arrives.

Lead Raid on Moash

Offer
From: Kuron

To: Little Wolf

The Moashi Mundokiir has called a meeting of his veteran warriors on Moash. How do you feel about leading a raid?

Briefing
I will be placing you in charge of a few young warriors, who, like you, are trying to make a name for themselves. Head over to Moash and embarrass the Moash House by either killing their veteran warriors or forcing them to run away in fear.
Mission Log Entry
Lead a raid on Moash in an effort to embarrass the Moashi by either destroying or driving off their veteran warriors.
Completion
You and your fellow warriors greet each other with gleeful bear-hugs and a lot of shouting. After you all celebrate each others' kills, and laugh at the ineptitude of the alleged Moashi 'veterans', you quietly head off to find the dockmaster to see if you are going to be recompensed for your services. He praises you heartily when you enter his office, and pays you the sum of 25,000 credits for your efforts.

Main Story/Side Story 2 Split

Main Story Side Story 2
Main Story Side Story 2

Meet With Hune

Offer
Despite the night before, you are unable to rest, and a bleakness has settled on your spirit. For so long, Techerakh had been a rock to which you were able to anchor yourself. So did the whole House, you realize with a frown. Leaving {G"Savard" "Jesura"} asleep, you stalk silently from the room, heading towards Techerakh's quarters to go through his personal effects.

Kuron had told you of the tradition, but you dread the task. You feel as if it will place Techerakh forever beyond your reach, but you feel that is why the new Thurokiir must do so, so that they may fully carry the mantle of responsibility.

You enter the dim confines of Techerakh's unit, and are surprised to see a holo-projector with a note to you attached to it. You pick it up and initiate its sequencer...and suddenly Techerakh comes to life before your eyes.

"Hello {G"me boyo" "lass"}," he smiles at you, and you feel the tears leap unbidden to your eyes.

"Well, I guess I have died, and my hunch about the Moashi was right. Damn, I so wanted to be there when we marched on to victory. Ah well, I'll save you a spot at my table in the hall of heroes. Now, down to business. I have become very concerned about the number of our vessels being pulled away for duty on the border. Theoretically, all the Houses defend it equally, but lately the requests for Heraani ships have increased significantly. It is starting to leave us undermanned in the inner systems. Now if I have died, all the warriors will have gathered here. Our enemies will either attack our borders now, or will wait for all of our lads and lassies to return to their far flung posts, and then make a strike for Heraan itself. Now that you are Arbiter, you have to carry the weight of the whole House on your shoulders. Don't fret. I made sure that your shoulders were {G"wide" "strong"} enough! You must determine which of the two theories is true, and than act upon it. So much is at stake now. The Moashi are as slippery as eels, as cunning as cutter-House rats. They know we are making a push, and have plans in place to foil us. If they win, then the Heraani will cease to exist. They will blast us into atoms, leaving only dogs to lick at their heels. Don't let that happen! Now I know you don't feel like you can succeed, {G"boy" "girl"}, but don't worry, neither did I when I was in your place. Just remember, I have faith in you! I know that you will lead us to victory. When we are First House, unite the Aurorans. You have the wits to do it, for I have seen it in you. Unite us, then lead us to victory..."

Techerakh's image fades, and you are alone once more.

Briefing
You sit and think for a long time. By the time you emerge from Techerakh's quarters, you have changed in yourself. You have taken the Heraani cause to your heart, to make Techerakh's wishes into facts.

First you have to investigate the number of Heraani ships on the Auroran Border. Then you can at least form a strategy. From the Communications bunker, you send a sub-space message to Hune in Rimerta, asking if he could spend some time with you on a little jaunt. Your next stop is the bar, where you slap awake Bazara, Syn'tax, Burch'ee and {G"Jesura" "Savard"}. You send them to man the main spaceways into Heraani space, as a precaution. Next you inform Kuron that your oathing ceremony will have to wait, as you have too much work to do. He is much amused by your precociousness.

You wake {G"Savard" "Jesura"}, and tell {G"her" "him"} that you both must leave, unfortunately in opposite directions. {G"Her" "His"} face drops, but you remind {G"her" "him"} that {G"her" "his"} duty, and yours is to House Heraan. {G"She" "He"} lifts {G"her" "his"} face stoically, and you kiss {G"her" "him"} lightly before leaving for the Communications bunker.

After a few minutes of waiting Hune replies he is more than happy to share your company for some time, and that he will meet you on <RST>. With that you head to the dock. The roar of your engines barely covers the roar of the Heraani warriors as their new Thurokiir heads for {G"his" "her"} first duty.

