Polaris Manta
General characteristics
Acceleration 1075
Turning ability 100
Maximum speed 590
Cost 250,000 cr
Requirements Early Polaris string
Technical specifications
Length 10 meters
Shield capacity 100/50
Armor effectiveness 50/20
Energy capacity 400 units or 4 jumps
Crew 1
Total mass 8 tons
Free space 15 tons
Cargo space 15 tons
Gun hard-points 1 (max)
Turret hard-points 0 (max)
Standard armament Bio-Relay Laser (1)
Included outfits None included

The Polaris Manta is a very small but fast and powerful fighter. Many fleets and enemy capital ships meet their end at the hands of an experienced Manta pilot. Their single Bio-Relay Laser packs quite a punch, while taking up none of the Manta's energy.

Variants Edit

  • Kemi: Slower, less agile, and cheaper than the standard Manta. No cargo space, though.
  • Standard: The standard, untitled Manta shown here.
  • Nil'kimas: Much more powerful engines; just under twice the armor and shields; 50% better recharge; armed with 2 Bio-Relay Lasers and a Wraith Cannon. No cargo space, though.


If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

The Nil'kimas Manta is the fastest ship in the game, especially when given the Afterburner outfit.

The Qaanol maneuver uses an unarmed Manta to draw fire from the player's escorts.

External LinksEdit

Kyros' guide "How to pilot a Manta"