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Variants
Zephyr Shipyard
This page is for comparing the stats of the Polaris Zephyr's variants. 

Comparison of variant statistics

Green/red numbers compare the variant's stat to the stats of the basic model. The basic model is Zephyr #256.

ID 186 256 257 258 266 375 376
Title Prototype? (Cloak) (Cloak) (Cloak mk2) (Cloak mk2 + Tunneling) Nilk? Nilk?
Buy%/Cost 0%/9M 90%/2M 90%/2.05M 90%/2.1M 90%/2.15M 0%/800k 0%/950k
Hire%/Cost 0%/900k 50%/200k 50%/205k 50%/210k 50%/215k 0%/80k 0%/95k
Upgrade/Cost N/A N/A N/A N/A N/A N/A N/A
Speed 400 400 400 400 400 400 400
Acceleration 500 500 500 500 500 500 500
Turning 60 60 60 60 60 60 60
Shields/Regen 185/32 190/32 190/32 190/32 190/32 190/32 190/32
Armor/Regen 750/40 750/40 750/40 750/40 750/40 750/40 750/40
Disabled at Armor % 10% 10% 10% 10% 10% 10% 10%
Max Ion/Deionize 300/45 300/45 300/45 300/45 300/45 300/45 300/45
Total Outfits 83t 56t 56t 56t 58t 83t 83t
Cargo Space 50t 50t 50t 50t 50t 50t 50t
Guns 2 2 2 2 2 2 2
Turrets 1 1 1 1 1 1 1
Armament 2 BioRelay Lasers, 1 Wraith Cannon (30 ammo) 1 BioRelay Laser, 1 Wraith Cannon (15 ammo) 1 BioRelay Laser, 1 Wraith Cannon (15 ammo) 1 BioRelay Laser, 1 Wraith Cannon (15 ammo) 1 BioRelay Laser, 1 Wraith Cannon (15 ammo) 2 BioRelay Lasers, 1 Wraith Cannon (30 ammo) 2 BioRelay Lasers, 1 Wraith Cannon (30 ammo)
Outfits 1 Nil'kemorya Jammer, 1 Fusion Reactor, 1 Cloaking Organ mk1 1 Cloaking Organ mk1 1 Cloaking Organ mk1 1 Cloaking Organ 1 Cloaking Organ, 1 Tunneling Organ 1 Nil'kemorya Jammer, 1 Fusion Reactor, 1 Cloaking Organ mk1 1 Nil'kemorya Jammer, 1 Fusion Reactor, 1 Cloaking Organ mk1
Fuel 1200 (12 jumps) 1200 (12 jumps) 1200 (12 jumps) 1200 (12 jumps) 1200 (12 jumps) 1200 (12 jumps) 1200 (12 jumps)
Mass 90t (1 day jumps) 90t (1 day jumps) 90t (1 day jumps) 90t (1 day jumps) 90t (1 day jumps) 90t (1 day jumps) 90t (1 day jumps)
Length 50m 50m 50m 50m 50m 50m 50m
Crew 2 2 2 2 2 2 2
Targetable by PD? No No No No No No No
Jump Speed 150% 150% 150% 150% 150% 150% 150%
Cloaks? AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked AI Ships Cloak When Running Away, AI Ships Stay Cloaked Until Near Target, AI Ships Cloak When Attacked
Displays Shields/Armor? Shield % Only Shield % Only Shield % Only Shield % Only Shield % Only Shield % Only Shield % Only
Strength 400 400 400 400 400 400 400
AI Type 4 - Interceptor 4 - Interceptor 4 - Interceptor 4 - Interceptor 4 - Interceptor 4 - Interceptor 4 - Interceptor
AI Tactics Standoff Tactics Standoff Tactics Standoff Tactics Standoff Tactics Standoff Tactics Standoff Tactics Standoff Tactics
AI Afterburner? Always Always Always Always Always Always Always
Flees when out of ammo? Yes Yes Yes Yes Yes Yes Yes
AvailBits b319 & !b1301 b1301 & !b1302 b1302 & !b323 b323
Appear On b319 & !b1301 b319 & !b1301 (b1301 & !b1302) | b1306 (b1302 | b1307) & !b323 b323 b319 & !b1301 b319
OnPurchase b8888 b8888 b8888 b8888 b8888 b8888 b8888
OnCapture b8888 b8888 b8888 b8888 b8888 b8888 b8888


Nova Polaris
Castes: Kel'ariyMu'hariNil'kemoryaP'aedtTre'piraVer'ash
Polaris Ships: Manta (v) (i) 250k, Sprite (v) (i) 500k, Striker (v) (i) 1M, Dragon (v) (i) 1.1M, Zephyr (v) (i) 2M, Arachnid (v) (i) 2M, Cambrian (v) (i) 2.5M, Scarab (v) (i) 7M, Raven (v) (i) 10M
Polaris Storyline (PreambleMain StoryDiplomacy BranchTechnology Branch)
Polaris OutfitsPolaris Weapons
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