A Missile Jammer is a generic term for a defensive outfit that seeks to confuse the guidance system of attacking missiles.
There are 4 jamming types. Some missiles are resistant to their type of jamming, so less of them will be affected and be misled.
- Type 1: IR Missile (100%)
- Type 2: Radar Missile (100%), EMP Torpedo (95%), Hellhound Missile (80%)
- Type 3: Gravimetric Missile (100%), Nanites (10%)
- Type 4: Etheric Wake Missile (100%), Polaron Torpedo (90%), Nanites (50%)
Name | Weight | Type 1 (IR) | Type 2 (Radar) | Type 3 (Grav) | Type 4 (EWake) |
---|---|---|---|---|---|
Civilian IR Jammer | 1t | 20% | |||
Military IR Jammer | 2t | 30% | |||
Cheap Military IR Jammer | 2t | 25% | |||
Rebel IR Jammer | 2t | 35% | |||
Auroran IR Jammer | 4t | 35% | |||
Civilian Radar Jammer | 2t | 15% | |||
Military Radar Jammer | 4t | 25% | |||
Cheap Military Radar Jammer | 3t | 20% | |||
Rebel Radar Jammer | 4t | 30% | |||
Auroran Radar Jammer | 10t | 20% | |||
Pirate Jammer | 5t | 30% | 20% | ||
Polaris Jammer | 1t | 40% | 40% | 20% | 10% |
Nil'kemorya Jammer | 2t | 50% | 50% | 45% | 20% |
Distract Sensors | 0t | 45% | 25% | 40% | 35% |
Gameplay[]
The more jammers a ship has been outfitted with, the less missiles will hit that ship. These do stack, so try to reach 100% effectiveness in every category.
See also[]
- Jammer, for a comparison
IR Jammers[]
Radar Jammers[]
IR & Radar Jammer[]
Omni-jammers[]