Mission Log Entry
Travel to <RST> in the <RSY> system to meet with Hune.
Completion
You land and meet Hune at the Dechtakars base. He is glad to see you, and delighted at your promotion. You tell him that the weight is hard to bear. He tells you that it will only get harder. You think on this and are forced to agree. You quickly inform Hune of your suspicions about the Moashi pulling Heraani forces away from key stations and spaceways. Hune pales and replies that it would be considered treason to accuse the First House of such treachery without proper proof.

"But that is why I am here to see you," you tell him quietly. "If it is untrue then you can charge me with treason. But Techerakh believed it, and the Moashi had him killed for that belief. If I am to convince the Auroran Council of this then I shall need an unbiased witness. In fact, brother, I need you."

Hune considers for a moment before saying, "I call a Debt of Honor on you, KarHallarn, that if you are wrong I will be responsible for your life." You nod your consent and reply "I call a Debt on you, Hune, that if I am right, you will come before the Great Auroran Council and give evidence of what you will see. Meet me in the bar in an hour," Hune nods his consent and you begin preparations to travel the border.

Observe Auroran Border

Offer
You and Hune set out with a minimum of delay, and soon begin your tour of the border, paying particular attention to the many Auroran 'Listening' Posts that make up the first line of the defense for the Empire.
Briefing
You plot a course and set off quickly. You have a feeling that time is short, and that if you aren't quick, then the Moashi will spring their trap before you have discovered the way out of it. You also realize the gamble you are taking. If Techerakh was wrong in his suspicions, then there will be another Thurokiirs Trial in the not-to-distant future.
Mission Log Entry
Travel the Border with Hune on board to observe the composition of the defenses.
Completion
Hune has seen enough. Every crucial border post is being manned by predominantly Heraani vessels. Without a second thought he tells you to head for Aurora, but you tell him that you must use the trap the Moashi are setting against them. You will call on him when needed. He tells you that time is of the essence, and that he will make his own way back to Rimerta. You on the other hand head for Heraan.

Head to Heraan

Offer
No desc reqd
Mission Log Entry
Head back to <RST> in the <RSY> system to find out if the Heraan House requires you.
Completion
As soon as you land, you decide that you had better head to the bar to find out if anything is going on.

Defend Heraan Honor

Offer
No sooner have you touched down than there is a commotion on the flightdeck. You barely have time to disembark before a Dechtakars messenger steps forward and delivers you a data chip. You quickly load it into your wristcomp, and read the contents of the communique.

You gasp as you read, "House Moash has accused the Heraani of neglecting their duty to the Auroran Empire by not providing enough troops and vessels to man the Federation border."

You allow the rage to build inside you as you read further.

"They also accuse House Heraan of being in league with the Federation and of using their influence with the mortal enemies of the Auroran Empire to destroy the other four Houses in preparation for seizing the Empire."

The audacity of the Moashi amazes you. They have accused House Heraan of all the actions they themselves have undertaken. The communique demands that you travel to Aurora and speak on behalf on House Heraan. You stalk back into your ship, and quickly send a message to Hune, asking him to meet you on Aurora, as soon as possible.

Briefing
You decide that the best plan is to arrive on Aurora and deny all accusations. The Moashi will have discredited you with the delegates of the other Houses, so you will become the focus of their anger. It is only by luring the Moashi into believing that you have no defense that you will be able to crush them.

You are reminded of an ancient battle technique called the 'Hammer and Anvil.' Hune's information will be as the hammer; your presence will be the anvil, luring the Moashi into a position to be struck. It will not be easy waiting for Hune to arrive, but you know you must, for the fate of House Heraan may well hang in the balance...You set off for Aurora.

Mission Log Entry
Get to Aurora and defend the honor of House Heraan.
Dropping Cargo
You land and immediately make your way to the Empire's Council Hall. It is immense. You make small prayers to Death that you will not be lacking in strength for the trial, push open the huge doors and enter. Shouts of anger and derision hit you like a blow. The Heraani delegates are looking particularly harried. You nod in greeting, looking up at their balcony, hoping your presence will give them confidence. Even though they know that what the Moashi have claimed is untrue, they have no evidence with which to defend themselves. Soon that will change! You stride purposefully to the center of the central ring, and await recognition.

Bak'ara, the head of the Moashi delegation and chairman of the proceedings raises his hand. An expectant hush falls over the hall. "Brothers and Sisters of Aurora, I give you KarHallarn, Thurokiir of House Heraan, come to answer the charges laid against the Heraani by House Moash, namely that they are treasonous dogs and that they are the enemy of all that this Council stands for. KarHallarn how do you answer?"

You take a deep breath. If your plan is to succeed there is only one way to place your enemies where you wish.

