Description | Variants | Images | Bay |
---|
See Also[]
- Pirate Thunderhead Bay, a much lighter and more effective version.
Gameplay[]
A good strategy with the Thunderhead Bay when pirating is put it on a Manticore and use the Thunderheads to disable smaller ships while you go after the bigger ones (such as Leviathans). Although the Pirate Thunderheads are more powerful and the bay is lighter, they are also MUCH more expensive.
This bay is very heavy, expensive and requires a license, but it is very worthwhile as Thunderheads of any type are quite effective and can provide cover while you escape, move in for the kill, etc.
As with most fighter bays in the game, though, you can save money on buying the fighters if you disable the type for your bay and "board" them. In this case, you do not board the vessel; you add it to your inventory. If you already have the maximum complement of fighters, boarding will happen as normal. If you choose this path, try only to capture variants that you want, such as the "Light Destroyer"-class Thunderhead. The standard variant in this bay (from purchase) is the Gunboat-Class.
Outfit[]
"The schematics of this Thunderhead bay look impressive, but you're a bit unsure as to how you'll fit it to your current vessel, although adding the capability to launch as many as three Thunderheads from your ship could never hurt."
The Thunderhead Bay is a weapon that uses Thunderheads as ammunition.
Purchase of this outfit in the Federation requires that you possess a valid Fighter Bay License. It is difficult to find due to it's low chance of appearance, but this outfit can be purchased on many worlds.
"The Thunderhead is so named for its main weapon, the Thunderhead Lance. The Lance is a solid beam of coherent laser light. In some ways, the Thunderhead has the worst reputation of any fighting vessel in the Galaxy, not because of turn ratings or levels of firepower, but because this assault fighter is the weapon of choice of pirates, privateers and corsairs throughout known space. It has enough armor to allow it to go up against large ships, and enough speed to allow it to catch most craft that try to flee."
A maxxed out load of Thunderheads will set you back 900k.