Rebellion Summary | Preamble | Intro Missions | Merrol Filler | Short Track | Long Track |
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Escape Velocity Nova Rebellion Storyline Rebel Track 1 (Long, Failure path) summary
After Take Mu'Randa Home[]
Take Mu'Randa Home (Rebel 7)[]
mission #339
You got scanned!
Failure[]
Kel'ariy |
---|
Kel'ar Iy |
2 ships of type Large Polaris in Kel'ariy
| |
|
"With a sinking feeling in your stomach you carefully pilot your beloved <PSN> into the Polaris dock."
Failure |
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You know that you were detected by the Federation before you left their space, and the grave expression that has remained on Mu'Randa's face since bodes ill for your mission.
As she walks away you cannot help but feel that your failure to escape detection has made the ultimate success of the Rebellion that much more difficult. |
b199 b132
|
Return Empty Handed (Rebel II8)[]
mission #401
Offer[]
Kel'ariy |
---|
Kel'ar Iy |
Bar: 100% |
AvailBits: b199 & !b502
|
"You await for the reappearance of Mu'Randa knowing that in all likelihood the answer she will bring with her will be negative."
Offer |
---|
You look up as she enters and she walks over to you and shakes her head.
"I hope to meet you again under better circumstances. Until we meet again, may you grow and flourish." You head back to your beloved <PSN>, and you have never seen her look as old and dilapidated as she does next to all these Polaris ships. You have never felt more miserable in your life. |
While active[]
Mission Log Entry |
---|
Head back to Rebel II in the Koria to inform your supervisor of the Polaris Ruling Council's decision to keep their technology to themselves. |
Completion[]
Koria |
---|
Rebel II |
"You are greeted by a grim-looking Geoff Daniels."
Completion |
---|
"I hear you had a few difficulties," he comments seriously. "We've been searching through our networks carefully trying to find the mole, but thus far we've been unsuccessful. We're trying to deliberately put carefully worded information in front of our informants, then we'll wait and see if the Bureau shows up with the information from a specific cell, and we'll take it from there. But for now, we're making sure not to disseminate any vital information down the network."
"Don't worry Ory-Hara," he continues sympathetically, "nobody could've done much better on that mission given that the Federation was forewarned and forearmed. They simply overwhelmed us with their enormous resources on this one. You win some, you lose some. We just have to be a bit more careful from here on in. Keep dropping by every few weeks as it won't be too long before I have something for you." |
b198 b502 b6666
|
Test Rebel Cloaking Device (Rebel Sideline 2)[]
mission #612
This mission is technically available in the Long Track, but don't hold your breath.
Scout Aurora (Rebel II9)[]
mission #400
Offer[]
Koria |
---|
Rebel II |
Spaceport: 50% |
AvailBits: (b198 & !b2) & !(b197 | b6666)
|
""It's about time!" exclaims Geoff with a grin after you exit your ship, "I was hoping you would drop by.""
Offer |
---|
The two of you walk over to a nearby park bench.
"Now the Auroran Empire is a big place so I just want you to scout out the Aurora system to see if there's anything going on," he explains. "I don't want you to land; the Aurorans have some tricky customs regulations that usually involve killing and maiming. If I were you I would avoid that. But if you could just find the system Aurora and have a look around, that would be ideal. "Interested?" |
Briefing[]
"Seeing as you have actually opened a chapterhouse for the United Shipping corporation," Geoff muses, "you should be familiar with the way the Aurorans do things. Good luck." ― Briefing from UNS
"Okay," Geoff continues, "a little background so you know what you are getting yourself in for."
Briefing |
---|
"Firstly," he begins earnestly, "the Aurora system is several jumps south of the Tichel system.
"The first family changes from time to time," he continues dryly, "and the current first house is the Moash house who have demonstrated that they are capable of underhanded dealings. "However," he says, grinning, "just because Moash is the first house doesn't mean that they are immune from attacks by the other houses. In fact far from it, the Moash house is probably attacked more often than any other house. In fact, such violent acts are an integral part of Auroran politics." He sits back still smiling. "Doesn't it all sound like fun?"" |
While active[]
5 ships of type Wild Geese in Nesre Secundus
| |||
|
Mission Log Entry |
---|
Go to Aurora and have a look around without landing. |
Aurora |
---|
Q25058
|
"Two Auroran vessels with Federation IFF detected."
Completion[]
Koria |
---|
Rebel II |
""So what did you find?" asks Geoff after you step out of your ship."
Completion |
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You relay the events of your trip and he raises his eyebrows when you mention the presence of the two vessels with Federation identifications in the Aurora system.
You reply that the techies can probably do better than that once they analyze the data from your flight computer. "True," he agrees with a sheepish grin. "This incident has sparked my interest. I think that it will be very interesting to find out what is going on down there. It is not at all like Aurorans to impersonate the Federation. "Anyway," he continues brusquely, "stay close to the bar. I get the feeling that I will need your expertise again very soon." |
Geoff is lying. It is quite like the Aurorans to impersonate the Federation.
b197
| |
50,000 credits | |
+5 with Rebellion |
25k less than Rebel I.
Scout Moash (Rebel II10)[]
mission #399
Offer[]
Koria |
---|
Rebel II |
Bar: 90% |
AvailBits: b196
|
"You look over to see Geoff sitting in his usual seat. He signals you over with a tired wave of his hand."
Offer |
---|
"I need to send you on another long journey I'm afraid," he says tiredly, rubbing his eyes. "We didn't get anything conclusive from the analysis of your flight computer except that the ships with Federation designations were real Federation ships. Obviously there is something going on here that we need to know about. So I want you to go to Moash in the Moash system in the hope that you will find something more useful there.
|
Briefing[]
""I want you to know that I really appreciate this," he says sincerely. "Now I need to tell you a few things to help you survive this mission."
Briefing |
---|
"Firstly," he explains seriously, "the Auroran warriors have a custom of challenging newcomers to their worlds to a duel. Don't try to engage them in hand-to-hand combat. They train for years in those disciplines. If they attack you, shoot them, and shoot to kill. Maiming is bad form and will cause others to join the fight. A clean death is much more honorable.
"Other than that," he concludes running his hand through his hair, "just keep your eyes open. They have a habit of jumping on you from unexpected angles. Good luck down there." |
While active[]
5 ship of type Lone Big Federation Ship in Nesre Secundus
| |||
|
Mission Log Entry |
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Go to Moash in the Moash system to try and find out what is going on between the Aurorans and the Federation. |
Loading Cargo[]
Moash |
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Moash |
5 ships of type Lone Big Federation Ship in Moash that attack the player
| |||
|
"You land wondering what so many Federation ships are doing in this system."
Loading Cargo |
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You cease wondering when you see the ten savagely tattooed warriors arrayed outside your ship wielding various brutal-looking blade weapons.
You shake your head and start looking around for clues as to what is going on. It's not long before you run into a group of what appears to be Bureau negotiators talking to a Moash warrior. Listening, you overhear detailed information concerning the Bureau plan wherein Raczak's men are going to be destroyed in a PR exercise to start a war involving both the Federation and the Auroran Empire. You decide it is time to get back to Rebel I to pass this on to Geoff. |
Completion[]
Koria |
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Rebel II |
"Geoff greets you grimly as you step off your ship."
