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Wild Geese life path summary

Return to New Ireland with Michaleen (Wild Geese 3b)[]

mission #642

Offer[]
Available from:
Sol
Nova rleD 2000
Earth
Spaceport: 100%
AvailBits: b805 & !(b813 | b803)
0 tons of Michaleen Hogue

"When you regain consciousness, the area around you is covered with blood. Some of it is pooled in places, but all of it indicates that the bodies of the fallen have been removed."

Offer
You lift your head, and you see Michaleen. He is sitting slumped against the wall, covered in blood but smiling still.


"I've never seen that tactic before," he grins merrily. "Deliberately knocking yourself out to trip up the enemy. Maybe I can do that next time and you can take care of them after that."

You smile, and immediately wish you had not, as the skin across your face feels like it has been mashed with a mallet.

"Yeah," Michaleen laughs at your obvious discomfort, "I've never seen someone head butt another man's foot so hard! Very good thinking though, you did break his foot! Nothing like using your head in a fight as Flannigan always says."

""Oh well," he grimaces as he levers himself up and helps you to your feet, "we had better get back to New Ireland to inform the man himself of what has occurred, because I very much doubt McGowan will be prepared to leave this one alone.""

Briefing
You look surprised to here the obvious trepidation in his tone.


"Fighting Pennant and his lap-dogs is one thing," he shakes his head, blood still dripping down his face from several cuts on his forehead, "telling Eamon Flannigan about it is another thing. You think I look bad now, you wait until the next time he drags me along to one of his training sessions. I'll be in hospital for months!

"You don't think you get to be leader of as unruly a mob as the Wild Geese without being able to crack together a few heads," he grunts as the two of you head back to your ship, "now do you?"

Despite the pain you cannot help but grin at Michaleen and his wonderfully warped view of the universe.

While active[]
Mission Log Entry
Return to New Ireland with Michaleen to inform the leader of the Wild Geese, Eamon Flannigan, of the events that have transpired.
On abort
b803 !b511 !b515 !b518
Completion[]
Travel to:
Tuatha
Nova rleD 2006
New Ireland

"As you pilot your way down through the atmosphere you cannot help but notice a couple of deep energy-discharge craters not far from the spaceport, and you wonder what has happened here."

Dropping Cargo
As soon as you land Michaleen takes a deep breath to steady himself and motions you to follow him.


"C'mon," he mutters, looking more cowed than you would have ever believed possible, "we may as well get this over with."

He leads you to a side-building off the spaceport and into what appears to be an office block. For the commander of a mercenary unit you are surprised that this Flannigan has no personal body guards, but as you enter his office, you see him training with some other men in a side area. As you watch you see ten men rush him, only to be repulsed by him. He moves in a way that you have seen no other man ever move. He weaves around them as if he controlled their movements as well as his own, and that each step taken was part of some elaborate (and painful) dance. By the time you begin to piece together what your eyes are telling you, the man has moved on further. It is amazing to behold.

Within moments he has defeated the men. You expect them to be smashed...broken...bloody; yet they stand, slowly for some, but they are not injured beyond possible bruises. "Better, gentlemen, much better. Now go and practice among yourselves. I have business to attend to." He turns and walks towards you. "I can see you are impressed," Flannigan waves behind his head at the practice mat, "The skills of a mercenary are varied. Some situations require force, others non-force. It is something I learned during my time with the Aurorans. The House Heraan use a specific style of Martial Arts; the Heron Style. I am a master, but I have started teaching my men here a variation of it. It is an amazing system."

You nod in agreement, and ask what the principal basis is.

"In learning Heron style, you are taught to read and direct the "Weave" of combat. Subconsciously, all of us fight to a pattern and rhythm. Heron Style teaches us to detect it and control it. It isn't so much that you defeat your opponent, but he defeats himself, if you force the "weave" to do so. It is hard to explain, but once felt, and mastered, it makes all combat easier, from one on one, to mammoth battles between hundreds of ships. There is one teacher Karlaekar, to whom the most promising students are sent. It is said he imprints the ability to read and control the "weave" on the student subconsciously. This makes their "weave" unreadable, and therefore very dangerous."

