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{{Tabs
 
{{Tabs
|backcolor=#000000
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|backcolor=#6f0cad
 
|maxwidth=20
 
|maxwidth=20
 
|tab1=Description
 
|tab1=Description
|tab2=Stats
+
|tab2=Variants
 
|tab3=Images
 
|tab3=Images
 
}}[[File:Striker_Shipyard.png|thumb]] This page is for comparing the stats of the Polaris Striker's variants. 
 
}}[[File:Striker_Shipyard.png|thumb]] This page is for comparing the stats of the Polaris Striker's variants. 
   
  +
==Comparison of variant statistics==
==[https://docs.google.com/spreadsheets/d/1UCWr5CpBGu3OwYEQ6EwwstRBsYpBBhOyiV-lOQKoBXI/edit?usp=sharing Comparison of basic ship to other basic ships]==
 
  +
Green/red numbers compare the variant's stat to the stats of the basic model. The basic model is Striker #163.
   
  +
{| border="1" cellspacing="1" cellpadding="1" class="article-table"
The Striker (ID 163) has a '''cost''' of 1000000 which is ranked 26 of 37 and that's ''Poor.'' <br>It has a '''max speed''' of 330 which is ranked 19 of 34 and that's ''Average.'' <br>It has an '''acceleration''' of 600 which is ranked 13 of 36 and that's ''Good.'' <br>It has a '''turn rate''' of 70 which is ranked 4 of 16 and that's ''Very Good.'' <br>It has a '''shield rating''' of 600 which is ranked 18 of 47 and that's ''Good.'' <br>It has a '''shield recharge''' of 60 which is ranked 9 of 31 and that's ''Very Good.'' <br>It has an '''armor rating''' of 300 which is ranked 19 of 41 and that's ''Average.'' <br>It has an '''armor recharge''' of 8 which is ranked 5 of 10 and that's ''Good.'' <br>It has a '''total defence''' of 900 which is ranked 18 of 51 and that's ''Good.'' <br>It has an '''ion capacity''' of 300 which is ranked 9 of 37 and that's ''Very Good.'' <br>It has '''deionize''' of 60 which is ranked 7 of 26 and that's ''Very Good.'' <br>It has '''outfit space''' of 72 which is ranked 24 of 52 and that's ''Good.'' <br>It has '''cargo space''' of 20 which is ranked 16 out of 20 and that's ''Poor.'' <br>It has a '''gun capacity''' of 2 which is ranked 7 of 9 and that's ''Poor.'' <br>It has a '''turret capacity''' of 1 which is ranked 7 of 8 and that's ''Terrible.'' <br>It has a '''fuel capacity''' of 1000 which is ranked 4 of 12 and that's ''Very Good.'' <br>It has a '''mass''' of 90 which is ranked 20 of 31 and that's ''Average.'' This ship takes 1 day to jump. <br>It has a '''length''' of 50 which is ranked 12 of 23 and that's ''Average.'' <br>It has a '''crew''' of 2 which is ranked 18 of 20 and that's ''Terrible.'' <br>It has a '''strength''' of 375 which is ranked 11 of 37 and that's ''Very Good.'' <br>It has a '''pod count''' of 0 which is ranked 6 of 6 and that's ''Terrible.'' <br>It has a '''skill variation''' of 5% which is ranked 8 of 10 and that's ''Poor.''
 