Completion |
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"Did you find anything?" he asks hopefully. You nod and give a rundown on what you discovered. He looks at you for a long moment with narrowed eyes digesting the information you just gave him.
You look confused and ask him what he meant by his last statement. He tells you the conventional military wisdom states that the Federation simply does not have the resources to pacify something the size of the Auroran Empire. "Wait for me in the bar," Geoff says, suddenly impassive, "I'm going to have another mission for you within the hour." |
You and Geoff switch roles in this conversation compared to Rebel I.
b196
| |
60,000 credits | |
+5 with Rebellion |
40k less than Rebel I.
Check Out Roughnecks (Rebel II11)[]
mission #398
Offer[]
Koria |
---|
Rebel II |
Bar: 100% |
AvailBits: b196 & !b195
|
""Ory-Hara!" comes the friendly voice of Geoff Daniels when you walk in. "Over here!""
Offer |
---|
You walk over to him and he pushes out a seat and invites you to sit down after shaking hands.
"That's where you come in," he tells you quietly. "Are you interested in going on a side-trip to Nesre Secundus?" |
Briefing[]
""Excellent," he exclaims happily. "In reality it is very simple. We want you to head down there and have a look around."
Briefing |
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While you're there, land on Spacedock V and see what you can find out. Once you've done that, return here for a debrief.
|
While active[]
Mission Log Entry |
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Go to the Nesre Secundus system and have a look around. While there land on Spacedock V to see what you can find out there before returning to Rebel II in the Koria system. |
Loading Cargo[]
Nesre Secundus |
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Spacedock V |
5 ships of type Roughnecks in Nesre Secundus
| |||||
5 ships of type Lone Big Federation Ship in Nesre Secundus
| |||||
|
Ships are titled 'Fed Task Force'. There are less Roughnecks in the system compared to Rebel I.
"As you land you wonder what so many ships are doing in the system. And seeing the level of activity on the station only arouses your curiosity further."
Loading Cargo |
---|
They are obviously preparing for something, but what?
Three months! Nobody stockpiles three months worth of stocks unless they are preparing to begin operating without the chance of regular resupply for a while. And the only time Federation forces would do that would be if they were operating in enemy territory. You suddenly realize that you had better get back to Rebel II to let them know about the planned invasion into Auroran space, and soon by the look of the level of readiness already achieved. |
Completion[]
Koria |
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Rebel II |
"Upon landing you are greeted by Geoff. "What did you find?" he asks smiling."
Completion |
---|
You quickly relay the events of your trip and he just as quickly loses his smile.
You tell him that if they are going to stick to the three month stockpile, then they are probably only a few weeks away from launching. Geoff mulls that over for a moment. "Good work," he say finally. "Come by the bar soon, and I will have something for you. It's definitely too late to head all this off, but we might yet manage to squeeze something out of it." |
b195 b6031
| |
50,000 credits | |
+5 with Rebellion |
Warn Heraan House (Rebel II12)[]
mission #397
Offer[]
Koria |
---|
Rebel II |
Bar: 100% |
AvailBits: b195 & !b194
|
"Geoff walks in briskly and spots you almost immediately."
Offer |
---|
"There you are Ory-Hara," he greets you brusquely. "I've been getting reports from throughout our network and we are starting to build up a picture of what is going on. It looks like the Bureau is going to launch Raczak's forces into Heraan Space to weaken them considerably. Then they will cut them off using the Bureau's own forces while the entire Moash fleet invades Heraan space. With one fell swoop the Bureau will have the reports it needs to inflame public opinion and the Moash House will destroy its hated enemy the Heraan House.
"Are you interested?" |
Briefing[]
""Essentially this mission is very simple," Geoff continues quietly."
Briefing |
---|
"Head down to Heraan in the Heraan system and warn them that things are about to get a little uncomfortable. Feel free to share with them everything we've learned about the coming events, but avoid telling them how we came by the information.
"Good luck out there Ory-Hara," he finishes sincerely. "Take care of yourself." |
While active[]
Mission Log Entry |
---|
Head down to Heraan in the Heraan system to warn the Heraan House of the coming attacks before returning to Rebel II in the Koria system. |
5 ships of type Large Moash War Ships in Heraan Astra that attack the player
| |||||
5 ship of type Roughnecks in Vemap
| |||||
|
Loading Cargo[]
Heraan |
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Heraan |
"You step out expecting to be see several waiting warriors. You are greeted by only one, but by the enormous number of battle tattoos he wears, you guess that he is more than just your average warrior."
Loading Cargo |
---|
You particularly notice the stylized bird he has tattooed on his face.
He formally asks of you what you came here for. You reply that it was to warn of the two-pronged invasion which has obviously already started. He looks surprised and asks you which two attacks you mean. You tell him that both the Federation and the Moash House plan to invade. He grills you for more detail and you tell him everything you know. You ask what you can do to help and he answers cynically that the only thing you can do would be to lead a fleet into Moash space to force them to return home. You bow and tell him that you will pass that message on. You feel him eyeing you curiously as you leave. |
Completion[]
Koria |
---|
Rebel II |
"You are greeted by your supervisor Geoff as you walk down the ramp."
Completion |
---|
You are greeted by your supervisor Geoff as you walk down the ramp.
"You really met Techerakh?" he asks surprised. You nod asking what the title Thurokiir means. "It is the title given to the warrior who is responsible for keeping the warriors of his house on the path," Geoff explains. "Think of him as the spiritual leader of all the warriors of his house. If he requested help, then if we do lend a hand we will have a very strong ally in the Heraan House. "Excellent work out there," he congratulates you. "Meet me in the bar in two hours. I believe that by then I will have another mission for you." |
b194
| |
50,000 credits |
Attack Moash House (Rebel II13)[]
mission #396
Offer[]
Koria |
---|
Rebel II |
Bar: 100% |
AvailBits: b194 & !b193
|
"As you sit, sipping your drink, you see Geoff walk in. You wave to attract his attention and he comes over and sits down."
Offer |
---|
"Things aren't going completely according to plan," he begins wryly. "Originally I was going to ask you to lead an expeditionary force down to Moash space, but after being told that General Smart can only spare two ships, the plan has been changed.
"You interested in negotiating a new alliance?" |
Briefing[]
""Okay," Geoff continues, "a little background."
Briefing |
---|
"The Wild Geese are mercenaries," he explains. "The only loyalty they have is to themselves and their home planet, New Ireland. Their leader Eamon Flannigan has been initiated as a Heraan warrior and retains strong ties with them. He has a heron tattooed on his face signifying he is a master of the Heron style of martial arts. Only four heron masters are known to exist, so in unarmed combat he is virtually unstoppable.
"Basically," he concludes, "I want you to go down to New Ireland, talk to Eamon about borrowing a few Wild Geese then head down to Moash and smash their capital. When you're finished you might want to take a side trip to Heraan before returning here. "Good luck, Ory-Hara." |
Briefing (WG) |
---|
The Rebellion doesn't have too many ground troops," he explains, "and for this operation we are going to need some, as I don't think that the Moash are going to be too worried about losing a few ships. If we destroy their capital as well, that would be another story.