You nod, even though most of what Flannigan has said escapes your understanding.

""So," he says, turning to Michaleen and eyeing him wryly, "Not 12 hours ago we beat off a well-planned and well-conducted raid by ships that appear to be untraceable, and then you come home looking like a whipped dog."

Completion
Why am I not surprised? When I told you to try and infiltrate McGowan's organization I didn't mean you had to piss off all his lackeys in the process. Let me guess, you had a run-in with Pennant?"


Michaleen nods, his eyes downcast.

"All right," Flannigan nods as if having made a major decision. "Meet me in the bar in a few hours, and I'll detail you a new set of orders. In the mean time Michaleen, go and get your training gear on. If you're going to get into all these fights, the least I can do is show you how to survive them without having to go through major surgery all the time."

Michaleen sighs and despondently turns away, and you notice a quick smile crossing Flannigan's face. He looks at you and shakes his head after Michaleen leaves.

"There are days," he grins, still shaking his head, "when I swear I could throttle that boy. If he wasn't so damn good at what he does, I reckon I probably would have by now. Regardless, he seems to have taken a shine to you, and whatever his faults are, he's a fine judge of character. If you want to drop by the bar as well, I could use you, if only to try and keep Michaleen from straying too far into the wilderness."

On success
b813
Legal changes
+6 with Wild Geese

Destroy McGowan's Drug Factory (Wild Geese 4b)[]

mission #643

Offer[]
Available from:
Tuatha
Nova rleD 2006
New Ireland
Bar: 100%
AvailBits: b813 & !(b814 | b803)

"You are sitting quietly in a corner booth in the bar, when a man walks in and walks straight up to you. "<PN>?" he asks you in a lilting voice. You nod, noticing that the man is very heavily armed, carrying a sawn-off shotblaster, two heavy blaster pistols and a laser rapier."

Offer
"I'm Flynn Brereton. Eamon should be along soon, as should be the others." Others? You wonder just what is going on, when another two men saunter towards you. They are identical, with a shock of red hair, and are both very large. They nod a greeting to Flynn, and sit down. Again you notice the newcomers are heavily armed.


"I'm Sean O'Driscol," one of them says "This here's me brother Ryan." The other grunts, and waves for two ales. No sooner do the drinks arrive than a slim, athletic woman approaches. She sits, and begins to polish a throwing dagger. You introduce yourself, and she smiles shyly at you "I'm Tara. Tara Collins. I'm pleased to meet you."

"Don't mind her, <PN>," says Flynn. "I've been told that she talks more eventually, though I've known her three years meself, and nary an errant word does she say to me." Tara shoots a wilting look at Flynn, before returning to her blade. You are about to ask what is going on when Eamon Flannigan stalks into the bar, followed by three others including a brow-beaten Michaleen.

"Ah, <PN>, I see you have already met the others. These with me make up the rest of the Wild Rovers. The Rovers are the closest thing the Wild Geese have to Special Forces. The eight people you see here are the most resourceful individuals on all New Ireland. They are used primarily as spies, but are also capable of demolitions work, assassination, anything really. Now, I've called them all here to outline the plan against Pennant and the Sol Sector branch of McGowan's organization."

Eamon goes over the background of the situation, of how Michaleen was tasked to infiltrate the organization and assess its strengths and weaknesses; how he got into trouble when he owed the criminals a lot of money, and how they responded by trying to kill him. The Rovers are quiet throughout the meeting, silently drinking their drinks and listening to Flannigan. You get the impression that at any other time they would be a lot of fun, but that the current situation calls for a certain level of professionalism.

Flannigan concludes his briefing with an outline of the plan to come. The Rovers would separate and enter the Sol system. Each two man team would be responsible for the destruction of a different sphere of McGowan's organization. When each team had finished their tasks they will return to New Ireland. "O' course, we could always use another man," he says as he claps a hearty hand over your shoulder.

