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Factional variants of the Valkyrie
Civilian Pirate Rebellion


The Porsche Valkyrie is a civilian ship in Escape Velocity Nova. The poorly-maintained second-hand model is the best conventional ship that can be purchased for most of the Vell-os Storyline.

"Those in the know (particularly "Hypergate Monthly") have described the Valkyrie as 'the last of the great gas guzzlers.' This trim ship employs ancient liquid-fuelled reaction rockets instead of Thorium-based nuclear engines. For all her ancient design, however, the Valkyrie still looks and moves like a top-of-the-line in-system sports racer. Like the evergreen Porsche Starscreamer before her, the Valkyrie never quite seems to go out of style." ― Buying a Valkyrie

This popular corvette is a favorite of many Independent captains and of Jack Folstam, Night-Master of the Bounty Hunters. In Scandinavian myth the Valkyries appeared on a battlefield to speed deceased warriors away to Valhalla. This Valkyrie certainly has the speed to run a blockade but it's rather slow in hyperspace. Your soldiers will have plenty of time to push up daisies as they wait for their final destination.

In the Rebellion Storyline only, the Valkyrie can be upgraded to the Pirate or Rebel Valkyries through Valkyrie Upgrade outfits.

Stats[]

"«You've got the cargo; I've got the speed,» is the boast of this young rev-head. His Valkyrie is a souped-up version of the ones you saw booting around ten years ago. Still, it's been well-maintained, and it probably performs nearly as well as this young hotshot pretends." ― Hiring a Valkyrie

Class I (#137)[]

Stats
  • Purchase/Hire Appearance %: 80%/50%
  • Purchase Cost: 350k
  • Hire Cost: 35k/upfront 3.5k/day
  • Upgrade: Class II
  • Upgrade Cost: 35k
  • Speed: 450
  • Acceleration: 500
  • Turning: 40
  • Shields: 400
  • Shield Regen: 20
  • Shield Recharge per second: 0.6
  • Minutes to recharge Shields: 11.11
  • Armor: 120
  • Disabled at Armor %: 33%
  • Pre-disabled Armor: 80
  • Total Fighting HP: 480
  • Max Ion: 100
  • Deionize: 20
  • Total Outfits Space: 50t
  • Free Outfit Space: 30t
  • Cargo Space: 20t
  • Max Guns: 5
  • Guns: 1 Medium Blaster, 2 Light Blasters
  • Max Turrets: 1
  • Missiles: 1 Raven Rocket Pod (50 ammo)
  • Outfits: 1 Civilian IR Jammer
  • Energy: 500 (5 jumps)
  • Jump Time: 2 days
  • Targetable by PD?: Yes
  • Strength: 200
  • AI Type: Brave Trader

The Valkyrie needs a Missile Weapons License not due to its Rocket Pod, but rather due to a quirk of Federation law and the Valk's unique characteristics as legacy spaceframe causing the Valk itself to be classified as a missile.

Shipyard Variants[]

Stat changes are relative to the stats of the basic model. The basic model is Class I. Most Valkyrie variants have a nonthreatening weapons loadout.

Poorly maintained Second-hand (#371)[]

Stats
  • Purchase/Hire Appearance %: 50%/60%
  • Purchase Cost: 200k (-150k)
  • Hire Cost: 20k/upfront 2k/day
  • Upgrade: Class I
  • Upgrade Cost: 175k
  • Speed: 415 (-35)
  • Acceleration: 450 (-50)
  • Turning: 35 (-5)
  • Shields: 375 (-25)
  • Shield Regen: 15 (-5)
  • Shield Recharge per second: 0.45
  • Minutes to recharge Shields: 13.8
  • Armor: 100 (-20)
  • Pre-disabled Armor: 66
  • Total Fighting HP: 441
  • Total Outfits Space: 46t (-4)
  • Free Outfit Space: 40t
  • Guns: 2 Light Blasters

Due to the downgraded weapons, no licenses are required for this model of Valkyrie. It is worse than other Valkyries in every way... but the only comparable ship for 200k is the Argosy, against which a degraded Valkyrie wins convincingly in a race but loses in both the durability and hauling tests.

Well maintained Second-hand (#372)[]

Stats

As an escort it's not worth it, though it does lay down an impressive blister of fire. Upgrade it immediately to a Class III if you find it in your fleet and your daily costs will go down! As your personal ship, the statistical increases are slight so the focus should be on the preinstalled outfits. The outfits that it has over the basic Valkyrie would be worth 213.5k new, most of which is the price of the layers of Carbon Fiber.

Wild Variants[]

The following shipvariants are unavailable in the shipyard and must be captured in the field.

