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Every inhabited star system maintains a legal status record for each pilot who visits. This status is determined by the local authorities, who keep a tally of actions that they consider favorable (such as attacking pirates or running errands for the authorities and their representatives) as well as criminal activity (attacking government personnel, piracy, aiding the enemy, etc.) Actions in adjacent systems are also taken into consideration, although given less weight than actions committed in the immediate vicinity. If a pilot's record is considered favorable overall, the authorities may reward the pilot by discounting prices for commodities and supplies; conversely, an unfavorable status is reflected in higher prices and, often, in outright refusal to allow a pilot to land at spaceports in that system.

Hostile actions against ships will be reflected locally, while status changes due to missions will be reflected universally. Missions that give you a positive legal bonus with a government will also give you a malus with all their enemies, and vice versa.

Hostile actions against ships that a government regards favorably will be reflected in a 3 system radius.

Hostile actions against ships that a government regards negatively will be reflected in a 5 system radius.

Invading enemies will look at your legal rating in the system to determine if you're an enemy. Positive rating means that you are an enemy here.

A legal status is divided by the crime tolerance of a government to obtain the actual displayed legal status. Some governments, such as the Federation, have higher crime tolerance than governments such as the Roughnecks, which causes the Roughnecks to love or hate you much faster.

Listing[]

Good/Evil Scale Legal Status
>1024 Virtuous Citizen
>256 Model Citizen
>64 Leading Citizen
>16 Upstanding Citizen
>4 Good Citizen
>0 Citizen
0 No Record
<0 No Convictions
<-1 Minor Offender
<-4 Offender
<-16 Criminal
<-64 Wanted Criminal
<-256 Fugitive
<-1024 Hunted Fugitive
<-4096 Public Enemy

Notes[]

If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

Since a pilot's legal status is linked to his or her ship, some clandestine services are reported to possess devices that mask a pilot's identity and government affiliation. As a last resort, you can initiate your ship's self-destruct sequence, which will reset your record to that of a new pilot.

See also[]

Escape Velocity Nova
Portal IntroTimelineUniverseShips
Concepts Ory'haraWeavesFrandallHyperspaceArcology
Gameplay Star SystemPlanetSpace StationGalactic MapWormholeHypergates
StarshipShieldsArmorDisabledRecharge
CreditsTradingCommoditiesTrade RoutesBoardingMiningPlanetary Domination
EscortsCombat RatingLegal statusReinforcement fleet
WeaponsWeapon TriggerWeapon TypeWeapon Mount
Mission CargoStoryline Cargo Requirements
Strategy Monty Python Maneuver (how to outrange and destroy pursuing craft) • Not the Nine O'clock News Maneuver (how to evade a blockade to land) • Qaanol maneuver (how to help your escorts do your dirty work) • Close Combat Guide (how to fight in close quarters) • AgGro's New Pilot GuideMaking MoneyMass TrickCommon Abbreviations
History HumanDeimos-Class Colony ShipColonial CouncilArmetisEarth GovernmentThe Creature That Lives In Deep SpaceThose Who Came Before
Outfits Projectile WeaponsBeam WeaponsMissile WeaponsLife UpgradesJammersFuel OutfitsOther Outfits
Development Word of ATMOSWho was involved in making EVN?