"You tell Flannigan that you would be honored to take part in this operation, and that you owe McGowan and his sidekick Pennant that much."

Briefing
"In that case," he grins good-naturedly, "I want you to go to Mairim in the Hannaford System. Flynn will go with you, and he'll be in command of a team of our special operations commandos. When you get there you will need to locate the wreck of a freighter called 'South of the Border'. It crashed nearly 80 years ago on the icy steppes. McGowan has made the wreck habitable again, and has been using it as a Tobacco and Hammerhead processing facility. It is a handy arrangement for McGowan. Mairim is close enough to Sol that it doesn't take too long to ship the product back. However, since Mairim doesn't have any official government, McGowan has been able to have a steady influx of income without having any police trouble. I want you two to go and fix the situation. All of the workers there are convicted criminals that McGowan has been able to secure as part of a governmental work contract. It is a good indication that the Federation cares little for the state of its criminal justice system. Terminate them. Teach them the folly of dealing in destructive drugs. After that, meet me back here for the next phase of the operation.


"One final thing," he mutters, looking straight at you, "as the new member of our team, if at any time things get too out of hand for us to survive here, look up my friend, Professor F Cook, on Misfire in the Trishka system, and I won't be far away."

While active[]
Mission Log Entry
Go with Flynn to Mairim and destroy McGowan's drug factory in the wreck of the 'South of the Border'.
On abort
b803 !b511 !b515 !b518
Loading Cargo[]
Travel to:
Hannaford
Nova rleD 2028
Mairim
Opposition
Special Ships
2 ships of type Pirates in Hannaford that attack the player
Düdes
Pirates
"Pirates" (Warship) of govt Pirate:
  • 9% Manticore thumb Manticore; Original Version (#146)
  • 5% Pirate Carrier thumb Pirate Carrier; Standard (#147)
  • 17% Pirate Argosy thumb Pirate Argosy; Stolen Tech (#150)
  • 17% Pirate Enterprise thumb Pirate Enterprise; Stolen Tech (#151)
  • 2% Manticore thumb Manticore; Light Weapons Version (#227)
  • 2% Manticore thumb Manticore; Anti-Fighter Version (#228)
  • 2% Manticore thumb Manticore; Heavy Weapons Version (#229)
  • 2% Manticore thumb Manticore; Light Carrier Version (#230)
  • 5% Pirate Enterprise thumb Pirate Enterprise; Modified (#236)
  • 5% Pirate Enterprise thumb Pirate Enterprise; Heavily Modified (#237)
  • 5% Pirate Enterprise thumb Pirate Enterprise; Heavily Modified #2 (#238)
  • 17% Pirate Thunderhead thumb Pirate Thunderhead; Pirate Upgrade (#275)
  • 2% Pirate Carrier thumb Pirate Carrier; Upgraded (#285)
  • 2% Pirate Carrier thumb Pirate Carrier; Extra Fighters Detected (#286)
  • 2% Pirate Carrier thumb Pirate Carrier; Heavy Weapons Platform (#287)
  • 6% Pirate Valkyrie thumb Pirate Valkyrie; Class IV (#291)

"After avoiding the orbital patrols you and Flynn quickly move through the facility smashing and killing everything you come across."

Loading Cargo
Flynn is just a whirling dervish of destruction and whenever you find yourself getting pinned down he somehow manages to pull off the impossible and pull you out of trouble.


After the better part of an hour of fighting your way through the crashed ship, everything is quiet and Flynn plants his charges and the two of you take off as soon as possible to avoid any further entanglements with pirate goons.

Completion[]
Return to:
Tuatha
Nova rleD 2006
New Ireland

"You land on New Ireland with the memory of your assault on the 'South of the Border' still fresh in your mind."

