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Variants
Raven Shipyard
This page is for comparing the stats of the Polaris Raven's variants. 

Comparison of variant statistics

Green/red numbers compare the variant's stat to the stats of the basic model. The basic model is Raven #164.

ID 164 263 264 265 272 310 323 324 325 330 406 411
Title Normal Normal (Cloak) Normal (2) Normal (Cloak) (2) Normal (Cloak + Tunneling) Nil'kimas Nil'kimas (Cloak) Nil'kimas (2) Nil'kimas (Cloak) (2) Nil'kimas (Cloak + Tunneling) Nil'kimas (Cloak + Tunneling) (2) Nil'kimas (Cloak + Tunneling + Inertia)
Buy%/Cost 80%/10M 90%/10M 0%/10M 0%/10M 90%/10M 0%/15M 0%/15M 0%/15M 0%/15M 0%/15M 0%/10M 0%/10M
Hire%/Cost 0%/1M 0%/1M 0%/1M 0%/1M 0%/1M 0%/1.5M 0%/1.5M 0%/1.5M 0%/1.5M 0%/1.5M 0%/1M 0%/1M
Upgrade/Cost 310/5M 323/5M 324/5M 325/5M 330/5M N/A N/A N/A N/A N/A N/A N/A
Speed 225 225 225 225 225 255 255 255 255 255 255 300
Acceleration 350 350 350 350 350 400 400 400 400 400 400 500
Turning 40 40 40 40 40 50 50 50 50 50 50 55
inertia? no no no no no no no no no no no yes
Shields/Regen 1800/40 1800/40 1800/40 1800/40 1800/40 2000/60 2000/60 2000/60 2000/60 2000/60 2000/60 2000/60
Armor/Regen 900/20 900/20 900/20 900/20 900/20 1125/30 1125/30 1125/30 1125/30 1125/30 1125/30 1125/30
Disabled at Armor % 10% 10% 10% 10% 10% 10% 10% 10% 10% 10% 10% 10%
Max Ion/Deionize 800/105 800/105 800/105 800/105 800/105 1000/150 1000/150 1000/150 1000/150 1000/150 1000/150 1000/150
Total Outfits 358t 319t 318t 319t 325t 534t 535t 534t 535t 545t 544t 545t
Cargo Space 200t 200t 200t 200t 200t 200t 200t 200t 200t 200t 200t 200t
Guns 7 7 7 7 7 7 7 7 7 7 7 7
Turrets 5 5 5 5 5 5 5 5 5 5 5 5
Armament 3 Capacitor Pulse Lasers, 2 Polaron Multi-Torpedo Tube (40 ammo), 2 Manta Bay (8 fighters) 2 Capacitor Pulse Lasers, 2 Polaron Multi-Torpedo Tube (40 ammo), 2 Manta Bay (8 fighters) 2 Capacitor Pulse Lasers, 2 Polaron Multi-Torpedo Tube (40 ammo), 2 Manta Bay (8 fighters) 2 Capacitor Pulse Lasers, 2 Polaron Multi-Torpedo Tube (40 ammo), 2 Manta Bay (8 fighters) 2 Capacitor Pulse Lasers, 2 FWC Multi-Torpedo Tube (40 ammo), 2 Manta Bay (8 fighters) 4 Capacitor Pulse Lasers, 4 Polaron Multi-Torpedo Tube (80 ammo), 4 Manta Bay (8 fighters) 4 Capacitor Pulse Lasers, 4 Polaron Multi-Torpedo Tube (80 ammo), 4 Manta Bay (8 fighters) 4 Capacitor Pulse Lasers, 4 Polaron Multi-Torpedo Tube (80 ammo), 4 Manta Bay (8 fighters) 4 Capacitor Pulse Lasers, 4 Polaron Multi-Torpedo Tube (80 ammo), 4 Manta Bay (8 fighters) 4 Capacitor Pulse Lasers, 4 FWC Multi-Torpedo Tube (80 ammo), 4 Manta Bay (8 fighters) 4 Capacitor Pulse Lasers, 4 FWC Multi-Torpedo Tube (80 ammo), 4 Manta Bay (8 fighters) 4 Capacitor Pulse Lasers, 4 FWC Multi-Torpedo Tube (80 ammo), 4 Manta Bay (8 fighters)
