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Nova Polaris
Polaris Summary Preamble Intro Missions Diplomacy Branch Technology Branch Rise of Ory'hara Fall of the Polaris

During the Fall of the Polaris, you barely survive an encounter with an inhuman mind, assist in an experiment to free telepaths from enslavement devices and sedate the most powerful telepath for your salty runback. Fortuitously, the Rebels have captured Commander Krane and a mind-reader might come in handy for her trial. Unfortunately, the Bureau remnants have fled to Moash space and the rest of the Aurorans need to be warned. One quick journey with a Rimertan in tow later and the Moash have been discredited and Heraan is the first family. The only thing left to do is help the Vell-os ascend, for which they need a few popsicles released. You ask Krypt kindly to do so. While you were away the Polaris gave the Federation and the Empire their technology and they're preparing for all out war. You suggest that the Nil'kemorya annihilate both factions. Shockingly, they agree. One victory lap later and the Polaris surrender to the disarmed factions so that they have to govern jointly over the Polaris like Germany post-World War II. You immerse yourself in the universe and are never seen again.

From "Return to Mu'ar Haro"[]

Find Vellos (Polaris 32)[]

mission #181

Offer[]
Available from:
P'aedt
Nova rleD 2010
P'ar Aed
Bar: 100%
AvailBits: (P0 & b303) & !b347

"As you make your way to the bar you sense the familiar presence of P'Jeena waiting for you long before you walk in the door."

Offer
When you do enter he stands up and waves you over to his table.


"I'm glad you stopped by, Ory'hara," he says after you exchange greetings. "As we find ourselves to be in a bit of a bother. None of our analyses have helped us get any closer to solving the mystery of the Krypt. The only thing we have been able to do is verify that what Llyrell said about the Krypt Pods being made of nanites is true. Other than that we keep running up against dead ends.

"We were wondering," he continues almost pleadingly, "if you could go on another journey for us to see if we can gather some more information? I warn you, this mission may be very dangerous."

Briefing[]

""Thank you, Ory'hara," P'Jeena tells you sincerely after you agree to help out."

Briefing
"You probably don't know this, but most P'aedt are grateful to you for starting the recent boom in advancements due to the opening up of the border with the Wraith, led by your efforts, and your recent contact with the Aurorans.


"What we want you to do," he explains, getting down to business, "is to locate the 'homeworld' of the Vell-os, which goes by the same name. We know it is located somewhere to the north-west of what is now Federation space, but our ancient records are a little sketchy so unfortunately we can't be any more specific.

"We hope that if this Krypt is as curious as the Vell-os claim it is," he tells you quietly, "that it will somehow try to make contact with you. Of course, we know that this might be dangerous, but of anyone alive, you are perhaps the most capable of dealing with any danger it might present.

"When you have finished," he finishes a little tiredly, "return here with your findings."

On accept
S862 S863 S864 S865 S866
While active[]
Mission Log Entry
Locate the planet Vellos and attempt to make contact with the 'Krypt-mind' while you are there before returning to P'ar Aed in the P'aedt system.

Lose your mind[]

Krypt's Domain
Krypt's Domain
Krypt's Domain

Krypt Mind Attack (K-006)[]

mission #862

Travel to:
K-006, K-012, K-020, VNP-001 or Dellor
Observe Pods
Window Dressing
Special Ships
4 ships of type Krypt in K-006, K-012, K-020, VNP-001 or Dellor
Düdes
Krypt
"Krypt" (Interceptor) of govt Krypt:
  • 100% Pod thumb Krypt Pod; alien (#176)
On shipdone
Q25068 G339 A863 A864 A865 A866 S867 S868 S869 S870 S871

"You find yourself under attack by a curious Krypt-mind, and you are slowly drained of strength!"

Observing these ships grants a Krypt Mind Attack.

Completion[]
Travel to:
Vellos
Nova rleD 2030
Vellos
On success
D339 A863 A864 A865 A866

Krypt Mind Attack (K-012)[]

mission #863

Krypt Mind Attack (K-020)[]

mission #864

Krypt Mind Attack (VNP-001)[]

mission #865

Krypt Mind Attack (Dellor)[]

mission #866

Regain your mind[]

Krypt Mind Retreat (Ganorran)[]

mission #868

Travel to:
Ganorran, Nestin, Kanius, SPC-2710 or South Manchester
Observe Pods
Window Dressing
Special Ships
2 ships of type Krypt in Ganorran, Nestin, Kanius, SPC-2710 or South Manchester
Düdes
Krypt
"Krypt" (Interceptor) of govt Krypt:
  • 100% Pod thumb Krypt Pod; alien (#176)
On shipdone
Q25069 D339 A867 A868 A869 A870 A871 S862 S863 S864 S865 S866

"Upon reaching the edge of Krypt space, the attacks upon your mind suddenly cease..."

Observing these ships deletes your Krypt Mind Attack.

Krypt Mind Retreat (Nestin)[]

mission #867

Only this mission has 4 pods, the rest have 2.

Krypt Mind Retreat (Kanius)[]

mission #869

Krypt Mind Retreat (SPC-2710)[]

mission #870

Krypt Mind Retreat (South Manchester)[]

mission #871

Found Vellos[]

Loading Cargo[]
Travel to:
Vellos
Nova rleD 2030
Vellos
Window Dressing
Special Ships
2 ships of type Krypt in Vellos
Düdes
Krypt
"Krypt" (Interceptor) of govt Krypt:
  • 100% Pod thumb Krypt Pod; alien (#176)

"You are amazed by the god-like depths of intelligence you sense in the weavings of the Krypt-mind during your journey."

Loading Cargo
As soon as you enter the physical space occupied by this intelligence, you find yourself constantly under attack by the Krypt, and it slowly works away at your defenses. As soon as you begin piloting down to the surface of Vellos, the attacks stop, offering you some respite. And as you make your way through the atmosphere of this destroyed world you can feel Krypt focus its attention down to the surface.


When you step out you see an obsidian colored nude female figure striding towards your ship.

"What are you?" she asks abruptly, and instantly you can sense Krypt's enormous intelligence in the figure before you. "Why did you come here?"

Suddenly you are forced to defend your mind against a potentially deadly intrusion as Krypt tries to weave her way inside your head. You instantly merge with the universe and twist the conditions around you to thwart her attempts, but even then her weaves are almost too intricate to unravel, and you only barely manage to survive. Then, just as suddenly, the attacks stop.

"You are interesting," she announces thoughtfully. "I will watch you."

With that her body dissipates into dust and you are left panting with exertion.

Completion[]
Return to:
P'aedt
Nova rleD 2010
P'ar Aed

"Every spare moment you have on the long journey back to meet P'Jeena you spend meditating and training to see if you could better survive another such attack."

Dropping Cargo
Never before have you felt such an enormously powerful force try to unravel your mind. The more you study the incident, the more frightened you become. Even the smallest moment of hesitation at any time would have left you dead in an instant.


Day after day you practice in an attempt to duplicate Krypt's weaves in order to better understand her attack and be better prepared for any future encounter you may have with her. Towards the end of your journey you begin to figure out how to produce the same configurations of weaves she did, but you are still a long way from being able to create them with anywhere near the same rapidity.

As you fly down through the polluted atmosphere of P'ar Aed you vow to keep meditating on her weaves and keep practicing so as not to have to struggle so desperately the next time you meet her.

""So what did you learn?" asks P'Jeena when you exit your craft and you reply that you learned that you are not yet ready to deal with Krypt."

Completion
"Is it that powerful?" he asks, going pale, and you nod grimly.


You quickly detail the events of your journey, and pass on all the impressions you got from observing the mind of Krypt throughout. You finish by describing the events of the attack upon your mind, and by informing P'Jeena that you need some more time before you will feel ready to face her again.

"I understand," he bows, acknowledging the skill required to have even survived. "I apologize for exposing you to such a powerful and uncaring being. We will analyze what information we can garner from your sensors, I can only express my deepest thanks for the efforts you went to in securing it.

"Please Ory'hara," he concludes seriously, "do not return until you feel you are ready."

On success
b347 b6666 D339 A862 A863 A864 A865 A866 A867 A868 A869 A870 A871
Payment
140,000 credits
Legal changes
+5 with Krypt

Observe Experiment (Polaris 33)[]

mission #182

Offer[]
Available from:
Random system
Polaris space object
Spaceport: 50%
Combat rating: 400 (Good Ability)
AvailBits: (P0 & b347) & !(b304 | b6666)
2 tons of Mu'randa

"As you prepare to disembark from your ship you cannot help but smile in anticipation when you sense the bubbly presence of Mu'Randa waiting for you."

Offer
You create a subtle weave to alert her to your imminent arrival and she greets you when you walk out the hatch and waves you over.


"I am glad that our paths have once again crossed," she tells you with a smile, "as I wanted to show you something that the P'aedt and the Ver'ash have been working on recently.

"You are of course aware that the Vell-os still suffer as slaves under the brutal guidance of the Bureau," she breathes, "and we have long wanted to find a way of freeing them from their onerous burden. Well, recently a young Ver'ash came up with a fairly reasonable theory as to how we might actually go about it.

"Interested?"

Briefing[]

""I thought you might want to come along," she continues with one of her trademark smiles."

Briefing
"The other reason why I'm glad you came along is that I need a lift to see it myself. They are conducting the experiments on the Ver'a Se station in the Ver'roqi system, so that's where we need to get to.


"I have been assured by a number of different Ver'ash and P'aedt involved with the project," Mu'Randa continues brightly, "that they feel as if they are on the verge of a major breakthrough soon, so you might want to hurry."

You grin at her not so subtle hint and you invite her to lead the way back to your beloved <PSN> to begin the journey.