Dropping Cargo
You and the Wild Geese team moved through the derelict like the wraiths of death itself. The workers tried to repulse you with small arms fire from numerous blasters, and the sentinel gun emplacements slowed you down for a while, but nothing could stop Flynn. His heavy repeating blaster spat an unending stream of destruction, and soon enough it was time for the up close fighting. In battle, Flynn became a wild killing machine, hacking and slashing without fear. Men fell before him like wheat before the scythe, and many turned and tried to flee. Flynn pulled his pistol and he and his team wreaked a bloody vengeance upon their massed ranks, and it was over in less than an hour. You looked out of a porthole and watched the survivors flee across the icy steppes, safe in the knowledge that the extreme cold would soon end their lives.

"You remember standing guard while Flynn quickly set a number of microfusion charges before both of you returned to the <PSN>."

Completion
As you passed over the site, Flynn depressed the detonator, and the entire wreck disappeared in a ball of white light, rapidly expanding to a sphere of flaming debris. The hulk was simply vaporized.


You and Flynn report the details of your assault to Flannigan, who grins happily at the result.

"That should upset our friend McGowan somewhat," he says a little cheekily. "He just lost a sizeable portion of his drug production capability. It took him almost a year to set up the site, and it took the two of you and a strike team an hour or so to utterly destroy it. Wait for me in the bar, I'll have something else for you to do in a few hours."

On success
b814
Legal changes
+5 with Wild Geese

Deliver Explosives to Ryll (Wild Geese 5b)[]

mission #644

Offer[]
Available from:
Tuatha
Nova rleD 2006
New Ireland
Bar: 100%
Combat rating: 5 (Little Ability*5)
AvailBits: b814 & !(b815 | b803)
10 tons of Explosives, illegal to Federation

"You are sitting waiting for Flannigan, and Flynn has been telling you all about his recent adventures."

Offer
You do a lot of flying, but Flynn has been from one end of the universe to the other so many times that he would have easily eclipsed your journeys. All of his missions involve some sort of espionage, from destroying installations, to planting bugs and wires in crucial places. You are beginning to get a grasp of how large the Wild Geese's intelligence network is, and you ask Flynn how the Geese maintain such a high level of security and awareness in what is a constantly changing world.


"That's simple," he says, sipping his pint. "We Geese come from a long line of usurpers. Our ancestors fought in so many wars after being forced into exile for their political ideologies, that we have almost evolved into the unit we are now. Where some people tell their wains about 'The Three Little Bugbears' or 'The Princess Bride', we get told stories about 'Michael Collins and the Flying Columns' or the battles of 'Rory of the Glen'. Guerilla tactics are like mother's milk to us. Intelligence and counter-intelligence are easy if you have been trained in them since you have been able to listen."

You are still musing over this information when Flannigan arrives. He quickly walks up to you and pulls you to a booth.

"Now we are going to play a little game. McGowan has placed orders with a number of smaller operators for drugs. In a few hours, we'll have a shipment for you to deliver. Only thing is, your containers aren't going to be filled with Hammerhead, or Fly, or Goofjuice. They are going to be packed with explosives. Since the orders are being filled by so many groups, it has been easy for our spies to discover what the passwords and delivery schedules are. Do you want to make some evil men go boom?"

""Good for you. Here is the deal. We'll load the containers onto your ship. You have to take them to Ryll in the Porto Rillia system."

Briefing
McGowan has a distribution center there. When you arrive, tell the dock-workers that the containers are for Marguerite Harris. They will ask when you want them delivered, and you MUST respond with 'Before six tomorrow, and make it snappy'. If you don't, they will assume you are a plant, and more likely than not try to kill you. Even if you escape, you'll still have a hold full of explosives to get rid of. So make sure you have it right. Get the shipment there ASAP, as I'll need to make McGowan sweat in order to take my plans to the next phase.


"Also," he adds with a quiet grin, "you might want to avoid Federation patrols, as I don't think they appreciate people who ship large amounts of explosives from place to place. Any questions?"

You tell Flannigan that you have it, and head for your ship.

