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Rebel II is a planet in the Koria system.
Rebel II
CC Station
"This station is the forward operations base for the Rebellion. It is here that all Rebel ships and agents are given their final mission briefs before entering Federation space. It is one of the busiest ports in Known Space, which makes the secrecy of its location somewhat of a counter-intelligence coup against the Bureau of Internal Investigation. This probably is a result of the handiwork of General Cade 'Sundown' Smart, who was the former head of the Federation military, and also Frandall (code-name), who was the former Head of Federation Intelligence before the Bureau took over that role. These two, as founding members of the Rebellion, have spared no effort in looking after the military and intelligence sides of the Rebel operation." ― Landing description
"You enter a happily noisy establishment where returning rebels toast their own efforts and wish luck to a number of outgoing operatives. You are given your own space, and a drink is placed in front of you with a welcoming smile." ― Bar description
This stellar object is an inhabited station that you can land on as long as you have a legal status of 5 with the Rebellion.
Shuttle secondhand poor (Hire: 500c 55%)
Shuttle (Hire: 1k 40%)
Heavy Shuttle secondhand poor (Hire: 1k 55%)
Shuttle secondhand upgraded (Hire: 6k 25%)
Asteroid Miner (Hire: 15k 0%)
Heavy Shuttle (Hire: 1.75k 40%)
Heavy Shuttle secondhand upgraded (Hire: 7.5k 40%)
Viper (Hire: 8k 95%)
Terrapin secondhand poor (Hire: 11k 65%)
Terrapin (Hire: 15k 60%)
Terrapin secondhand upgraded (Hire: 40k 35%)
Valkyrie secondhand poor (Hire: 20k 60%)
Lightning (Hire: 25k 60%)
Thunderhead (Hire: 30k 70%)
Valkyrie (Hire: 35k 50%)
Starbridge secondhand poor (Hire: 40k 40%)
Valkyrie secondhand upgraded (Hire: 60k 50%)
Starbridge (Hire: 60k 30%)
Starbridge secondhand upgraded (Hire: 65k 30%)
IDA Frigate (Hire: 75k 50%)
Rebel Viper (Hire: 12k 80%)
Rebel Lightning (Hire: 30k 70%)
Rebel Valkyrie (Hire: 37.5k 70%)
Rebel Thunderhead (Hire: 55k 70%)
Rebel Starbridge (Hire: 65k 60%)
Rebel Destroyer (Hire: 200k 50%)
Rebel Dragon (Hire: 300k 40%)
Rebel IDA Frigate (Hire: 500k 40%)
Vell-os Dart (Buy: 0c 100%)
Vell-os Arrow (Buy: 0c 100%)
Vell-os Javelin (Buy: 0c 100%)
Shuttle secondhand poor (Buy: 5k 50%)
Shuttle (Buy: 10k 35%)
Heavy Shuttle secondhand poor (Buy: 10k 50%)
Shuttle secondhand upgraded (Buy: 60k 20%)
Asteroid Miner (Buy: 150k 90%)
Heavy Shuttle (Buy: 17.5k 35%)
Heavy Shuttle secondhand upgraded (Buy: 75k 35%)
Viper (Buy: 80k 100%)
Terrapin secondhand poor (Buy: 110k 55%)
Terrapin (Buy: 150k 90%)
Terrapin secondhand upgraded (Buy: 400k 25%)
Valkyrie secondhand poor (Buy: 200k 50%)
Lightning (Buy: 250k 90%)
Thunderhead (Buy: 300k 95%)
Valkyrie (Buy: 350k 80%)
Starbridge secondhand poor (Buy: 400k 35%)
Valkyrie secondhand upgraded (Buy: 600k 40%)
Starbridge (Buy: 600k 50%)
Starbridge secondhand upgraded (Buy: 650k 25%)
IDA Frigate (Buy: 750k 80%)
Rebel Viper (Buy: 120k 95%)
Rebel Lightning (Buy: 300k 90%)
Rebel Valkyrie (Buy: 375k 95%)
Rebel Thunderhead (Buy: 550k 90%)
Rebel Starbridge (Buy: 650k 95%)
Rebel Destroyer (Buy: 2M 90%)
Rebel Dragon (Buy: 3M 80%)
Rebel IDA Frigate (Buy: 5M 70%)
Auto-recharger (5k 100%)
Gravimetric Sensors (5k 100%)
IFF Decoder (5k 100%)
Escape Pod (15k 100%)
Auto-eject (20k 100%)
Raven Rocket (100c 100%)
Stellar Grenade (100c 100%)
Stellar Grenade Launcher (5k 95%)
Asteroid Scoop (10k 100%)
Battery Pack (10k 100%)
Solar Panels (15k 100%)
Carbon Fiber (~25k 90%)
Marine Platoon (150k 40%)
IR Missile (200c 100%)
Light Blaster (5k 100%)
Asteroid Mining Laser (10k 100%)
Raven Rocket Pod (10k 95%)
IR Missile Launcher (20k 90%)
Afterburner (30k 95%)
Cargo Expansion (100k 95%)
Cargo Retool (150k 95%)
Mass Expansion (175k 90%)
Mass Retool (275k 90%)
Thunderhead Fighter (300k 80%)
Radar Missile (1k 95%)
Raven Rocket Turret (12.5k 90%)
Light Blaster Turret (15k 95%)
Medium Blaster (20k 95%)
Radar Missile Launcher (30k 85%)
Thunderhead Bay (3.5M 60%)
Civilian IR Jammer (25k 90%)
Civilian Radar Jammer (40k 85%)
Medium Blaster Turret (40k 90%)
Quad Light Blaster Turret (60k 80%)
Military IR Jammer (75k 80%)
Viper Fighter (100k 70%)
Anaconda Fighter (150k 70%)
Fission Reactor (1M 75%)
Chaingun Ammunition (20c 100%)
Hail Chaingun (5k 95%)
Fusion Pulse Cannon (20k 95%)
Auroran IR Jammer (100k 90%)
Firebird Fighter (100k 90%)
100mm Fixed Railgun (100k 85%)
Phoenix Fighter (150k 85%)
150mm Fixed Railgun (200k 80%)
Wraithii Rebel (2.5k 85%)
Rebel Valkyrie Upgrade (20k 50%)
Rebel Starbridge Upgrade (25k 50%)
Rebel IR Jammer (75k 90%)
Rebel Radar Jammer (125k 85%)
Horizontal Booster (150k 90%)
Rebel Viper Fighter (200k 80%)
Ion Dissipator (300k 75%)
Wraith Cannon Rebel (500k 70%)
Rebel Viper Bay (2M 45%)
Rebel Cloaking Device - legal (3.5M 50%)
Forged Exotic Ships & Weapons License (45k 5%)
Map that reveals systems within 3 jumps (1k 100%)
Port & Polish (50k 90%)
Etheric Wake Missile (2k 90%)
Federation Wraithii (2.5k 95%)
Thunderhead Lance (100k 75%)
Polaron Cannon (150k 80%)
Etheric Wake Missile Launcher (200k 80%)
Federation Wraith Cannon (500k 85%)
Hellhound Missile (1.5k 90%)
Gravimetric Missile (1.75k 90%)
Hellhound Missile Launcher (50k 80%)
Gravimetric Missile Launcher (100k 75%)
Rebel II's defence fleet has 120 ships from dude 171: Big Rebels that launch in waves of 6. When dominated, Rebel II pays a tribute of 1500 credits per day. Additionally, Rebel II has a defence gun of type 198: Enormous Ion Turret that it will fire at any hostile ships that come into range.