"Good luck, Ory-Hara." |
b175
|
While active[]
!b175
|
2 ships of type Big Rebels that jump in after a delay and protect the player
| |||
|
Mission Log Entry |
---|
Go to New Ireland in the Tuatha system to negotiate with Eamon Flannigan about employing some Wild Geese to help with an attack on Moash in the Moash system. |
Loading Cargo[]
Tuatha |
---|
New Ireland |
1 ton of Wild Geese, illegal to Moash and Bureau |
Loading Cargo |
---|
You are greeted by a heavily muscled man with the savage tattoos of an Auroran warriors. He has some kind of stylized bird on his face that fascinates you in particular. He introduces himself as Eamon Flannigan."I have heard a little about you already 'Ory-Hara'," he states with a lilting accent, "most of it good. What can I do for you?"
"I want to go to the aid of Admiral Raczak when we finish on Moash," he tells you in no uncertain terms. You are a little surprised but agree to his terms. You were expecting a demand for money, not a demand to perform another act of compassion. "I will need an hour to assemble my men," he tells you. "Then we can go." He leaves you wondering why he wants to rescue Raczak so badly. |
Loading Cargo (WG) |
---|
You are greeted by a smiling Flannigan. After several moments of catching up you explain to him the situation and your mission. After making your case you ask him what he wants in return for the services of the Geese.
"I will need an hour to assemble my men," he tells you. "Then we can go." He leaves you wondering why he wants to rescue Raczak so badly. |
SACK
MOASH
Completion[]
Moash |
---|
Moash |
4 ships of type Wild Geese in Moash
| |||
|
""I am impressed with your skill {b818 "Sir Knight" "Ory-Hara"}," comments Eamon Flannigan as soon as you and your fellow rebel ships land on the planet. "I believe that it is now our turn.""
Dropping Cargo |
---|
He orders his men to disperse into small units and to destroy all property they can find.
You remember that Flannigan is a master of unarmed combat and you shiver slightly at the implied threat. In the next few hours the Wild Geese run riot throughout the upper levels of the central arcology and several of the smaller ones. Casualties are fairly light, but the material damage to what was once the opulent center of Moash space runs upward of several thousand billions of credits. |
"You see Eamon in action a number of times during the course of the day, and the man frightens you. Seemingly without effort he personally dispatched several heavily armed Moash warriors with his bare hands."
Completion |
---|
It impresses you so much that during a lull you ask him about it.
He looks at you with narrowed eyes, "Why {b818 "Sir Knight," ","} are you interested in learning?" You reply that it could be useful in your line of work. He chuckles to himself. "I said the exact same thing to the man who taught me," he responds to your questioning look. "Why not. I'll begin your instruction on the way to Heraan. Be warned though, by the time you get there, you will probably be black and blue. "In the mean time," he says with a grin, "go off to what is left of the bar and wait for me there." |
b193
| |
+15 with Family Heraan |
Drop by Heraan House (Rebel II14)[]
mission #395
Offer[]
Moash |
---|
Moash |
Bar: 100% |
AvailBits: (P0 & b193) & !b192
|
"You are sitting on one of the few remaining intact bar stools drinking from a cask you found that had the top smashed off by some nameless Wild Geese soldier when you see the muscular figure of Eamon Flannigan walk in."
Offer |
---|
"I think that we have done about as much as is worth doing here," he comments as he sits next to you. "I believe that it is time to talk about my payment."
"I like your thinking," he nods approvingly. "They would know a lot more about his situation than we do." You grin saying that it will give you more time to absorb Eamon's teaching. He laughs. "You might be regretting that by the time we get there," he chuckles. "I warn you now, once I have begun training someone, I will not stop for anything. Not even if you ask me to." |
""In the mean time," he continues, "I'm going to start recalling my men. The amount of time and effort we would have to spend to cause significantly greater levels of damage are enormous, so we may as well pull out now."
Briefing |
---|
Once my men start returning are we right to begin loading back on your ship?"
You settle into your cockpit with practised ease and get your beloved <PSN> ready to head back out into space again. You start feeling a curious sense of apprehension about your coming lessons with Eamon, but you shake it off, concentrating on the job at hand. |
While active[]
2 ships of type Big Rebels that jump in after a delay and protect the player
| |||
|
Mission Log Entry |
---|
Go to Heraan in the Heraan system to talk with the Heraan elders about Admiral Raczak's situation in order to best rescue him according to your agreement with Eamon Flannigan. |
5 ships of type Large Moash War Ships in Heraan Astra that infinitely regenerate
| |||
|
Completion[]
Heraan |
---|
Heraan |
"You are finding it difficult to work the controls of your ship as your whole body is in pain. Never in your life have you hurt so much in so many places."
Dropping Cargo |
---|
Nor have felt so much respect for the abilities of one man. In personal combat Eamon is virtually unstoppable, and you have tried attacking every way you can think of, including the use of various weapons. Nothing has worked.
You have begun to notice too in the past few days that you fall into the cadence of your exercises with surprising ease. What had initially been excruciatingly difficult has become almost routine. Despite your protesting body, you manage to focus more clearly than you ever have on your piloting and you make it down easily. |
""You surprise me 'Ory-Hara'," Eamon muses when you land, "you have taken to the training as if you were born to it."
Completion |
---|
In the last few days I have had to pay attention to my weaving of the flow as you have begun, in only the smallest and nearly unconscious of ways, to counter some of my major directions of the flow. Most people study the Heron style for many decades and never reach that level, you have done it in a mere several days.
"While I am away," he tells you, no longer musing, "I will find out from the Heraan elders how the battle goes, and what specific knowledge they have of Raczak's situation. I will meet you in the bar in three hours, and we will go from there." |
b192 b44
| |
+10 with Family Heraan |
Rescue Raczak (Rebel II15)[]
mission #394
Offer[]
Heraan |
---|
Heraan |
Bar: 100% |
AvailBits: (P0 & b192) & !b191
|
"The warriors in this crowded bar give you a respectful amount of room, but make no attempt to engage you in conversation."
Offer |
---|
So you find yourself sitting, drinking alone in this crowded bar when Eamon enters with Techerakh, the Thurokiir of this house. The conversation falls away around you when they walk in. They both come over and sit down.
You feel the stares of the warriors around you burn into you with surprised respect. "I also hear that Eamon has taken you as his 'kachi'," he continues, calling you by the Auroran word for life student. "And I wanted to meet again the {G"man" "woman"} whom he deemed worthy of his skills and praise. As with the last time I saw you, I find myself quietly surprised at what I see in front of me. Both my House and I am honored to be in your debt." |
"Eamon gives you a wink after Techerakh leaves and the noise in the bar returns to its normal level."
Briefing |
---|
"The elders of the Heraan House feel themselves to be indebted to you personally," he tells you quietly. "They will remain so until they have individually saved your life. They were a little worried about me taking you for a student, but I am a heron master, they have no say in the matter. They also realize that they have no right to censure me over teaching someone who saved their entire house from destruction.