On accept
S733
While active[]
Mission Log Entry
Take the 'drugs' to Ryll in the Porto Rillia system. Deliver them to the dock-workers there, and make sure you use the correct key phrase. Once finished, return to New Ireland in the Tuatha system.
On abort
b803 A733 !b511 !b515 !b518
Dropping Cargo[]
Travel to:
Porto Rillia
Nova rleD 2007
Ryll
Window Dressing
Special Ships
2 ships of type Lone Federation Ship in Porto Rillia
Düdes
Lone Federation Ship
"Lone Federation Ship" (Interceptor) of govt Federation:
  • 11% Patrol Boat thumb Fed Patrol Boat; Gunboat Class (#142)
  • 20% RAGE Gunboat thumb RAGE Gunboat; Corvette Class (#172)
  • 11% Fed Viper thumb Fed Viper; Fighter Class (#144)
  • 11% Anaconda thumb Fed Anaconda; Heavy Fighter Class (#145)
  • 10% Scout Ship thumb Fed Scout Ship; Heavy Fighter Class (#187)
  • 3% Patrol Boat thumb Fed Patrol Boat; Auroran Outfits Detected (#215)
  • 3% Patrol Boat thumb Fed Patrol Boat; Close-Quarters Variant (#216)
  • 3% Patrol Boat thumb Fed Patrol Boat; Heavily Armed Variant (#217)
  • 5% Fed Viper thumb Fed Viper; Heavy Fighter Variant (#223)
  • 4% Fed Viper thumb Fed Viper; Auroran Outfits Detected (#224)
  • 5% Anaconda thumb Fed Anaconda; Light Missile Variant (#225)
  • 4% Anaconda thumb Fed Anaconda; Auroran Outfits Detected (#226)
  • 10% Scout Ship thumb Fed Scout Ship; Fighter Class (#351)

"You land on Ryll to find the docks a swarm of activity. You wonder how the corrupt dock-workers know which ships to approach, but you guess that Flannigan and the Geese have made sure that the shipping Scripts have been organized to match."

Dropping Cargo
A number of burly dock-workers approach you, and with a poker face you tell them that the containers are to be delivered to Marguerite Harris. When asked by what time the goods must be delivered, you tell the foreman "Before six tomorrow, and make it snappy". The foreman grins, and hands you a chip for 30,000 credits.


"There you go," he says, smiling. "A little bonus from the boss for a prompt delivery." You smile, more at the irony of the situation, but the dim-witted foreman does not notice the difference.

You head back to your ship to get some rest and watch the news. A couple of hours later, the broadcast you are watching is interrupted for a special report. You watch in grim satisfaction as a news reporter makes a telecast from the front of a burning warehouse. Great gouts of black, oily smoke billow from the building, and the Reporter has to shout to be heard over the roar of the flames. Switching off the holo-receiver, you head for the stars and ultimately, New Ireland.

Silent Money Mission - for Deliver explosives to Ryll[]

mission #733

Payment
30,000 credits
Completion[]
Return to:
Tuatha
Nova rleD 2006
New Ireland

""We saw your handiwork on the news," Flannigan smiles as he meets you at the hatch. "I especially liked the bit when the authorities tried to take the credit for the destruction of a large shipment of drugs, and breaking the smuggling ring."

Completion
Funny thing about crooked cops. If something too big happens, they take down everybody, get promotions and medals, and sleep well at night knowing that they have heaps of cash and have still done their jobs." Flannigan shakes his head, and you wonder just how the police and security forces were tipped off.

"Go and get some rest in a real bed," he finishes with a warm smile, "and take some time to wind down. The next stage of the operation is going to be tricky, so I'll need some time to set it up."

On success
b815 b6666
Payment
10,000 credits
Legal changes
+5 with Wild Geese

Take Peace-Proposal to McGowan (Wild Geese 6b)[]

mission #645

Offer[]
Available from:
Tuatha
Nova rleD 2006
New Ireland
Bar: 100%
Combat rating: 5 (Little Ability*5)
AvailBits: b815 & !((b816 | b817) | b803)

"You are sitting down, enjoying a drink when you see Flannigan and Michaleen walk in, both looking grim."