"Members of the Great Council, I KarHallarn, call upon you an Honor Debt. The First House is committing the very acts of treason they have charged against House Heraan, to destroy their age-old rival once and for all."

A roar erupts from the assembly, and shouts of derision wash over you in wave after wave of anger. Once some form of order has been restored, you continue.

"Delegates of the Five Houses, fellow Thurokiirs and Brother warriors, hear my offer. I pledge the existence of House Heraan as a counterpoint to my debt. I will see that House Heraan is dismantled, its wealth and resources distributed to the other Houses if I am unable to prove my claims. But, I demand a debt of Honor of the highest magnitude from all of you, if I can. All I ask is a small amount of time to prepare my case."

The Councillors and delegates look shocked and amazed by your statements. To refuse is to lose honor. Slowly, they all signal their assent and you walk from the Hall.

Completion
You spend tense hours waiting for Hune to arrive, and have never been so happy to see another person when you see him. You clasp hands warmly and tell Hune of the days events. His eyes widen in surprise at the audacity of your plan, but also he realizes that you know what is at stake, and that the Moashi will not be able to contradict the evidence of a Dechtakars, as Rimertans are beyond reproach.

You re-enter the hall, and take satisfaction at the look which crosses Bak'ara's face as he sees Hune behind you. You stand before the Assembly and begin the destruction of the Moashi.

"Brothers and Sisters, I told you before that the Moashi were responsible for all the charges laid against House Heraan. Now I bring proof. Hune, son of Lo Wang and battle brother of the entire empire has come to back my claims that the Heraani are not shirking their responsibilities to the Auroran Empire. Quite the reverse. As Hune will testify, there are more Heraani vessels on the border with the Federation than from any other House, and least from House Moash. The Moashi have barely any ships on the border, and yet claim House Heraan are shirking their duty. And where might those Moashi ships be? Perhaps they are at meeting with Federation spies, discussing the future of the MOASHI Empire?"

You walk to the projector and project the stolen documents from the Moash convoy, the documents detailing the increasing Auroran attacks on the Wild Geese of New Ireland, to disrupt relations between the Federation and the Auroran Empire. Many of the warriors present shout in anger, and the Delegates from the other Houses look to the chairman, enraged at this latest news.

"Furthermore, did any of you notice the three Moashi battle fleets waiting in the system as you approached? Yes, my Brothers and Sisters, the Moashi have been playing a duplicitous game. Imagine what they have planned for your Houses had they been allowed to finish this attack on House Heraan." You turn to Hune, who steps forward and corroborates all that you have said.

However there is a gleam in Bak'ara's eyes as he looks at you, and you know that the Moashi aren't finished yet... It takes many hours for the Council to reach a decision. Finally, with great satisfaction, you watch Bak'ara remove the charges against your House. After all this commotion, you decide to head to the bar for some light refreshments...

Defend Heraan Space

Offer
No sooner have you left the Great Council Hall, then a young Heraani warrior rushes up to you.

"KarHallarn," he pants, and you get the impression that he has been running a long time, "The Moash Fleets left Aurora hours ago, and appear to be headed into Heraani space."

Your blood chills. Realizing that they have failed in their bid to destroy House Heraan politically, the Moashi have decided to try old fashioned force of arms. You rush towards your ship, the House must be warned.

Your first communication is with Kuron, who is still overjoyed by your victory at the Auroran Council. But he quickly realizes the plight House Heraan is in. With the bulk of its fighting capability on the Federation border, there is little standing in the way of House Moash smashing Heraan and killing the Heart of the House. Kuron begs you to buy him some time to mount a defense. You tell him that you will try.

Briefing
With three fleets heading into Heraani Space, the only way to stop them is to have your battle group hold them off until help arrives. It will not be an easy task, as the Moashi will outnumber them many times over. You quickly inform them of the situation, and they swear to hold to the last.

{G"Savard" "Jesura"} tells you what {G"she" "he"} feels for you, and is proud of your defense of the House. You tell {G"her" "him"} how much {G"she" "he"} means to you and blast off after the Moashi.

Your battle group will split and tackle two of the three fleets, while you will attack the Main fleet. The Moashi Mundokiir, Merrick'Ahh who Laughs at Death was responsible for the death of Techerakh the Bloody Hammer.

You spend a few minutes gathering intelligence reports and you can see that the most likely route Merrick'Ahh will take goes through Derlic, Vantra and the Heraan Astra systems. As soon as you have confirmed the ship movement reports you log off the terminal and head towards your ship. You will have your revenge this day!

