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This is a list of Polaris faction ships in Escape Velocity Nova.

Manta

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Manta targeting

"A pilot in the Nil'kemorya comes of age at 16. It is then that he meets the Manta that will be his fighter and personal transport for as long as he lives, no matter how far he advances in rank. Grown from a DNA sample taken from the pilot when he was initiated into the Nil'kemorya, the Manta will bond with him in a very personal way. These fighters are not only swift and powerful, they are also the most 'alive' of the Polaris ships, having approximately the same level of sentience as smart dogs. It incorporates a potent bio-organic laser into its nose as its only weapon."

Sprite

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Sprite targeting

"One of the Tre'pira's greatest achievements was the exquisite timing and scheduling control required for efficient use of the giant Cambrian. There are times, however, when it's simply not feasible to divert a Cambrian from its course to pick up a rush job, or a small load of goods. Thus the Sprite takes up the shortfall; going in where the Cambrian can't fit, getting the smaller loads of cargo, ferrying cargo from the huge freighters to stations and planets, and all the other little tasks that the Cambrians simply aren't suited to."

Striker

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Striker targeting

"When the Polaris first settled on Kel'ar Iy, they arrived in ancient Deimos-class spacehulks and a myriad of smaller ships. They had no weapons, exhausted first-generation hyperdrives and generally little to recommend themselves. As the Polaris' well-founded civilization granted them new technologies, they began building cybernetic ships which were a combination of mechanical and biological components. The first ship to be built like this was the Striker. It serves as a long range scout and as a first line of defense against intruders."


Dragon

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Dragon targeting

"When the Polaris first settled on Kel'ar Iy, they arrived in ancient Deimos-class spacehulks and a myriad of smaller ships. They had no weapons, exhausted first-generation hyperdrives and generally little to recommend themselves. As the Polaris' well-founded civilization granted them new technologies, they began building cybernetic ships which were a combination of mechanical and biological components. The first ship to be built like this was the Striker. It serves as a long range scout and as a first line of defense against intruders."

Zephyr

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Zephyr targeting

"The Zephyr was originally designed specifically for use with the cloaking organ. Naturally, such a design meshed well with the requirements of the Mu'hari to interact and fly amongst the peoples of other nations, so they added design specifications until the final version of the Zephyr was born. It is a versatile little craft, falling somewhere between the categories of fighter, freighter and gunboat without falling short in any way."

Arachnid

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Arachnid targeting

"Like all Polaris vessels, the Arachnid starts out as a metal frame with internal components. It is then suspended in a vat of amniotic fluid which begins to grow an organic shell around those components. Eventually the two intermesh so well that it is difficult to pick the mechanical from the biological. In battle, the Arachnid's main weapon is an organic-based Capacitor Pulse Laser that is grown during this phase and which runs from a fusion generator. The generator itself is installed after other construction is complete, and Arachnids do not leave the shipyard without one."

Cambrian

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Cambrian targeting

"This immense vessel is the Polaris counterpart to the Leviathan. Plying its way through hyperspace via massive Etheric Wave hyper-engines (mounted as part of its bio-organic skin in its nose and tail), the Cambrian transfers huge amounts of raw materials for the construction of new worlds and the upkeep of old ones. These ships are usually assigned to a particular caste for a period of twenty years or so before rotation, but these timetables are quite flexible, and reflect the Polaran distaste for inefficient bureaucracy."

Scarab

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Scarab targeting

"The mighty Scarab is the last line of defense for the Polaris people. Only a handful of the vessels have ever been constructed, and they mount the most devastating ordinance that the Polaris can produce. Two pulse lasers provide short-range firepower, while a polaron emitter in the front mandibles fires a packet of coherent energy dubbed the Polaron Torpedo. This ship is capable of taking on entire fleets by itself, and has done so on occasion. However, there are pitifully few of these proud ships, and the defense of Polaris Space is a heavy burden on their shoulders."

Raven

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Raven targeting

"This ship is a behemoth. Sliding through the ether with an ease that belies its enormous bulk, the Polaris Raven is a vision of glory and terror. It dwarfs the massive Scarab in both size and firepower; it is, simply put, the most powerful weapon humanity has ever constructed. The Raven utilizes twin Etheric Induction engines for sublight travel. These devices simply suck the fabric of space-time in the front, and squirt it out the back. If one of these engines should ever stop suddenly, the graviton effects would cause the momentary formation of a black hole."

Nova Polaris
Castes: Kel'ariyMu'hariNil'kemoryaP'aedtTre'piraVer'ash
Polaris Ships: Manta (v) (i) 250k, Sprite (v) (i) 500k, Striker (v) (i) 1M, Dragon (v) (i) 1.1M, Zephyr (v) (i) 2M, Arachnid (v) (i) 2M, Cambrian (v) (i) 2.5M, Scarab (v) (i) 7M, Raven (v) (i) 10M
Polaris Storyline (PreambleMain StoryDiplomacy BranchTechnology Branch)
Polaris OutfitsPolaris Weapons
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