Outfits 1 Nil'kemorya Jammer, 1 Sensor Boost 1 Nil'kemorya Jammer, 1 Sensor Boost, 1 Cloaking Organ mk1 1 Nil'kemorya Jammer, 1 Sensor Boost 1 Nil'kemorya Jammer, 1 Sensor Boost, 1 Cloaking Organ 1 Nil'kemorya Jammer, 1 Sensor Boost, 1 Cloaking Organ, 1 Tunneling Organ 1 Nil'kemorya Jammer, 1 Sensor Boost 1 Nil'kemorya Jammer, 1 Sensor Boost, 1 Cloaking Organ mk1 1 Nil'kemorya Jammer, 1 Sensor Boost 1 Nil'kemorya Jammer, 1 Sensor Boost, 1 Cloaking Organ 1 Nil'kemorya Jammer, 1 Sensor Boost, 1 Cloaking Organ, 1 Tunneling Organ 1 Nil'kemorya Jammer, 1 Sensor Boost, 1 Cloaking Organ, 1 Tunneling Organ 1 Nil'kemorya Jammer, 1 Sensor Boost, 1 Cloaking Organ, 1 Tunneling Organ
Fuel 1500 (15 jumps) 1500 (15 jumps) 1500 (15 jumps) 1500 (15 jumps) 1500 (15 jumps) 1500 (15 jumps) 1500 (15 jumps) 1500 (15 jumps) 1500 (15 jumps) 1500 (15 jumps) 1500 (15 jumps) 1500 (15 jumps)
Fuel Generation 1 1 1 1 1 1 1 1 1 1 1 1
Mass 1200t (3 day jumps) 1200t (3 day jumps) 1200t (3 day jumps) 1200t (3 day jumps) 1200t (3 day jumps) 1200t (3 day jumps) 1200t (3 day jumps) 1200t (3 day jumps) 1200t (3 day jumps) 1200t (3 day jumps) 1200t (3 day jumps) 1200t (3 day jumps)
Length 1200m 1200m 1200m 1200m 1200m 1200m 1200m 1200m 1200m 1200m 1200m 1200m
Crew 30 30 30 30 30 30 30 30 30 30 30 30
Jump Speed 150% 150% 150% 150% 150% 150% 150% 150% 150% 150% 150% 150%
Fast Jumping? Can Jump Without Slowing Can Jump Without Slowing Can Jump Without Slowing Can Jump Without Slowing
Cloaks? AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked
Displays Shields/Armor? Shields only Shields only Shields only Shields only Shields only Shields only Shields only Shields only Shields only Shields only Shields only Shields only
Strength 1350 1350 1350 1350 1350 1450 1450 1450 1450 1450 1450 1450
AI Type 3 - Warship 3 - Warship 3 - Warship 3 - Warship 3 - Warship 3 - Warship 3 - Warship 3 - Warship 3 - Warship 3 - Warship 3 - Warship 3 - Warship
AI Tactics Ship Swarms, Standoff Tactics Ship Swarms, Standoff Tactics Ship Swarms, Standoff Tactics Ship Swarms, Standoff Tactics Ship Swarms, Standoff Tactics Ship Swarms, Standoff Tactics Ship Swarms, Standoff Tactics Ship Swarms, Standoff Tactics Ship Swarms, Standoff Tactics Ship Swarms, Standoff Tactics Ship Swarms, Standoff Tactics Ship Swarms, Standoff Tactics
AI Afterburner? Always Always Always Always Always Always Always Always Always Always Always Always
Flees when out of ammo? Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
AvailBits (b305 & b1100) & (P30 & !(b1302 | b323)) (b305 & b1100) & (P30 & (b1302 & !b323)) (b305 & b1100) & (P30 & b323) b9999
Appear On b296 & !b1302 (b296 & b1302) & !b323 b1306 & !b1307 b1307 b323 b296 & !b1302 (b296 & b1302) & !b323 b1306 & !b1307 b1307 b323 b1307
OnPurchase b8888 b8888 b8888 b8888 b8888 b8888 b8888 b8888 b8888 b8888 b8888
OnCapture b8888 b8888 b8888 b8888 b8888 b8888 b8888 b8888 b8888 b8888 b8888
Nova Polaris
Castes: Kel'ariyMu'hariNil'kemoryaP'aedtTre'piraVer'ash
Polaris Ships: Manta (v) (i) 250k, Sprite (v) (i) 500k, Striker (v) (i) 1M, Dragon (v) (i) 1.1M, Zephyr (v) (i) 2M, Arachnid (v) (i) 2M, Cambrian (v) (i) 2.5M, Scarab (v) (i) 7M, Raven (v) (i) 10M
Polaris Storyline (PreambleMain StoryDiplomacy BranchTechnology Branch)
Polaris OutfitsPolaris Weapons
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