Mission Log Entry
Destroy Merrick'Ahh and his battle fleet before they can enter Heraan space.
Dropping Cargo
All of your 'Pack' have died this day, but the Moashi have been completely routed.

Horgar died ramming his ship into the bridge of a Moash Cruiser, Savard while dog-fighting, outnumbered 15 to 1. Burch'ee of the Cold Death disappeared in a hail of fire, which destroyed the lead cruiser of the second fleet, commanded by the son of Merrick'Ahh. Jesura claimed scores of enemies before the end, and Bazara carried out a suicide dive through the flight deck of a Moash Carrier, destroying its fighter component before it could even take the field. Syn'tax overloaded the reactor of his ship to put a Moash Cruiser into the next world.

Kuron has lost an arm and a leg. He directed the last defense while surgeons tried to stop the bleeding.

Completion
The Heraani Fleets, returning from the Federation border, will make merry hell among the remainder as they flee for Moashi territory.

Yet for you it is a hollow victory. Most of your friends have died this day, and their deaths were of a direct consequence of your orders.

Karrod finds you sitting at the foot of your ships ramp, head in hands. His face is streaked with dirt, smoke and blood.

"Today you started to make a name for yourself as our Thurokiir," he congratulates you quietly. "Now you need to head out amongst our enemies to show that today was no mere fluke, and that you are a force to be reckoned with."

With that, he clasps your bone weary hand, and the two of you sit in silence while the rest of Heraan space celebrates.

Duel with Moash Thurokiir

Offer
You are sitting in the bar, trying to banish the ghosts of the past, when your wristcomp beeps an incoming message. You look down and read that you have been challenged to a duel by Am'Rosso, Thurokiir of House Moash, to be held in the Great Hall of Aurora.

Wearily you get to your feet and make your way to your ship. Kuron, from his hospital bed, informed the House Elders to expect this challenge, as the Moash will be trying to win back some honor. Kuron had asked you what you intended to do when the challenge came, but you told him you had no idea. Now you do.

Briefing
The Moash will try to win back some honor, and for taking the lives of your lover and friends, they will pay the ultimate price; they will lose their position as First House. You reach your ship and blast away. You are going to relish this.
Mission Log Entry
Battles can be fought in many different ways...
Dropping Cargo
You land on Aurora and march to the Great Hall. The news of your defeat of House Moash has spread far and wide, and many line the walkways to catch a glimpse of the {G"man" "woman"} who stopped an entire fleet. The Hall is packed tight with spectators to see the combat between Thurokiirs, an event of great rarity. Am'Rosso stands across the ring from you, his tattooed flesh glistening. You casually strip off your clothes and stand before him. The other three Thurokiirs stand between you. You recognize Chorga the Insane of Dani House, Jimuga Bloodspiller of Tekel House and Jeorgen the Painted of Vella House. They nod to you, and you see respect in their eyes. By tradition, Am'Rosso speaks first to inform all present of the meaning of the duel, and you then reply, before fighting...but not this time.

"KarHallarn, of House Heraan, I, Am'Rosso call you to stand for your House in this matter. I demand you rescind the Debt of Honor you have over House Moash through a duel, unarmed, before this council."

You take a deep breath...

"Am'Rosso, you are without Honor. Your House of proven treachery cannot be considered a House any longer. Having plotted to cheat the Auroran Empire of its independence, it did not even have the integrity to step down as First House in the face of incontrovertible evidence. Just one battle group from House Heraan stalled the cowardly Moashi attack of three fleets on the Heraani heartland, and gave you the greatest military defeat of the century. I will not lower myself or the Honor of My House to do battle with you, Am'Rosso. The honor of your House stinks more than the air that comes out of your arse. You and your House are a blight on all the Auroran Empire stands for."

Completion
You turn your back on him and hear sounds of a struggle. You turn to see Am'Rosso being held back by Chorga, Jimuga and Jeorgen. Yet even as you look Am'Rosso breaks through and rushes you, swinging his fists like a club. You duck beneath his blow, and, continuing your spin, ram your elbow into his ribs. You feel satisfaction as his ribs snap with a loud crack. The look of surprise on Am'Rosso's face has not time to change as you spin around and smash your other elbow into his nose, driving broken bones into his brain. Am'Rosso falls from your poleaxing blow like a felled tree and skids slightly on the floor.

Silence descends on the Hall.

Chorga, Jimuga and Jeorgen step forward and demand the electing of a new First House, and within the hour the Moashi have been ousted and House Heraan unanimously voted to take their place.

The task of forming a government takes some time, but before too long the disgraced Moashi have left Aurora, and House Heraan is in residence at the heart of the Empire. You wish that those who have gone before you were here to see the day of triumph, but somehow, you know they are watching, and that the Hall of Heroes echoes with songs of Heraani Valor.