While active[]
Mission Log Entry
Go to Ver'a Se in the Ver'roqi system to observe the P'aedt and Ver'ash experiments towards freeing the Vell-os.
Completion[]
Travel to:
Ver'roqi
Nova rleD 2041
Ver'a Se
Window Dressing
Special Ships
2 ships of type Large Polaris in Ver'roqi
Düdes
Large Polaris
"Large Polaris" (Warship) of govt Nil'kemorya:
  • 26% Arachnid thumb Arachnid; Untitled (#158)
  • 14% Scarab thumb Scarab; Untitled (#162)
  • 2% Arachnid thumb Arachnid;Nil'kimas, cloak and tunneling (#326)
  • 26% Arachnid thumb Arachnid;Cloaking (#259)
  • 14% Scarab thumb Scarab;Cloaking (#261)
  • 2% Raven thumb Raven;Cloaking, mk0 (#263)
  • 2% Dragon thumb Dragon;Nil'kimas, cloak and tunneling (#327)
  • 2% Arachnid thumb Arachnid; Nil'kimas (#311)
  • 2% Scarab thumb Scarab; Nil'kimas (#316)
  • 2% Arachnid thumb Arachnid;Nil'kimas, cloaking (#319)
  • 2% Scarab thumb Scarab;Nil'kimas, cloaking (#321)
  • 2% Arachnid thumb Arachnid;Nil'kimas, cloak and tunneling (#326)
  • 2% Scarab thumb Scarab;Nil'kimas, cloak and tunneling (#328)
  • 2% Dragon thumb Dragon; Nil'kimas (#313)

"During the journey Mu'Randa asks you a number of questions regarding your abilities and your confrontation with the Krypt."

Dropping Cargo
You end up training with her, and guiding her to a greater understanding of her own arts and abilities.


When you land you are greeted by a green-robed woman whom Mu'Randa introduces as Ver'Lahir. She indicates that you should all follow her and she leads you into an observation booth looking down into a laboratory. Beneath you, you see a man lying down with a complex device fitted to the base of his skull surrounded by ten sweating Polarans of varying classes. Observing closer you sense that the surrounding people are all very strong telepaths and they are trying to somehow 'lift' some kind of 'weight' away from the mind of the prone patient. Suddenly you understand that the Polaris are trying to find a way of temporarily 'taking the strain' away from the prone man who is 'enslaved' by the device attached to his skull.

"You sense that they are trying to twist the weaves of the device against itself somehow, without much success."

Completion
Acting on a whim you merge with the universe around you and casually divert its weaves towards yourself.


Suddenly you feel pressed against the floor by the flows of the enslavement device, and only by continually manipulating the conditions around you are you capable of keeping at bay the terrible compulsion. At the edge of your concentration you hear a gasp and you quickly emerge from your union with the universe and the pressure on your mind falls away as your weaves crumble.

You look up to see all the Polaris looking at you in awe.

"...and he shall show us the way onwards," says Ver'Lahir as if quoting from somewhere and every person in the room bows in your direction.

Embarrassed, you quickly tell them how you did it, and how they might emulate it using a series of simple weaves before telling Mu'Randa that you are tired from the long journey, and heading back to the privacy of your ship.

On success
b304 b8906
Payment
60,000 credits
Legal changes
+5 with Krypt

Capture Vell-os (Polaris 34)[]

mission #183

Offer[]
Available from:
Random system
Polaris space object
Bar: 60%
Combat rating: 500 (Good Ability+25%)
AvailBits: (P0 & b304) & !b305

"As you sit in the bar you sense the familiar presence of Mu'Randa approaching."

Offer
"Ver'Lahir and her team have duplicated your success," she tells you with a smile. "Now we can move our operation up a notch."


You can feel Mu'Randa's mind working deviously, and you raise an eyebrow in curiosity.

"Now that you are with us," she tells you, "we must prepare for the reintegration of humanity; we cannot stick to our isolationist policy any longer. So we must begin preparing the way.

"You see, now that we can free one Vell-os," she continues explaining, "we can aid the rebels in their efforts to destroy the Bureau. You see, without the enslaved Vell-os, the Bureau will no longer be able to put up show trials where 'supposedly free' Vell-os are meant to read the minds of the accused and make judgement on them. In reality, they are told precisely what their judgements are going to be ahead of time by their Bureau masters. The end result will be the discrediting of the Bureau (and hopefully its destruction) and so a more reasonable Federation government.

"Interested in helping out?"

Briefing[]

""I knew I could count on you," Mu'Randa smiles at you in thanks before getting down to business."

Briefing
"We have already told the Rebels to prepare for the Federation's sudden weakness, and we believe that they are planning a strike against the Bureau's headquarters on New England, but first we must remove the enslaving device from at least one Vell-os. Once we've done that, the freed Vell-os will be able to take the strain for at least one other, and in no time the entire race will be freed.


"But it won't be easy," Mu'Randa warns. "You see the Vell-os have been ordered to stop anyone from removing the devices, so you can expect them to fight you with everything they have.

"Simply put," she summarizes quietly whilst handing you a small hypodermic syringe, "we want you to go and bring back Llyrell from his current home on Earth in the Sol system and take him to Ver'a Se in the Ver'roqi system. The sedative in that syringe should be strong enough to keep even a Vell-os unconscious for several weeks."

While active[]
Mission Log Entry
Go to Earth in order to capture the Vell-os Llyrell and take him back to Ver'a Se in the Ver'roqi system so that he can be freed from slavery.
Travel to:
Sol
Observe Feds
Opposition
Special Ships
6 ships of type Lone Big Federation Ship over Earth that attack the player
Düdes
Lone Big Federation Ship
"Lone Big Federation Ship" (Warship) of govt Federation:
  • 30% Destroyer thumb Fed Destroyer; Destroyer Class (#141)
  • 14% Destroyer thumb Fed Destroyer; Auroran Outfits Detected (#211)
  • 14% Destroyer thumb Fed Destroyer; Missile Variant (#212)
  • 14% Destroyer thumb Fed Destroyer; Heavy Missile Variant (#213)
  • 14% Destroyer thumb Fed Destroyer; Carrier Version (#214)
  • 5% Fed Carrier thumb Fed Carrier; Flagship Class (#143)
  • 2% Fed Carrier thumb Fed Carrier; Non-Missile Variant (#218)
  • 2% Fed Carrier thumb Fed Carrier; Heavy Missile Variant (#219)
  • 2% Fed Carrier thumb Fed Carrier; Heavy Fighter Variant (#220)
  • 1% Fed Carrier thumb Fed Carrier; Light Missile Variant (#221)
  • 2% Fed Carrier thumb Fed Carrier; Auroran Outfits Detected (#222)
On shipdone
S854
Loading Cargo[]
Travel to:
Sol
Nova rleD 2000
Earth
1 ton of Vell-os Telepath, illegal to Federation

"Llyrell greets you when you land."

Loading Cargo
"You know that I must resist as strongly as I can," he tells you almost formally. You nod, and the two of you begin.


In the following minutes both of you weave ever more complex flows, and while you have the advantage of being able to merge with the universe, Llyrell's telepathic attacks force you to use your abilities to defend your mind from his telepathic attacks rather than for attacking him.

Finally, in an effort to protect your mind, you merge completely with the spirit of the universe, losing all sense of self. In that moment your intellect vastens to touch every point in the universe at one time, and for a second you know everything about the universe. In your last moments of union, before your mind shudders back from the inconceivable, you use your power to create a weave that smashes through Llyrell's defenses.

"Ory'hara," he murmurs as he falls unconscious. You quickly drag him onto your ship away from the many bystanders who had stopped to watch the fight.

Fed Pursuit[]

mission #854

Opposition
Special Ships
5 ships of type Lone Big Federation Ship that follow and attack the player
Düdes
Lone Big Federation Ship
"Lone Big Federation Ship" (Warship) of govt Federation:
  • 30% Destroyer thumb Fed Destroyer; Destroyer Class (#141)
  • 14% Destroyer thumb Fed Destroyer; Auroran Outfits Detected (#211)
  • 14% Destroyer thumb Fed Destroyer; Missile Variant (#212)
  • 14% Destroyer thumb Fed Destroyer; Heavy Missile Variant (#213)
  • 14% Destroyer thumb Fed Destroyer; Carrier Version (#214)
  • 5% Fed Carrier thumb Fed Carrier; Flagship Class (#143)
  • 2% Fed Carrier thumb Fed Carrier; Non-Missile Variant (#218)
  • 2% Fed Carrier thumb Fed Carrier; Heavy Missile Variant (#219)
  • 2% Fed Carrier thumb Fed Carrier; Heavy Fighter Variant (#220)
  • 1% Fed Carrier thumb Fed Carrier; Light Missile Variant (#221)
  • 2% Fed Carrier thumb Fed Carrier; Auroran Outfits Detected (#222)
Completion[]
Return to:
Ver'roqi
Nova rleD 2041
Ver'a Se

"As soon as you land your passenger is wheeled out into one of the many medical facilities on the station."

Dropping Cargo
Mu'Randa watches the other Polaris wheel him away before coming over and placing a hand on your shoulder.


"You couldn't have known," she informs you quietly, "but Llyrell, the Vell-os you fought, was known throughout the galaxy as perhaps the greatest master of the Vell-os arts in a millennia, possibly the greatest ever. To have defeated one such as him proves that you are Ory'hara. Nobody else could have achieved it."

You look up into her kind blue eyes, your mind still reeling from being as one with the universe. You can feel the soft razor's edge of insanity dwelling not far away, even as you go over the events in your mind.

"You will be happy to know," Mu'Randa continues happily, ignorant of your distress. "That the Bureau is in disarray after the Rebel attack on their headquarters, and all the subsequent drama."

""You see," Mu'Randa explains jubilantly, "the Rebels were able to capture the leader of the Bureau, a woman who went by the name of 'Commander Krane'."

Completion
"And now that we have Llyrell, we can free him, and therefore the rest of the Vell-os, which will mean that when this Krane woman is put on trial, she will be really put on trial before an unbiased Vell-os judge. Imagine how damaging the verdict will be!"


You cannot help but smile at Mu'Randa's enthusiasm knowing that your efforts will be instrumental in bringing to power a more reasonable Federation government. You realize that the satisfaction you feel right now more than makes up for the loneliness of your existence.

"Anyway," Mu'Randa concludes happily, "we are over the moon with the way things have gone, and Bis Andreya has given me permission to open the Polaris treasury to pay you a sizeable donation for your efforts. If you want, you can use it to buy our latest ship, the 'Raven', the most powerful vessel ever created."

On success
b305 b332 b1100 b6666 b8908
Payment
750,000 credits
Legal changes
+10 with Polaris

Polaris Upgrades VII[]

The Raven and Polaron Multi-Torpedo Tube are unlocked for purchase.

Pass on Info (Polaris 35)[]

mission #184

Offer[]
Available from:
Random system
Polaris space object
Spaceport: 60%
Combat rating: 600 (Good Ability+50%)
AvailBits: (P0 & b305) & !(b306 | b6666)

"Upon landing you sense the bubbly Mu'Randa nearby, and as you prepare to disembark you can feel an underlying sense of urgency as she waits for you."