"What say we head off and rescue the poor soul," Eamon chuckles, "and then we'll return here to pick up everyone else. Besides, I want to work you over some more." |
While active[]
10 ships of type Large Moash War Ships in Heraan Astra that infinitely regenerate
| |||
|
Mission Log Entry |
---|
Go to Heraan Astra to rescue Admiral Raczak in his ship the <SN> before returning to Heraan. |
Heraan Astra |
---|
1 ton of Admiral Raczak, illegal to Family Moash and Bureau |
1 ships of type Raczak in Heraan Astra
| |||
|
Possible names for Raczak's flagship are UFS Dauntless, UFS Winston, UFS Eisenhower, UFS Ohio, UFS Excalibur, UFS Bismarck, UFS Vengeance, UFS Enterprise, UFS Excelsior and UFS Razorback.
Dropping Cargo[]
Heraan |
---|
Heraan |
"This time as you land you find it a lot easier as your muscles feel relatively normal compared to after your last mission."
Dropping Cargo |
---|
You can feel yourself slowly learning to slip between the flows in your fights with Eamon. You almost sense that he is having trouble reading you as you can dance between his weaves, without weaving anything yourself. You are still a long way from defeating a master like Eamon, but you sense that eventually you will surpass even his level of skill.
"It's not really surprising, you buffoon," says your guest Raczak maliciously. "You couldn't figure your way out of a wet sack, let alone figure out how someone else fights!" Eamon grins suddenly, "I am glad I rescued you Raczak. It's not often that your enemies owe you so much." |
"You are met by the Heraan House elders who look frostily at Admiral Raczak as he steps out."
Completion |
---|
"Oh god!" he murmurs angrily. "Why did you have to bring me here to these savages? Would it have been so hard to take me back to somewhere at least a little civilized?"
You pipe up saying that everyone here can sort out their differences without any input from you. You eyeball the assembled elders. In no uncertain terms you tell them that you will not allow him to come physical harm. You turn to the snickering Raczak and tell him that if he is not properly respectful you will leave him here to find his own way home. You look over at Eamon. "When it's all sorted out," you drawl, "I'll be in the bar." |
b191
| |
+10 with Wild Geese |
Take People Home (Rebel II16)[]
mission #393
Offer[]
Heraan |
---|
Heraan |
Bar: 100% |
AvailBits: (P0 & b191) & !b190
|
"Many of the warriors in this room give you a small salute of respect when you enter, and you nod in acknowledgment. You sit down to enjoy a long refreshing drink."
Offer |
---|
Not more than two hours later you see Eamon walk in with a somewhat bruised-looking Raczak in tow.
"Ah... yes, I, uh, believe so," replies an uncharacteristically friendly Raczak. You chuckle to yourself when you realize that Eamon must have had a 'little chat' with Raczak about his behavior. "I believe that we are ready to head back home now," continues Eamon. "I believe that you are giving us a lift?" |
""I think that it would be best if you dropped Raczak back first," Eamon tells you, "and then you can continue on to New Ireland."
Briefing |
---|
I think by then you will be ready to strike out on your own, as I think that I will have taught you everything that I can."
"Don't denigrate the level you have achieved," he warns with a smile. "You are already better than most Heraan warriors. But I think that your skills lie in a different direction to mine. You need to find something other than the Heron style. I'll think on it as we train on the way." You shrug and indicate that the three of you should head towards your ship to prepare for the journey. |
While active[]
2 ships of type Big Rebels that jump in after a delay and protect the player
| |||
|
Mission Log Entry |
---|
Take Raczak back to Spacedock V in the Nesre Secundus system and then take Eamon back to his home planet of New Ireland in the Tuatha system. |
Loading Cargo[]
Nesre Secundus |
---|
Spacedock V |
"During the journey you tell Eamon that you are finding it difficult to see how well you are progressing fighting against the same person all the time."
Dropping Cargo |
---|
"That's easily fixed," says Raczak as he launches himself murderously at you.
"Enough!" commands Eamon and you let go of Raczak who gets up calmly. Eamon looks at Raczak approvingly, "That was well done, thank you." Raczak just shrugs in reply and you realize that he had deliberately attacked you to allow you to demonstrate to yourself how far you had come. You realize that there are depths to this man you never recognized before. So when Raczak walks down the ramp to return to his posting, you are not surprised when he turns back to you. "I don't know your real name 'Ory-Hara'," he says quietly, "but I will make sure that none of the Roughnecks ever gives you a hard time. You might be a rebel, but I wish you luck in whatever you decide to do." |
Completion[]
Tuatha |
---|
New Ireland |
""It is not often," says Eamon as the two of you exit your ship, "that a campaign is quite as successful as this one.""
Completion |
---|
You agree, suggesting that perhaps the greatest moment was the finding of a new ally. Eamon nods, looking at you with narrowed eyes.
"As for your studies," he continues sadly, "I do not know how to teach one such as you. I suggest that you train with the Nil'kemorya, as the Polaris warrior-caste is named, or even with the Vell-os. I have heard a lot of good about the skill of both. Perhaps they can be of more assistance. I am sorry that I cannot help you further." You bow saying that you were honored to have merely been his 'kachi'. He bows in return. Smiling, you ask if a last drink between two old campaigners might not be in order. "I think you might be right," he replies with a grin. |
b190
| |
+10 with Roughnecks |
Return to Rebel II (Rebel II17)[]
mission #392
Offer[]
Tuatha |
---|
New Ireland |
Bar: 100% |
AvailBits: (P0 & b190) & !b189
|
""It has been good fighting alongside you, Ory-Hara," says Eamon as he sips his drink."
Offer |
---|
"The ancient Gaels called people like you 'warrior-poets', for they understood that to master the arts of war required a person to master their soul. I would be honored to call you my Battle-{G"Brother" "Sister"}." Having travelled extensively throughout Auroran space and learned a little about its warrior culture, you realize that this offer is not given or received lightly. By offering to become your Battle-{G"Brother" "Sister"} he has indicated that he holds your life to be of much greater value than his own. You are touched and bow deeply, replying that the honor would be entirely yours. The two of you grip forearms and you both make a small incision on the back of your hands letting your blood mingle. "Good luck my {G"brother" "sister"}," Eamon says by way of farewell, finishing his drink. "If any songs are sung about these days I will make sure that your name is mentioned before that of all others."" |
"You watch Eamon leave before downing the last of your drink. You look over at the two other rebel pilots who came along as well."
Briefing |
---|
They seem to be waiting for some sort of signal from you. You indicate with your head that it is time to go.
When you get back into the familiar cockpit of your beloved <PSN>, you quickly prep her for flight. Almost before you know it you are heading out into hyperspace. You slip into your exercises without thinking, and you while away the endless hours of travel fighting increasingly talented imaginary opponents. |
!b175
|
While active[]
b175
|
Mission Log Entry |
---|
Return with your two escort to Rebel II in the Koria system to report on the success of the Auroran campaign. |
2 ships of type Big Rebels that jump in after a delay and protect the player
| |||
|
Completion[]
Koria |
---|
Rebel II |
"You are greeted by an exhausted-looking Geoff when you finally exit your ship."