Speak With Polaris

Offer
Initially the other houses stick the boot in to the remaining Moashi fleet. You only stop the other houses when it gets out of hand.

Before too long you are seated at the First House's position of the Great Auroran Council beside Kuron the Silver Arm (so named now in honor of his new cybernetic limb). The other four Houses quietly await the Thurokiirs Address.

"Brothers and Sisters of the Auroran Empire," you begin, "the days of fighting among ourselves must end. In disunity we will stay under the boot of the Federation. They take our lives, take our resources, treat us with disdain, and fail to see that we are their equals, if not their betters.

"We have been at war with them for generations, but the days of stalemate are over. Soon we will begin a campaign against the Federation, the likes of which has not been seen since the days of early contact.

"Look about you. Are our differences so great that the Auroran Nation cannot push forward? We go to win our right as the pre-eminent warriors in the universe. All I ask is that you are patient, and keep the fighting amongst ourselves limited. I have a much grander vision in mind. House Heraan believes in that vision. Do you?"

The Hall erupts to the cheers of the massed warriors. You take it that they agree.

Briefing
Your first logical step is the signing of a treaty with the Polaris. You tell the Great Council that the Polaris have the most advanced technology of the known universe, and that while the Aurorans would win a war with them, the cost would be extremely high.

You outline a plan in which you will travel to Polaris space, and outline all that you have said to the Council. The Polaris, you feel, despite their fierce reputation, are not interested in large scale loss of life. If you explain that the Empire will soon be taking control of the Federation, and all Federation space, then they will have to come into contact with the Auroran Empire sometime.

If you are able to interact in peace then there will be no further need for bloodshed. The other Houses agree, so you head for Polaris space.

Mission Log Entry
Go to <RST> in the <RSY> system to speak with the Polaris.
Dropping Cargo
You are met by a very graceful individual at the foot of your ships ramp. "Good day KarHallarn of House Heraan, I am Mu'Randa."

"How do you know my name?" you ask, surprised.

"We have followed your career for some time, <PN>." You gasp. No one has called you that in a long time.

"We have been pleased with the level of skill you have achieved. We even heard your Thurokiir's Address, and I must say, the Polaris found it very interesting indeed. Be pleased to come with me, for I am authorized to discuss matters of state with you."

Completion
You prepare to leave some hours later. Your time with Mu'Randa was strangely calming. It was good to discuss important matters without having to raise your voice but you are amazed by the outcome. The Polaris will form a treaty with the Auroran Empire on the condition they are allowed to become a sixth House. The Polaris are numerically few - fewer than one Auroran House.

They have also stipulated that the Rebellion against the Federation must be prepared to accept Auroran ascendancy. First peace, and only then war with the Federation.

You are now making your way to meet Frandall, who seems to be in charge of the Rebellion's intelligence operation, on Goliath in the South Manchester system. Mu'Randa has arranged the meeting. You begin to see why political solutions take so long to arrange...

Head to Goliath

Offer
Template:Nova desc 4676
Mission Log Entry
Head to <RST> in the <RSY> system to speak with a representative of the Rebellion.

Return to Aurora

Offer
You meet with Frandall in a dimly lit bar on Goliath. He shakes your hand and offers you a seat. You wonder how many of the people in the bar are rebel operatives. You have a feeling that Frandall is pretty thorough, leaving nothing to chance. But then, like most non-Aurorans, he would be afraid of dying.

"Hello KarHallarn," he says.

For a master spy, Frandall does not exactly look the part, but then you guess that is the whole point.

"Mu'Randa has told me what you intend, and I have in turn spoken with the Rebel High Command. We have already reached an impasse. The Rebellion will not support the Auroran Empire if it conquers the Federation. I'm afraid that we feel your bad system of government is little better than the Federation's worse one."

"And what would it take for the Rebellion to come aboard?" you ask.

"Well, for starters, a judicial system would be good..."

Briefing
By the time you have some idea what the rebels want, you see that they are not too different from the Aurorans. By appealing to the sense of Common Enemy, and promising that you will do your best to form a judicial system (whatever that is) it is clear that the rebels may not be all that hard a nut to crack.

It appears that they are tiring of their protracted war with the Federation, and if certain expectations were met by the Great Auroran Council, then the Rebellion would join the Empire as a seventh House. You tell them that the proposal must be put before the Council.

You have also decided that the Auroran Empire needs a system other than trial by Arms for the resolution of conflict. The smallest of matters cannot be too small for the leaders of Houses, and a Thurokiirs' Council may be worth creating. You will return to Aurora to lobby the council.