Offer
When you finally exit your ship you casually merge with universe and bring into existence a weave which turns her head towards you. After a moment of awed shock she makes her way over.


"You have become very difficult to track down," she begins reverently. "I used to be able to sense your presence directly even from many systems away, but as your skills have increased it has become almost impossible to sense you directly at all, even from across the room. Instead I have to track you by sensing the reactions of others to recognizing your presence, which is far more difficult."

You almost wince when you are reminded of how the Polaris have come to think of you, but you keep your face and mind blank.

"Regardless," she says more seriously, "the reason I'm here is because I have urgent information that needs to get into the right hands. Can I count on you?"

Briefing[]

""Thank you, Ory'hara," she breathes sincerely, "this is something of an emergency. You see, since Dr. Pentecost was elected the new Federation President, he has generously been sharing intelligence with us."

Briefing
Basically we have learned that just before they were discredited the Bureau had managed to forge an alliance with the Moash House, and we have reason to believe that they have fled to Moash Space with a sizeable fleet of Federation vessels in an effort to regain a toehold on the universe.


"It is urgent that you pass all this on to the Heraan House," she explains quietly, "as we think that they may be in imminent danger of being attacked by a combined fleet of Moash and Bureau forces. Once you've done that you're going to have to decide on your own what action to take from there, as we don't know enough to help you."

On accept
b1100
While active[]
Mission Log Entry
Pass on intel to the Heraan House Elders that the Moash and Bureau forces are in alliance and may attack at any time.
Completion[]
Travel to:
Heraan
Nova rleD 2012
Heraan
Opposition
Special Ships
6 ships of type Duellists in Heraan that attack the player
Düdes
Lone Big Federation Ship
"Duellists" (Interceptor) of govt Duellist:
  • 50% Abomination thumb Abomination; Heraan - Va French'ek (#246)
  • 30% Cruiser thumb Aurora Cruiser; Heraan - Va Gjencha (#255)

"You find yourself getting mildly irritated when you sense a number of young Auroran warriors eagerly awaiting your arrival so that they can test themselves against you."

Dropping Cargo
As soon as you open the hatch you slip into the universe and create weaves so dense that they are powerful enough to throw grown men around like leaves. As you hold all ten young warriors motionless in mid-air you tell them in no uncertain terms that you are in no mood to deal with their silliness today. Only when you are certain that they understand you do you relent and lower them back down to the ground.


You ask one of the now slightly frightened youngsters where you have to go to talk with the Elders of their House and he points without hesitation to a stairwell off to the side of the docking facility going up. You nod in thanks and begin making your way to them.

After a long climb the stairs open out into a large room in which a number of elderly looking warriors are seated around a large table talking in an orderly fashion.

"As you stride over they catch sight of you and fall silent, watching you slightly suspiciously."

Completion
"Why have you disturbed us Ory'hara?" asks Techerakh from his seat at the foot of the table. "I wouldn't think that you would barge in here so unceremoniously without reason."


You nod and quickly outline the intelligence that Mu'Randa passed on, and her assessment that the Heraan House is a likely first target for the combined Moash and Bureau fleets. When you finish, the Elders look at each other, doubtful of your story.

"I will vouch for Ory'hara," states Techerakh quietly. "{G"He" "She"} is a warrior of the purest order, {G"his" "her"} words are as law."

With that, the Elders look at you with renewed respect, and you realize that Techerakh's word obviously means a great deal to them.

"Thank you for giving us this information Ory'hara," Techerakh again pipes up. "The Elders will now consider it and will prepare a plan of action. I will meet you in the bar in two hours to let you know what has been decided."

On success
b306
Legal changes
+10 with Family Heraan

Alert Rimertans (Polaris 36)[]

mission #185

Offer[]
Available from:
Heraan
Nova rleD 2012
Heraan
Bar: 100%
Combat rating: 600 (Good Ability+50%)
AvailBits: (P0 & b306) & !b307

"As you sit, sipping your second drink, you cannot help smiling when you sense the approach of not only Techerakh, but also your old travelling companions Mu'Sentan and Drengar."

Offer
When they enter the room you subtly direct their attention in your direction, and they make their way over.


You greet both your friends with a warm smile and handshake before thanking Techerakh for bringing them along.

"I had nothing to do with it," Techerakh smiles, gently shaking his head. "Young Drengar here sensed the disturbance you caused earlier at the docks and insisted on seeing you."

You laugh and thank him anyway.

"Anyway, before you get too carried away reminiscing about old times," Techerakh continues more seriously, "we need your help. We need someone to get the attention of the Dechtakar Elders on Rimerta, but because of the threat of invasion, we really can't spare any House warriors. Can you help us?"

Briefing[]

""All you have to do," he explains quietly, "is go to Rimerta in the Pimen system and explain to them that the Elders of the Heraan House wish for one of them to witness events of interest to the Ruling Council."

Briefing
They will send at least one Dechtakar with you, and then you will take him or her to the Moash system to witness whatever is there. Once you have done that return here to pick me up and we will journey to Aurora to confront the First Family over their actions.


"Ory'hara, you have the thanks of the Heraan House," Techerakh states formally as he stands up to leave, "your name will not soon be forgotten. I will leave you now to spend time with your Battle-Brothers."

You spend the rest of the afternoon chatting and laughing with both the young Polarans, whom have become far more animated for their contact with the Auroran culture. Even the reverence they feel for you as 'Ory'hara' has been muted down to mere respect, and for the first time in many months you enjoy yourself.

While active[]
Mission Log Entry
Travel to Rimerta in the Pimen system to alert the Dechtakars that there is something the Elders of the Heraan House would like them to witness.
Completion[]
Travel to:
Pimen
Nova rleD 2012
Rimerta
Window Dressing
Special Ships
8 ships of type Duellists in Pimen
Düdes
Duellists
"Duellists" (Interceptor) of govt Duellist:
  • 50% Abomination thumb Abomination; Heraan - Va French'ek (#246)
  • 30% Cruiser thumb Aurora Cruiser; Heraan - Va Gjencha (#255)

"Without pausing to think you hold the ten young warriors itching to attack you in place with weaves thick enough to support the mighty tower you have landed on, and you start up the stairs you know will lead you to the Dechtakar Elders."

Completion
Before long you are standing before a table headed by Du'Nakh whom you remember from when you visited here with Drengar and Mu'Sentan in tow.


"Ory'hara would not interrupt us so unless the matter were urgent," Du'Nakh says, mostly to soothe the rumbles of discontent at your sudden appearance. "{G"His" Her"} honor is impeccable, and we will hear what {G"he" "she"} has to say."

You quickly recite the formula given to you by Techerakh, including the part about it being of interest to the Ruling Council, at which point everyone in the room starts to pay attention.

"If the Elders of the Heraan House want us to witness something of importance to the Ruling Council," Du'Nakh replies thoughtfully, "I would see it for myself. Wait for me in the bar, I will meet you there in an hour."

On success
b307
Legal changes
+5 with Rimerta

Observe Bureau (Polaris 37)[]

mission #186

Offer[]
Available from:
Pimen
Nova rleD 2012
Rimerta
Bar: 100%
Combat rating: 600 (Good Ability+50%)
AvailBits: (P0 & b307) & !b308
1 ton of Du'Nakh

"You sense Du'Nakh's keen intellect approaching and you immediately stand and walk out of the bar and move to meet him on the way back to your ship."

Offer
"Why didn't you wait for me?" he asks, and you sense that he is mildly annoyed.


You answer that you sensed him coming and decided to meet him on the way to save a little time.

"I apologize for ever doubting your motives," he breathes sincerely and you wave it away, telling him you didn't mind.

You quickly go through your pre-flight checklist, aware of Du'Nakh's eyes widening every time you use your abilities to flick switches and push buttons without moving from your seat in the command chair.

While active[]
Mission Log Entry
Observe the Moash and Bureau forces working together in the Moash system before heading back to Heraan in the Heraan system to pick up Techerakh.
Travel to:
Moash
Observe Moash and Bureau forces
Opposition
Special Ships
8 ships of type RAGE Gunboat in Moash that attack the player
Auxiliary Ships
6 ships of type Large Moash War Ships in Moash that infinitely regenerate
Düdes
RAGE Gunboat
"RAGE Gunboat" (Interceptor) of govt Bureau (2):
  • 100% RAGE Gunboat thumb RAGE Gunboat; worse stats (#373)
Large Moash War Ships
"Large Moash War Ships" (Warship) of govt Family Moash:
  • 5% Aurora Carrier thumb Aurora Carrier; Ytrack Class (#153)
  • 20% Cruiser thumb Aurora Cruiser; Moash - Dechanik (#251)
  • 15% Cruiser thumb Aurora Cruiser; Moash - Dechanik (#251)
  • 45% Abomination thumb Abomination; Moash - Va Themgiir (#242)
  • 2% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#295)
  • 2% Aurora Carrier thumb Aurora Carrier; Se Ytruck Gjinchar Class (#296)
  • 1% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#297)
  • 10% Aurora Carrier thumb Aurora Carrier; Moash - Ytrack (#298)

RAGE Gunboats are titled 'Prodigal Son'.

Completion[]
Return to:
Heraan
Nova rleD 2012
Heraan

"As soon as you land you are met by a small battle group of warriors obviously prepared to repel any sneak attack by Moash warriors."

Dropping Cargo
As soon as they see you they quickly back off, giving you a respectful amount of space.


"I see that young Dechtakar warriors aren't the only group of people you have frightened into leaving you alone," Du'Nakh chuckles. "Although, I can imagine that the eagerness with which young warriors these days try to gain renown could quickly become very tiresome for one of your abilities."

When you reach the council chambers you gain the attention of every person in the room with a subtle weave.

"Have you seen something of interest to the Ruling Council?" asks Techerakh a little obliquely.

"What I have seen is a First Family that has treacherously and dishonorably allied itself with our most hated enemies," Du'Nakh confirms grimly, "in a greedy attempt to gain nothing more than mere power."

""Do not worry," he continues, holding up his hands to forestall the questions of the Heraan Elders, "the forms have been followed, and what I have seen has not been contaminated by either your views or those of Ory'hara."

Completion
You can be assured that my word will be as law before the Ruling Council, nobody can doubt its veracity.