Completion |
---|
"You look fit," he says eyeing you curiously. You nod with a sly smile.
You quickly outline the events that happened during your campaign. He stares at you in admiration when you finish. "So let me get this straight," he says incredulously. "You managed to get the Wild Geese to help you sack the Moash capital, you rescued Admiral Raczak from death and you learned the martial arts from one of the most skilled men in the galaxy?" You nod, not sure how else to answer. "You have done very well," he beams, extremely pleased. "I'll make sure the others hear about this. When we heard no news we expected the worst, but it seems to have turned out better than we could have hoped! When I heard through the grapevine that the Moash capital had been sacked, I went ahead and finagled you access to our highest levels of technology. Knock yourself out." "Why don't you head off and get some R&R," he pats you on the shoulder. "If anybody ever deserved it, you do. If I need you again I'll keep an eye out in the bar." |
b189 b6666
| |
250,000 credits | |
+20 with Rebellion |
Defend Rebel II (Rebel II18)[]
mission #391
Offer[]
Koria |
---|
Rebel II |
Spaceport: 20% |
b6666) |
"You are quietly going about your business in the Rebel II spaceport when you see General Smart run onto the main concourse."
Offer |
---|
"We've just picked up an incoming Federation fleet on long range scanners," he shouts urgently, "I need every combat-ready ship in the air now, otherwise we stand no chance at all.
"Good luck!" |
While active[]
Mission Log Entry |
---|
Destroy or chase off all Federation ships attempting to attack Rebel II. |
Koria |
---|
Completion[]
Koria |
---|
Rebel II |
"While the other pilots are busy shouting gleeful greetings to each other you are taken aside by Geoff and General Smart."
Completion |
---|
"This has suddenly become a lot more dangerous," complains General Smart.
"Don't go to far in the meantime," warns General Smart. "We really need all hands on deck for this one." |
b188
| |
100,000 credits | |
+20 with Rebellion |
Defend Rebel II (Rebel ActionMan 2)[]
mission #390
Talk to Vell-os (Rebel II19)[]
mission #389
Offer[]
Koria |
---|
Rebel II |
Bar: 100% |
AvailBits: (P0 & b188) & !b187
|
"You see Geoff and General Smart in deep conversation when you walk in. Geoff spots you and waves you over."
Offer |
---|
"We have an idea on how to put the Bureau back on its heels," begins Geoff, "we are going to free the Vell-os."
"Don't start," replies General Smart with an annoyed glance at Geoff, "we know the propaganda, this guy here was instrumental in creating it." You start having suspicious thoughts about Geoff's real identity, but you keep them to yourself for now. "The Vell-os are still enslaved," Geoff explains. "Trust me on this. They were always far too useful to the Federation to be allowed to go off on their own tangent." |
""Let's ignore the morality of the situation for now," General Smart glares at Geoff, "and let's look at it tactically."
Briefing |
---|
We are hopelessly outnumbered and the only reason we have survived is because we have kept our locations secret. The Federation now knows of this base, and it is only a matter of time before they send an armada against us. So we need to distract them."
"Trouble is," General Smart adds, " we have no idea of how to free the Vell-os, so we want you to go and have a word with the one who is posted to Kane University in Sol. Find out what is required. When you've got an answer, come back here and we'll get the ball rolling." |
While active[]
Mission Log Entry |
---|
Go to Earth in the Sol system to talk with the Vell-os posted to work with the academics of the Kane University about how to free his people. |
Completion[]
Sol |
---|
Earth |
2 ships of type Lone Federation Ship in Sol
| |||
|
"After going through you post-flight routine you head off to find the campus of the Kane University."
Completion |
---|
After a little over an hour of searching you find it. Another hour and you are standing in the Center for Vell-os Studies wondering what to do next.
"You have the Ory'hara in you," he tells you. "That's my code-name," you reply, somewhat confused. "Yes, I know you are a rebel," he smiles knowingly. "But Ory'hara is a Polaris adaptation of a Vell-os concept. It means 'the guardian spirit that lies beneath the currents of life'. Curious how your code-name mirrors your nature so closely." You open your mouth to tell him of your purpose but he holds up a hand stopping you in your tracks. "I know why you're here," he tells you quietly. "Meet me in the bar in two hours and we shall talk further." |
b187
| |
+2 with Rebellion |
Talk With Vell-os (Rebel II20)[]
mission #388
Offer[]
Sol |
---|
Earth |
Bar: 100% |
AvailBits: (P0 & b187) & !b186
|
"As you sit, finishing your second drink you see the long-haired Vell-os walk into the bar."
Offer |
---|
He indicates that you should follow him and you quickly get up and rush out the front door after him. You sense someone starting a battleflow and you duck aside at the last instant and try to dance between the weaves suddenly being weaved around you. You and your opponent dance around each other in what appears to bystanders to be a dervish of destruction and you seem to be gaining the upper hand, sliding comfortably between his weaves. Suddenly your opponent slides in between his own weaves and you find yourself lying flat on the ground unable to breathe.
"You have a great deal of skill," he compliments you. "I was forced to use my telepathic abilities to simulate 'Ory'hara' to defeat you. You have learned much. I think that you might be able to complete what you wish to do for us. Come, we will talk in my private rooms." |
"After a short walk he leads you into his private apartment and invites you to sit down."
Briefing |
---|
"There is a way to free us from our servitude," he tells you without preamble. "Unfortunately, my people were explicitly ordered not to reveal or to act on any method that would lead to our freedom."
"The Sol representative to the Colonial Council in the year 558NC," he replies calmly. You shake your head stunned; that order was given nearly seven centuries ago! The Vell-os nods in agreement with your unspoken outrage. "I can give you only one clue. Seek out the people we helped before our war. I'm sorry I cannot be more specific, but I am a slave with his orders." You sigh in resignation and ask him if he can show you something of the Vell-os martial arts, and he looks pleased at the suggestion. Over the next several hours the two of you spar and meditate as he guides your new sixth sense towards greater awareness. |
While active[]
Mission Log Entry |
---|
Return to Rebel II in the Koria system with the clue about how to free the Vell-os. |
2 ships of type Lone Federation Ship that follow and attack the player
| |||
|
Completion[]
Koria |
---|
Rebel II |
"You come out of your deep meditation when the computer chimes, indicating that you are approaching the point where you will re-enter real-space."
Completion |
---|
Your time with the Vell-os, though short, was very instructive. You can now feel the currents of all life around you, not just those of battle. You ponder on these as you dock.
"Did you find out anything?" he asks urgently. You give him a quick rundown of everything that came of your trip, including the only clue that the Vell-os was able to give. Strangely, this seems to spark off a swirling of the currents around your supervisor, and you sense that he somehow understands at least part of the riddle. "Meet me in the bar in an hour," he commands, suddenly energized, "I just need to clear a few things with some people, and I'll have another mission for you." |
b186
| |
50,000 credits | |
+5 with Rebellion |
Talk to Polaris (Rebel II21)[]
mission #387
Offer[]
Koria |
---|
Rebel II |
Bar: 100% |
AvailBits: (P0 & b186) & !b185
|
"You walk into the bar and you see Geoff in his usual seat waving you over."
