This page is for comparing the stats of the Polaris Scarab's variants.
Comparison of variant statistics
Green/red numbers compare the variant's stat to the stats of the basic model. The basic model is Scarab #162.
ID | 162 | 261 | 270 | 316 | 321 | 328 | 407 |
---|---|---|---|---|---|---|---|
Title | Normal | Normal (Cloak) | Normal (Cloak + Tunneling) | Nil'kimas | Nil'kimas (Cloak) | Nil'kimas (Cloak + Tunneling) | Nil'kimas (Cloak + Tunneling) |
Buy%/Cost | 95%/7M | 90%/7M | 90%/7M | 0%/9.5M | 0%/9.5M | 0%/9.5M | 0%/5M |
Hire%/Cost | 6%/700k | 5%/700k | 5%/700k | 0%/950k | 0%/950k | 0%/950k | 0%/500k |
Upgrade/Cost | 316/2.5M | 321/2.5M | 328/2.5M | N/A | N/A | N/A | N/A |
Speed | 250 | 250 | 250 | 275 | 275 | 275 | 275 |
Acceleration | 410 | 410 | 410 | 475 | 475 | 475 | 475 |
Turning | 50 | 50 | 50 | 60 | 60 | 60 | 60 |
Shields/Regen | 940/39 | 940/39 | 940/39 | 1015/50 | 1015/50 | 1015/50 | 1015/50 |
Armor/Regen | 565/20 | 565/20 | 565/20 | 640/30 | 640/30 | 640/30 | 640/30 |
Disabled at Armor % | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
Max Ion/Deionize | 600/90 | 600/90 | 600/90 | 700/120 | 700/120 | 700/120 | 700/120 |
Total Outfits | 247t | 248t | 254t | 337t | 337t | 348t | 348t |
Cargo Space | 100t | 100t | 100t | 100t | 100t | 100t | 100t |
Guns | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Turrets | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
Armament | 2 Capacitor Pulse Lasers, 1 Manta Bay (4 fighters), 2 Polaron Torpedo Tubes (30 ammo) | 2 Capacitor Pulse Lasers, 1 Manta Bay (4 fighters), 2 Polaron Torpedo Tubes (30 ammo) | 2 Capacitor Pulse Lasers, 1 Manta Bay (4 fighters), 2 Polaron Torpedo Tubes (30 ammo) | 2 Capacitor Pulse Lasers, 2 Manta Bays (4 fighters), 4 Polaron Torpedo Tubes (60 ammo) | 2 Capacitor Pulse Lasers, 2 Manta Bays (4 fighters), 4 Polaron Torpedo Tubes (60 ammo) | 2 Capacitor Pulse Lasers, 2 Manta Bays (4 fighters), 4 Polaron Torpedo Tubes (60 ammo) | 2 Capacitor Pulse Lasers, 2 Manta Bays (4 fighters), 4 Polaron Torpedo Tubes (60 ammo) |
Outfits | 1 Matter/Antimatter Reactor, 1 Nil'kemorya Jammer | 1 Matter/Antimatter Reactor, 1 Nil'kemorya Jammer, 1 Cloaking Organ mk1 | 1 Matter/Antimatter Reactor, 1 Nil'kemorya Jammer, 1 Cloaking Organ mk1, 1 Tunneling Organ | 1 Matter/Antimatter Reactor, 1 Nil'kemorya Jammer | 1 Matter/Antimatter Reactor, 1 Nil'kemorya Jammer, 1 Cloaking Organ mk1 | 1 Matter/Antimatter Reactor, 1 Nil'kemorya Jammer, 1 Cloaking Organ mk1, 1 Tunneling Organ | 1 Matter/Antimatter Reactor, 1 Nil'kemorya Jammer, 1 Cloaking Organ mk1, 1 Tunneling Organ |
Fuel | 1000 (10 jumps) | 1000 (10 jumps) | 1000 (10 jumps) | 1000 (10 jumps) | 1000 (10 jumps) | 1000 (10 jumps) | 1000 (10 jumps) |
Fuel Generation | 10 | 10 | |||||
Mass | 700t (3 day jumps) | 700t (3 day jumps) | 700t (3 day jumps) | 700t (3 day jumps) | 700t (3 day jumps) | 700t (3 day jumps) | 700t (3 day jumps) |
Length | 200m | 200m | 200m | 200m | 200m | 200m | 200m |
Crew | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Jump Speed | 100% | 100% | 125% | 100% | 100% | 125% | 125% |
Fast Jumping? | Can Jump Without Slowing | Can Jump Without Slowing | Can Jump Without Slowing | ||||
Cloaks? | AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked | AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked | AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked | AI Ships Replenish Ammo, AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked | AI Ships Replenish Ammo, AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked | ||
Displays Shields/Armor? | Shields only | Shields only | Shields only | Shields only | Shields only | Shields only | Shields only |
Strength | 900 | 900 | 900 | 950 | 950 | 950 | 950 |
AI Type | 3 - Warship | 3 - Warship | 3 - Warship | 3 - Warship | 3 - Warship | 3 - Warship | 3 - Warship |
AI Tactics | Ship Swarms, Standoff Tactics | Ship Swarms, Standoff Tactics | Ship Swarms, Standoff Tactics | Ship Swarms, Standoff Tactics | Ship Swarms, Standoff Tactics | Ship Swarms, Standoff Tactics | Ship Swarms, Standoff Tactics |
AI Afterburner? | Always | Always | Always | Always | Always | Always | Always |
Flees when out of ammo? | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
AvailBits | (b298 & P30) & !(b1302 | b323) | (b298 & b1302) & (P30 & !b323) | P30 & (b298 & b323) | ||||
Appear On | !b1302 | (b1302 | b1308) & !b323 | b323 | !b1302 | (b1302 | b1308) & !b323 | b323 | b1307 |
OnPurchase | b8888 | b8888 | b8888 | b8888 | b8888 | b8888 | b8888 |
OnCapture | b8888 | b8888 | b8888 | b8888 | b8888 | b8888 | b8888 |
Castes: Kel'ariy • Mu'hari • Nil'kemorya • P'aedt • Tre'pira • Ver'ash Polaris Ships: Manta (v) (i) 250k, Sprite (v) (i) 500k, Striker (v) (i) 1M, Dragon (v) (i) 1.1M, Zephyr (v) (i) 2M, Arachnid (v) (i) 2M, Cambrian (v) (i) 2.5M, Scarab (v) (i) 7M, Raven (v) (i) 10M Polaris Storyline (Preamble • Main Story • Diplomacy Branch • Technology Branch) Polaris Outfits • Polaris Weapons |