Rautherion Lightning Heavy Fighter
General characteristics
Acceleration 675
Turning ability 55
Maximum speed 500
Cost 250,000
Requirements Missile Weapons License
Technical specifications
Length 10
Shield capacity 90/10
Armor effectiveness 50
Energy capacity 400 units or 4 jumps
Crew 3
Total mass 20 tons
Free space 20 tons
Cargo space 20 tons
Gun hard-points 6 (total)
Turret hard-points 0 (total)
Standard armament Light Cannons (3), IR Missile Launcher (1) with five Missiles
Included outfits None included

The Lightning is a heavy fighter used primarily by independent militias of Federation planets. Very fast and flexible, it is the ship of choice for many Wild Geese. Many independent captains fly the Lightning because of its relatively low price tag and versatility.


  • Upgrade Class 1 features better shielding, acceleration, and weaponry at the expense of slightly less maneuverability.
  • The Wild Geese variant of the Lightning has better shielding, acceleration, maneuverability, top speed, armor, weaponry, and is designed to hold a maximum of 8 fixed guns.
  • The Rebellion also has its own type of Lightning.


If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

The Lightning's primary role is that of a space-superiority fighter; it can easily take down any other ship its size with the exception of certain Thunderhead variants and the Polaris Manta. Its Light Cannons are quite effective in laying down a barrage of fire, and, with the addition of another pair, it can quickly take out most fighters or lightly armed freighters. Alternatively, Hail Chainguns and Thunderhead Lances can turn the Lightning into a deadly close-range combatant. Its only major drawback is the lack of free space, which can be problematic when going up against heavier ships. A long range Radar or Hellhound Missile Launcher can compensate for this.

This is one of the few fighters that can effectively wield an Ionic Particle Cannon; the Wild Geese variant has room for it with just enough space left over for some performance and armor upgrades.

If you happen to have one of these during the polaris or rebel story mode you can outfit this ship with 2 (or 3) bio-relay lasers