Mission Log Entry
Return to Aurora and create a Legislature and Judiciary.
Completion
It took weeks. The Council finally decided to allow the Polaris to join the Empire as a sixth House, only if they were prepared to share their prodigious technology. The Polaris may balk at this, and you know that the matter will have to be discussed with Mu'Randa.

The matter of the Thurokiirs' Council was more contentious. The Thurokiirs' Council would solve matters in a fair and just method. Appeal to the Thurokiirs' Council, required sponsoring by a warrior or an elder of any House. The Thurokiirs will hear and debate the case. The arbiters will then vote on the matter and the decision is carried by the majority. If any House does not comply with the ruling, then the other Houses, and the Rimertans will wipe them out.

You had to call in your Debt of Honor to have the Thurokiirs' Council created, but your brother Thurokiirs finally agreed on your vision.

Meet with Mu'Randa

Offer
You discuss the possible entry points into Federation Space from the Auroran Border.

"It is most likely going to be through Roughneck Territory." Kuron waves a silver limb towards the ceiling. "The only problem is the poxing Roughnecks themselves. Every time I have considered attacking the Federation, I stumble on the Roughnecks. I have to admit that they would probably hold any advance long enough for the Federation to reinforce the area and push us back.

"So do the Roughnecks have anybody who would take them apart? I know that our warriors would be able to take them, but we don't have time. We have to skip through the system and push on into Federation space."

You think about the possibility, when Kuron suddenly slaps the table. "I know who to get," he beams at you "listen, by the time you get back from meeting the Polaris and the Rebels, I'll have someone else to meet you."

You finish your drink, and think over the upcoming meetings.

Briefing
You have a sneaking suspicion that the Rebels will agree to your terms, if only because they don't want to be ground to a pulp between the Auroran Empire and the Federation. The Polaris may not agree to share their technology, but if you can bring them to the table, then the likelihood of victory over the Federation is good. If you can get the Polaris to agree...

You decide to meet with Mu'Randa again, and you send a signal into Polaris space asking her to meet you on <RST> in the <RSY> system.

Mission Log Entry
Go to meet with Mu'Randa on <RST> in the <RSY> system.
Completion
Your meeting with Mu'Randa is remarkably brief. The Polaris consent to share their technology over the next century, as the immediate introduction to weapons of such power would tear the Auroran Empire apart. The Polaris are more than happy that the Council has consented to take them as a Sixth House. You tell them to wait for you to contact them with plans.

Meet with Frandall

Offer
Your next stop is in Goliath. Frandall will be waiting for you, so you set off without delay. You secretly hope that the Rebels will take your offer. While you know that you would ultimately win any war with them, it makes you uncomfortable to think about a guerilla war. Aurorans do not think highly of that sort of fighting, which would give the rebels a huge advantage.
Mission Log Entry
Go to <RST> in the <RSY> system and meet Frandall.
Completion
Frandall listens intently to your proposal. The Auroran Empire feels that the Federation is without honor and a destructive and evil power base in the Universe. The Auroran Empire wishes for all peoples to be represented in the governing of the Universe, and as such would prefer if the Rebellion were allies.

The Thurokiirs' Council is sufficient for Frandall, but he tells you that he needs to speak to the Rebel High Command before agreeing. The Rebels would be known as the New Federation, and would only be allowed to hold twenty systems maximum. Frandall seems to think this is fair, so long as the Rebels get to pick which systems. You tell him that they would have to lobby the Great Auroran Council.

He suggests you return to Aurora and that he will contact you with the High Command's reply.

Head to Aurora

Mission Log Entry
Head back to <RST> in the <RSY> system to find out if the Heraan House requires you.

Meet With Eamon Flannigan

Offer
Kuron meets you in the bar and sits down. He is excited about something, but with all the to-ing and fro-ing lately, you are starting to wonder whether or not it is worth the hassle.

"It WOULD probably be easier to just kill everybody," you begin.

Kuron laughs. "I have set up another meeting for you, but this one is pretty easy," Kuron begins, taking a long draught of Ale, "I know the man very well. In fact he was a battle brother to Techerakh, in the early days. A great warrior, Archindar, otherwise know as Eamon Flannigan. He is the leader of the Wild Geese."

Briefing
Your interest is aroused.

"I have informed him of the change of situation here, and how the Federation has been trying to set up the Wild Geese. Once he knew of their plans he was interested in our proposals. He wants to meet with you in New Ireland. The Wild Geese are perfect for holding the Roughnecks at bay while the main force of Auroran warriors push forward into Federation Space."