Offer
"We need you to go into the dragon's lair," says Flannigan without preamble once they make their way over. "From what intelligence I've been able to gather, this guild that McGowan is in charge of is a little more capable than I thought they were. They have ties with the Bureau, and some of their equipment could only have come from them.


"I'm going to be sending you to make a peace proposal," Flannigan says showing you a data-cube and holding up his other hand to forestall your protests. "We do not have the manpower to defeat them, and if we do get dragged into a war with them, we will probably get blind-sided by the Federation through their ties with the Bureau.

"We have hurt them," Flannigan notes quietly, "and hopefully, we can negotiate a truce without further incident, if I can get McGowan to see that the cost to his damned guild of so-called 'associated traders' would also be detrimental to their purpose of amassing wealth.

"Are you prepared to risk your life to be our envoy?" he asks quietly.

Refusal[]

"While you know that you are as brave as the next freighter captain, you have no intention of putting yourself deliberately in the reach of McGowan and his goons without any backup."

Refusal
"Fair enough," mutters Flannigan, obviously disappointed. He turns to a grim Michaleen and hands him the data-cube. "It's up to you Mic. Good luck."


They shake hands like warriors, and both head off, conspicuously ignoring you.

No bits are set upon refusal.

Briefing[]

""Thank you, <PN>," states Flannigan evenly, "we owe you more than you know. McGowan's headquarters are on the station called 'Harbor' in the Scheall system to the galactic north of the Federation. Good luck.""

Briefing
With that he turns on his heel and heads out of the bar leaving Michaleen behind.


"I'll be thanking you as well," Michaleen grins shamelessly. "If you had refused, it would have been me going! And I know that McGowan holds me in no high regard since it was me that caused this whole thing. Anyway, I had best be catching up to Flannigan or else he'll have me back in training again!"

With a wink and a saucy grin, Michaleen heads off after Flannigan.

While active[]
Mission Log Entry
Go to Harbor in the Scheall system to take a data-cube detailing a peace proposal between the Wild Geese and the Associated Guild of Free Traders to McGowan.
On abort
b803 !b511 !b515 !b518
Completion[]
Travel to:
Scheall
Nova rleD 2035
Harbor
Window Dressing
Special Ships
2 ships of type Pirates over Harbor
Düdes
Pirates
"Pirates" (Warship) of govt Pirate:
  • 9% Manticore thumb Manticore; Original Version (#146)
  • 5% Pirate Carrier thumb Pirate Carrier; Standard (#147)
  • 17% Pirate Argosy thumb Pirate Argosy; Stolen Tech (#150)
  • 17% Pirate Enterprise thumb Pirate Enterprise; Stolen Tech (#151)
  • 2% Manticore thumb Manticore; Light Weapons Version (#227)
  • 2% Manticore thumb Manticore; Anti-Fighter Version (#228)
  • 2% Manticore thumb Manticore; Heavy Weapons Version (#229)
  • 2% Manticore thumb Manticore; Light Carrier Version (#230)
  • 5% Pirate Enterprise thumb Pirate Enterprise; Modified (#236)
  • 5% Pirate Enterprise thumb Pirate Enterprise; Heavily Modified (#237)
  • 5% Pirate Enterprise thumb Pirate Enterprise; Heavily Modified #2 (#238)
  • 17% Pirate Thunderhead thumb Pirate Thunderhead; Pirate Upgrade (#275)
  • 2% Pirate Carrier thumb Pirate Carrier; Upgraded (#285)
  • 2% Pirate Carrier thumb Pirate Carrier; Extra Fighters Detected (#286)
  • 2% Pirate Carrier thumb Pirate Carrier; Heavy Weapons Platform (#287)
  • 6% Pirate Valkyrie thumb Pirate Valkyrie; Class IV (#291)

"Almost before you land, someone has picked the lock on your hatch and in minutes a small group of men carrying all sorts of weapons have stormed into your cockpit and taken you prisoner."