"To keep it that way," he again forestalls any questions with an upraise hand, "I would ask that you say little now, so that no challenge of any sort can be made on the integrity of my word. We have come for Techerakh, because he may be needed to take part in a meeting of the Council of Thurokiirs."

You raise your eyebrows at the satisfied reaction of the Heraan Elders to Du'Nakh's last statement.

"If the First Family has so disgraced itself that it has been removed from power," Techerakh explains in a low voice, "the Council of Thurokiirs decides on who will be the next First Family. Meet me in the bar in ten minutes, I will be ready to go then."

On success
b308
Legal changes
+10 with Auroran Empire

Meet the Ruling Council (Polaris 38)[]

mission #187

Offer[]
Available from:
Heraan
Nova rleD 2012
Heraan
Bar: 100%
Combat rating: 600 (Good Ability+50%)
AvailBits: (P0 & b308) & !b309

"As you sit chatting with Du'Nakh you sense the business-like approach of Techerakh. You surprise Du'Nakh by predicting the exact time the Heraan Thurokiir will enter the bar."

Offer
"Your abilities truly are amazing," Du'Nakh marvels after Techerakh joins the two of you. "Not even Techerakh here, who is widely acknowledged as the greatest Auroran martial artist in history, could sense such things."


"That's not terribly surprising," Techerakh explains quietly, "Ory'hara is the preeminent warrior in the universe. {G"He" "She"} has not only defeated myself, but also Llyrell, the most talented Vell-os warrior in recent centuries, and has fought to a standstill the almost god-like intelligence that now inhabits what used to be Vell-os space in the galactic north-west.

"I may not be as talented as yourself," Techerakh smiles at your mild surprise, "but I'm not without my own abilities, and I am probably the most widely travelled person in the galaxy, with the possible exceptions of yourself and my Battle-Brother Archindar."

""You may think that he has only had a peripheral role in all the recent goings on in the galaxy," Techerakh warns Du'Nakh, "but he has not."

Briefing
More than that, anybody with the skill necessary to intuitively observe the weaves of life, has felt the disturbances he has made to the fabric of the universe on the odd occasions when he has unleashed his power, and it is frightening. His abilities approach the limitless."


"Is that true?" asks Du'Nakh. "Could you, say, ah... I don't know, destroy a world, for instance?"

You sit thinking for a moment, and you realize that if you really wanted to, you probably could. You shrug and nod noncommittally.

"By the Gods!" Du'Nakh swears. "Well I am glad we have you on our side!"

You smile wanly, wishing that Techerakh hadn't been so forthcoming about your abilities. You stand, suggesting that it is time to get moving. Both Du'Nakh and Techerakh sense your mood and nod in agreement.

While active[]
Mission Log Entry
Take Du'Nakh and Techerakh to Aurora in the Aurora system so that they can inform the Auroran Ruling Council of the treacherous actions by the Moash House.
Completion[]
Opposition
Special Ships
4 ships of type Large Moash War Ships in Aurora that attack the player
Düdes
Large Moash War Ships
"Large Moash War Ships" (Warship) of govt Family Moash:
  • 5% Aurora Carrier thumb Aurora Carrier; Ytrack Class (#153)
  • 20% Cruiser thumb Aurora Cruiser; Moash - Dechanik (#251)
  • 15% Cruiser thumb Aurora Cruiser; Moash - Dechanik (#251)
  • 45% Abomination thumb Abomination; Moash - Va Themgiir (#242)
  • 2% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#295)
  • 2% Aurora Carrier thumb Aurora Carrier; Se Ytruck Gjinchar Class (#296)
  • 1% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#297)
  • 10% Aurora Carrier thumb Aurora Carrier; Moash - Ytrack (#298)
Travel to:
Aurora
Aurora
Aurora

"Upon landing the three of you make your way to the chambers of the Ruling Council."

Dropping Cargo
As you walk up to the door that opens into the chambers themselves, you sense the hostile intentions of twenty young warriors who leap out at the three of you in an ambush. Having long since merged with the universe, you launch into a series of brutally graceful moves that end with the bloody deaths of all your attackers.


You quickly put together weaves thick enough to lift the remains and you mentally will the door open, calmly walking in and dumping the bodies at the feet of the three Moash representatives and the Emperor, who all look momentarily shaken.

"What is the meaning of this?" blusters the Emperor through his surprise.

"It is another proof of the level to which the Moash House has sunk," replies Du'Nakh stonily. "My word is as law, and I have seen with my own eyes the ships of our most hated enemy, the Bureau, in your own home system, where, alongside your own ships, they attacked us."

""All the forms have been observed," Du'Nakh submits grimly. "My word is uncontaminated, and I call to account the Moash House for treachery and deceit, and I call for the Council of Thurokiirs to be convened.""

Completion
"You can't do that, you need a full vote of the Council first," sneers one of the Moash representatives.


"I move that the Moash be struck from the position of First Family, and that the Council of Thurokiirs be convened," drawls one of the Tekel representatives, nodding in acknowledgment of Du'Nakh's suggestion. "Votes against?"

The hands of the Emperor and the three Moash representatives go up, their faces going white when they receive no support.

"For?" asks the same member and everybody else raises his or her hand. "The motion is passed. This Council is dissolved pending the decision of the Thurokiirs Council."

As one, all the representatives, barring those from the Moash House, get up and leave.

"Meet me in the bar," whispers Du'Nakh, "and I'll explain what happens next."

On success
b309 b6031
Legal changes
+10 with Auroran Empire

Return to Kel'ar Iy (Polaris 39)[]

mission #188

Offer[]
Available from:
Aurora
Aurora
Aurora
Bar: 100%
Combat rating: 600 (Good Ability+50%)
AvailBits: (P0 & b309) & !b310

"After an hour of observing the Du'Nakh's movements to different parts of the arcology, he finally turns towards the bar, and his meeting with you."

Offer
"Sorry for taking so long Ory'hara," Du'Nakh apologizes as he sits down, "but, as you can understand, I had a number of things I had to take care of."


You wave it away, telling him that you don't mind.

"I guess you want to know what's going on?" he asks mildly, and you nod calmly. "The Emperor, his advisers and the three representatives of the Moash House have been sealed in the throne room which will never be opened again as long as the Auroran Empire survives. That is their punishment for their treachery, and as they starve over the coming weeks, they will have plenty of time to think on their misdeeds."

You are a little surprised at the severity of the sentence, but one look at Du'Nakh's face tells you that he has no doubts about the suitability of their punishment.

""In a fortnight the Thurokiirs' council will meet," he continues grimly, "and they will decide on who will become the new First Family, and although I don't want to preempt their decision, I will be surprised if the Heraan House doesn't assume that responsibility."

Briefing
"In the meantime," he says quietly, "I have spoken with the representatives of all the houses, except obviously the Moash House, and they have all agreed in principle to opening diplomatic relations with the Polaris. Of course, this still has to be agreed to by the Polaris and it has to be ratified by the full Council when it next meets, but I would like you to pass on the offer.


"And one last thing," he says, looking you straight in the eye. "There will be a great many songs written and sung about the events of this day. I swear to you on my honor that I will make sure that your name is mentioned first in all of them, Ory'hara."

As he walks away you realize that his last statement was no idle honor, and that he meant every word.

While active[]
Mission Log Entry
Take the tentative offer from the Aurorans to open diplomatic relations to the Polaris Ruling Council on Kel'ar Iy.
Opposition
Special Ships
2 ships of type Large Moash War Ships that follow and attack the player
Auxiliary Ships
2 ship of type Large Moash War Ships that follow the player and infinitely regenerate
Düdes
Large Moash War Ships
"Large Moash War Ships" (Warship) of govt Family Moash:
  • 5% Aurora Carrier thumb Aurora Carrier; Ytrack Class (#153)
  • 20% Cruiser thumb Aurora Cruiser; Moash - Dechanik (#251)
  • 15% Cruiser thumb Aurora Cruiser; Moash - Dechanik (#251)
  • 45% Abomination thumb Abomination; Moash - Va Themgiir (#242)
  • 2% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#295)
  • 2% Aurora Carrier thumb Aurora Carrier; Se Ytruck Gjinchar Class (#296)
  • 1% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#297)
  • 10% Aurora Carrier thumb Aurora Carrier; Moash - Ytrack (#298)
Completion[]
Return to:
Kel'ariy
Nova rleD 2049
Kel'ar Iy

"As you meditate to pass the time in your many hours in hyperspace, you start to occasionally feel a desire to completely merge with the universe."

Dropping Cargo
As you have only completely immersed yourself into the universe once, and were nearly driven insane by it, you resist the temptation, but you cannot help feeling that it will not be long before you are forced to do it again.


As you dock on the enormous ring around Kel'ar Iy, you sense that the entire Council is waiting to greet you, and you suddenly understand that even these ancient and wise men and women have begun to succumb to the awe surrounding the mystique of your skills.

Never before have you taken so long to complete your post-flight routine. You do everything you can think of to put off having to face people who are so impressed by your abilities that they can no longer recognize your humanity. But you can only avoid it for so long, and soon you are ready to exit your ship.

""Welcome back, Ory'hara," smiles a healthy looking Bis Andreya. "We understand that you have an offer for us.""

Completion
You quickly summarize the events of your sojourn into Auroran space, ending with Du'Nakh's tentative offer to open diplomatic relations.


"You will be happy to know," Bis Andreya informs you after listening to your report, "that the Heraan House will be the new First Family after all the appropriate rites and ceremonies have been completed, and that we have received unofficial confirmation through Drengar and Mu'Sentan that they are still willing to begin talks with us.

"But for now we wanted to thank you for your actions in not only destroying the remnants of the despicable Bureau," she continues, "but also for being a part of bringing to power a more reasonable Auroran government. You have our thanks and our admiration for your efforts, and we have placed a significant sum of money at your disposal, and it is our wish that you take the time to enjoy it."

On success
b310 b6666 b323
Payment
1,500,000 credits
Legal changes
+10 with Polaris

Find Krypt-tokh (Polaris 40)[]

mission #189

Offer[]
Available from:
Random system
Polaris space object
Spaceport: 50%
Combat rating: 600 (Good Ability+50%)
AvailBits: (P0 & b310) & !(b311 | b6666)

"Over the past few months you have been keeping an eye on the locations of Mu'Randa, Llyrell and P'Jeena, because you knew that once they got together the day you had been dreading was fast approaching."