  +
|-
 
  +
! scope="row"|ID
==Comparison of variant statistics==
 
  +
! scope="col"|163
  +
! scope="col"|262
  +
! scope="col"|271
  +
! scope="col"|317
  +
! scope="col"|318
  +
! scope="col"|322
  +
! scope="col"|329
  +
! scope="col"|410
  +
|-
  +
! scope="row"|Title
  +
|Normal
  +
|Normal (Cloak)
  +
|Normal (Cloak + Tunneling)
  +
|Nil'kimas
  +
|kemi
  +
|Nil'kimas (Cloak)
  +
|Nil'kimas (Cloak + Tunneling)
  +
|Nil'kimas (Cloak + Tunneling)
  +
|-
  +
! scope="row"|Buy%/Cost
  +
|100%/1M
  +
|90%/1M
  +
|90%/1.05M
  +
|0%/1.4M
  +
|0%/700k
  +
|0%/1.4M
  +
|0%/1.45M
  +
|0%/800k
  +
|-
  +
! scope="row"|Hire%/Cost
  +
|9%/100k
  +
|10%/100k
  +
|10%/105k
  +
|0%/140k
  +
|0%/70k
  +
|0%/140k
  +
|0%/145k
  +
|0%/80k
  +
|-
  +
! scope="row"|Upgrade/Cost
  +
|317/400k
  +
|322/400k
  +
|329/400k
  +
|N/A
  +
|163/400k
  +
|N/A
  +
|N/A
  +
|N/A
  +
|-
  +
! scope="row"|Speed
  +
|330
  +
|330
  +
|330
  +
|360
  +
|330
  +
|360
  +
|360
  +
|360
  +
|-
  +
! scope="row"|Acceleration
  +
|600
  +
|600
  +
|600
  +
|675
  +
|550
  +
|675
  +
|675
  +
|675
  +
|-
  +
! scope="row"|Turning
  +
|70
  +
|70
  +
|70
  +
|80
  +
|60
  +
|80
  +
|80
  +
|80
  +
|-
  +
! scope="row"|inertia?
  +
|yes
  +
|yes
  +
|no
  +
|yes
  +
|yes
  +
|yes
  +
|no
  +
|no
  +
|-
  +
! scope="row"|Shields/Regen
  +
|600/60
  +
|600/60
  +
|600/60
  +
|675/60
  +
|525/60
  +
|675/60
  +
|675/60
  +
|675/60
  +
|-
  +
! scope="row"|Armor/Regen
  +
|300/8
  +
|300/8
  +
|300/8
  +
|375/20
  +
|265/6
  +
|375/20
  +
|375/20
  +
|375/20
  +
|-
  +
! scope="row"|Disabled at Armor %
  +
|10%
  +
|10%
  +
|10%
  +
|10%
  +
|10%
  +
|10%
  +
|10%
  +
|10%
  +
|-
  +
! scope="row"|Max Ion/Deionize
  +
|300/60
  +
|300/60
  +
|300/60
  +
|425/90
  +
|250/45
  +
|425/90
  +
|425/90
  +
|425/90
  +
|-
  +
! scope="row"|Total Outfits
  +
|72t
  +
|73t
  +
|75t
  +
|107t
  +
|57t
  +
|108t
  +
|110t
  +
|110t
  +
|-
  +
! scope="row"|Cargo Space
  +
|20t
  +
|20t
  +
|20t
  +
|20t
  +
|20t
  +
|20t
  +
|20t
  +
|20t
  +
|-
  +
! scope="row"|Guns
  +
|2
  +
|2
  +
|2
  +
|2
  +
|2