Completion
They carry you through the spaceport to a set of offices just off the main structure of the spaceport and throw you into what appears to be a conference room of sorts. Inside you see seated in a plain, yet obviously comfortable, chair a man slightly more than medium height and of slim build. There is something almost hauntingly familiar about the man, but you cannot put your finger on it.


"If my information is correct, Captain <PN>," he begins pleasantly, "you have recently come from the planet called New Ireland in the Tuatha system. Now, as I am sure you have guessed by now, my name is McGowan, and at the moment, as Guild-master of the Associated Guild of Free Traders, I am not terribly impressed with a group of people, known as the Wild Geese, that hail from that area of space. Now tell me, why should I allow you to leave this station alive?"

You take a few moments to tell McGowan of your most recent meeting with Flannigan and of the data-cube containing his peace proposal. When you have finished speaking McGowan stares at you for several moments.

"Meet me in the bar in a couple of hours," he dismisses you indifferently, his urbane manner sends shivers of something akin to recognition down your spine. "By then I will have made my decision regarding this 'truce'."

With a small wave of his hand his muscular henchmen grab you and turf you back out into the spaceport. With a few muttered curses you decide that discretion would probably be the better part of valor in this case, and you head off to find the local bar, wondering what it is about the man that seems so familiar...

On success
R(b816 b817)
Legal changes
+10 with Wild Geese

Life Path split[]

ROLL THE DICE!
McGowan Accepts
(Storyline Completion)
McGowan Rejects
(Association Link)
Return With McGowan's Acceptance Return With McGowan's Rejection

Return With McGowan's Acceptance (Wild Geese 7bi)[]

mission #646

Offer[]
Available from:
Scheall
Nova rleD 2035
Harbor
Bar: 100%
Combat rating: 5 (Little Ability*5)
AvailBits: b816 & !(b803 | b818)

"As you sit, drink in hand wondering what it is about McGowan that bothers you, an expectant hush falls over the bar and you look around to see McGowan, and a number of his bully-boys have walked into the bar."

Offer
Noting you sitting near the rear, they make their way over.


As soon as McGowan sits down his bully-boys set upon you. You desperately try to defend yourself, but there are simply too many of them for you to do anything effective. Possibly only two or three minutes later the beating abates and one of the thugs lifts you off the floor to face McGowan.

"I have accepted Mr. Flannigan's proposal," he says, unperturbed by your condition. "I will no longer launch operations against the Wild Geese if they do not launch against us. As for you, I am warning you never to return to this place whilst I am alive. I don't know what it is, but there is something offensive about you, and I will not tolerate your presence any more than I have to."

With that, he gets up and starts walking out of the bar. The man holding you up drops you to the ground and you remain there, unmoving for some time before levering yourself up.

Not a single person in the bar makes eye contact with you as you leave this establishment.

While active[]
Mission Log Entry
Return to New Ireland in the Tuatha system with the news of McGowan's acceptance of the truce.
On abort
b803 !b511 !b515 !b518
Completion[]
Return to:
Tuatha
Nova rleD 2006
New Ireland
Window Dressing
Special Ships
2 ships of type Pirates in Tuatha
Düdes
Pirates
"Pirates" (Warship) of govt Pirate:
  • 9% Manticore thumb Manticore; Original Version (#146)
  • 5% Pirate Carrier thumb Pirate Carrier; Standard (#147)
  • 17% Pirate Argosy thumb Pirate Argosy; Stolen Tech (#150)
  • 17% Pirate Enterprise thumb Pirate Enterprise; Stolen Tech (#151)
  • 2% Manticore thumb Manticore; Light Weapons Version (#227)
  • 2% Manticore thumb Manticore; Anti-Fighter Version (#228)
  • 2% Manticore thumb Manticore; Heavy Weapons Version (#229)
  • 2% Manticore thumb Manticore; Light Carrier Version (#230)
  • 5% Pirate Enterprise thumb Pirate Enterprise; Modified (#236)
  • 5% Pirate Enterprise thumb Pirate Enterprise; Heavily Modified (#237)
  • 5% Pirate Enterprise thumb Pirate Enterprise; Heavily Modified #2 (#238)
  • 17% Pirate Thunderhead thumb Pirate Thunderhead; Pirate Upgrade (#275)
  • 2% Pirate Carrier thumb Pirate Carrier; Upgraded (#285)
  • 2% Pirate Carrier thumb Pirate Carrier; Extra Fighters Detected (#286)
  • 2% Pirate Carrier thumb Pirate Carrier; Heavy Weapons Platform (#287)
  • 6% Pirate Valkyrie thumb Pirate Valkyrie; Class IV (#291)