Offer
A few weeks ago you felt them meet, and since then you have observed their search of the galaxy for you.


As you slowly prepare to disembark, you know that they will ask you to once again face the Krypt.

It seems like every head in the spaceport turns to watch you leave your ship, and more than one Polaris casts a sidelong look in the direction of the small group waiting for you before deliberately looking away. You walk over and nod in greeting, but none of them want to break the ice.

"You know why we have come," states Llyrell, quietly pleading. "But you cannot know the whole story. We cannot evolve past the veil unless we have the Krypt-tokh to focus us, it is the way our mind is set up. More than that, we have no desire to leave them behind.

"Will you help us?"

Briefing[]

"When you calmly nod, you cannot help but sense the surge of pride from everyone nearby as they try to observe the goings on."

Briefing
"Thank you, Ory'hara," responds Llyrell. "Of all the people in this room, I am the only one besides yourself who has felt the Krypt-mind, and so I know the danger you are placing yourself in for us, but without you we would be lost."


He looks over at P'Jeena, and you sense the young scientist's discomfort rise sharply.

"Our analysis from your last trip was again incomplete," he mutters uncomfortably, "but we were able to pick up some residual psychic phenomena embedded into parts of Vell-os, and Llyrell was able to identify the patterns as being similar to those of some of the members of the Krypt-tokh just before the end of the Vell-os War.

"So we want you to go to Vell-os with Llyrell," he explains, shifting in his seat, "and then take it from there."

"...and when you are finished," Mu'Randa pipes up sadly, "I will be waiting for you on Mu'ar Haro."

Generic Passenger Cargo string mission[]

mission #872

On accept
S872
Cargo
0 tons of Passengers
While active[]
Mission Log Entry
Travel to Vellos in the Vellos system with Llyrell to see if you can find out what happened to the Krypt-tokh at the end of the Vell-os War.
Loading Cargo[]
Travel to:
Vellos
Nova rleD 2030
Vellos

"As soon as you entered Krypt space you were forced to defend Llyrell from constant attacks by the Krypt-mind."

Loading Cargo
For weeks you stay immersed in the spirit of the universe until you are sure that you have gone insane. But after the first few moments it feels almost natural, and you can sense Krypt's rising panic as she cannot penetrate your defenses.


As a part of your enormously vastened perceptions, you almost unconsciously land on the surface of Vell-os, and observe Llyrell leaving the ship for a time. You sense him cast about with his mind, looking for a psychic trace of the Krypt-tokh. With a small weave amongst the millions of weaves you are willing into existence to foil the Krypt-mind you draw his attention to what he is looking for.

He returns to the ship, and you can sense his awe at what you have shown you can do.

"I felt the word 'Korell'," he says quietly, aware that you already know, "and that was a planet once populated by us. I suggest we go there."

You nod, and you take off again.

Completion[]
Travel to:
Korell
Korell
Korell

"Before you even land you can sense the faded remnants of the Krypt-tokh's psychic aura as you absent-mindedly pilot your ship down through Korell's atmosphere."

Dropping Cargo
From the residue they left behind you deduce that they partially embedded their minds into their nanites in an effort to escape detection by the ravaging forces of the Colonial Council. With a sudden whiff of inspiration you realize that they actually created the Krypt in an effort to defend this world, and eventually all of what was Vell-os space whilst they waited for the spirit of the universe to awaken and return them to their natural state.


Suddenly you know what has to be done, and you weave an invitation to the Krypt into your defenses against her attacks which suddenly stop, and you can sense her focusing her intellect into the grotto where you feel the remnants of the Krypt-tokh.

With a subtle inclination of your head, you tell Lyrell to follow you as you head in that direction.

"You sense Llyrell's growing wonder and Krypt's apprehension as you enter the cave. Inside you see six bodies, perfectly preserved in cryogenic tubes."

Completion
"They must move on," you tell Krypt with quiet assurance. "You must find your own way."


Krypt nods and walks over to the cryogenic tubes, and in a sudden whirlwind of consciousness, transfers everything of the Krypt-tokh back into their bodies before dissipating completely.

"You did it!" exclaims Llyrell. "And she destroyed herself to do it."

You shake your head, telling him that she just gave back to them what they had given to her, but that she remains, although it will be centuries before she relearns how to project herself so intensely again.

You give him a few instructions on how to operate the cryogenic machinery, before heading back to your ship. With relief, for the first time in weeks, you dissolve your union with the universe, allowing your mind to return to its limited senses with relish. While you were immersed in the universe you sensed Mu'Randa waiting for you on Mu'ar Haro, and whenever the Polaris ask for your help, you know it won't be long until you are once again immersing your consciousness in the universe...

On success
b311 b330 S839 A872
Legal changes
+5 with Polaris

Head Back to Mu'ar Haro[]

mission #839

Mission Log Entry
Head back to Mu'ar Haro in the Mu'hari system to see what Mu'Randa wants.

Ferry Mu'Randa (Polaris 41)[]

mission #190

Offer[]
Available from:
Mu'hari
Nova rleD 2017
Mu'ar Haro
Spaceport: 100%
Combat rating: 600 (Good Ability+50%)
AvailBits: (P0 & b311) & !b312
1 ton of Mu'randa

"Throughout your trip back, you can feel the spirit of the universe calling to you."

Offer
Several times the need grows so great that only with an enormous act of will can you withstand it. But soon, you know that it will grow too powerful, and you will cease to exist as a human being and instead will become one with the universe.


During these struggles you peripherally notice the departure of the Vell-os beyond the physical realm, and with a nod of your head you say goodbye and wish them well. With your enhanced senses you can still feel them wandering around the edges of your awareness, occasionally touching the physical plane as they learn more about their new realm.

Finally you land on Mu'ar Haro, and you sense the relieved Mu'Randa waiting for you. You know that she wants you to give her a lift to Kel'ar Iy to pass on to the Polaris leaders that their unspoken debt to the Vell-os is now paid.

"I will take you," you tell her before she can speak, and you almost wince at the wonder in her eyes.

"Without a word you indicate with a subtle weave that she should follow, and you lead her back to your beloved <PSN>."

Briefing
She watches, her eyes widening in wonder, as you go through the preflight checklist without moving a muscle.


After takeoff you turn to Mu'Randa and ask if there is anything else that the Polaris will need of you.

"I believe that there will be one more thing," she answers reluctantly, the wonder in her eyes being replaced by shame. "We have placed ourselves in an untenable position, and only you can extricate us from it.

"But it was not my doing," she tells you quietly, "and I will leave the telling of it to those who were responsible."

With a single nod you turn back to your internal struggle against the call of the universe. You know that soon enough, all this will be over.

While active[]
Mission Log Entry
Take Mu'Randa to Kel'ar Iy in the Kel'ariy system to find out what the Polaris leaders have done that has placed them in an awkward position.
Completion[]
Travel to:
Kel'ariy
Nova rleD 2049
Kel'ar Iy
Window Dressing
Special Ships
1 ship of type Large Polaris in Kel'ariy
Düdes
Large Polaris
"Large Polaris" (Warship) of govt Nil'kemorya:
  • 26% Arachnid thumb Arachnid; Untitled (#158)
  • 14% Scarab thumb Scarab; Untitled (#162)
  • 2% Arachnid thumb Arachnid;Nil'kimas, cloak and tunneling (#326)
  • 26% Arachnid thumb Arachnid;Cloaking (#259)
  • 14% Scarab thumb Scarab;Cloaking (#261)
  • 2% Raven thumb Raven;Cloaking, mk0 (#263)
  • 2% Dragon thumb Dragon;Nil'kimas, cloak and tunneling (#327)
  • 2% Arachnid thumb Arachnid; Nil'kimas (#311)
  • 2% Scarab thumb Scarab; Nil'kimas (#316)
  • 2% Arachnid thumb Arachnid;Nil'kimas, cloaking (#319)
  • 2% Scarab thumb Scarab;Nil'kimas, cloaking (#321)
  • 2% Arachnid thumb Arachnid;Nil'kimas, cloak and tunneling (#326)
  • 2% Scarab thumb Scarab;Nil'kimas, cloak and tunneling (#328)
  • 2% Dragon thumb Dragon; Nil'kimas (#313)

"You sense the presence of the entire Polaris Ruling Council plus the caste leaders awaiting your arrival."

Dropping Cargo
Without digging too deep you can feel the irritation of the caste-leaders and the anxiety of the council members.


Stepping out of the hatch, you are almost horrified to see everyone bowing. Without thought you weave them all upright, telling them that you are still just a {g"man" "woman"}.

"It took us over six centuries," intones Bis Andreya formally, "but, with your help, we have finally been able to pay our debt to the Vell-os.

"But we have another problem," she continues, and you can sense her nervousness. "You may not be aware that we have recently entered into secret alliances with both the Federation and the Auroran Empire. The reasoning was that we could use our new position as allies to bring to bear some leverage on both parties in order to bring them closer together.

"Unfortunately," she tells you, her voice on the verge of breaking, "things didn't go quite as planned."

""As part of our agreements with them," Bis Andreya explains in a small voice, "we shared some of our technology with both of them."

Completion
We had hoped that it would be used to raise the standard of living in both realms, but it is going to be put to use on the battle-field first. "We protested," she sighs sadly, "but they would not listen. Both of them proclaimed that they could not trust the other, and that the weapons would only be used in defense of their own nation, but soon their technology will begin to outstrip their tactical ability, and it will be possible for one side to breach the defenses of the other easily and cause enormous amounts of damage. We are within a few months of what could be the most terrible war in the history of mankind." You shake your head at the naivete of the Polaris before announcing that you will go to the bar for a quiet drink. You tell them that in one hour you will tell them what you will do.
On success
b312
Payment
750,000 credits
Legal changes
+20 with Polaris

Travel to Ar'Za Iusia (Polaris 42)[]

mission #191

Offer[]
Available from:
Kel'ariy
Nova rleD 2049
Kel'ar Iy
Bar: 100%
Combat rating: 600 (Good Ability+50%)
AvailBits: (P0 & b312) & !b313

"Exactly on the hour, all the leaders of Polaris society file in with expectant expressions on their faces."

Offer
You smile inwardly, knowing that they aren't going to like your solution.


"The hour is up, Ory'hara," Bis Andreya reminds you politely. "We are here to listen to your plan."

You smile an empty sad smile, knowing that you are going to manipulate them into destroying their own beautiful civilization.

