Merrol Summary | Association | Bureau | Rebellion | Vell-os |
---|
The Merrol Missions are a pervasive string of missions that is present in 4 out of 6 of EV Nova's storylines, with minor variations. In this string, you ferry food and equipment to the planet of Merrol, which is under blockade yet not self-sufficient. After building trust with the Rebels, you're reassigned to rescue compromised Rebel agents and insert them to their new posts. In the 'undermining' versions of this string, these Rebel agents are body-swapped with Bureau agents.
The Association and Rebellion versions see the pilot genuine in their desire to help the Rebels. The Bureau and Vell-os versions seek to undermine them. The Bureau pilot takes genuine pleasure in undermining the Rebels whereas the Vell-os pilot is extremely depressed.
Most missions feature a large number of Federation ships in the Aldebaran system that generally ignore pilots in good standing and a small number of Federation patrol vessels in the system where cargo needs to be picked up. Only the Association storyline has these ships set to attack the player automatically.
Characters[]
Merrol Missions[]
- Jay: Merrol's jovial dock-master. Doesn't like to be disturbed during his time off. Is grateful for the assistance you provide to the Rebellion.
- Burton: a food wholesaler in the organized Las Vegas marketplace that is willing to sell food to unknown people. Gives a fair bargain.
- Arpad: an equipment vendor in the disorganized Menin marketplace who is willing to sell with no questions asked. Appears to be a better negotiator than Burton.
- Anna: a rebel informant who believes her cover has been compromised.
- Cade 'Sundown' Smart: a "retired" general who is now working for the Rebellion. A brilliant tactician who saved the Federation from the Auroran onslaught after taking the reigns away from his incompetent predecessor. Appears to congratulate you after rescuing an agent.
- Fiona: a new rebel informant who needs to be inserted into her new job.