Offer |
---|
"I think that I may have part of the riddle figured out," he tells you after you exchange greetings. "It revolves around some of the events that happened towards the end of the time of the old Colonial Council.
He sits back, pleased with himself. "Are you interested in another jaunt into Polaris space?" |
Briefing[]
""I thought you might agree," he eyes you curiously. "I keep getting the feeling that your martial studies are starting to give you a much deeper awareness of what is going on."
Briefing |
---|
It's almost as if you can somehow avoid the undercurrents of life that the rest of us get stuck in all too often."
"Anyway," he continues with thoughtfully narrowed eyes, "your skills mean that you are perhaps the most capable of my operatives to complete this mission. I have already made contact with the Polaris and they know that you're coming, and they want you to meet them on Kel'ar Iy in the Kel'ariy system." He looks at you shrewdly, saying after a short pause, "I'd wish you luck, but I get the feeling that you won't be needing it." |
While active[]
Mission Log Entry |
---|
Go to Kel'ar Iy in the Kel'ariy system to talk with the Polaris about freeing the Vell-os. |
2 ships of type Big Polaris in Kel'ariy
| |||
|
Completion[]
Kel'ariy |
---|
Kel'ar Iy |
"You are slightly surprised to see the slim, attractive figure of Mu'Randa, with two gray-cloaked men flanking her waiting for you when you land."
Dropping Cargo |
---|
Observing them you sense the enormous potential for violence in the two bodyguards in the deep stillness of the weaves around them. You guess that these are the Nil'kemorya that Eamon told you about.
"You have Ory'hara!" she exclaims with surprised delight, and the two Nil'kemorya nod as if suddenly understanding the solution to a problem. Mu'Randa quickly pulls herself together. "I always thought that your code-name was more than mere coincidence," she murmurs mysteriously. |
""Anyway, it is good to see you again!" she exclaims with a delighted grin. "Obviously you have grown greatly since we last met!""
Completion |
---|
You nod and give her quick rundown of the major events that you have been involved in since you last saw each other. The Nil'kemorya both bow in respect after hearing of the deeds of your life. Mu'Randa looks pleased that you have done so well. But when you finish she grows more serious.
You give her a quick explanation of the tactical reasons behind the Rebel plan. When you finish she nods in acceptance. "It isn't as good a reason as there could be," she tells you with a small smile, "but it could be worse, and the end result will be the freedom of the Vell-os. Meet me in the bar after I have talked to the Council. I believe that the decision will be favorable." |
b185
| |
+5 with Polaris |
Observe Polaris Experiment (Rebel II22)[]
mission #386
Offer[]
Kel'ariy |
---|
Kel'ar Iy |
Bar: 100% |
AvailBits: (P0 & b185) & !b184
|
"The two Nil'kemorya bodyguards accompany you to the bar. As you wait they test you time and again by subtly weaving a flow around you and you slip through each and every one."
Offer |
---|
To any observers the three of you seem to be sitting in comfortable silence, but in reality the three of you are engaged in the most strenuous mental battle you have ever faced. Time and time again you slip past the flows they weave. After a while you notice that there is a converging pattern behind their attacks and you see that soon you will be overwhelmed. You begin to despair, but then you remember the fight with the Vell-os and you feel a ray of hope. The mental sparring continues as they tighten their net. As the moment approaches you slow your responses as if searching for a way out. When the final, nearly fatal weave is thrust at you by the pair you dance deliberately into the middle of it, and for the first time you make a weave of your own, swirling their weaves back on them, leaving them impaled on their own flows. |
""Well done!" exclaims Mu'Randa from behind you. "You probably do not know it but you are the first person to have ever defeated the 'fatal convergence'."
Briefing |
---|
It is a sequence of weaves by two people that will always defeat a single opponent unless that single opponent deliberately puts {G"him" "her"}self in a terrible position whereby the sequence is avoided, but {G"he" "she"} is still likely to be defeated by other means. It is a saying amongst the Nil'kemorya, I believe, that only one who has Ory'hara could defeat it."
"Anyway, enough of this warrior testing," she continues, deliberately eyeing the two Nil'kemorya. "The Council has agreed to help you. We have a theorized a way of freeing a single Vell-os from enslavement. I want to go to Ver'a Se in the Ver'roqi system to observe the final stages of the experimentation." You ask if the two warriors will come along as well. "Sure," Mu'Randa replies, surprised, "why not?" |
While active[]
Mission Log Entry |
---|
Go to Ver'a Se in the Ver'roqi system to observe the Polaris experimentation towards freeing the Vell-os. |
2 ships of type Big Polaris in Ver'roqi that jump in after a delay
| |||
|
Dropping Cargo[]
Ver'roqi |
---|
Ver'a Se |
"During the journey the two Nil'kemorya teach you a great many things about their art. The three of you spend countless hours sparring and showing each other techniques."
Dropping Cargo |
---|
By the end of your trip you are consistently defeating both of them, but not by much, and never when they fight together.
|
"You sense that they are trying to twist the weaves of the device against itself somehow, without much success."
Completion |
---|
You will a weave of your own into existence and you dance it between the weaves of the machine, diverting its weaves to yourself.
You look up to see all the Polaris looking at you in awe. Ver'Lahir says something respectful in the Polaris tongue before snapping off a series of orders at the people around her. "She thanks you for showing us the way," Mu'Randa translates, taking your arm and guiding you out. "She now wants to see if she can reproduce your success without you. Meet me in the bar in a few hours and we will talk more." |
b184
| |
+5 with Polaris |
Capture Vell-os (Rebel II23)[]
mission #385
Offer[]
Ver'roqi |
---|
Ver'a Se |
Bar: 100% |
AvailBits: (P0 & b184) & !b183
|
"As you sit in the bar recovering from your experience with the slavery device, you see Mu'Randa walk in."
Offer |
---|
"They have duplicated your success," she tells you tiredly. "Ver'Lahir would have been here in person to thank you for helping them solve the problem, but she was almost too exhausted to stand, so I sent her to bed."
"I am the leader of the Mu'Hari," she explains in response to your questioning look. "To my everlasting shame, I have been made the leader of those who were not good enough to become members of the major castes. The leader of the misfits." You are surprised at the feeling in her words, sensing that she really believes them. You reach over and put your hand on her shoulder. She looks up and smiles. "You aren't here to listen to my troubles," she smiles gently. |
""Now that we know how to take the strain off the mind of a Vell-os," Mu'Randa goes on to explain, "we can now remove the enslaving device from one."
Briefing |
---|
You see the Vell-os have been ordered to stop anyone from removing the devices, so if we can just take the load off one, we should be able to remove the machine from them.