"Join me on the <PSN>," you say quietly, "there is something I want to remind you of, and it is best that you see it for yourselves."

With that you get up and lead back to your ship before heading out into space on your way to Ar'za Iusia in the Za'iuso system, to remind them of the sacrifice of one of their historical heroes, Iusia. With luck they will understand the significance of what you are trying to say.

Generic Passenger Cargo string mission[]

mission #872

On accept
S872
Cargo
0 tons of Passengers
While active[]
Mission Log Entry
Take the Polaris leaders to Ar'Za Iusia in the Za'iuso system to remind them of Iusia's sacrifice in the hope that they will prove noble enough to sacrifice themselves for the whole of humanity.
Loading Cargo[]
Travel to:
Za'iuso
Nova rleD 2028
Ar'Za Iusia

"When your passengers recognize the planet your are landing on a few look puzzled, others look sad, but only three, Iuso, Mu'Randa and Bis Andreya, look grim."

Loading Cargo
As soon as you touch down you usher everyone off the ship.


"You truly are a warrior for our people," says Tre'Inari, one of the leaders of the Tre'pira, after a long silence. "Only one as great as yourself would even contemplate sacrificing yourself for all of humanity."

You smile a sad smile, and shake your head.

"It is not Ory'hara's place to sacrifice {G"himself" "herself"} to get us out of our problems," lectures Iuso quietly. "It is not {G"he" "she"} that will be sacrificed for humanity. That honor is saved for ourselves."

"Soon the Polaris will be no more," agrees Bis Andreya sadly. "We must destroy ourselves for the good of humanity.

"Thank you, Ory'hara," she says, turning to you. "You have shown us the way. We remain in your debt."

You shake your head, before indicating that everyone should return to your ship for the trip back to Kel'ar Iy.

Completion[]
Return to:
Kel'ariy
Nova rleD 2049
Kel'ar Iy
Window Dressing
Special Ships
1 ship of type Large Polaris in Kel'ariy
Düdes
Large Polaris
"Large Polaris" (Warship) of govt Nil'kemorya:
  • 26% Arachnid thumb Arachnid; Untitled (#158)
  • 14% Scarab thumb Scarab; Untitled (#162)
  • 2% Arachnid thumb Arachnid;Nil'kimas, cloak and tunneling (#326)
  • 26% Arachnid thumb Arachnid;Cloaking (#259)
  • 14% Scarab thumb Scarab;Cloaking (#261)
  • 2% Raven thumb Raven;Cloaking, mk0 (#263)
  • 2% Dragon thumb Dragon;Nil'kimas, cloak and tunneling (#327)
  • 2% Arachnid thumb Arachnid; Nil'kimas (#311)
  • 2% Scarab thumb Scarab; Nil'kimas (#316)
  • 2% Arachnid thumb Arachnid;Nil'kimas, cloaking (#319)
  • 2% Scarab thumb Scarab;Nil'kimas, cloaking (#321)
  • 2% Arachnid thumb Arachnid;Nil'kimas, cloak and tunneling (#326)
  • 2% Scarab thumb Scarab;Nil'kimas, cloak and tunneling (#328)
  • 2% Dragon thumb Dragon; Nil'kimas (#313)

"Upon landing, it saddens you to see the once proud Polaris leaders file off, looking like broken men and women."

Completion
But they now know as well as you that the days of their civilization are numbered. Soon their entire culture will have passed away under the weight of upcoming events.


"I will have a battle-plan for you soon," states Iuso, the only one still holding his head high. Bis Andreya nods sadly, and Iuso bows before turning on his heel and heading towards his own ship.

"We will require a little time Ory'hara," says Mu'Randa quietly, seeing the distress on the face of Bis Andreya. "But when we are ready, we will find you. We will need your abilities to get us through this."

You nod, wishing that there was something you could say to soften the blow to the very fabric of their lives. Instead, you smile a sad, empty smile, and head back to your ship to feel again the thrills of being human, for you know that your own time also grows short.

On success
b313 A872
Legal changes
+10 with Polaris

Wage War[]

Offer[]
Available from:
Any system
Any space object
Spaceport: 100%
Combat rating: 600 (Good Ability+50%)
AvailBits: (P0 & b313) & !b314

"When you sense the approach of Mu'Randa, you know the time has come and you finally give in to the call of the universe and once again sink into the now comfortable union."

Offer
Mu'Randa watches with awe as you sweep up her mind on one of your weaves and carry it out to where you are focusing your mind. You know it is time to lead the Polaris into the war in which they will cease to exist as a nation. You must decide which force you will lead, the one which will launch against the Federation, or the one which will try to smash through the Aurorans...
MAKE YOUR CHOICE!
Lead Attack on Federation Lead Attack on Aurorans
Attack Federation Attack Aurorans

Wage War on Federation[]

Head to Port Kane (Polaris 43a)[]

mission #192

Briefing[]

"As you centre yourself in the universe, almost absent-mindedly you set a course for Port Kane in the Kania system to begin the destruction of the Federation war-machine..."

On accept
b315 S880 S881 G209

Choosing the Federation grants T2 strength.

Polaris Scarabs[]

Mission #880

Allies
Special Ships
1 ship of type Scarab that jumps in after a delay and protect the player
Düdes
Scarab
"Scarab" (Warship) of govt Polaris (2):
  • 100% Scarab thumb Scarab;Nil'kimas, cloak and tunneling, wartime (#407)

Polaris Smaller Ships[]

Mission #881

Allies
Special Ships
3 ships of type Small Polaris that jump in after a delay and protect the player
Düdes
Small Polaris
"Small Polaris" (Interceptor) of govt Nil'kemorya:
  • 20% Arachnid thumb Arachnid;Nil'kimas, cloak and tunneling, wartime (#408)
  • 30% Dragon thumb Dragon;Nil'kimas, cloak and tunneling, wartime (#409)
  • 50% Striker thumb Striker;Nil'kimas, cloak and tunneling, wartime (#410)
While active[]
Mission Log Entry
Head to Port Kane in the Kania system to begin the destruction of the Federation military.
Completion[]
Travel to:
Kania
Nova rleD 2034
Port Kane
Opposition
Special Ships
6 ships of type RAGE Gunboat in Kania that attack the player
Auxiliary Ships
3 ships of type Lone Big Federation Ship that infinitely regenerate
Düdes
RAGE Gunboat
"RAGE Gunboat" (Interceptor) of govt Bureau (2):
  • 100% RAGE Gunboat thumb RAGE Gunboat; worse stats (#373)
Lone Big Federation Ship
"Lone Big Federation Ship" (Warship) of govt Federation:
  • 30% Destroyer thumb Fed Destroyer; Destroyer Class (#141)
  • 14% Destroyer thumb Fed Destroyer; Auroran Outfits Detected (#211)
  • 14% Destroyer thumb Fed Destroyer; Missile Variant (#212)
  • 14% Destroyer thumb Fed Destroyer; Heavy Missile Variant (#213)
  • 14% Destroyer thumb Fed Destroyer; Carrier Version (#214)
  • 5% Fed Carrier thumb Fed Carrier; Flagship Class (#143)
  • 2% Fed Carrier thumb Fed Carrier; Non-Missile Variant (#218)
  • 2% Fed Carrier thumb Fed Carrier; Heavy Missile Variant (#219)
  • 2% Fed Carrier thumb Fed Carrier; Heavy Fighter Variant (#220)
  • 1% Fed Carrier thumb Fed Carrier; Light Missile Variant (#221)
  • 2% Fed Carrier thumb Fed Carrier; Auroran Outfits Detected (#222)

"As soon as you land on the station the Nil'kemorya start laying waste to the infrastructure for the military in the sector."

Completion
Within minutes they are finished, and you have them announce on the Federation Holo-Net that you will next be coming to Earth, so that they have time to send their entire Navy to meet you. In one fell swoop you will destroy their ability to make war...
On success
b314 S882 S883
Fed Interception Fleet (Tichel)[]

mission #883

Opposition
Special Ships
5 ships of type Lone Big Federation Ship in Tichel that attack the player
Auxiliary Ships
3 ships of type RAGE Gunboat that follow the player and infinitely regenerate
Düdes
Lone Big Federation Ship
"Lone Big Federation Ship" (Warship) of govt Federation:
  • 30% Destroyer thumb Fed Destroyer; Destroyer Class (#141)
  • 14% Destroyer thumb Fed Destroyer; Auroran Outfits Detected (#211)
  • 14% Destroyer thumb Fed Destroyer; Missile Variant (#212)
  • 14% Destroyer thumb Fed Destroyer; Heavy Missile Variant (#213)
  • 14% Destroyer thumb Fed Destroyer; Carrier Version (#214)
  • 5% Fed Carrier thumb Fed Carrier; Flagship Class (#143)
  • 2% Fed Carrier thumb Fed Carrier; Non-Missile Variant (#218)
  • 2% Fed Carrier thumb Fed Carrier; Heavy Missile Variant (#219)
  • 2% Fed Carrier thumb Fed Carrier; Heavy Fighter Variant (#220)
  • 1% Fed Carrier thumb Fed Carrier; Light Missile Variant (#221)
  • 2% Fed Carrier thumb Fed Carrier; Auroran Outfits Detected (#222)
RAGE Gunboat
"RAGE Gunboat" (Interceptor) of govt Bureau (2):
  • 100% RAGE Gunboat thumb RAGE Gunboat; worse stats (#373)

Head to Earth (Polaris 44a)[]

mission #882

While active[]
Mission Log Entry
Head to Earth in the Sol system to finish the destruction of the Federation military.
Travel to:
Sol
Observe Feds
Opposition
Special Ships
8 ships of type Lone Big Federation Ship in Sol that attack the player
Auxiliary Ships
4 ships of type RAGE Gunboat in Sol that infinitely regenerate
Düdes
Lone Big Federation Ship
"Lone Big Federation Ship" (Warship) of govt Federation:
  • 30% Destroyer thumb Fed Destroyer; Destroyer Class (#141)
  • 14% Destroyer thumb Fed Destroyer; Auroran Outfits Detected (#211)
  • 14% Destroyer thumb Fed Destroyer; Missile Variant (#212)
  • 14% Destroyer thumb Fed Destroyer; Heavy Missile Variant (#213)
  • 14% Destroyer thumb Fed Destroyer; Carrier Version (#214)
  • 5% Fed Carrier thumb Fed Carrier; Flagship Class (#143)
  • 2% Fed Carrier thumb Fed Carrier; Non-Missile Variant (#218)
  • 2% Fed Carrier thumb Fed Carrier; Heavy Missile Variant (#219)
  • 2% Fed Carrier thumb Fed Carrier; Heavy Fighter Variant (#220)
  • 1% Fed Carrier thumb Fed Carrier; Light Missile Variant (#221)
  • 2% Fed Carrier thumb Fed Carrier; Auroran Outfits Detected (#222)
RAGE Gunboat
"RAGE Gunboat" (Interceptor) of govt Bureau (2):
  • 100% RAGE Gunboat thumb RAGE Gunboat; worse stats (#373)
On shipdone
S884
Fed Interception Fleet (Sol)[]

mission #884

Opposition
Special Ships
5 ships of type RAGE Gunboat that follow and attack the player
Düdes
RAGE Gunboat
"RAGE Gunboat" (Interceptor) of govt Bureau (2):
  • 100% RAGE Gunboat thumb RAGE Gunboat; worse stats (#373)
Completion[]
Travel to:
Sol
Nova rleD 2000
Earth

"As soon as you land the warriors start almost delicately destroying the infrastructure used by the Federation Navy."