  +
|2
  +
|2
  +
|2
  +
|-
  +
! scope="row"|Turrets
  +
|1
  +
|1
  +
|1
  +
|1
  +
|1
  +
|1
  +
|1
  +
|1
  +
|-
  +
! scope="row"|Armament
  +
|2 {{Nova Outfit 154}}s, 1 {{Nova Outfit 154}} (30 ammo)
  +
|2 {{Nova Outfit 154}}s, 1 {{Nova Outfit 154}} (30 ammo)
  +
|2 {{Nova Outfit 154}}s, 1 {{Nova Outfit 154}} (30 ammo)
  +
|2 {{Nova Outfit 154}}s, 2 {{Nova Outfit 154}}s (60 ammo), 1 {{Nova Outfit 220}}
  +
|1 {{Nova Outfit 154}}, 1 {{Nova Outfit 154}} (15 ammo)
  +
|2 {{Nova Outfit 154}}s, 2 {{Nova Outfit 154}}s (60 ammo), 1 {{Nova Outfit 220}}
  +
|2 {{Nova Outfit 154}}s, 2 {{Nova Outfit 154}}s (60 ammo), 1 {{Nova Outfit 220}}
  +
|2 {{Nova Outfit 154}}s, 2 {{Nova Outfit 154}}s (60 ammo), 1 {{Nova Outfit 220}}
  +
|-
  +
! scope="row"|Outfits
  +
|1 {{Nova Outfit 245}}
  +
|1 {{Nova Outfit 245}}, 1 {{Nova Outfit 269}}
  +
|1 {{Nova Outfit 245}}, 1 {{Nova Outfit 269}}, 1 {{Nova Outfit 274}}
  +
|1 {{Nova Outfit 245}}
  +
|1 {{Nova Outfit 245}}
  +
|1 {{Nova Outfit 245}}, 1 {{Nova Outfit 269}}
  +
|1 {{Nova Outfit 245}}, 1 {{Nova Outfit 269}}, 1 {{Nova Outfit 274}}
  +
|1 {{Nova Outfit 245}}, 1 {{Nova Outfit 269}}, 1 {{Nova Outfit 274}}
  +
|-
  +
! scope="row"|Fuel
  +
|1000 (10 jumps)
  +
|1000 (10 jumps)
  +
|1000 (10 jumps)
  +
|1000 (10 jumps)
  +
|1000 (10 jumps)
  +
|1000 (10 jumps)
  +
|1000 (10 jumps)
  +
|1000 (10 jumps)
  +
|-
  +
! scope="row"|Mass
  +
|90t
  +
|90t
  +
|90t
  +
|90t
  +
|90t
  +
|90t
  +
|90t
  +
|90t
  +
|-
  +
! scope="row"|Length
  +
|50m
  +
|50m
  +
|50m
  +
|50m
  +
|50m
  +
|50m
  +
|50m
  +
|50m
  +
|-
  +
! scope="row"|Crew
  +
|2
  +
|2
  +
|2
  +
|2
  +
|2
  +
|2
  +
|2
  +
|2
  +
|-
  +
! scope="row"|Targetable by PD?
  +
|No
  +
|No
  +
|No
  +
|No
  +
|No
  +
|No
  +
|No
  +
|No
  +
|-
  +
! scope="row"|Jump Speed
  +
|100%
  +
|100%
  +
|125%
  +
|100%
  +
|100%
  +
|100%
  +
|125%
  +
|125%
  +
|-
  +
! scope="row"|Displays Shields/Armor?
  +
|Shields only
  +
|Shields only
  +
|Shields only
  +
|Shields only
  +
|Shields only
  +
|Shields only
  +
|Shields only
  +
|Shields only
  +
|-
  +
! scope="row"|Cloaks?
