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Gameplay[]

"Another good cheap missile. If you are serious about being able to take anything out and are a bit cramped on space, load up with Radar and IR missiles. If one is ineffective, switch to the other. Since Radar Missiles are, quite literally, twice as good as IR missiles, having more than one of these launchers isn't such a bad idea." ― EVula Survival Guide

It is a small, fairly cheap, lightweight system with an excellent firing rate. It can be mounted on virtually any ship, even fighters or shuttles.

This missile is a favorite of Pirates and Aurorans and comes standard on many of their ships. A wise approach to attacking such ships is to deploy an effective jamming system (a Pirate Jammer is a good choice) or evade the attackers long enough for them to exhaust their store of missiles.

There is also a cheaper illegal version; Federation warships will attack if they detect it, even if the player has a Missile Weapons License. These will fire simultaneously with the legal version, creating a higher damage rate than Hellhounds with three legal and three illegal launchers.

Some Auroran outfitters sell a version which will only disable its target, for non-lethal duels. Also useful for those interested in boarding disabled vessels to loot or capture them. Same space, slightly more expensive, and fires disabling radar-guided missiles, which are incompatible due to having a larger diameter (accommodating the sensors which recognize disabled targets as not needing further damage). And like the illegal launchers, these can be fired alongside the standard version, creating devastating firepower at fairly long range.

If you use a homing missile of any type against a non-trader ship, it will become hostile and try to attack you. This is useful for provoking Pirate Enterprises, Manticores, and Pirate Carriers. Because Radar Missiles are cheap, they're a good choice for this tactic.

Another use for this weapon is similar to Manta swarming (you will need an Aurora Carrier for this though) - a few Phoenixes spamming these missiles can take down the sheilds of a Federation Destroyer rapidly, allowing your Railguns to wreak havoc on its armour.

Outfit[]

Nova pict 6008

Radar Missile Launcher on a Phoenix

"GLiMMER, a band of propellerheads turned pro, created the first modern radar guided missile and launcher system way back in 2045 AD. This design, produced under license by KLSol, is practically identical to that original design, albeit with KLSol's usual software driver genius. You can mount this unit in any spacefaring vessel with enough expansion space to hold it. There have even been some reports that it has been successfully incorporated into Auroran vessels!"

The Radar Missile Launcher is a weapon that uses Radar Missiles as ammunition.

Nova pict 6009

Radar Missile

"Radar as a concept and as a useable weapons guidance system has been around since the middle of the twentieth century AD. As humanity reached for the stars they brought their technology with them, and radar, which is not reliant on a medium for effectiveness, quickly became a necessary tool for guiding missiles. This modern radar guided missile is a cheap GLiMMER knock-off."

Radar Missiles are very affordable and cause decent damage, falling between the IR Missile and the Hellhound Missile. Due to this, they are the most widely used missiles in Federation and Auroran space.

A maxxed out load of Radar missiles will set you back 150k.

"And you can buy it here without a license, but you had better be wary of Federation scans..."

"And you can buy it here without a license, but you had better be wary of Federation scans..."

A maxxed out load of Illegal Radar missiles will set you back 120k.

Nova pict 6008

Disabling Radar Missile Launcher on a Phoenix

"Many Auroran warriors have taken the basic GLiMMER radar missile launchers and modified them to launch the modified disable-only radar missiles they use in their many space-based duels. The only main difference is a slightly wider bore so that the extra sensors required to sense ship activity can fit."

The only difference between the Disabling weapon and the normal weapon is that the Disabling version has 10 times the impact. In non-typo news, it also has the disable-only flag.

Nova pict 6009

Disabling Radar Missile

"To allow them to conduct space-based, yet non-lethal duels, the Aurorans have been forced to add some fairly sophisticated sensory equipment to their radar missiles. The result is a missile with a slightly greater diameter than the basic radar missile design that allows warriors to fight to the utmost of their ability without fear of utterly destroying their opponents."

A maxxed out load of Disabling Radar missiles will set you back 188k.

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