Class II (#280)[]

Stats
  • Purchase Cost: 385k (+35k)
  • Hire Cost: 38.5k/upfront 3.85k/day
  • Upgrade: Class III
  • Upgrade Cost: 45k
  • Speed: 485 (+35)
  • Acceleration: 525 (+25)
  • Turning: 35 (-5)
  • Shield Regen: 35 (+15)
  • Shield Recharge per second: 1.05
  • Minutes to recharge Shields: 6.35
  • Armor: 130 (+10)
  • Pre-disabled Armor: 86
  • Total Fighting HP: 486
  • Total Outfits Space: 46t (-4)
  • Free Outfit Space: 28t
  • Guns: 2 Hail Chainguns (35 ammo), 2 Light Cannons
  • Missiles: 1 Raven Rocket Pod (50 ammo)
  • Outfits: 1 Civilian IR Jammer

This shipvariant features a scattering of lightweight yet effective weaponry, greatly improved shield recharge and a modest speed boost but the rotatability of a Terrapin.

Class II #2 (#281)[]

Stats
  • Purchase Cost: 385k (+35k)
  • Hire Cost: 38.5k/upfront 3.85k/day
  • Upgrade: Class III
  • Upgrade Cost: 45k
  • Speed: 530 (+80)
  • Acceleration: 600 (+100)
  • Turning: 50 (+10)
  • Shields: 510 (+110)
  • Shield Regen: 40 (+20)
  • Shield Recharge per second: 1.05
  • Minutes to recharge Shields: 7.36
  • Armor: 135 (+15)
  • Pre-disabled Armor: 89
  • Total Fighting HP: 599
  • Free Outfit Space: 27t
  • Guns: 4 Light Blasters
  • Missiles: 2 Raven Rocket Pod (40 ammo)
  • Outfits: 1 Civilian IR Jammer

The faster Class II is found in various fleets and düdes around the galaxy. It's statistically superior to its sibling with greater shielding and best-in-class speed, but no Valkyrie upgrades into it. It won't be winning any fights with purely Light Blasters, though.

Class III (#279)[]

Stats

This is the only Valkyrie shipvariant that came prepared to bring the thunder with thermobaric missiles and as such, has been crowned queen of the furies.

Technical Variants[]

The following shipvariant is unavailable in the shipyard and serves a particular gameplay purpose.

Class I #2 (#399)[]

Stats

With the exception of a lower pricetag (which would only ever affect the resale price for a captured ship), this shipvariant is identical to the basic ship. It appears in two "advanced" düdes for the Pirates and Marauders. b8888 is activated when the player acquires a capable ship, so this shipvariant serves the purpose of filling up the galaxy with more fodder pirates when the player is ready.

Gameplay Analysis[]

Valkyrie Shipyard

"An overall great ship to have, the Valkyrie is perfect for almost any role it needs to play. It's cargo capacity is large enough to allow you to run a few cargo missions at the same time, but it's defenses (and offenses) are good enough to allow you to win in the occasional fight (my girlfriend completed the Auroran storyline in a Valk)." ― EVula Survival Guide

While its advantages such as fighter-lite performance and low price point are laudable, it has many flaws such as high mass (making it unsuited to courier work), a small cargo hold (for a freighter) and limited expansion space for additional weapons.

Images[]

The Civilian Valkyrie was probably made by Dave Williams, but it could also have been a remodel of a Scott Vardy original.

Appearance[]

<ship description>

Ship Spins[]

This ship has 36 frames per set and 3 sets for 108 frames in total. It banks when turning in one direction for a certain amount of time.

  • Ship: 48x48
  • Engine: 96x96

Representative Images[]

Additional Images[]

Nova Civilians
Civilian Ships Cargo Drone 2k as escort only, Shuttle 10k, Heavy Shuttle 17.5k, Viper 80k, Asteroid Miner 150k, Terrapin 150k, Lightning (WG) 250k, Thunderhead 300k, Valkyrie 350k, Starbridge 600k (Modified 750k), IDA Frigate 750k
Civilian OutfitsCivilian WeaponsFederation Licenses
Sigma Ships Star Liner 500k, Pegasus 2M, Leviathan 12M
Auroran Civilian ships Argosy 200k, Enterprise 450k
Polaris Civilian ships Sprite 500k, Cambrian 2.5M
Activities Galactic Racing NetworkMining
Corporate Strings United Shipping ( Main MissionsRepeatables ) • Sigma Shipyards (Main MissionsBulk Deliveries) • GLi-Tech ( Missions ) • Terraforming ( UHP-1002New Ireland )
Side Missions (Klavs) Cunjo HuntEscort BandLaunch ProbeTemmin Shard
Other Missions TutorialStandard DeliveriesEscort MissionRefueling MissionDerelictsDuelsPunishmentBlow Stuff Up
Bounty Hunters Bounty Hunters Storyline ( Minor StorylineRepeatables ) • Heraan LinkRebel LinkForced Bureau)
Wild Geese Wild Geese Storyline ( Intro MissionsDeath PathLife Path ) • Heraan LinkAssociation Link)
Wild Geese Preamble