"For now though," she tells you seriously, handing you a small hypodermic syringe, "we need you to capture a Vell-os for us and bring him or her back here. In that syringe is a powerful sedative which should keep the Vell-os unconscious for several weeks, use it to keep the Vell-os from attempting to stop you from freeing him." |
While active[]
Mission Log Entry |
---|
Go and capture Vell-os on Earth in the Sol system. Sedate him and bring him to Ver'a Se in the Ver'roqi system so that he can be freed. |
3 ships of type Lone Federation Ship in Kania
| |||
|
Loading Cargo[]
Sol |
---|
Earth |
"The Vell-os greets you when you land."
Loading Cargo |
---|
"You know that I must resist as strongly as I can," he tells you almost formally. You nod, and you begin circling each other.
As he executes his final attack, in desperation you abandon all your dances and weaves and you strike with the sudden stillness, taking him off guard. "Ory'hara," he murmurs as he loses consciousness. You quickly sedate him to keep him that way and drag him into your ship away from the many spectators who had gathered to watch the fight. |
Completion[]
Ver'roqi |
---|
Ver'a Se |
2 ships of type Large Polaris in Ver'roqi
| |||
|
"As soon as you land your passenger is wheeled out into one of the many medical facilities on the station."
Completion |
---|
Mu'Randa watches the other Polaris wheel him away before coming over and placing a hand on your shoulder.
You look up into her kind blue eyes, still weary from the fight with the Vell-os called Llyrell. You have survived the last few weeks on the enormous reserves of strength you have found in the stillness in which you defeated your Vell-os opponent. "Rest now my friend," she tells you gently. "When he has been freed, I will bring him to the bar so that the two of you can meet in more cordial circumstances." |
b183
| |
+10 with Polaris |
Capture Commander Krane (Rebel II24)[]
mission #384
Offer[]
Ver'roqi |
---|
Ver'a Se |
Bar: 100% |
AvailBits: (P0 & b183) & !b182
|
"After a good night of sleep and many hours of meditation you enter the bar feeling completely refreshed."
Offer |
---|
As soon as you enter you feel the familiar presences of Llyrell and Mu'Randa. After getting yourself a drink you join them at their table.
You are taken aback. You were not aware that the entire Vell-os race had yet been freed. "I have taken the strain of slavery off one of my fellow Vell-os," he tells you with a small smile, "who in turn has done the same for another, and so on. Within moments of being freed, we were a free race again. We can now join our brothers and sisters beyond the veil, but first we want to pay our debt to you." He looks at you closely. "Would you be interested in learning of a method for capturing 'Commander Krane', as the leader of the Bureau is known?" |
""I thought that you might be," he smiles happily. "She has been seen flying in and out of the Wolf 359 system in a ship called the 'Prodigal Son', no doubt going to and from the Bureau HQ there."
Briefing |
---|
It should be a simple matter for one as skilled as yourself to disable her ship and capture her. I'm sure your leaders in the Rebellion would be more than happy to have 'Miss Krane' in custody."
"We do not think so," Llyrell responds quietly. "We will remain in this universe for a while longer, for without us, 'Krane' will never be put away. "Good luck, Ory'hara." |
While active[]
Mission Log Entry |
---|
Commander Krane has been seen in the Wolf 359 system travelling in the 'Prodigal Son'. Board and capture the Bureau leader and return with her to Rebel II in the Koria system. |
Wolf 359 |
---|
1 ton of Commander Krane, illegal to Federation, Pirates, Family Moash and Bureau |
1 ship of type Starbridge in Wolf 359
| |||||
2 ships of type RAGE Gunboat in Wolf 359
| |||||
|
Special ship is titled 'Prodigal Son'.
Completion[]
Koria |
---|
Rebel II |
""You do know, {G"Mr." "Ms."} 'Ory-Hara'," the {G"stunningly" "disgustingly"} attractive Commander Krane informs you, "that you are going to be killed when my people find you."
Dropping Cargo |
---|
If you return me now I will reward you by making you one of my lieutenants where you will have an enormous amount of power and influence. What do you say?"
After completing your post-flight routine you pick her up and march her out to the waiting reception. You are greeted by all the Rebel leaders except Frandall, who is nowhere to be seen. The {G"beautiful" "coldly attractive"} Krane looks at them imperiously and asks them what it feels like to be fighting on the losing side, especially now that the Bureau knows of the location of this base. General Smart laughs, "You may find that not all your information regarding this station is completely correct. Take her away!" |
"As she is led away you feel a tap on your shoulder and you turn to see a man who is vaguely familiar indicating that you should follow him."
Completion |
---|
You look at him closely and realize from the flows surrounding him that he is Geoff, somehow disguised.
In a flash of inspiration you realize that this man is the mysterious Frandall, head of Rebel Intelligence. "How did you go in freeing the Vell-os?" he asks. You quickly relate to him the main points of your recent adventures and he looks pleased. "Excellent work!" he exclaims cheerfully. "This should mean that if she submits to a Vell-os trial, we can publicly disgrace both her and the Bureau. "Meet me in the bar in an hour," he continues brusquely. "Once I've passed all this on to the other leaders I should have another mission for you." |
b182
| |
250,000 credits | |
+10 with Rebellion |
Bring Krane to Trial (Rebel II25)[]
mission #383
Offer[]
Koria |
---|
Rebel II |
Bar: 100% |
AvailBits: (P0 & b182) & !b181
|
1 ton of Commander Krane, illegal to Federation, Pirates, Family Moash and Bureau |
"Geoff walks in and you hail him from your seat in the rear of the bar. He comes over with a grin which he loses when you address him as 'Frandall'."
Offer |
---|
"Well it appears that I have underestimated your powers of perception," he murmurs intently, "I won't do that again."
"I need someone to take Krane to Sol so she can stand trial," he announces quietly. "It should be fairly easy, but I need that person to be someone I trust implicitly. Are you available?" |
""I knew I could count on you," he continues gratefully. "You are going to be escorting the ship <SN> to Earth. On board will be Dr. Pentecost."
Briefing |
---|
He wants to be there when Krane is humiliated. So does General Smart, but he is currently busy off on his crusades harassing the Federation forces but he assures me that he will meet you on Sol.
"It would be something of a public relations disaster," he says with a wry grin, "to lose Dr. Pentecost, so if you could make sure that the <SN> isn't destroyed en route, it would probably be for the best. "Good luck Ory-Hara." |
While active[]
Mission Log Entry |
---|
Escort the <SN> to Earth while carrying Commander Krane to bring her to trial. |
1 ship of type Big Rebels in Kania
| |||
|
Dr. Oriallo Pentecost's ship can be any of the 'Big Rebels' and may change frame and name from system to system. It's not necessary to protect it either. Possible names are Defiance, Dauntless, Courageous, Liberation, Vengeance, Endurance, Forbearance, Forgotten Honor, Lone Spark and Long Trail.
Completion[]
Sol |
---|
Earth |
6 ships of type Big Rebels in Sol that infinitely regenerate
| |||
|
"You keep Commander Krane on board until the trial despite the protestations of the Federation media. The trial itself is an enormous affair, being publicized live Federation-wide."
Dropping Cargo |
---|
Commander Krane stands before a traditionally long-haired Vell-os judge and a bailiff who will read out the list of crimes she is accused of.