A message arrives just before you leave. Frandall reports that the Rebel High Command has agreed to the Auroran proposals. He advises that an attack on the head of the Bureau, a woman named Krane, would throw the entire Federation into confusion. The easiest time to kill her is when she travels from the Bureau headquarters in New England to Sol. Apparently in five weeks she will be dropping by.

You quickly dispatch to the Polaris, "The signal to attack will be the death of the head of the Bureau." The Polaris will then attack from their shared borders. This, combined with an all-out attack by the rebellion, and the push from Auroran space... you start to see how the plan might work.

You quickly check the chronology, and tell Kuron to mass the troops on the Federation border. His signal to attack will come from you. You quickly head for New Ireland.

Mission Log Entry
Go to New Ireland to meet Eamon Flannigan.
Completion
You are ushered into a small bar in New Ireland. You look into the gloom to see Eamon Flannigan.

Before you can speak, he tells you, "Sit down {G"boy" "lass"}. I already decided that one day it would be the Roughnecks or us. I've been itching for a reason to wipe those bastards out. I just asked you here to see the savior of House Heraan. I have heard a lot about you, {G"boy" "girl"}, and I must admit you are as impressive in person as you are in report."

He waves to a seat, and you sit down, rather stunned.

"I must admit, I miss fighting for House Heraan. But, I belong here. In truth, we are a very peaceful people, but we have such a knack for violence. I found Heron style interesting, but it lacks a simple brutality..." and Eamon continues.

You begin to notice that he talks a lot, and before long, begin to think that if he doesn't stop soon, you'll not make it to kill Krane! However, he does explain that the Wild Geese once saved the bacon of Raczak's Roughnecks, since then there has been a simmering feud between them. You somehow manage to escape before your brain gets pickled, and stagger to your ship. The signal for Flannigan to attack will be the death of Krane. You set out at once.

Meet With Eamon Flannigan

Offer
Kuron meets you in the bar and sits down. He is excited about something, but with all the to-ing and fro-ing lately, you are starting to wonder whether or not it is worth the hassle.

"It WOULD probably be easier to just kill everybody," you begin.

Kuron laughs. "I have set up another meeting for you, but this one should be pretty for you," Kuron begins, taking a long draught of Ale. "After all, you know the man very well. In fact he was a battle brother to Techerakh, in the early days. A great warrior, Archindar, otherwise know as Eamon Flannigan. I believe you are familiar with him?"

Briefing
Your interest is aroused.

"I have informed him of the change of situation here, and how the Federation has been trying to set up the Wild Geese. Once he knew of their plans he was interested in our proposals. He wants to meet with you on New Ireland. The Wild Geese are perfect for holding the Roughnecks at bay while the main force of Auroran warriors push forward into Federation space. Plus I believe there have been recent developments on New Ireland that should be pleasing to you." Despite your wheedling, he refuses to say more.

A message arrives just before you leave. Frandall reports that the Rebel High Command has agreed to the Auroran proposals. He advises that an attack on the head of the Bureau, a woman named Krane, would throw the entire Federation into confusion. The easiest time to kill her is when she travels from the Bureau headquarters in New England to Sol. Apparently in five weeks she will be dropping by.

You quickly dispatch to the Polaris, "The signal to attack will be the death of the head of the Bureau." The Polaris will then attack from their shared borders. This, combined with an all-out attack by the rebellion, and the push from Auroran space... you start to see how the plan might work.

You quickly check the chronology, and tell Kuron to mass the troops on the Federation border. His signal to attack will come from you. You quickly head for New Ireland to find out what the 'good news' is.

Mission Log Entry
Go to New Ireland to meet Eamon Flannigan.
Completion
You are ushered into a small bar in New Ireland. You look into the gloom to see Eamon Flannigan. The two of you clasp hands like the warriors you are, and tears prick both your eyes.

Before you can speak he says, "Sit down, Thurokiir. It seems that when you left here you were naught but a cub, but now you have returned as the mighty KarHallarn, the {G"man" "woman"} who has single-handedly raised the Heraan from a position of weakness, and from the brink of destruction to the position of pre-eminent House of the Empire. And along the way, you found time to help us out. I and the Wild Geese are deep in your debt, but I have one question.

"Will you honor the agreement between myself and Techerakh, that no matter what happens, New Ireland will remain independent from any other government?"

Without hesitation you nod, and once again you clasp hands with the man who was once your mentor.

"I must admit," he reminisces quietly, "I miss fighting for House Heraan. But, I belong here. In truth, we are a very peaceful people, but we have such a knack for violence. I found Heron style interesting, but it lacks a simple brutality..." and Eamon continues.