Completion
Within hours, while the Kane Band has retained its ability to build basic ships, all of the components used to build weapons and military grade outfits have been destroyed.


You realize that your almost cataclysmic campaign against the Federation is now over.

For the first time since you began this war you concentrate your perceptions towards the Auroran operation, to find it faltering at the last hurdle. You quickly pass on to the remainder of your fleet your intention to meet up with the Auroran half of the Polaris operation in the Aurora system, and help them destroy the ships there. Those warriors that remain capable of joining you, do so, in the final act they will take as members of the Polaris government.

On success
S885 S886 A883 A884

Polaris Raven[]

Mission #886

Allies
Special Ships
1 ship of type Polaris cruiser that jumps in after a delay and protect the player
Düdes
Polaris cruiser
"Polaris cruiser" (Warship) of govt Polaris (2):
  • 100% Raven thumb Raven;Nil'kimas, cloak and tunneling, wartime (#406)

Head to Aurora (Polaris 45a)[]

mission #885

While active[]
Mission Log Entry
Head to Aurora in the Aurora system to help the Auroran operation meet its goals...
Opposition
Special Ships
6 ships of type Large Auroran War Ships in Aurora that attack the player
Auxiliary Ships
4 ships of type Small Auroran Interceptor in Aurora that infinitely regenerate
Düdes
Large Auroran War Ships
"Large Auroran War Ships" (Warship) of govt Auroran Empire:
  • 5% Aurora Carrier thumb Aurora Carrier; Ytrack Class (#153)
  • 20% Cruiser thumb Aurora Cruiser; Gjinchar Class (#154)
  • 6% Cruiser thumb Aurora Cruiser; Gjinchar Class #2 (#247)
  • 21% Abomination thumb Abomination; Frunch'ek Class (#152)
  • 7% Abomination thumb Abomination; Dechanik Class (#239)
  • 7% Abomination thumb Abomination; Va French'ek Class (#240)
  • 7% Abomination thumb Abomination; Va Themgiir Class (#241)
  • 6% Cruiser thumb Aurora Cruiser; Se Gjunchek Class (#248)
  • 6% Cruiser thumb Aurora Cruiser; Va Gjencha Class (#249)
  • 6% Cruiser thumb Aurora Cruiser; Dechanik Class (#250)
  • 3% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#295)
  • 3% Aurora Carrier thumb Aurora Carrier; Se Ytruck Gjinchar Class (#296)
  • 3% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#297)
Small Auroran Interceptor
"Small Auroran Interceptor" (Interceptor) of govt Auroran Empire:
  • 25% Abomination thumb Abomination; Frunch'ek Class (#152)
  • 20% Firebird thumb Firebird; Thamgiir Class (#155)
  • 14% Phoenix thumb Phoenix; Va Thamgiir (#156)
  • 10% Aurora Carrier thumb Aurora Carrier; Ytrack Class (#153)
  • 5% Abomination thumb Abomination; Dechanik Class (#239)
  • 5% Abomination thumb Abomination; Va French'ek Class (#240)
  • 5% Abomination thumb Abomination; Va Themgiir Class (#241)
  • 5% Firebird thumb Firebird; Themgaar Class (#303)
  • 5% Firebird thumb Firebird; Va Themgiir Class (#304)
  • 3% Phoenix thumb Phoenix; Va Themgaar (#305)
  • 3% Phoenix thumb Phoenix; Frunch'ek (#306)
Completion[]
Travel to:
Aurora
Aurora
Aurora

"As your mind sinks deeper into union with the universe, you struggle to maintain your defense of the Polaris ships."

Completion
More than once, only Mu'Randa's mental cries are all that keep you from forever losing your sense of self.


However, you finally reach Aurora, and they receive the same treatment the Federation got, leaving behind almost no central infrastructure. You know that you only have one last stop left.

Satisfied, you power up your ship after painfully withdrawing one last time from the union. You want to visit the memorial to the man who inspired all this. Once more you go to Ar'Za Iusia, this time to leave behind your humanity.

On success
S887 A879 A880 A881
The story continues...
Head to Ar'Za Iusia
Return to Ar'Za Iusia

Wage War on Empire[]

On refusal
b314 S880 S881 S888 G209

Choosing the Aurorans grants T2 strength.

Polaris Scarabs[]

Mission #880

Allies
Special Ships
1 ship of type Scarab that jumps in after a delay and protect the player
Düdes
Scarab
"Scarab" (Warship) of govt Polaris (2):
  • 100% Scarab thumb Scarab;Nil'kimas, cloak and tunneling, wartime (#407)

Polaris Smaller Ships[]

Mission #881

Allies
Special Ships
3 ships of type Small Polaris that jump in after a delay and protect the player
Düdes
Small Polaris
"Small Polaris" (Interceptor) of govt Nil'kemorya:
  • 20% Arachnid thumb Arachnid;Nil'kimas, cloak and tunneling, wartime (#408)
  • 30% Dragon thumb Dragon;Nil'kimas, cloak and tunneling, wartime (#409)
  • 50% Striker thumb Striker;Nil'kimas, cloak and tunneling, wartime (#410)

Head to Neilha Memorial Station (Polaris 43b)[]

mission #888

Refusal[]
Refusal
As you centre yourself in the universe, almost absent-mindedly you set a course for the Neilha Memorial Station in the Neilha system to begin the destruction of the Auroran war-machine...
While active[]
Mission Log Entry
Head to Neilha Memorial Station in the Neilha system to begin the destruction of the Federation military.
Opposition
Special Ships
6 ships of type Large Auroran War Ships in Neilha that attack the player
Auxiliary Ships
6 ships of type Large Tekel War Ships in Neilha that infinitely regenerate
Düdes
Large Auroran War Ships
"Large Auroran War Ships" (Warship) of govt Auroran Empire:
  • 5% Aurora Carrier thumb Aurora Carrier; Ytrack Class (#153)
  • 20% Cruiser thumb Aurora Cruiser; Gjinchar Class (#154)
  • 6% Cruiser thumb Aurora Cruiser; Gjinchar Class #2 (#247)
  • 21% Abomination thumb Abomination; Frunch'ek Class (#152)
  • 7% Abomination thumb Abomination; Dechanik Class (#239)
  • 7% Abomination thumb Abomination; Va French'ek Class (#240)
  • 7% Abomination thumb Abomination; Va Themgiir Class (#241)
  • 6% Cruiser thumb Aurora Cruiser; Se Gjunchek Class (#248)
  • 6% Cruiser thumb Aurora Cruiser; Va Gjencha Class (#249)
  • 6% Cruiser thumb Aurora Cruiser; Dechanik Class (#250)
  • 3% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#295)
  • 3% Aurora Carrier thumb Aurora Carrier; Se Ytruck Gjinchar Class (#296)
  • 3% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#297)
Large Tekel War Ships
"Large Tekel War Ships" (Warship) of govt Family Moash:
  • 5% Aurora Carrier thumb Aurora Carrier; Ytrack Class (#153)
  • 35% Cruiser thumb Aurora Cruiser; Tekel - Gjinchar (#254)
  • 15% Abomination thumb Abomination; Tekel - Frunch'ek (#245)
  • 45% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#295)
  • 2% Aurora Carrier thumb Aurora Carrier; Se Ytruck Gjinchar Class (#296)
  • 1% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#297)
  • 10% Aurora Carrier thumb Aurora Carrier; Tekel - Va Ytreck (#301)
Completion[]
Travel to:
Neilha
Nova rleD 2053
Neilha Memorial Station

"As soon as you land on the station the Nil'kemorya quicly put down the Auroran resistance."

Completion
Within minutes they are finished, and you have them announce on the Auroran Holo-Net that you will next be coming to Aurora, so that they have time to send their entire Navy to meet you. In one fell swoop you will destroy their ability to make war...
On success
S889 S891
Auroran Interception Fleet[]

mission #891

Destroy:
Player's location
Destroy Heraani
Opposition
Special Ships
5 ships of type Large Heraan War Ships that follow and attack the player
Düdes
Large Heraan War Ships
"Large Heraan War Ships" (Warship) of govt Family Heraan:
  • 2% Aurora Carrier thumb Aurora Carrier; Ytrack Class (#153)
  • 45% Cruiser thumb Aurora Cruiser; Heraan - Va Gjencha (#255)
  • 25% Abomination thumb Abomination; Heraan - Va French'ek (#246)
  • 4% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#295)
  • 4% Aurora Carrier thumb Aurora Carrier; Se Ytruck Gjinchar Class (#296)
  • 5% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#297)
  • 10% Aurora Carrier thumb Aurora Carrier; Heraan - Va Ytreck (#302)
  • 5% Thunderforge thumb Aurora Thunderforge; Vell-os Class (#380)
On shipdone
S892
Auroran Interception Fleet[]

mission #892

Destroy:
Player's location
Destroy Heraani
Opposition
Special Ships
5 ships of type Large Heraan War Ships that follow and attack the player
Düdes
Large Heraan War Ships
"Large Heraan War Ships" (Warship) of govt Family Heraan:
  • 2% Aurora Carrier thumb Aurora Carrier; Ytrack Class (#153)
  • 45% Cruiser thumb Aurora Cruiser; Heraan - Va Gjencha (#255)
  • 25% Abomination thumb Abomination; Heraan - Va French'ek (#246)
  • 4% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#295)
  • 4% Aurora Carrier thumb Aurora Carrier; Se Ytruck Gjinchar Class (#296)
  • 5% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#297)
  • 10% Aurora Carrier thumb Aurora Carrier; Heraan - Va Ytreck (#302)
  • 5% Thunderforge thumb Aurora Thunderforge; Vell-os Class (#380)
On shipdone
S891

