The Sigma Shipyards Alpha-class shuttle, often referred to as simply a shuttle, is a light freighter built by Sigma Shipyards and used for in-system transport. Although designed over 200 years ago, the basic design has changed little since its conception. Compared to other vessels, the basic shuttle is extremely weak and underpowered, boasting enough energy for only 3 jumps and a pitiful armament (a single light blaster). Likewise, the shield generator is designed to protect against micrometeoroid collisions and is essentially useless against any military hardware.


There are several variants of the basic shuttle design, including second-hand models.

Version A Version A (used, poor) Version A (used, moderate) Version A (used, upgraded) Version B
Acceleration 500 480 500 530 575
Turning ability 40 37 70? 43 50
Maximum speed 400 380 400 410 450
Length 8 meters 8 meters 8 meters 8 meters 8 meters
Shield capacity 30/10 27/8 30/10 33/10 35/3
Armor effectiveness 30/0 27/0 30/0 33/0 40/0
Energy capacity 3 jumps 3 jumps 3 jumps 3 jumps 1 jump
Crew 1 1 1 1 1
Total mass 15 tons 15 tons 15 tons 15 tons 15 tons
Free space 11 tons 10 tons 11 tons 11 tons 11 tons
Cargo capacity 10 tons 9 tons 10 tons 12 tons 10 tons
Gun hard-points 2 (Max) 2 (Max) 2 (Max) 2 (Max) 2 (Max)
Turret hard-points None None None None None
Standard armament Light blaster (1) Light blaster (1) Light blaster (1) Light Cannons (2) Light blasters (2)
IR Missile Launcher (1)
IR Missiles (4)
Included outfits None None None Gravimetric sensors (1)
IFF Decoder (1)
Auto-recharger (1)
Cost 10,000 4,995 10,000 60,000 15,000


If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

Each new pilot is given a basic shuttle as their starting craft. Because of its weaknesses, you should upgrade to a more capable craft as quickly as possible.

A typical upgrade would be the heavy shuttle, which offers and extra jump along increased cargo space. However, using the passenger and delivery missions available, it is not difficult to gain enough cash for a valkyrie or a terrapin, which, especially the valkyrie are much more capable. This is the point at which you can start to look towards a 'game role' - either as a permanent independent - mining or trading, or try to fight pirates (especially Marauders), in an attempt to begin a storyline.

If you are in the middle of the Vell-os story mode and want to do something fun get 4 million credits, reach the T2 strength level or higher, buy a standard shuttle, and then add two Fission Reactors so you can go nuts using Vell-os attacks on any nearby ship