"When you return, your bruises are nearly all healed, and most of the aches and pains are gone. Flannigan receives the news that McGowan has accepted his proposal stoically, and mutters something about keeping an eye on the bastard to make sure he is actually abiding by his word."

Dropping Cargo
Within minutes word has gotten out of your bravery in meeting with McGowan, and, in typical whirlwind fashion, Michaleen has grabbed you and dragged you, only partially against your will, down to the pub. There is much singing and dancing and before too long, you catch yourself smiling and enjoying yourself.


At one point Eamon pulls you aside, and tells you that the Hacker Techs had been able to perform some last minute trickery whilst McGowan was ordering his people to return to normal activities. For all intents and purposes, the entire Wild Rovers team are employees of the McGowan organization. You will be receiving a regular salary from McGowan, and he will not know a thing about it.

"All the entries are invisible. His accountants will never know that they are there. Even if he gets shut down, and the proper authorities take over the operation on some of the front businesses, we'll all still keep gettin' paid."

You both laugh at the irony of the situation for a long time.

"Toward the end of the night, Eamon calls for quiet, and an expectant hush falls over the bar patrons."

Completion
"Friends," he says "You all know <PN>, and have heard what a wonderful {g"fella he" "lass she"} is!"


There is a roar from the crowd, and you feel yourself blush.

"You've heard that it was {g"himself" "herself"} that did well for Michaleen, and fought beside him, using {g"his" "her"} head to break the feet of {g"his" "her"} foes," again the roar, this time accompanied by good-natured laughter. "Well, it is my great pleasure to bestow upon <PN> the Order of the Red Branch!"

The crowd goes ballistic, and you are pushed forward by a wave of hands patting you upon the back. Flannigan takes you by the arm, and instructs you to kneel before him.

He takes a huge sword of highly polished steel and places it upon your shoulder, then the other intoning "I dub thee {g"Sir" "Lady"} <PN>, Knight of the Red Branch, keeper of the Blood of Cuchalain. Stand and be recognized."

The roaring of the crowd is deafening, and you stand and are presented with a small brooch. Looking at it, you see it depicts a Goose in flight, surrounded by small three-leafed plants, all set over two crossed swords. Tears mist your eyes, and you feel the arms of your new family embrace you.

Next day Flannigan sees you off at the spaceport.

"Don't forget what I told you, now," he embraces you warmly. "Stop by every now and then and I'll probably have a job for you. And if you ever get into trouble, just you come back here, and we'll take care of it for you."

You smile and tell him that you will, and step aboard your ship. He waves farewell, and before long the stars fill your viewports, and you leave New Ireland behind...for the time being.

On success
b818 !b511 !b515 !b518 K138
Legal changes
+10 with Wild Geese
New rank
Knight of Red Branch

Daily salary of 750 credits, 50% discount with government Wild Geese. Wild Geese will not attack, will let you land, will assist in battle and will repair or refuel for free.

This is the final Wild Geese mission. Other major storylines can now be accepted.

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Wild Geese Wild Geese Storyline ( Intro MissionsDeath PathLife Path ) • Heraan LinkAssociation Link ) • Terraforming New Ireland
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