Head to Aurora (Polaris 44b)[]

mission #889

While active[]
Mission Log Entry
Head to Aurora in the Aurora system to finish the destruction of the Aurora military.
Destroy:
Aurora
Observe Aurorans
Opposition
Special Ships
8 ships of type Large Auroran War Ships in Aurora that attack the player
Auxiliary Ships
3 ships of type Large Heraan War Ships in Aurora that infinitely regenerate
Düdes
Large Auroran War Ships
"Large Auroran War Ships" (Warship) of govt Auroran Empire:
  • 5% Aurora Carrier thumb Aurora Carrier; Ytrack Class (#153)
  • 20% Cruiser thumb Aurora Cruiser; Gjinchar Class (#154)
  • 6% Cruiser thumb Aurora Cruiser; Gjinchar Class #2 (#247)
  • 21% Abomination thumb Abomination; Frunch'ek Class (#152)
  • 7% Abomination thumb Abomination; Dechanik Class (#239)
  • 7% Abomination thumb Abomination; Va French'ek Class (#240)
  • 7% Abomination thumb Abomination; Va Themgiir Class (#241)
  • 6% Cruiser thumb Aurora Cruiser; Se Gjunchek Class (#248)
  • 6% Cruiser thumb Aurora Cruiser; Va Gjencha Class (#249)
  • 6% Cruiser thumb Aurora Cruiser; Dechanik Class (#250)
  • 3% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#295)
  • 3% Aurora Carrier thumb Aurora Carrier; Se Ytruck Gjinchar Class (#296)
  • 3% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#297)
Large Heraan War Ships
"Large Heraan War Ships" (Warship) of govt Family Heraan:
  • 2% Aurora Carrier thumb Aurora Carrier; Ytrack Class (#153)
  • 45% Cruiser thumb Aurora Cruiser; Heraan - Va Gjencha (#255)
  • 25% Abomination thumb Abomination; Heraan - Va French'ek (#246)
  • 4% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#295)
  • 4% Aurora Carrier thumb Aurora Carrier; Se Ytruck Gjinchar Class (#296)
  • 5% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#297)
  • 10% Aurora Carrier thumb Aurora Carrier; Heraan - Va Ytreck (#302)
  • 5% Thunderforge thumb Aurora Thunderforge; Vell-os Class (#380)
On shipdone
S890
Auroran Interception Fleet[]

mission #890

Opposition
Special Ships
5 ships of type Large Heraan War Ships that jump in after a delay and attack the player
Düdes
Large Heraan War Ships
"Large Heraan War Ships" (Warship) of govt Family Heraan:
  • 2% Aurora Carrier thumb Aurora Carrier; Ytrack Class (#153)
  • 45% Cruiser thumb Aurora Cruiser; Heraan - Va Gjencha (#255)
  • 25% Abomination thumb Abomination; Heraan - Va French'ek (#246)
  • 4% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#295)
  • 4% Aurora Carrier thumb Aurora Carrier; Se Ytruck Gjinchar Class (#296)
  • 5% Aurora Carrier thumb Aurora Carrier; Va Ytreck Class (#297)
  • 10% Aurora Carrier thumb Aurora Carrier; Heraan - Va Ytreck (#302)
  • 5% Thunderforge thumb Aurora Thunderforge; Vell-os Class (#380)
Completion[]
Travel to:
Aurora
Aurora
Aurora

"As soon as you land the warriors start almost delicately destroying the infrastructure used by the warriors loyal to the central Auroran seat."

Completion
Within hours, while the Aurorans have retained their ability to build basic ships, all of the facilities used to build weapons and military grade outfits have been destroyed.


You realize that your almost cataclysmic campaign against the Aurorans is now over.

For the first time since you began this war you concentrate your perceptions towards the Federation operation, to find it faltering at the last hurdle. You quickly pass on to the remainder of your fleet your intention to meet up with the Federation half of the Polaris operation in the Sol system, and help them destroy the ships there. Those warriors that remain capable of joining you, do so, in the final act they will take as members of the Polaris government.

On success
S893 S894 A890 A891 A892

Polaris Raven[]

Mission #894

Allies
Special Ships
1 ship of type Polaris cruiser that jumps in after a delay and protect the player
Düdes
Polaris cruiser
"Polaris cruiser" (Warship) of govt Polaris (2):
  • 100% Raven thumb Raven;Nil'kimas, cloak and tunneling, wartime (#406)

Head to Earth (Polaris 45b)[]

mission #893

While active[]
Mission Log Entry
Head to Earth in the Sol system to help the Federation operation meet its goals...
Completion[]
Available from:
Sol
Nova rleD 2000
Earth
Opposition
Special Ships
6 ships of type Lone Big Federation Ship in Sol that attack the player
Auxiliary Ships
3 ships of type RAGE Gunboat that infinitely regenerate
Düdes
Lone Big Federation Ship
"Lone Big Federation Ship" (Warship) of govt Federation:
  • 30% Destroyer thumb Fed Destroyer; Destroyer Class (#141)
  • 14% Destroyer thumb Fed Destroyer; Auroran Outfits Detected (#211)
  • 14% Destroyer thumb Fed Destroyer; Missile Variant (#212)
  • 14% Destroyer thumb Fed Destroyer; Heavy Missile Variant (#213)
  • 14% Destroyer thumb Fed Destroyer; Carrier Version (#214)
  • 5% Fed Carrier thumb Fed Carrier; Flagship Class (#143)
  • 2% Fed Carrier thumb Fed Carrier; Non-Missile Variant (#218)
  • 2% Fed Carrier thumb Fed Carrier; Heavy Missile Variant (#219)
  • 2% Fed Carrier thumb Fed Carrier; Heavy Fighter Variant (#220)
  • 1% Fed Carrier thumb Fed Carrier; Light Missile Variant (#221)
  • 2% Fed Carrier thumb Fed Carrier; Auroran Outfits Detected (#222)
RAGE Gunboat
"RAGE Gunboat" (Interceptor) of govt Bureau (2):
  • 100% RAGE Gunboat thumb RAGE Gunboat; worse stats (#373)

"As your mind sinks deeper into union with the universe, you struggle to maintain your defense of the Polaris ships."

Completion
More than once, only Mu'Randa's mental cries are all that keep you from forever losing your sense of self.


However, you finally reach Earth, and they receive the same treatment the Aurorans got, leaving behind almost no central infrastructure left. You know that you only have one last stop left.

Satisfied, you power up your ship after painfully withdrawing one last time from the union. You want to visit the memorial to the man who inspired all this. Once more you go to Ar'Za Iusia, this time to leave behind your humanity.

On success
S887 A879 A880 A881

Conclusion[]

Return to Ar'Za Iusia (Polaris 46)[]

mission #887

Offer[]
Mission Log Entry
Travel to Ar'za Iusia in the Za'iuso system to pay your respects to the man who inspired the events of the past few weeks.
Completion[]
Travel to:
Za'iuso
Nova rleD 2028
Ar'Za Iusia

"After landing you take a few moments to enjoy your last minutes of mortality before you begin to slip into the seductive embrace of the universe, and you turn your attention to the unfolding events of the galaxy."

Dropping Cargo
You watch as the remnants of the Nil'kemorya limp back to Kel'ar Iy, and watch as both their Federation and Auroran prisoners are released. You watch the sad drama unfold as Bis Andreya surrenders her nation to both of them jointly. You almost chuckle when you realize that only Techerakh understands the gesture.


"They have destroyed our ability to make war," he explains to others. "To make peace, and bring us together, they have surrendered to both governments. We will now have to work side-by-side to manage the dismantling of their government as they will not accept the ruling of one government alone."

With a sigh, you smile sadly and let yourself go. As your consciousness dissipates and you lose yourself in the enormous depths of the universe, in one final act you weave into existence a memorial to your acts as Ory'hara, to remind future generations that you will one day return when you are once again needed.

"With Ory'hara gone, the Polaris were quickly and kindly assimilated into the cultures of the Auroran Empire and the Federation."

Completion
Their act was never forgotten, and slightly less than two centuries later, humanity was once again united and the 'First Period of Disunity', which had started with the Polaris exploratory expedition and the Vell-os War, was finally bought to a close. Only the 'Second Period of Disunity', which, due to the two century long Shard War, resulted in many more deaths despite being much shorter, marred humanity's development from ape to god.


Oddly enough to all concerned, both periods were brought to a close through the actions of an individual named Ory'hara. In both cases the person in question seemed to arrive out of nowhere, and once the job was done, they both disappeared again. More than a few people believed that they were both manifestations of the spirit of the universe, but such talk was scoffed at by most people.

Scoffed at that is, until the day, 50000 years later, when humanity finally joined their Vell-os cousins beyond the veil and learned the truth. In a final act of thanks, they left the word Ory'hara attached to every construction they had ever made.

When, after millions of years, other youthful races finally developed interstellar technologies and stumbled onto the moldering remains of the ancient human civilization on a thousand worlds, they could not help but wonder at the single word telepathically embedded in every stone.

And so the legend of Ory'hara lived on...

On success
b148 b332 b333 b334 b335 b613 b9995 b9500 M472 Q25048
Legal changes
Clean status with Federation

This is the final Polaris mission.

Completing this mission will cause the pilot to be transported to S7evyn.

"A mysterious force transports you to an unknown location..."

Navbox[]

Nova Polaris
Castes: Kel'ariyMu'hariNil'kemoryaP'aedtTre'piraVer'ash
Polaris Ships: Manta (v) (i) 250k, Sprite (v) (i) 500k, Striker (v) (i) 1M, Dragon (v) (i) 1.1M, Zephyr (v) (i) 2M, Arachnid (v) (i) 2M, Cambrian (v) (i) 2.5M, Scarab (v) (i) 7M, Raven (v) (i) 10M
Polaris Storyline (PreambleIntro MissionsDiplomacy BranchTechnology BranchRise of Ory'haraFall of the Polaris)
Polaris OutfitsPolaris Weapons
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