Spacedock II is a station in the Tichel system.
Spacedock II
Federation Station
"Spacedock II is the headquarters for the Federation Navy's logistics department. The base is also utilized as a secondary repair and outfitting facility with the shipyards on the Kane Band around Earth being primary. Materials and parts produced on Viking below are shipped up and assembled on base. However, the primary purpose of this base is to provide a home for the people who have to keep track of the Federation military on a day-to-day basis. An occasional Auroran skirmish keeps the pilots and gunners of Spacedock II on their toes, as the Auroran commanders see Spacedock II as a potential "weak point" along the Federation border." ― Landing description
"Welcome to Remf's. The officer in charge of the mess, Lt. Col. Reynold M. French, ensures that this bar is open at all times, except for when the soldiers are off-duty." ― Bar description
This stellar object is an inhabited station that you can land on as long as you have a legal status of 2 with the Federation.
Shuttle secondhand poor (Hire: 500c 55%)
Shuttle (Hire: 1k 40%)
Heavy Shuttle secondhand poor (Hire: 1k 55%)
Shuttle secondhand upgraded (Hire: 6k 25%)
Asteroid Miner (Hire: 15k 0%)
Heavy Shuttle (Hire: 1.75k 40%)
Heavy Shuttle secondhand upgraded (Hire: 7.5k 40%)
Viper (Hire: 8k 95%)
Terrapin secondhand poor (Hire: 11k 65%)
Terrapin (Hire: 15k 60%)
Terrapin secondhand upgraded (Hire: 40k 35%)
Valkyrie secondhand poor (Hire: 20k 60%)
Lightning (Hire: 25k 60%)
Thunderhead (Hire: 30k 70%)
Valkyrie (Hire: 35k 50%)
Starbridge secondhand poor (Hire: 40k 40%)
Valkyrie secondhand upgraded (Hire: 60k 50%)
Starbridge (Hire: 60k 30%)
Starbridge secondhand upgraded (Hire: 65k 30%)
IDA Frigate (Hire: 75k 50%)
Auto-recharger (5k 100%)
Gravimetric Sensors (5k 100%)
IFF Decoder (5k 100%)
Escape Pod (15k 100%)
Auto-eject (20k 100%)
Raven Rocket (100c 100%)
Stellar Grenade (100c 100%)
Stellar Grenade Launcher (5k 95%)
Asteroid Scoop (10k 100%)
Battery Pack (10k 100%)
Solar Panels (15k 100%)
Carbon Fiber (~25k 90%)
Marine Platoon (150k 40%)
IR Missile (200c 100%)
Light Blaster (5k 100%)
Asteroid Mining Laser (10k 100%)
Raven Rocket Pod (10k 95%)
IR Missile Launcher (20k 90%)
Afterburner (30k 95%)
Cargo Expansion (100k 95%)
Cargo Retool (150k 95%)
Mass Expansion (175k 90%)
Mass Retool (275k 90%)
Thunderhead Fighter (300k 80%)
Radar Missile (1k 95%)
Raven Rocket Turret (12.5k 90%)
Light Blaster Turret (15k 95%)
Medium Blaster (20k 95%)
Radar Missile Launcher (30k 85%)
Thunderhead Bay (3.5M 60%)
Civilian IR Jammer (25k 90%)
Civilian Radar Jammer (40k 85%)
Medium Blaster Turret (40k 90%)
Quad Light Blaster Turret (60k 80%)
Military IR Jammer (75k 80%)
Viper Fighter (100k 70%)
Anaconda Fighter (150k 70%)
Fission Reactor (1M 75%)
Heavy Weapons License (5k 100%)
Missile Weapons License (7.5k 100%)
Fighter Bay License (20k 100%)
Protective Technologies License (40k 100%)
Capital Ships License (50k 90%)
Capital Warships License (75k 80%)
Exotic Ships & Weapons License (100k 60%)
Military Radar Jammer (125k 75%)
Heavy Blaster Turret (150k 85%)
Sensor Boost (Federation) (300k 80%)
Shield Recharger (400k 70%)
Titanium Lattice (~500k 75%)
Shield Buffer (600k 70%)
Viper Bay (1.5M 50%)
Anaconda Bay (2M 45%)
Map that reveals systems within 2 jumps (1k 100%)
Seafood Delicacies | High |
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Spacedock II's defence fleet has 120 ships from dude 130: Lone Big Federation Ship that launch in waves of 6. When dominated, Spacedock II pays a tribute of 2000 credits per day. Additionally, Spacedock II has a defence gun of type 196: Enormous Blaster Turret that it will fire at any hostile ships that come into range.