  +
|
  +
|AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked
  +
|AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked
  +
|
  +
|
  +
|AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked
  +
|AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked
  +
|AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked
  +
|-
  +
! scope="row"|Fast Jumping?
  +
|
  +
|
  +
|Can Jump Without Slowing
  +
|
  +
|
  +
|
  +
|Can Jump Without Slowing
  +
|Can Jump Without Slowing
  +
|-
  +
! scope="row"|Strength
  +
|375
  +
|375
  +
|375
  +
|425
  +
|375
  +
|425
  +
|425
  +
|425
  +
|-
  +
! scope="row"|AI Type
  +
|4 - Interceptor
  +
|4 - Interceptor
  +
|4 - Interceptor
  +
|4 - Interceptor
  +
|2 - Brave Trader
  +
|4 - Interceptor
  +
|4 - Interceptor
  +
|4 - Interceptor
  +
|-
  +
! scope="row"|AI Tactics
  +
|Ship Swarms, Standoff Tactics
  +
|Ship Swarms, Standoff Tactics
  +
|Ship Swarms, Standoff Tactics
  +
|Ship Swarms, Standoff Tactics
  +
|Ship Swarms, Standoff Tactics
  +
|Ship Swarms, Standoff Tactics
  +
|Ship Swarms, Standoff Tactics
  +
|Ship Swarms, Standoff Tactics
  +
|-
  +
! scope="row"|AI Afterburner?
  +
|Always
  +
|With high [[CR]]
  +
|With high [[CR]]
  +
|Always
  +
|Always
  +
|With high [[CR]]
  +
|With high [[CR]]
  +
|With high [[CR]]
  +
|-
  +
! scope="row"|Flees when out of ammo?
  +
|Yes
  +
|Yes
  +
|Yes
  +
|Yes
  +
|Yes
  +
|Yes
  +
|Yes
  +
|Yes
  +
|-
  +
! scope="row"|AvailBits
  +
|<nowiki>(b279 | b316) & !(b1304 | b324)</nowiki>
  +
|<nowiki>(b279 & b1304) & !b324</nowiki>
  +
|<nowiki>(b279 | b316) & b324</nowiki>
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
! scope="row"|Appear On
  +
|!b1304
  +
|<nowiki>b1304 & !b324</nowiki>
  +
|b324
  +
|<nowiki>!b1304</nowiki>
  +
|
  +
|<nowiki>b1304 & !b324</nowiki>
  +
|b324
  +
|b324
  +
|-
  +
! scope="row"|OnPurchase
  +
|b8888
  +
|b8888
  +
|b8888
  +
|b8888
  +
|b8888
  +
|b8888
  +
|b8888
  +
|b8888
  +
|-
  +
! scope="row"|OnCapture
  +
|b8888
  +
|b8888
  +
|b8888
  +
|b8888
  +
|b8888
  +
|b8888
  +
|b8888
  +
|b8888
  +
|}
   