You begin to notice that he can talk a lot, and before long, begin to think that if he doesn't stop soon, you'll not make it to kill Krane! However, he does explain that the Wild Geese once saved the bacon of Raczak's Roughnecks, since when there has been a simmering feud between them. You somehow manage to escape before your brain gets pickled, and stagger to your ship. The signal for Flannigan to attack will be the death of Krane. You set out at once.

Head to New England

Offer
No desc reqd
Mission Log Entry
Head to <RST> in the <RSY> system to wait for Krane to jump into the system.

Assassinate Krane

Offer
As you sit on the launch pad on New England awaiting your prey, suddenly you get a warning buzz from your sensor array, and immediately see a Federation fleet jumping into the system. Krane must have been tipped off! In the middle of the fleet is her ship. You know that you will be lucky to survive the battle, but with so much at stake, you must kill that woman, or your whole plan will fall apart.

With cold-resolve you launch your ship skyward, vowing to succeed and to find somewhere to land to send off the necessary long-distance signals to the waiting battle fleets.

Mission Log Entry
Assassinate Krane as she flies through the Wolf 359 system in the <SN> to set of the chain of events that will bring down the Federation. As soon as your mission is complete, land somewhere to send a series of long-distance signals to the necessary parties.

Return to Heraan

Offer
With Krane dead, you contact the Rebels, the Wild Geese and the Polaris to inform them to begin their campaigns before sitting back to ponder the events to come. You decide that it is probably a good time to head back to Heraan to see if there is anything else you need to do. If all goes even vaguely well, the Federation will cease to exist before much longer, and you can settle down for a few weeks at least...
Mission Log Entry
Return to Heraan to see if there is anything else you can do.
Dropping Cargo
You land in the midst of muted celebrations and receive a hero's welcome for your enormous victory, and within minutes you have been filled in on the events of the last few weeks, and all of it has been good.

With the death of Krane the hounds of war fell upon a largely unprepared Federation. Apparently everything has been going well, and the Federation sent out a signal of surrender only two days ago while you were in hyperspace. Before the end of a month the Rebellion has taken over their desired systems, renaming themselves the Federation House, and the rest are taken over by the Empire.

It appears as if all your plans have come to fruition. Techerakh would have been proud. You quietly accept the adulation of your fellow Heraani warriors, and, to their surprise, you walk away from the celebrations.

"What is wrong KarHallarn?" asks one intrepid warrior. "We have won the greatest of victories, and most of it can be laid at your feet? Why are you not celebrating?"

"So many have gone before," you whisper forcefully, tears in your eyes. "We have indeed won, but I am the First Thurokiir, charged with protecting the Auroran people, and how many have I used up in attaining my goal? A penance must be paid, and it must be paid by me."

With that, you walk away from the awestruck young warriors, and you take out your laser tattooer, and tattoo your eyelids black, so that for the rest of your life, you can see some of the darkness of death you have inflicted on those whom you were tasked to protect...

Completion
The first act of the new Greater Auroran Council is to free the Vell-os slaves. The Vell-os remain long enough to convey their thanks to the Council before passing into the void. As a parting gift, they give the Council the key to the Shard's Final Creed. They say it will make great sense in later days, and that the Creed will save Humanity at the Brink of destruction. Humanity enters a new golden age.

Over the next century the Auroran Empire evolves. The Polaris smooth the rough edges of the Auroran culture. The new Federation helps keep things practical, and the Aurorans bring strength and drive to the table. As <PN> lies waiting for Death to finally claim the gutsiest {G"hero" "heroine"} of the age, the Vell-os appear. Crowded around {G"him" "her"}, they whisper their thanks and slowly fade from sight.

So Humanity enters a glorious new age full of beauty. They still fight, but only to keep their strength. In 10,000 years, all is forgotten as Humanity moves on beyond the physical world. The only thing left behind is a solitary spirit left to look after the Universe. Long after everything Humanity has built has turned to dust, millions of years later inquisitive younger races hear the name "KarHallarn" whispering around the worlds they have just discovered, and wonder what it means.

Nova Aurorans
Sub-factions: Family HeraanFamily MoashFamily DaniFamily TekelFamily VellaDechtakarHouseless
Auroran Ships: Firebird (v) (i) 150k, Phoenix (v) (i) 150k, Argosy (v) (i) 200k, Abomination (v) (i) 400k, Enterprise (v) (i) 450k, Cruiser (v) (i) 2M, Carrier (v) (i) 12M, Thunderforge (i) 14M
Heraan Storyline (PreambleMain StoryGaiden 1Gaiden 2)
Auroran OutfitsAuroran Weapons
Auroran fauna: CunjoDrop Bear
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