After spending some minutes reading out the charges, the bailiff looks up from his datapad and asks Commander Krane formally: "How do you plead?" She answers with a resounding, "Not guilty!" The Vell-os judge stands up and looks her directly in the face: "She lies!" The crowd erupts. |
"Krane looks momentarily confused."
Completion |
---|
"She is guilty of every crime she is accused of," says the Vell-os judge, somehow audible over the noise of the crowd.
The Vell-os judge looks up at you and says one word with a nod, "Ory'hara," and slowly fades from sight. You can somehow sense that he has somehow moved to a higher plane. As you lose track of him you sense his joy. In the following hubbub General Smart finds you and yells across the crowd that he wants to see you in the bar as soon as both of you can get there. |
b181 b330
| |
Clean status with Federation +10 with Rebellion |
Fetch Rebel Leaders (Rebel II26)[]
mission #382
Offer[]
Sol |
---|
Earth |
Bar: 100% |
AvailBits: (P0 & b181) & !b180
|
""If we act now," says General Smart when you two finally get to the bar, "we can end this war. We have the Bureau running for cover, going into damage control mode."
Offer |
---|
I'm going to lead an attack on Bureau HQ on New England before returning here and sending my men out to hunt down the remnants of their forces. The news I'm getting from Auroran space is that the Heraan House has accused the Moash House of trying to destroy their Empire. And with thousands of reliable witnesses, it looks like they might succeed, which would see the Moash House stripped of their position, lands and even their name. It looks like Heraan is going to become First House, and they seem to be at least a reasonable bunch. All in all, things are looking up.
|
Briefing[]
""Thank you," he says gratefully, "I don't know how we would have survived without you."
Briefing |
---|
"The remainder of the leaders are located on Rebel I in the Evlei system," he informs you. "By the time you have left I will have sent them a coded signal warning them to be ready to return with you to Earth to lend their weight to the announcement. It shouldn't be too hard unless the Bureau tries to interfere.
"Good luck Ory-Hara," General Smart says standing, "and once again thank you." |
While active[]
5 ships of type Lone Big Federation Ship in Nesre Primus that attack the player
| |||
|
Ships are subtitled 'Prodigal Son'.
Mission Log Entry |
---|
Pick up the remaining Rebel leaders from Rebel I in the Evlei system and return with them to Earth. |
6 ships of type Big Rebels in Wolf 359
| |||
|
Loading Cargo[]
Evlei |
---|
Rebel I |
2 tons of Rebel Leaders, illegal to Federation, Pirates and Family Moash |
"As soon as you open your hatch the remaining rebel leaders start coming aboard. You notice that Frandall is missing and you ask them about his absence."
Loading Cargo |
---|
"He's disappeared," replies Mr. Donald Chick with a shrug. "We've learned from long experience that when he does this, he'll make contact in his own time, and there is nothing we can do to speed up that process."
|
Completion[]
Sol |
---|
Earth |
"Almost before you land it seems like your ship is surrounded by the media in a frenzy after hearing the news that the remainder of the rebel leaders have returned to Federation space."
Dropping Cargo |
---|
One by one they step out, waving for the cameras before being whisked away by rebel soldiers who have drawn bodyguard duty. As soon as they are gone things calm down and you get to relax a little and start taking care of your somewhat battered ship.
|
"Within a day the President bows to public pressure and steps down, but not before calling for Federation-wide general elections."
Completion |
---|
To your surprise you realize that the Rebellion has won their war. They have destroyed the Bureau and as a result the Federation will return to what it once was before the Bureau twisted it into something unwholesome.
Your thoughts are interrupted when your comm beeps, indicating an incoming pre-recorded message. It turns out to be Mu'Randa who asks to meet with you in the bar. |
b180 b331 b8908
| |
Clean status with Polaris +10 with Rebellion |
Take Mu'Randa Home (Rebel II27)[]
mission #381
Offer[]
Sol |
---|
Earth |
Bar: 100% |
AvailBits: (P0 & b180) & !b147
|
"You walk into the bar and see Mu'Randa sitting near the door."
Offer |
---|
"Ory'hara, how are you?" she asks with her dazzling smile. "I'm so glad you got my message. Please, join me."
You remember that you have heard nothing from Frandall and you ask her if she has seen him. "I don't really want to talk about him," Mu'Randa wrinkles her nose in disgust. "Have you heard that Commander Krane was found disembowelled in her cell? Nobody knows who did it or how it was done, but I have my suspicions. Did you know that he was the one who started the Rebellion? "Anyway, the reason I asked you here," she quickly changes the subject, "is because I need a lift home. Could you help me?" |
"You answer in the affirmative, but you are not put off so easily. You sense her disquiet, but you nonetheless ask what she meant by Frandall starting the Rebellion."
Briefing |
---|
"He is no better than that Krane woman," Mu'Randa answers, slightly cross at having to answer, "which is not surprising since she learned her craft from him. He saw that when she was put in charge of the Bureau that he would be slowly pushed out of his job in Federation Intel. So, in an effort to regain his influence, he began to subtly make sure that various influential people began to get access to information detailing atrocities committed by the Bureau. And look at the result; he has now destroyed his rival and has once again become the Head of Federation Intel.
|
While active[]
Mission Log Entry |
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Take Mu'Randa home to Mu'ar Haro in the Mu'hari system. |
Completion[]
Mu'hari |
---|
Mu'ar Haro |
"...and so it ends."
Epilogue[]
Dropping Cargo |
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Dr. Oriallo Pentecost was elected the new President of the Federation, and his first action upon entering the office was to disband the Bureau of Internal Investigation. The resulting surplus of funds was then used to pay for thousands of new schools, hospitals and exploration ventures, looking to expand the frontiers of human expansion.
He said one word: "Ory'hara," and died. Later, when pressed, the people who were present at the signing only smiled cryptically and left the question unanswered. |
"Rumors abounded, but the only information found was that during the troubles that preceded the unification of humanity there had been a {G"man" "woman"} who had gone by the name 'Ory-Hara', who had then immediately dropped out of sight."
Completion |
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Not even the Polaris, who were rumored to have last seen {G"him" "her"}, knew where {G"he" "she"} might have gone.
Eventually humanity began to slowly evolve and began to move beyond these limited dimensions, and finally they began to see. The last human, before evolving into the beyond, looked around at the physical universe laid out in all its glory and said one last word in a satisfied voice. "Ory'hara." |
This is the final Rebellion mission.
b147 b148 b332 b333 b334 b613 b9995 b9500 M472 Q25048
| |
+10 with Polaris Clean status with Aurora Empire |
Completing this mission will cause the pilot to be transported to S7evyn.
"A mysterious force transports you to an unknown location..."
[]
Rebellion Ships: Viper (v) (i) 120k, Lightning (i) 300k, Valkyrie (v) (i) 375k, Thunderhead (v) (i) 550k, Starbridge (v) (i) 650k, Destroyer (v) (i) 2M, Dragon (v) (i) 3M, IDA Frigate (v) (i) 5M Rebellion Storyline (Preamble • Intro Missions • Merrol Filler • Short Track • Long Track) Rebellion Outfits • Rebellion Weapons |