{{ Nova Navigation}}
+
{{ Nova Polaris}}
[[Category:Nova Ships Needing Stats]]
+
[[Category:Variants of Nova Ships]]

Revision as of 20:29, 31 December 2019

Variants
Striker Shipyard

This page is for comparing the stats of the Polaris Striker's variants. 

Comparison of variant statistics

Green/red numbers compare the variant's stat to the stats of the basic model. The basic model is Striker #163.

ID 163 262 271 317 318 322 329 410
Title Normal Normal (Cloak) Normal (Cloak + Tunneling) Nil'kimas kemi Nil'kimas (Cloak) Nil'kimas (Cloak + Tunneling) Nil'kimas (Cloak + Tunneling)
Buy%/Cost 100%/1M 90%/1M 90%/1.05M 0%/1.4M 0%/700k 0%/1.4M 0%/1.45M 0%/800k
Hire%/Cost 9%/100k 10%/100k 10%/105k 0%/140k 0%/70k 0%/140k 0%/145k 0%/80k
Upgrade/Cost 317/400k 322/400k 329/400k N/A 163/400k N/A N/A N/A
Speed 330 330 330 360 330 360 360 360
Acceleration 600 600 600 675 550 675 675 675
Turning 70 70 70 80 60 80 80 80
inertia? yes yes no yes yes yes no no
Shields/Regen 600/60 600/60 600/60 675/60 525/60 675/60 675/60 675/60
Armor/Regen 300/8 300/8 300/8 375/20 265/6 375/20 375/20 375/20
Disabled at Armor % 10% 10% 10% 10% 10% 10% 10% 10%
Max Ion/Deionize 300/60 300/60 300/60 425/90 250/45 425/90 425/90 425/90
Total Outfits 72t 73t 75t 107t 57t 108t 110t 110t
Cargo Space 20t 20t 20t 20t 20t 20t 20t 20t
Guns 2 2 2 2 2 2 2 2
Turrets 1 1 1 1 1 1 1 1
Armament 2 BioRelay Lasers, 1 BioRelay Laser (30 ammo) 2 BioRelay Lasers, 1 BioRelay Laser (30 ammo) 2 BioRelay Lasers, 1 BioRelay Laser (30 ammo) 2 BioRelay Lasers, 2 BioRelay Lasers (60 ammo), 1 Turreted BioRelay Laser 1 BioRelay Laser, 1 BioRelay Laser (15 ammo) 2 BioRelay Lasers, 2 BioRelay Lasers (60 ammo), 1 Turreted BioRelay Laser 2 BioRelay Lasers, 2 BioRelay Lasers (60 ammo), 1 Turreted BioRelay Laser 2 BioRelay Lasers, 2 BioRelay Lasers (60 ammo), 1 Turreted BioRelay Laser
Outfits 1 Nil'kemorya Jammer 1 Nil'kemorya Jammer, 1 Cloaking Organ 1 Nil'kemorya Jammer, 1 Cloaking Organ, 1 Tunneling Organ 1 Nil'kemorya Jammer 1 Nil'kemorya Jammer 1 Nil'kemorya Jammer, 1 Cloaking Organ 1 Nil'kemorya Jammer, 1 Cloaking Organ, 1 Tunneling Organ 1 Nil'kemorya Jammer, 1 Cloaking Organ, 1 Tunneling Organ
Fuel 1000 (10 jumps) 1000 (10 jumps) 1000 (10 jumps) 1000 (10 jumps) 1000 (10 jumps) 1000 (10 jumps) 1000 (10 jumps) 1000 (10 jumps)
Mass 90t 90t 90t 90t 90t 90t 90t 90t
Length 50m 50m 50m 50m 50m 50m 50m 50m
Crew 2 2 2 2 2 2 2 2
Targetable by PD? No No No No No No No No
Jump Speed 100% 100% 125% 100% 100% 100% 125% 125%
Displays Shields/Armor? Shields only Shields only Shields only Shields only Shields only Shields only Shields only Shields only
Cloaks? AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked AI Ships Cloak During Burst Reload, AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked
Fast Jumping? Can Jump Without Slowing Can Jump Without Slowing Can Jump Without Slowing
Strength 375 375 375 425 375 425 425 425
AI Type 4 - Interceptor 4 - Interceptor 4 - Interceptor 4 - Interceptor 2 - Brave Trader 4 - Interceptor 4 - Interceptor 4 - Interceptor
AI Tactics Ship Swarms, Standoff Tactics Ship Swarms, Standoff Tactics Ship Swarms, Standoff Tactics Ship Swarms, Standoff Tactics Ship Swarms, Standoff Tactics Ship Swarms, Standoff Tactics Ship Swarms, Standoff Tactics Ship Swarms, Standoff Tactics
AI Afterburner? Always With high CR With high CR Always Always With high CR With high CR With high CR
Flees when out of ammo? Yes Yes Yes Yes Yes Yes Yes Yes
AvailBits (b279 | b316) & !(b1304 | b324) (b279 & b1304) & !b324 (b279 | b316) & b324
Appear On !b1304 b1304 & !b324 b324 !b1304 b1304 & !b324 b324 b324
OnPurchase b8888 b8888 b8888 b8888 b8888 b8888 b8888 b8888
OnCapture b8888 b8888 b8888 b8888 b8888 b8888 b8888 b8888
Nova Polaris
Castes: Kel'ariyMu'hariNil'kemoryaP'aedtTre'piraVer'ash
Polaris Ships: Manta (v) (i) 250k, Sprite (v) (i) 500k, Striker (v) (i) 1M, Dragon (v) (i) 1.1M, Zephyr (v) (i) 2M, Arachnid (v) (i) 2M, Cambrian (v) (i) 2.5M, Scarab (v) (i) 7M, Raven (v) (i) 10M
Polaris Storyline (PreambleMain StoryDiplomacy BranchTechnology Branch)
Polaris OutfitsPolaris Weapons